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entity
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disable possibly invalid entity checks
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2025-02-19 03:01:52 +03:00 |
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mesher
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feat: add detailed block assets parsing (blockstates + models) in F3 on right side (includes parsing errors! super useful for resourcepacks)
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2025-02-20 03:41:44 +03:00 |
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ui
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fix: literally fix the notification component
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2025-02-20 04:01:48 +03:00 |
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utils
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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animationController.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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basePlayerState.ts
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fix: improve rendering of some entites like arrow and sheep
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2025-02-18 03:47:24 +03:00 |
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cameraBobbing.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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cleanupDecorator.ts
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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DebugGui.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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entities.ts
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fix: baby mobs are not rendered smaller (#283)
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2025-02-19 17:00:43 +03:00 |
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hand.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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holdingBlock.ts
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fix: fix memory leak with textures when a lot of entities are loaded at the same time (eg big servers like hypixel), make entities def loader faster
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2025-02-18 02:06:00 +03:00 |
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moreBlockDataGenerated.json
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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primitives.js
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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renderUtils.js
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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simpleUtils.ts
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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smoothSwitcher.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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threeJsUtils.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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utils.ts
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fix textures loading regression, fix entity tex resizing
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2025-02-18 20:10:33 +03:00 |
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viewer.ts
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feat: custom block models via custom channel (#277)
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2025-02-17 19:40:17 +03:00 |
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viewerWrapper.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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workerProxy.ts
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rename prismarine-viewer dir to renderer to avoid confusion (#269)
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2025-02-08 14:17:27 +03:00 |
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worldDataEmitter.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |
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worldrendererCommon.ts
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feat: add detailed block assets parsing (blockstates + models) in F3 on right side (includes parsing errors! super useful for resourcepacks)
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2025-02-20 03:41:44 +03:00 |
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worldrendererThree.ts
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feat: rework hand! enable by default, fix bow anim (#261)
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2025-02-15 05:14:36 +03:00 |