pages235/src/loadSave.ts
Vitaly d546fa8f41 enable strict null types which improves quality of codebase a lot!
todo add types to worker & world renderer
2023-11-01 03:07:07 +03:00

171 lines
6 KiB
TypeScript

import fs from 'fs'
import { supportedVersions } from 'flying-squid/src/lib/version'
import * as nbt from 'prismarine-nbt'
import { proxy } from 'valtio'
import { gzip } from 'node-gzip'
import { options } from './optionsStorage'
import { nameToMcOfflineUUID } from './flyingSquidUtils'
import { forceCachedDataPaths } from './browserfs'
import { disconnect, isMajorVersionGreater } from './utils'
import { activeModalStack, activeModalStacks, hideModal, insertActiveModalStack, miscUiState } from './globalState'
import { appStatusState } from './react/AppStatusProvider'
// todo include name of opened handle (zip)!
// additional fs metadata
export const fsState = proxy({
isReadonly: false,
syncFs: false,
inMemorySave: false,
saveLoaded: false
})
const PROPOSE_BACKUP = true
export function longArrayToNumber (longArray: number[]) {
const [high, low] = longArray
return (high << 32) + low
}
export const readLevelDat = async (path) => {
let levelDatContent
try {
// todo-low cache reading
levelDatContent = await fs.promises.readFile(`${path}/level.dat`)
} catch (err) {
if (err.code === 'ENOENT') {
return undefined
}
throw err
}
const { parsed } = await nbt.parse(Buffer.from(levelDatContent))
const levelDat: import('./mcTypes').LevelDat = nbt.simplify(parsed).Data
return { levelDat, dataRaw: parsed.value.Data!.value as Record<string, any> }
}
export const loadSave = async (root = '/world') => {
const disablePrompts = options.disableLoadPrompts
// todo do it in singleplayer as well
// eslint-disable-next-line guard-for-in
for (const key in forceCachedDataPaths) {
// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
delete forceCachedDataPaths[key]
}
// todo check jsHeapSizeLimit
const warnings: string[] = []
const { levelDat, dataRaw } = (await readLevelDat(root))!
if (levelDat === undefined) {
if (fsState.isReadonly) {
throw new Error('level.dat not found, ensure you are loading world folder')
} else {
warnings.push('level.dat not found, world in current folder will be created')
}
}
let version: string | undefined | null
let isFlat = false
if (levelDat) {
const qs = new URLSearchParams(window.location.search)
version = qs.get('mapVersion') ?? levelDat.Version?.Name
if (!version) {
const newVersion = disablePrompts ? '1.8.8' : prompt(`In 1.8 and before world save doesn't contain version info, please enter version you want to use to load the world.\nSupported versions ${supportedVersions.join(', ')}`, '1.8.8')
if (!newVersion) return
version = newVersion
}
const lastSupportedVersion = supportedVersions.at(-1)!
const firstSupportedVersion = supportedVersions[0]
const lowerBound = isMajorVersionGreater(firstSupportedVersion, version)
const upperBound = isMajorVersionGreater(version, lastSupportedVersion)
if (lowerBound || upperBound) {
version = prompt(`Version ${version} is not supported, supported versions are ${supportedVersions.join(', ')}, what try to use instead?`, lowerBound ? firstSupportedVersion : lastSupportedVersion)
if (!version) return
}
if (levelDat.WorldGenSettings) {
for (const [key, value] of Object.entries(levelDat.WorldGenSettings.dimensions)) {
if (key.slice(10) === 'overworld') {
if (value.generator.type === 'flat') isFlat = true
break
}
}
}
if (levelDat.generatorName) {
isFlat = levelDat.generatorName === 'flat'
}
if (!isFlat && levelDat.generatorName !== 'default' && levelDat.generatorName !== 'customized') {
warnings.push(`Generator ${levelDat.generatorName} may not be supported yet`)
}
const playerUuid = nameToMcOfflineUUID(options.localUsername)
const playerDatPath = `${root}/playerdata/${playerUuid}.dat`
const playerDataOverride = dataRaw.Player
if (playerDataOverride) {
const playerDat = await gzip(nbt.writeUncompressed({ name: '', ...playerDataOverride }))
if (fsState.isReadonly) {
forceCachedDataPaths[playerDatPath] = playerDat
} else {
await fs.promises.writeFile(playerDatPath, playerDat)
}
}
}
if (warnings.length && !disablePrompts) {
const doContinue = confirm(`Continue with following warnings?\n${warnings.join('\n')}`)
if (!doContinue) return
}
if (PROPOSE_BACKUP) {
// const doBackup = options.alwaysBackupWorldBeforeLoading ?? confirm('Do you want to backup your world files before loading it?')
// // const doBackup = true
// if (doBackup) {
// // todo do it in flying squid instead
// await fs.promises.copyFile('/world/level.dat', `/world/level.dat_old`)
// try {
// await fs.promises.mkdir('/backups/region.old', { recursive: true })
// } catch (err) { }
// const files = await fs.promises.readdir('/world/region')
// for (const file of files) {
// await fs.promises.copyFile(`/world/region/${file}`, `/world/region.old/${file}`)
// }
// }
}
if (!fsState.isReadonly && !fsState.inMemorySave && !disablePrompts) {
// todo allow also to ctrl+s
alert('Note: the world is saved only on /save or disconnect! Ensure you have backup!')
}
// todo fix these
if (miscUiState.gameLoaded) {
await disconnect()
}
// todo reimplement
if (activeModalStacks['main-menu']) {
insertActiveModalStack('main-menu')
}
// todo use general logic
// if (activeModalStack.at(-1)?.reactType === 'app-status' && !appStatusState.isError) {
// alert('Wait for operations to finish before loading a new world')
// return
// }
// for (const _i of activeModalStack) {
// hideModal(undefined, undefined, { force: true })
// }
fsState.saveLoaded = true
window.dispatchEvent(new CustomEvent('singleplayer', {
// todo check gamemode level.dat data etc
detail: {
version,
...isFlat ? {
generation: {
name: 'superflat'
}
} : {},
...root === '/world' ? {} : {
'worldFolder': root
}
},
}))
}