544 lines
19 KiB
TypeScript
544 lines
19 KiB
TypeScript
import { subscribe } from 'valtio'
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import { showInventory } from 'minecraft-inventory-gui/web/ext.mjs'
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import InventoryGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/inventory.png'
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import ChestLikeGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/shulker_box.png'
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import LargeChestLikeGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/generic_54.png'
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import FurnaceGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/furnace.png'
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import CraftingTableGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/crafting_table.png'
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import DispenserGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/dispenser.png'
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import HopperGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/hopper.png'
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import HorseGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/horse.png'
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import VillagerGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/villager2.png'
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import EnchantingGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/enchanting_table.png'
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import AnvilGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/anvil.png'
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import BeaconGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/container/beacon.png'
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import WidgetsGui from 'minecraft-assets/minecraft-assets/data/1.17.1/gui/widgets.png'
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import Dirt from 'minecraft-assets/minecraft-assets/data/1.17.1/blocks/dirt.png'
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import { subscribeKey } from 'valtio/utils'
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import MinecraftData, { RecipeItem } from 'minecraft-data'
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import { getVersion } from 'prismarine-viewer/viewer/lib/version'
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import { versionToNumber } from 'prismarine-viewer/viewer/prepare/utils'
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import itemsPng from 'prismarine-viewer/public/textures/items.png'
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import itemsLegacyPng from 'prismarine-viewer/public/textures/items-legacy.png'
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import _itemsAtlases from 'prismarine-viewer/public/textures/items.json'
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import type { ItemsAtlasesOutputJson } from 'prismarine-viewer/viewer/prepare/genItemsAtlas'
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import PrismarineBlockLoader from 'prismarine-block'
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import { flat } from '@xmcl/text-component'
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import mojangson from 'mojangson'
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import nbt from 'prismarine-nbt'
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import { splitEvery, equals } from 'rambda'
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import PItem, { Item } from 'prismarine-item'
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import Generic95 from '../assets/generic_95.png'
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import { activeModalStack, hideCurrentModal, miscUiState, showModal } from './globalState'
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import invspriteJson from './invsprite.json'
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import { options } from './optionsStorage'
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import { assertDefined, inGameError } from './utils'
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import { MessageFormatPart } from './botUtils'
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import { currentScaling } from './scaleInterface'
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export const itemsAtlases: ItemsAtlasesOutputJson = _itemsAtlases
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const loadedImagesCache = new Map<string, HTMLImageElement>()
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const cleanLoadedImagesCache = () => {
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loadedImagesCache.delete('blocks')
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}
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export type BlockStates = Record<string, null | {
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variants: Record<string, {
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model: {
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elements: [{
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faces: {
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[face: string]: {
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texture: {
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u
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v
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su
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sv
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}
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}
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}
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}]
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}
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}>
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}>
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let lastWindow: ReturnType<typeof showInventory>
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/** bot version */
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let version: string
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let PrismarineBlock: typeof PrismarineBlockLoader.Block
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let PrismarineItem: typeof Item
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export const onGameLoad = (onLoad) => {
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let loaded = 0
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const onImageLoaded = () => {
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loaded++
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if (loaded === 3) onLoad?.()
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}
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version = bot.version
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getImage({ path: 'invsprite' }, onImageLoaded)
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getImage({ path: 'items' }, onImageLoaded)
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getImage({ path: 'items-legacy' }, onImageLoaded)
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PrismarineBlock = PrismarineBlockLoader(version)
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PrismarineItem = PItem(version)
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bot.on('windowOpen', (win) => {
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if (implementedContainersGuiMap[win.type]) {
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// todo also render title!
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openWindow(implementedContainersGuiMap[win.type])
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} else if (options.unimplementedContainers) {
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openWindow('ChestWin')
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} else {
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// todo format
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bot._client.emit('chat', {
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message: JSON.stringify({
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text: `[client error] cannot open unimplemented window ${win.id} (${win.type}). Slots: ${win.slots.map(item => getItemName(item)).filter(Boolean).join(', ')}`
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})
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})
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bot.currentWindow?.['close']()
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}
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})
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bot.inventory.on('updateSlot', ((_oldSlot, oldItem, newItem) => {
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const oldSlot = _oldSlot as number
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if (!miscUiState.singleplayer) return
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const { craftingResultSlot } = bot.inventory
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if (oldSlot === craftingResultSlot && oldItem && !newItem) {
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for (let i = 1; i < 5; i++) {
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const count = bot.inventory.slots[i]?.count
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if (count && count > 1) {
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const slot = bot.inventory.slots[i]!
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slot.count--
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void bot.creative.setInventorySlot(i, slot)
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} else {
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void bot.creative.setInventorySlot(i, null)
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}
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}
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return
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}
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const craftingSlots = bot.inventory.slots.slice(1, 5)
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const resultingItem = getResultingRecipe(craftingSlots, 2)
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void bot.creative.setInventorySlot(craftingResultSlot, resultingItem ?? null)
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}) as any)
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bot.on('windowClose', () => {
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// todo hide up to the window itself!
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hideCurrentModal()
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})
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bot.on('respawn', () => { // todo validate logic against native client (maybe login)
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if (lastWindow) {
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hideCurrentModal()
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}
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})
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customEvents.on('search', (q) => {
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if (!lastWindow) return
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upJei(q)
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})
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}
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const findTextureInBlockStates = (name) => {
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assertDefined(viewer)
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const blockStates: BlockStates = viewer.world.customBlockStatesData || viewer.world.downloadedBlockStatesData
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const vars = blockStates[name]?.variants
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if (!vars) return
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let firstVar = Object.values(vars)[0]
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if (Array.isArray(firstVar)) firstVar = firstVar[0]
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if (!firstVar) return
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const elements = firstVar.model?.elements
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if (elements?.length !== 1) return
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return elements[0].faces
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}
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const svSuToCoordinates = (path: string, u, v, su, sv = su) => {
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const img = getImage({ path })!
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if (!img.width) throw new Error(`Image ${path} is not loaded`)
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return [u * img.width, v * img.height, su * img.width, sv * img.height]
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}
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const getBlockData = (name) => {
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const data = findTextureInBlockStates(name)
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if (!data) return
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const getSpriteBlockSide = (side) => {
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const d = data[side]?.texture
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if (!d) return
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const spriteSide = svSuToCoordinates('blocks', d.u, d.v, d.su, d.sv)
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const blockSideData = {
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slice: spriteSide,
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path: 'blocks'
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}
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return blockSideData
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}
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return {
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// todo look at grass bug
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top: getSpriteBlockSide('up') || getSpriteBlockSide('top'),
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left: getSpriteBlockSide('east') || getSpriteBlockSide('side'),
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right: getSpriteBlockSide('north') || getSpriteBlockSide('side'),
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}
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}
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const getInvspriteSlice = (name) => {
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const invspriteImg = loadedImagesCache.get('invsprite')
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if (!invspriteImg?.width) return
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const { x, y } = invspriteJson[name] ?? /* unknown item */ { x: 0, y: 0 }
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const sprite = [x, y, 32, 32]
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return sprite
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}
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const getImageSrc = (path): string | HTMLImageElement => {
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assertDefined(viewer)
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switch (path) {
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case 'gui/container/inventory': return InventoryGui
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case 'blocks': return viewer.world.customTexturesDataUrl || viewer.world.downloadedTextureImage
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case 'invsprite': return `invsprite.png`
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case 'items': return itemsPng
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case 'items-legacy': return itemsLegacyPng
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case 'gui/container/dispenser': return DispenserGui
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case 'gui/container/furnace': return FurnaceGui
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case 'gui/container/crafting_table': return CraftingTableGui
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case 'gui/container/shulker_box': return ChestLikeGui
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case 'gui/container/generic_54': return LargeChestLikeGui
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case 'gui/container/generic_95': return Generic95
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case 'gui/container/hopper': return HopperGui
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case 'gui/container/horse': return HorseGui
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case 'gui/container/villager2': return VillagerGui
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case 'gui/container/enchanting_table': return EnchantingGui
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case 'gui/container/anvil': return AnvilGui
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case 'gui/container/beacon': return BeaconGui
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case 'gui/widgets': return WidgetsGui
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}
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return Dirt
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}
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const getImage = ({ path = undefined as string | undefined, texture = undefined as string | undefined, blockData = undefined as any }, onLoad = () => { }) => {
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if (!path && !texture) throw new Error('Either pass path or texture')
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const loadPath = (blockData ? 'blocks' : path ?? texture)!
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if (loadedImagesCache.has(loadPath)) {
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onLoad()
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} else {
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const imageSrc = getImageSrc(loadPath)
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let image: HTMLImageElement
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if (imageSrc instanceof Image) {
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image = imageSrc
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} else {
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image = new Image()
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image.src = imageSrc
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}
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image.onload = onLoad
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loadedImagesCache.set(loadPath, image)
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}
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return loadedImagesCache.get(loadPath)
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}
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const getItemVerToRender = (version: string, item: string, itemsMapSortedEntries: any[]) => {
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const verNumber = versionToNumber(version)
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for (const [itemsVer, items] of itemsMapSortedEntries) {
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// 1.18 < 1.18.1
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// 1.13 < 1.13.2
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if (items.includes(item) && verNumber <= versionToNumber(itemsVer)) {
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return itemsVer as string
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}
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}
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}
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const isFullBlock = (block: string) => {
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const blockData = loadedData.blocksByName[block]
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if (!blockData) return false
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const pBlock = new PrismarineBlock(blockData.id, 0, 0)
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if (pBlock.shapes?.length !== 1) return false
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const shape = pBlock.shapes[0]!
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return shape[0] === 0 && shape[1] === 0 && shape[2] === 0 && shape[3] === 1 && shape[4] === 1 && shape[5] === 1
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}
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type RenderSlot = Pick<import('prismarine-item').Item, 'name' | 'displayName' | 'durabilityUsed' | 'maxDurability' | 'enchants'>
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const renderSlot = (slot: RenderSlot, skipBlock = false): { texture: string, blockData?, scale?: number, slice?: number[] } | undefined => {
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const itemName = slot.name
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const isItem = loadedData.itemsByName[itemName]
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const fullBlock = isFullBlock(itemName)
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if (isItem) {
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const legacyItemVersion = getItemVerToRender(version, itemName, itemsAtlases.legacyMap)
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const vuToSlice = ({ u, v }, size) => [...svSuToCoordinates('items', u, v, size).slice(0, 2), 16, 16] // item size is fixed
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if (legacyItemVersion) {
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const textureData = itemsAtlases.legacy.textures[`${legacyItemVersion}-${itemName}`]!
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return {
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texture: 'items-legacy',
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slice: vuToSlice(textureData, itemsAtlases.legacy.size)
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}
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}
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const textureData = itemsAtlases.latest.textures[itemName]
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if (textureData) {
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return {
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texture: 'items',
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slice: vuToSlice(textureData, itemsAtlases.latest.size)
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}
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}
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}
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if (fullBlock && !skipBlock) {
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const blockData = getBlockData(itemName)
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if (blockData) {
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return {
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texture: 'blocks',
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blockData
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}
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}
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}
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const invspriteSlice = getInvspriteSlice(itemName)
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if (invspriteSlice) {
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return {
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texture: 'invsprite',
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scale: 0.5,
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slice: invspriteSlice
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}
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}
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console.warn(`No render data for ${itemName}`)
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if (isItem) {
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return {
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texture: 'blocks',
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slice: [0, 0, 16, 16]
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}
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}
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}
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type JsonString = string
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type PossibleItemProps = {
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Damage?: number
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display?: { Name?: JsonString } // {"text":"Knife","color":"white","italic":"true"}
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}
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export const getItemNameRaw = (item: Pick<import('prismarine-item').Item, 'nbt'> | null) => {
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if (!item?.nbt) return
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const itemNbt: PossibleItemProps = nbt.simplify(item.nbt)
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const customName = itemNbt.display?.Name
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if (!customName) return
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const parsed = mojangson.simplify(mojangson.parse(customName))
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if (parsed.extra) {
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return parsed as Record<string, any>
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} else {
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return parsed as MessageFormatPart
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}
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}
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const getItemName = (slot: Item | null) => {
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const parsed = getItemNameRaw(slot)
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if (!parsed) return
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// todo display full text renderer from sign renderer
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const text = flat(parsed as MessageFormatPart).map(x => x.text)
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return text.join('')
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}
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export const renderSlotExternal = (slot) => {
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const data = renderSlot(slot, true)
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if (!data) return
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return {
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imageDataUrl: data.texture === 'invsprite' ? undefined : getImage({ path: data.texture })?.src,
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sprite: data.slice && data.texture !== 'invsprite' ? data.slice.map(x => x * 2) : data.slice,
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displayName: getItemName(slot) ?? slot.displayName,
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}
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}
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const mapSlots = (slots: Array<RenderSlot | Item | null>) => {
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return slots.map(slot => {
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// todo stateid
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if (!slot) return
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try {
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const slotCustomProps = renderSlot(slot)
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Object.assign(slot, { ...slotCustomProps, displayName: ('nbt' in slot ? getItemName(slot) : undefined) ?? slot.displayName })
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} catch (err) {
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inGameError(err)
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}
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return slot
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})
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}
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export const upInventoryItems = (isInventory: boolean, invWindow = lastWindow) => {
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// inv.pwindow.inv.slots[2].displayName = 'test'
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// inv.pwindow.inv.slots[2].blockData = getBlockData('dirt')
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const customSlots = mapSlots((isInventory ? bot.inventory : bot.currentWindow)!.slots)
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invWindow.pwindow.setSlots(customSlots)
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}
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export const onModalClose = (callback: () => any) => {
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const modal = activeModalStack.at(-1)
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const unsubscribe = subscribe(activeModalStack, () => {
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const newModal = activeModalStack.at(-1)
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if (modal?.reactType !== newModal?.reactType) {
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callback()
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unsubscribe()
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}
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}, true)
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}
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const implementedContainersGuiMap = {
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// todo allow arbitrary size instead!
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'minecraft:generic_9x1': 'ChestWin',
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'minecraft:generic_9x2': 'ChestWin',
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'minecraft:generic_9x3': 'ChestWin',
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'minecraft:generic_9x4': 'Generic95Win',
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'minecraft:generic_9x5': 'Generic95Win',
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// hopper
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'minecraft:generic_5x1': 'HopperWin',
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'minecraft:generic_9x6': 'LargeChestWin',
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'minecraft:generic_3x3': 'DropDispenseWin',
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'minecraft:furnace': 'FurnaceWin',
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'minecraft:smoker': 'FurnaceWin',
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'minecraft:crafting': 'CraftingWin',
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'minecraft:anvil': 'AnvilWin',
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// enchant
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'minecraft:enchanting_table': 'EnchantingWin',
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// horse
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'minecraft:horse': 'HorseWin',
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// villager
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'minecraft:villager': 'VillagerWin',
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}
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const upJei = (search: string) => {
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search = search.toLowerCase()
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// todo fix pre flat
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const matchedSlots = loadedData.itemsArray.map(x => {
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if (!x.displayName.toLowerCase().includes(search)) return null
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return new PrismarineItem(x.id, 1)
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}).filter(a => a !== null)
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lastWindow.pwindow.win.jeiSlotsPage = 0
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lastWindow.pwindow.win.jeiSlots = mapSlots(matchedSlots)
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}
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export const openItemsCanvas = (type, _bot = bot as typeof bot | null) => {
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const inv = showInventory(type, getImage, {}, _bot)
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return inv
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}
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let skipClosePacketSending = false
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const openWindow = (type: string | undefined) => {
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// if (activeModalStack.some(x => x.reactType?.includes?.('player_win:'))) {
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if (activeModalStack.length) { // game is not in foreground, don't close current modal
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if (type) {
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skipClosePacketSending = true
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hideCurrentModal()
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} else {
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bot.currentWindow?.['close']()
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return
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}
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}
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showModal({
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reactType: `player_win:${type}`,
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})
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onModalClose(() => {
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// might be already closed (event fired)
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if (type !== undefined && bot.currentWindow && !skipClosePacketSending) bot.currentWindow['close']()
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lastWindow.destroy()
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lastWindow = null as any
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miscUiState.displaySearchInput = false
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destroyFn()
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skipClosePacketSending = false
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})
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cleanLoadedImagesCache()
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const inv = openItemsCanvas(type)
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// todo
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inv.canvasManager.setScale(currentScaling.scale === 1 ? 1.5 : currentScaling.scale)
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inv.canvas.style.zIndex = '10'
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inv.canvas.style.position = 'fixed'
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inv.canvas.style.inset = '0'
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inv.canvasManager.onClose = () => {
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hideCurrentModal()
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inv.canvasManager.destroy()
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}
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lastWindow = inv
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const upWindowItems = () => {
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void Promise.resolve().then(() => upInventoryItems(type === undefined))
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}
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upWindowItems()
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lastWindow.pwindow.touch = miscUiState.currentTouch
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lastWindow.pwindow.onJeiClick = (slotItem, _index, isRightclick) => {
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// slotItem is the slot from mapSlots
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const itemId = loadedData.itemsByName[slotItem.name]?.id
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if (!itemId) {
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inGameError(`Item for block ${slotItem.name} not found`)
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return
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}
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const item = new PrismarineItem(itemId, isRightclick ? 64 : 1, slotItem.metadata)
|
|
const freeSlot = bot.inventory.firstEmptyInventorySlot()
|
|
if (freeSlot === null) return
|
|
void bot.creative.setInventorySlot(freeSlot, item)
|
|
}
|
|
|
|
if (bot.game.gameMode === 'creative') {
|
|
lastWindow.pwindow.win.jeiSlotsPage = 0
|
|
// todo workaround so inventory opens immediately (but still lags)
|
|
setTimeout(() => {
|
|
upJei('')
|
|
})
|
|
miscUiState.displaySearchInput = true
|
|
} else {
|
|
lastWindow.pwindow.win.jeiSlots = []
|
|
}
|
|
|
|
if (type === undefined) {
|
|
// player inventory
|
|
bot.inventory.on('updateSlot', upWindowItems)
|
|
destroyFn = () => {
|
|
bot.inventory.off('updateSlot', upWindowItems)
|
|
}
|
|
} else {
|
|
//@ts-expect-error
|
|
bot.currentWindow.on('updateSlot', () => {
|
|
upWindowItems()
|
|
})
|
|
}
|
|
}
|
|
|
|
let destroyFn = () => { }
|
|
|
|
export const openPlayerInventory = () => {
|
|
openWindow(undefined)
|
|
}
|
|
|
|
const getResultingRecipe = (slots: Array<Item | null>, gridRows: number) => {
|
|
const inputSlotsItems = slots.map(blockSlot => blockSlot?.type)
|
|
let currentShape = splitEvery(gridRows, inputSlotsItems as Array<number | undefined | null>)
|
|
// todo rewrite with candidates search
|
|
if (currentShape.length > 1) {
|
|
// eslint-disable-next-line @typescript-eslint/no-for-in-array
|
|
for (const slotX in currentShape[0]) {
|
|
if (currentShape[0][slotX] !== undefined) {
|
|
for (const [otherY] of Array.from({ length: gridRows }).entries()) {
|
|
if (currentShape[otherY]?.[slotX] === undefined) {
|
|
currentShape[otherY]![slotX] = null
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
currentShape = currentShape.map(arr => arr.filter(x => x !== undefined)).filter(x => x.length !== 0)
|
|
|
|
// todo rewrite
|
|
// eslint-disable-next-line @typescript-eslint/require-array-sort-compare
|
|
const slotsIngredients = [...inputSlotsItems].sort().filter(item => item !== undefined)
|
|
type Result = RecipeItem | undefined
|
|
let shapelessResult: Result
|
|
let shapeResult: Result
|
|
outer: for (const [id, recipeVariants] of Object.entries(loadedData.recipes)) {
|
|
for (const recipeVariant of recipeVariants) {
|
|
if ('inShape' in recipeVariant && equals(currentShape, recipeVariant.inShape as number[][])) {
|
|
shapeResult = recipeVariant.result!
|
|
break outer
|
|
}
|
|
if ('ingredients' in recipeVariant && equals(slotsIngredients, recipeVariant.ingredients?.sort() as number[])) {
|
|
shapelessResult = recipeVariant.result
|
|
break outer
|
|
}
|
|
}
|
|
}
|
|
const result = shapeResult ?? shapelessResult
|
|
if (!result) return
|
|
const id = typeof result === 'number' ? result : Array.isArray(result) ? result[0] : result.id
|
|
if (!id) return
|
|
const count = (typeof result === 'number' ? undefined : Array.isArray(result) ? result[1] : result.count) ?? 1
|
|
const metadata = typeof result === 'object' && !Array.isArray(result) ? result.metadata : undefined
|
|
const item = new PrismarineItem(id, count, metadata)
|
|
return item
|
|
}
|