pages235/renderer/viewer/three/world/cursorBlock.ts
Vitaly Turovsky 5adbce39e0 pick changes from webgpu:
fix cursor lines
fix background color change
2025-04-09 05:07:41 +03:00

155 lines
5.7 KiB
TypeScript

import * as THREE from 'three'
import { LineMaterial, LineSegmentsGeometry, Wireframe } from 'three-stdlib'
import { Vec3 } from 'vec3'
import { subscribeKey } from 'valtio/utils'
import { Block } from 'prismarine-block'
import { BlockShape, BlocksShapes } from 'renderer/viewer/lib/basePlayerState'
import { WorldRendererThree } from '../worldrendererThree'
import destroyStage0 from '../../../../assets/destroy_stage_0.png'
import destroyStage1 from '../../../../assets/destroy_stage_1.png'
import destroyStage2 from '../../../../assets/destroy_stage_2.png'
import destroyStage3 from '../../../../assets/destroy_stage_3.png'
import destroyStage4 from '../../../../assets/destroy_stage_4.png'
import destroyStage5 from '../../../../assets/destroy_stage_5.png'
import destroyStage6 from '../../../../assets/destroy_stage_6.png'
import destroyStage7 from '../../../../assets/destroy_stage_7.png'
import destroyStage8 from '../../../../assets/destroy_stage_8.png'
import destroyStage9 from '../../../../assets/destroy_stage_9.png'
export class CursorBlock {
_cursorLinesHidden = false
get cursorLinesHidden () {
return this._cursorLinesHidden
}
set cursorLinesHidden (value: boolean) {
if (this.interactionLines) {
this.interactionLines.mesh.visible = !value
}
this._cursorLinesHidden = value
}
cursorLineMaterial: LineMaterial
interactionLines: null | { blockPos: Vec3, mesh: THREE.Group } = null
prevColor: string | undefined
blockBreakMesh: THREE.Mesh
breakTextures: THREE.Texture[] = []
constructor (public readonly worldRenderer: WorldRendererThree) {
// Initialize break mesh and textures
const loader = new THREE.TextureLoader()
const destroyStagesImages = [
destroyStage0, destroyStage1, destroyStage2, destroyStage3, destroyStage4,
destroyStage5, destroyStage6, destroyStage7, destroyStage8, destroyStage9
]
for (let i = 0; i < 10; i++) {
const texture = loader.load(destroyStagesImages[i])
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
this.breakTextures.push(texture)
}
const breakMaterial = new THREE.MeshBasicMaterial({
transparent: true,
blending: THREE.MultiplyBlending,
alphaTest: 0.5,
})
this.blockBreakMesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), breakMaterial)
this.blockBreakMesh.visible = false
this.blockBreakMesh.renderOrder = 999
this.blockBreakMesh.name = 'blockBreakMesh'
this.worldRenderer.scene.add(this.blockBreakMesh)
subscribeKey(this.worldRenderer.playerState.reactive, 'gameMode', () => {
this.updateLineMaterial()
})
this.updateLineMaterial()
}
// Update functions
updateLineMaterial () {
const inCreative = this.worldRenderer.displayOptions.playerState.reactive.gameMode === 'creative'
const pixelRatio = this.worldRenderer.renderer.getPixelRatio()
this.cursorLineMaterial = new LineMaterial({
color: (() => {
switch (this.worldRenderer.worldRendererConfig.highlightBlockColor) {
case 'blue':
return 0x40_80_ff
case 'classic':
return 0x00_00_00
default:
return inCreative ? 0x40_80_ff : 0x00_00_00
}
})(),
linewidth: Math.max(pixelRatio * 0.7, 1) * 2,
// dashed: true,
// dashSize: 5,
})
this.prevColor = this.worldRenderer.worldRendererConfig.highlightBlockColor
}
updateBreakAnimation (blockPosition: { x: number, y: number, z: number } | undefined, stage: number | null, mergedShape?: BlockShape) {
this.hideBreakAnimation()
if (stage === null || !blockPosition || !mergedShape) return
const { position, width, height, depth } = mergedShape
this.blockBreakMesh.scale.set(width * 1.001, height * 1.001, depth * 1.001)
position.add(blockPosition)
this.blockBreakMesh.position.set(position.x, position.y, position.z)
this.blockBreakMesh.visible = true;
(this.blockBreakMesh.material as THREE.MeshBasicMaterial).map = this.breakTextures[stage] ?? this.breakTextures.at(-1);
(this.blockBreakMesh.material as THREE.MeshBasicMaterial).needsUpdate = true
}
hideBreakAnimation () {
if (this.blockBreakMesh) {
this.blockBreakMesh.visible = false
}
}
updateDisplay () {
if (this.cursorLineMaterial) {
const { renderer } = this.worldRenderer
this.cursorLineMaterial.resolution.set(renderer.domElement.width, renderer.domElement.height)
this.cursorLineMaterial.dashOffset = performance.now() / 750
}
}
setHighlightCursorBlock (blockPos: Vec3 | null, shapePositions?: BlocksShapes): void {
if (blockPos && this.interactionLines && blockPos.equals(this.interactionLines.blockPos)) {
return
}
if (this.interactionLines !== null) {
this.worldRenderer.scene.remove(this.interactionLines.mesh)
this.interactionLines = null
}
if (blockPos === null) {
return
}
const group = new THREE.Group()
for (const { position, width, height, depth } of shapePositions ?? []) {
const scale = [1.0001 * width, 1.0001 * height, 1.0001 * depth] as const
const geometry = new THREE.BoxGeometry(...scale)
const lines = new LineSegmentsGeometry().fromEdgesGeometry(new THREE.EdgesGeometry(geometry))
const wireframe = new Wireframe(lines, this.cursorLineMaterial)
const pos = blockPos.plus(position)
wireframe.position.set(pos.x, pos.y, pos.z)
wireframe.computeLineDistances()
group.add(wireframe)
}
this.worldRenderer.scene.add(group)
group.visible = !this.cursorLinesHidden
this.interactionLines = { blockPos, mesh: group }
}
render () {
if (this.prevColor !== this.worldRenderer.worldRendererConfig.highlightBlockColor) {
this.updateLineMaterial()
}
this.updateDisplay()
}
}