pages235/src/generatedServerPackets.ts
gguio 084565886f
feat: add support for titles, subtitle and action bar display! (#73)
Co-authored-by: gguio <nikvish150@gmail.com>
Co-authored-by: Vitaly Turovsky <vital2580@icloud.com>
2024-03-05 21:39:40 +03:00

1503 lines
31 KiB
TypeScript

// from server to client
export interface ClientOnMap {
keep_alive: /** 1.7 */ {
keepAliveId: number;
} | /** 1.12.2 */ {
keepAliveId: bigint;
};
login: /** 1.7 */ {
entityId: number;
gameMode: number;
dimension: number;
difficulty: number;
maxPlayers: number;
levelType: string;
} | /** 1.8 */ {
entityId: number;
gameMode: number;
dimension: number;
difficulty: number;
maxPlayers: number;
levelType: string;
reducedDebugInfo: boolean;
} | /** 1.14 */ {
entityId: number;
gameMode: number;
dimension: number;
maxPlayers: number;
levelType: string;
viewDistance: number;
reducedDebugInfo: boolean;
} | /** 1.15 */ {
entityId: number;
gameMode: number;
dimension: number;
hashedSeed: bigint;
maxPlayers: number;
levelType: string;
viewDistance: number;
reducedDebugInfo: boolean;
enableRespawnScreen: boolean;
} | /** 1.16 */ {
entityId: number;
gameMode: number;
previousGameMode: number;
worldNames: any;
dimensionCodec: any;
dimension: string;
worldName: string;
hashedSeed: bigint;
maxPlayers: number;
viewDistance: number;
reducedDebugInfo: boolean;
enableRespawnScreen: boolean;
isDebug: boolean;
isFlat: boolean;
} | /** 1.16.2 */ {
entityId: number;
isHardcore: boolean;
gameMode: number;
previousGameMode: number;
worldNames: any;
dimensionCodec: any;
dimension: any;
worldName: string;
hashedSeed: bigint;
maxPlayers: number;
viewDistance: number;
reducedDebugInfo: boolean;
enableRespawnScreen: boolean;
isDebug: boolean;
isFlat: boolean;
} | /** 1.18 */ {
entityId: number;
isHardcore: boolean;
gameMode: number;
previousGameMode: number;
worldNames: any;
dimensionCodec: any;
dimension: any;
worldName: string;
hashedSeed: bigint;
maxPlayers: number;
viewDistance: number;
simulationDistance: number;
reducedDebugInfo: boolean;
enableRespawnScreen: boolean;
isDebug: boolean;
isFlat: boolean;
} | /** 1.19 */ {
entityId: number;
isHardcore: boolean;
gameMode: number;
previousGameMode: number;
worldNames: any;
dimensionCodec: any;
worldType: string;
worldName: string;
hashedSeed: bigint;
maxPlayers: number;
viewDistance: number;
simulationDistance: number;
reducedDebugInfo: boolean;
enableRespawnScreen: boolean;
isDebug: boolean;
isFlat: boolean;
death: any;
} | /** 1.20 */ {
entityId: number;
isHardcore: boolean;
gameMode: number;
previousGameMode: number;
worldNames: any;
dimensionCodec: any;
worldType: string;
worldName: string;
hashedSeed: bigint;
maxPlayers: number;
viewDistance: number;
simulationDistance: number;
reducedDebugInfo: boolean;
enableRespawnScreen: boolean;
isDebug: boolean;
isFlat: boolean;
death: any;
portalCooldown: number;
};
/** Removed in 1.19 */
chat: /** 1.7 */ {
message: string;
} | /** 1.8 */ {
message: string;
position: number;
} | /** 1.16 */ {
message: string;
position: number;
sender: any;
};
update_time: /** 1.7 */ {
age: bigint;
time: bigint;
};
entity_equipment: /** 1.7 */ {
entityId: number;
slot: number;
item: any;
} | /** 1.16 */ {
entityId: number;
equipments: any;
};
spawn_position: /** 1.7 */ {
location: any;
} | /** 1.8 */ {
location: { x: number, y: number, z: number };
} | /** 1.17 */ {
location: { x: number, y: number, z: number };
angle: number;
};
update_health: /** 1.7 */ {
health: number;
food: number;
foodSaturation: number;
};
respawn: /** 1.7 */ {
dimension: number;
difficulty: number;
gamemode: number;
levelType: string;
} | /** 1.14 */ {
dimension: number;
gamemode: number;
levelType: string;
} | /** 1.15 */ {
dimension: number;
hashedSeed: bigint;
gamemode: number;
levelType: string;
} | /** 1.16 */ {
dimension: string;
worldName: string;
hashedSeed: bigint;
gamemode: number;
previousGamemode: number;
isDebug: boolean;
isFlat: boolean;
copyMetadata: boolean;
} | /** 1.16.2 */ {
dimension: any;
worldName: string;
hashedSeed: bigint;
gamemode: number;
previousGamemode: number;
isDebug: boolean;
isFlat: boolean;
copyMetadata: boolean;
} | /** 1.19 */ {
dimension: string;
worldName: string;
hashedSeed: bigint;
gamemode: number;
previousGamemode: number;
isDebug: boolean;
isFlat: boolean;
copyMetadata: boolean;
death: any;
} | /** 1.20 */ {
dimension: string;
worldName: string;
hashedSeed: bigint;
gamemode: number;
previousGamemode: number;
isDebug: boolean;
isFlat: boolean;
copyMetadata: boolean;
death: any;
portalCooldown: number;
};
position: /** 1.7 */ {
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
onGround: boolean;
} | /** 1.8 */ {
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
flags: number;
} | /** 1.9 */ {
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
flags: number;
teleportId: number;
} | /** 1.17 */ {
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
flags: number;
teleportId: number;
dismountVehicle: boolean;
} /** 1.19.4 */ ;
held_item_slot: /** 1.7 */ {
slot: number;
};
/** Removed in 1.14 */
bed: /** 1.7 */ {
entityId: number;
location: any;
} | /** 1.8 */ {
entityId: number;
location: { x: number, y: number, z: number };
};
animation: /** 1.7 */ {
entityId: number;
animation: number;
};
named_entity_spawn: /** 1.7 */ {
entityId: number;
playerUUID: string;
playerName: string;
data: any;
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
currentItem: number;
metadata: any;
} | /** 1.8 */ {
entityId: number;
playerUUID: any;
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
currentItem: number;
metadata: any;
} | /** 1.9 */ {
entityId: number;
playerUUID: any;
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
metadata: any;
} | /** 1.15 */ {
entityId: number;
playerUUID: any;
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
};
collect: /** 1.7 */ {
collectedEntityId: number;
collectorEntityId: number;
} | /** 1.11 */ {
collectedEntityId: number;
collectorEntityId: number;
pickupItemCount: number;
};
spawn_entity: /** 1.7 */ {
entityId: number;
type: number;
x: number;
y: number;
z: number;
pitch: number;
yaw: number;
objectData: any;
} | /** 1.9 */ {
entityId: number;
objectUUID: any;
type: number;
x: number;
y: number;
z: number;
pitch: number;
yaw: number;
objectData: number;
velocityX: number;
velocityY: number;
velocityZ: number;
} | /** 1.19 */ {
entityId: number;
objectUUID: any;
type: number;
x: number;
y: number;
z: number;
pitch: number;
yaw: number;
headPitch: number;
objectData: number;
velocityX: number;
velocityY: number;
velocityZ: number;
};
/** Removed in 1.19 */
spawn_entity_living: /** 1.7 */ {
entityId: number;
type: number;
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
headPitch: number;
velocityX: number;
velocityY: number;
velocityZ: number;
metadata: any;
} | /** 1.9 */ {
entityId: number;
entityUUID: any;
type: number;
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
headPitch: number;
velocityX: number;
velocityY: number;
velocityZ: number;
metadata: any;
} | /** 1.15 */ {
entityId: number;
entityUUID: any;
type: number;
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
headPitch: number;
velocityX: number;
velocityY: number;
velocityZ: number;
};
/** Removed in 1.19 */
spawn_entity_painting: /** 1.7 */ {
entityId: number;
title: string;
location: any;
direction: number;
} | /** 1.8 */ {
entityId: number;
title: string;
location: { x: number, y: number, z: number };
direction: number;
} | /** 1.9 */ {
entityId: number;
entityUUID: any;
title: string;
location: { x: number, y: number, z: number };
direction: number;
} | /** 1.13 */ {
entityId: number;
entityUUID: any;
title: number;
location: { x: number, y: number, z: number };
direction: number;
};
spawn_entity_experience_orb: /** 1.7 */ {
entityId: number;
x: number;
y: number;
z: number;
count: number;
};
entity_velocity: /** 1.7 */ {
entityId: number;
velocityX: number;
velocityY: number;
velocityZ: number;
};
/** Removed in 1.17 */
entity_destroy: /** 1.17.1 */ {
entityIds: any;
};
/** Removed in 1.17 */
entity: /** 1.7 */ {
entityId: number;
};
rel_entity_move: /** 1.7 */ {
entityId: number;
dX: number;
dY: number;
dZ: number;
} | /** 1.8 */ {
entityId: number;
dX: number;
dY: number;
dZ: number;
onGround: boolean;
};
entity_look: /** 1.7 */ {
entityId: number;
yaw: number;
pitch: number;
} | /** 1.8 */ {
entityId: number;
yaw: number;
pitch: number;
onGround: boolean;
};
entity_move_look: /** 1.7 */ {
entityId: number;
dX: number;
dY: number;
dZ: number;
yaw: number;
pitch: number;
} | /** 1.8 */ {
entityId: number;
dX: number;
dY: number;
dZ: number;
yaw: number;
pitch: number;
onGround: boolean;
};
entity_teleport: /** 1.7 */ {
entityId: number;
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
} | /** 1.8 */ {
entityId: number;
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
onGround: boolean;
};
entity_head_rotation: /** 1.7 */ {
entityId: number;
headYaw: number;
};
entity_status: /** 1.7 */ {
entityId: number;
entityStatus: number;
};
attach_entity: /** 1.7 */ {
entityId: number;
vehicleId: number;
leash: boolean;
} | /** 1.9 */ {
entityId: number;
vehicleId: number;
};
entity_metadata: /** 1.7 */ {
entityId: number;
metadata: any;
};
entity_effect: /** 1.7 */ {
entityId: number;
effectId: number;
amplifier: number;
duration: number;
} | /** 1.8 */ {
entityId: number;
effectId: number;
amplifier: number;
duration: number;
hideParticles: boolean;
} | /** 1.9 */ {
entityId: number;
effectId: number;
amplifier: number;
duration: number;
hideParticles: number;
} | /** 1.19 */ {
entityId: number;
effectId: number;
amplifier: number;
duration: number;
hideParticles: number;
factorCodec: any;
};
remove_entity_effect: /** 1.7 */ {
entityId: number;
effectId: number;
};
experience: /** 1.7 */ {
experienceBar: number;
level: number;
totalExperience: number;
} | /** 1.19.3 */ {
experienceBar: number;
totalExperience: number;
level: number;
};
/** Removed in 1.9 */
update_attributes: /** 1.7 */ {
entityId: number;
properties: any;
};
map_chunk: /** 1.7 */ {
x: number;
z: number;
groundUp: boolean;
bitMap: number;
addBitMap: number;
compressedChunkData: any;
} | /** 1.8 */ {
x: number;
z: number;
groundUp: boolean;
bitMap: number;
chunkData: any;
} | /** 1.9.4 */ {
x: number;
z: number;
groundUp: boolean;
bitMap: number;
chunkData: any;
blockEntities: any;
} | /** 1.14 */ {
x: number;
z: number;
groundUp: boolean;
bitMap: number;
heightmaps: any;
chunkData: any;
blockEntities: any;
} | /** 1.15 */ {
x: number;
z: number;
groundUp: boolean;
bitMap: number;
heightmaps: any;
biomes: any;
chunkData: any;
blockEntities: any;
} | /** 1.16 */ {
x: number;
z: number;
groundUp: boolean;
ignoreOldData: boolean;
bitMap: number;
heightmaps: any;
biomes: any;
chunkData: any;
blockEntities: any;
} /** 1.16.2 */ | /** 1.17 */ {
x: number;
z: number;
bitMap: any;
heightmaps: any;
biomes: any;
chunkData: any;
blockEntities: any;
} | /** 1.18 */ {
x: number;
z: number;
heightmaps: any;
chunkData: any;
blockEntities: any;
trustEdges: boolean;
skyLightMask: any;
blockLightMask: any;
emptySkyLightMask: any;
emptyBlockLightMask: any;
skyLight: any;
blockLight: any;
} | /** 1.20 */ {
x: number;
z: number;
heightmaps: any;
chunkData: any;
blockEntities: any;
skyLightMask: any;
blockLightMask: any;
emptySkyLightMask: any;
emptyBlockLightMask: any;
skyLight: any;
blockLight: any;
};
multi_block_change: /** 1.7 */ {
chunkX: number;
chunkZ: number;
recordCount: any;
dataLength: number;
records: any;
} | /** 1.8 */ {
chunkX: number;
chunkZ: number;
records: any;
} | /** 1.16.2 */ {
chunkCoordinates: any;
notTrustEdges: boolean;
records: any;
} | /** 1.19.2 */ {
chunkCoordinates: any;
suppressLightUpdates: boolean;
records: any;
} | /** 1.20 */ {
chunkCoordinates: any;
records: any;
};
block_change: /** 1.7 */ {
location: any;
type: number;
metadata: number;
} | /** 1.8 */ {
location: { x: number, y: number, z: number };
type: number;
};
block_action: /** 1.7 */ {
location: any;
byte1: number;
byte2: number;
blockId: number;
} | /** 1.8 */ {
location: { x: number, y: number, z: number };
byte1: number;
byte2: number;
blockId: number;
};
block_break_animation: /** 1.7 */ {
entityId: number;
location: any;
destroyStage: number;
} | /** 1.8 */ {
entityId: number;
location: { x: number, y: number, z: number };
destroyStage: number;
};
/** Removed in 1.9 */
map_chunk_bulk: /** 1.7 */ {
chunkColumnCount: any;
dataLength: any;
skyLightSent: boolean;
compressedChunkData: any;
meta: any;
} | /** 1.8 */ {
skyLightSent: boolean;
meta: any;
data: any;
};
explosion: /** 1.7 */ {
x: number;
y: number;
z: number;
radius: number;
affectedBlockOffsets: any;
playerMotionX: number;
playerMotionY: number;
playerMotionZ: number;
};
world_event: /** 1.7 */ {
effectId: number;
location: any;
data: number;
global: boolean;
} | /** 1.8 */ {
effectId: number;
location: { x: number, y: number, z: number };
data: number;
global: boolean;
};
/** Removed in 1.19.3 */
named_sound_effect: /** 1.7 */ {
soundName: string;
x: number;
y: number;
z: number;
volume: number;
pitch: number;
} | /** 1.9 */ {
soundName: string;
soundCategory: number;
x: number;
y: number;
z: number;
volume: number;
pitch: number;
} | /** 1.19 */ {
soundName: string;
soundCategory: number;
x: number;
y: number;
z: number;
volume: number;
pitch: number;
seed: bigint;
};
world_particles: /** 1.7 */ {
particleName: string;
x: number;
y: number;
z: number;
offsetX: number;
offsetY: number;
offsetZ: number;
particleData: number;
particles: number;
} | /** 1.8 */ {
particleId: number;
longDistance: boolean;
x: number;
y: number;
z: number;
offsetX: number;
offsetY: number;
offsetZ: number;
particleData: number;
particles: number;
data: any;
};
game_state_change: /** 1.7 */ {
reason: number;
gameMode: number;
};
/** Removed in 1.16 */
spawn_entity_weather: /** 1.7 */ {
entityId: number;
type: number;
x: number;
y: number;
z: number;
};
open_window: /** 1.7 */ {
windowId: number;
inventoryType: number;
windowTitle: string;
slotCount: number;
useProvidedTitle: boolean;
entityId: any;
} | /** 1.8 */ {
windowId: number;
inventoryType: string;
windowTitle: string;
slotCount: number;
entityId: any;
} | /** 1.14 */ {
windowId: number;
inventoryType: number;
windowTitle: string;
};
close_window: /** 1.7 */ {
windowId: number;
};
set_slot: /** 1.7 */ {
windowId: number;
slot: number;
item: any;
} | /** 1.17.1 */ {
windowId: number;
stateId: number;
slot: number;
item: any;
};
window_items: /** 1.7 */ {
windowId: number;
items: any;
} | /** 1.17.1 */ {
windowId: number;
stateId: number;
items: any;
carriedItem: any;
};
craft_progress_bar: /** 1.7 */ {
windowId: number;
property: number;
value: number;
};
/** Removed in 1.17 */
transaction: /** 1.7 */ {
windowId: number;
action: number;
accepted: boolean;
};
/** Removed in 1.9.4 */
update_sign: /** 1.7 */ {
location: any;
text1: string;
text2: string;
text3: string;
text4: string;
} | /** 1.8 */ {
location: { x: number, y: number, z: number };
text1: string;
text2: string;
text3: string;
text4: string;
};
map: /** 1.7 */ {
itemDamage: number;
data: any;
} | /** 1.8 */ {
itemDamage: number;
scale: number;
icons: any;
columns: number;
rows: any;
x: any;
y: any;
data: any;
} | /** 1.9 */ {
itemDamage: number;
scale: number;
trackingPosition: boolean;
icons: any;
columns: number;
rows: any;
x: any;
y: any;
data: any;
} | /** 1.14 */ {
itemDamage: number;
scale: number;
trackingPosition: boolean;
locked: boolean;
icons: any;
columns: number;
rows: any;
x: any;
y: any;
data: any;
} | /** 1.17 */ {
itemDamage: number;
scale: number;
locked: boolean;
icons: any;
columns: number;
rows: any;
x: any;
y: any;
data: any;
};
tile_entity_data: /** 1.7 */ {
location: any;
action: number;
nbtData: any;
} | /** 1.8 */ {
location: { x: number, y: number, z: number };
action: number;
nbtData: any;
};
open_sign_entity: /** 1.7 */ {
location: any;
} | /** 1.8 */ {
location: { x: number, y: number, z: number };
} | /** 1.20 */ {
location: { x: number, y: number, z: number };
isFrontText: boolean;
};
statistics: /** 1.7 */ {
entries: any;
};
player_info: /** 1.7 */ {
playerName: string;
online: boolean;
ping: number;
} | /** 1.8 */ {
action: number;
data: any;
};
abilities: /** 1.7 */ {
flags: number;
flyingSpeed: number;
walkingSpeed: number;
};
tab_complete: /** 1.7 */ {
matches: any;
} | /** 1.13 */ {
transactionId: number;
start: number;
length: number;
matches: any;
};
scoreboard_objective: /** 1.7 */ {
name: string;
displayText: string;
action: number;
} | /** 1.8 */ {
name: string;
action: number;
displayText: any;
type: any;
};
scoreboard_score: /** 1.7 */ {
itemName: string;
action: number;
scoreName: any;
value: any;
} | /** 1.8 */ {
itemName: string;
action: number;
scoreName: string;
value: any;
};
scoreboard_display_objective: /** 1.7 */ {
position: number;
name: string;
};
/** Removed in 1.9 */
scoreboard_team: /** 1.7 */ {
team: string;
mode: number;
name: any;
prefix: any;
suffix: any;
friendlyFire: any;
players: any;
} | /** 1.8 */ {
team: string;
mode: number;
name: any;
prefix: any;
suffix: any;
friendlyFire: any;
nameTagVisibility: any;
color: any;
players: any;
};
custom_payload: /** 1.7 */ {
channel: string;
data: any;
};
kick_disconnect: /** 1.7 */ {
reason: string;
};
packet: /** 1.7 */ {
name: any;
params: any;
};
difficulty: /** 1.8 */ {
difficulty: number;
} | /** 1.14 */ {
difficulty: number;
difficultyLocked: boolean;
};
/** Removed in 1.17 */
combat_event: /** 1.8 */ {
event: number;
duration: any;
playerId: any;
entityId: any;
message: any;
};
camera: /** 1.8 */ {
cameraId: number;
};
/** Removed in 1.17 */
world_border: /** 1.8 */ {
action: number;
radius: any;
x: any;
z: any;
old_radius: any;
new_radius: any;
speed: any;
portalBoundary: any;
warning_time: any;
warning_blocks: any;
};
/** Removed in 1.17 */
title: /** 1.8 */ {
action: number;
text: any;
fadeIn: any;
stay: any;
fadeOut: any;
};
/** Removed in 1.9 */
set_compression: /** 1.8 */ {
threshold: number;
};
playerlist_header: /** 1.8 */ {
header: string;
footer: string;
};
resource_pack_send: /** 1.8 */ {
url: string;
hash: string;
} | /** 1.17 */ {
url: string;
hash: string;
forced: boolean;
promptMessage: any;
};
/** Removed in 1.9 */
update_entity_nbt: /** 1.8 */ {
entityId: number;
tag: any;
};
boss_bar: /** 1.9 */ {
entityUUID: any;
action: number;
title: any;
health: any;
color: any;
dividers: any;
flags: any;
};
set_cooldown: /** 1.9 */ {
itemID: number;
cooldownTicks: number;
};
unload_chunk: /** 1.9 */ {
chunkX: number;
chunkZ: number;
};
vehicle_move: /** 1.9 */ {
x: number;
y: number;
z: number;
yaw: number;
pitch: number;
};
set_passengers: /** 1.9 */ {
entityId: number;
passengers: any;
};
teams: /** 1.9 */ {
team: string;
mode: number;
name: any;
prefix: any;
suffix: any;
friendlyFire: any;
nameTagVisibility: any;
collisionRule: any;
color: any;
players: any;
} | /** 1.13 */ {
team: string;
mode: number;
name: any;
friendlyFire: any;
nameTagVisibility: any;
collisionRule: any;
formatting: any;
prefix: any;
suffix: any;
players: any;
};
sound_effect: /** 1.9 */ {
soundId: number;
soundCategory: number;
x: number;
y: number;
z: number;
volume: number;
pitch: number;
} | /** 1.19 */ {
soundId: number;
soundCategory: number;
x: number;
y: number;
z: number;
volume: number;
pitch: number;
seed: bigint;
};
entity_update_attributes: /** 1.9 */ {
entityId: number;
properties: any;
};
advancements: /** 1.12 */ {
reset: boolean;
advancementMapping: any;
identifiers: any;
progressMapping: any;
};
unlock_recipes: /** 1.12 */ {
action: number;
craftingBookOpen: boolean;
filteringCraftable: boolean;
recipes1: any;
recipes2: any;
} | /** 1.13 */ {
action: number;
craftingBookOpen: boolean;
filteringCraftable: boolean;
smeltingBookOpen: boolean;
filteringSmeltable: boolean;
recipes1: any;
recipes2: any;
} | /** 1.16.2 */ {
action: number;
craftingBookOpen: boolean;
filteringCraftable: boolean;
smeltingBookOpen: boolean;
filteringSmeltable: boolean;
blastFurnaceOpen: boolean;
filteringBlastFurnace: boolean;
smokerBookOpen: boolean;
filteringSmoker: boolean;
recipes1: any;
recipes2: any;
};
select_advancement_tab: /** 1.12 */ {
id: any;
};
craft_recipe_response: /** 1.12.1 */ {
windowId: number;
recipe: number;
} | /** 1.13 */ {
windowId: number;
recipe: string;
};
declare_commands: /** 1.13 */ {
nodes: any;
rootIndex: number;
};
face_player: /** 1.13 */ {
feet_eyes: number;
x: number;
y: number;
z: number;
isEntity: boolean;
entityId: any;
entity_feet_eyes: any;
};
nbt_query_response: /** 1.13 */ {
transactionId: number;
nbt: any;
};
stop_sound: /** 1.13 */ {
flags: number;
source: any;
sound: any;
};
declare_recipes: /** 1.13 */ {
recipes: any;
};
tags: /** 1.13 */ {
blockTags: any;
itemTags: any;
fluidTags: any;
} | /** 1.14 */ {
blockTags: any;
itemTags: any;
fluidTags: any;
entityTags: any;
} | /** 1.17 */ {
tags: any;
};
open_horse_window: /** 1.14 */ {
windowId: number;
nbSlots: number;
entityId: number;
};
update_light: /** 1.14 */ {
chunkX: number;
chunkZ: number;
skyLightMask: number;
blockLightMask: number;
emptySkyLightMask: number;
emptyBlockLightMask: number;
data: any;
} | /** 1.16 */ {
chunkX: number;
chunkZ: number;
trustEdges: boolean;
skyLightMask: number;
blockLightMask: number;
emptySkyLightMask: number;
emptyBlockLightMask: number;
data: any;
} | /** 1.17 */ {
chunkX: number;
chunkZ: number;
trustEdges: boolean;
skyLightMask: any;
blockLightMask: any;
emptySkyLightMask: any;
emptyBlockLightMask: any;
skyLight: any;
blockLight: any;
} | /** 1.20 */ {
chunkX: number;
chunkZ: number;
skyLightMask: any;
blockLightMask: any;
emptySkyLightMask: any;
emptyBlockLightMask: any;
skyLight: any;
blockLight: any;
};
trade_list: /** 1.14 */ {
windowId: number;
trades: any;
villagerLevel: number;
experience: number;
isRegularVillager: boolean;
} | /** 1.14.3 */ {
windowId: number;
trades: any;
villagerLevel: number;
experience: number;
isRegularVillager: boolean;
canRestock: boolean;
};
open_book: /** 1.14 */ {
hand: number;
};
update_view_position: /** 1.14 */ {
chunkX: number;
chunkZ: number;
};
update_view_distance: /** 1.14 */ {
viewDistance: number;
};
entity_sound_effect: /** 1.14 */ {
soundId: number;
soundCategory: number;
entityId: number;
volume: number;
pitch: number;
} | /** 1.19.2 */ {
soundId: number;
soundCategory: number;
entityId: number;
volume: number;
pitch: number;
seed: bigint;
};
acknowledge_player_digging: /** 1.14.4 */ {
location: { x: number, y: number, z: number };
block: number;
status: number;
successful: boolean;
} | /** 1.19 */ {
sequenceId: number;
};
end_combat_event: /** 1.17 */ {
duration: number;
entityId: number;
} | /** 1.20 */ {
duration: number;
};
enter_combat_event: /** 1.17 */ {
};
death_combat_event: /** 1.17 */ {
playerId: number;
entityId: number;
message: string;
} | /** 1.20 */ {
playerId: number;
message: string;
};
/** Removed in 1.17.1 */
destroy_entity: /** 1.17 */ {
entityId: number;
};
/** Removed in 1.19 */
sculk_vibration_signal: /** 1.17 */ {
sourcePosition: { x: number, y: number, z: number };
destinationIdentifier: string;
destination: any;
arrivalTicks: number;
};
clear_titles: /** 1.17 */ {
reset: boolean;
};
initialize_world_border: /** 1.17 */ {
x: number;
z: number;
oldDiameter: number;
newDiameter: number;
speed: any;
portalTeleportBoundary: number;
warningBlocks: number;
warningTime: number;
} | /** 1.19 */ {
x: number;
z: number;
oldDiameter: number;
newDiameter: number;
speed: number;
portalTeleportBoundary: number;
warningBlocks: number;
warningTime: number;
};
action_bar: /** 1.17 */ {
text: string;
};
world_border_center: /** 1.17 */ {
x: number;
z: number;
};
world_border_lerp_size: /** 1.17 */ {
oldDiameter: number;
newDiameter: number;
speed: any;
} | /** 1.19 */ {
oldDiameter: number;
newDiameter: number;
speed: number;
};
world_border_size: /** 1.17 */ {
diameter: number;
};
world_border_warning_delay: /** 1.17 */ {
warningTime: number;
};
world_border_warning_reach: /** 1.17 */ {
warningBlocks: number;
};
ping: /** 1.17 */ {
id: number;
};
set_title_subtitle: /** 1.17 */ {
text: string;
};
set_title_text: /** 1.17 */ {
text: string;
};
set_title_time: /** 1.17 */ {
fadeIn: number;
stay: number;
fadeOut: number;
};
simulation_distance: /** 1.18 */ {
distance: number;
};
/** Removed in 1.19.3 */
chat_preview: /** 1.19 */ {
queryId: number;
message: any;
};
player_chat: /** 1.19 */ {
signedChatContent: string;
unsignedChatContent: any;
type: number;
senderUuid: any;
senderName: string;
senderTeam: any;
timestamp: bigint;
salt: bigint;
signature: any;
} | /** 1.19.2 */ {
previousSignature: any;
senderUuid: any;
signature: any;
plainMessage: string;
formattedMessage: any;
timestamp: bigint;
salt: bigint;
previousMessages: any;
unsignedContent: any;
filterType: number;
filterTypeMask: any;
type: number;
networkName: string;
networkTargetName: any;
} | /** 1.19.3 */ {
senderUuid: any;
index: number;
signature: any;
plainMessage: string;
timestamp: bigint;
salt: bigint;
previousMessages: any;
unsignedChatContent: any;
filterType: number;
filterTypeMask: any;
type: number;
networkName: string;
networkTargetName: any;
};
/** Removed in 1.19.3 */
should_display_chat_preview: /** 1.19 */ {
should_display_chat_preview: boolean;
};
system_chat: /** 1.19 */ {
content: string;
type: number;
} | /** 1.19.2 */ {
content: string;
isActionBar: boolean;
};
server_data: /** 1.19 */ {
motd: any;
icon: any;
previewsChat: boolean;
} | /** 1.19.2 */ {
motd: any;
icon: any;
previewsChat: boolean;
enforcesSecureChat: boolean;
} | /** 1.19.3 */ {
motd: any;
icon: any;
enforcesSecureChat: boolean;
} | /** 1.19.4 */ {
motd: string;
iconBytes: any;
enforcesSecureChat: boolean;
};
chat_suggestions: /** 1.19.2 */ {
action: number;
entries: any;
};
hide_message: /** 1.19.2 */ {
signature: any;
} | /** 1.19.3 */ {
id: number;
signature: any;
};
/** Removed in 1.19.3 */
message_header: /** 1.19.2 */ {
previousSignature: any;
senderUuid: any;
signature: any;
messageHash: any;
};
profileless_chat: /** 1.19.3 */ {
message: string;
type: number;
name: string;
target: any;
};
player_remove: /** 1.19.3 */ {
players: any;
};
feature_flags: /** 1.19.3 */ {
features: any;
};
chunk_biomes: /** 1.19.4 */ {
biomes: any;
};
damage_event: /** 1.19.4 */ {
entityId: number;
sourceTypeId: number;
sourceCauseId: any;
sourceDirectId: any;
sourcePosition: any;
};
hurt_animation: /** 1.19.4 */ {
entityId: number;
yaw: number;
};
}
type ClientOnMcProtocolEvents = ClientOnMap & {
[x: `raw.${string}`]: any
packet: any
state: any
}
export declare const clientOn: <T extends keyof ClientOnMcProtocolEvents>(name: T, callback: (data: ClientOnMcProtocolEvents[T], packetMeta: import('minecraft-protocol').PacketMeta) => void) => void