The complete migration from `minecraft-assets` to [`mc-assets`](https://npmjs.com/mc-assets). Now all block states & block models are processed dynamically! So it is now easily possible to implement custom models - no post-install work anymore: the building is now 3x faster and 4x faster in docker - drop 10x total deploy size - display world ~1.5x faster - fix snow & repeater state parser (they didn't render correctly) rsbuild pipeline! - the initial app load is faster ~1.2 - much fewer requests are made & cached - dev reloads are fast now Resource pack changes: - now textures are reloaded much more quickly on the fly - add hotkey to quickly reload textures (for debugging) assigned to F3+T (open dev widget is now assigned to F3+Y) - add a way to disable resource pack instead of uninstalling it - items render from resource pack are now support - resource pack widgets & icons are now supported
27 lines
654 B
JavaScript
27 lines
654 B
JavaScript
//@ts-check
|
|
|
|
import { join, dirname } from 'path'
|
|
import * as fs from 'fs'
|
|
import { fileURLToPath } from 'url'
|
|
|
|
const __dirname = dirname(fileURLToPath(new URL(import.meta.url)))
|
|
|
|
/** @type {import('esbuild').Plugin[]} */
|
|
const mesherSharedPlugins = [
|
|
{
|
|
name: 'minecraft-data',
|
|
setup (build) {
|
|
build.onLoad({
|
|
filter: /data[\/\\]pc[\/\\]common[\/\\]legacy.json$/,
|
|
}, async (args) => {
|
|
const data = fs.readFileSync(join(__dirname, '../src/preflatMap.json'), 'utf8')
|
|
return {
|
|
contents: `module.exports = ${data}`,
|
|
loader: 'js',
|
|
}
|
|
})
|
|
}
|
|
}
|
|
]
|
|
|
|
export { mesherSharedPlugins }
|