pages235/prismarine-viewer/viewer/lib/entity/EntityMesh.js

381 lines
12 KiB
JavaScript

//@ts-check
import * as THREE from 'three'
import { OBJLoader } from 'three-stdlib'
import entities from './entities.json'
import { externalModels } from './objModels'
import externalTexturesJson from './externalTextures.json'
// import { loadTexture } from globalThis.isElectron ? '../utils.electron.js' : '../utils';
const { loadTexture } = globalThis.isElectron ? require('../utils.electron.js') : require('../utils')
const elemFaces = {
up: {
dir: [0, 1, 0],
u0: [0, 0, 1],
v0: [0, 0, 0],
u1: [1, 0, 1],
v1: [0, 0, 1],
corners: [
[0, 1, 1, 0, 0],
[1, 1, 1, 1, 0],
[0, 1, 0, 0, 1],
[1, 1, 0, 1, 1]
]
},
down: {
dir: [0, -1, 0],
u0: [1, 0, 1],
v0: [0, 0, 0],
u1: [2, 0, 1],
v1: [0, 0, 1],
corners: [
[1, 0, 1, 0, 0],
[0, 0, 1, 1, 0],
[1, 0, 0, 0, 1],
[0, 0, 0, 1, 1]
]
},
east: {
dir: [1, 0, 0],
u0: [0, 0, 0],
v0: [0, 0, 1],
u1: [0, 0, 1],
v1: [0, 1, 1],
corners: [
[1, 1, 1, 0, 0],
[1, 0, 1, 0, 1],
[1, 1, 0, 1, 0],
[1, 0, 0, 1, 1]
]
},
west: {
dir: [-1, 0, 0],
u0: [1, 0, 1],
v0: [0, 0, 1],
u1: [1, 0, 2],
v1: [0, 1, 1],
corners: [
[0, 1, 0, 0, 0],
[0, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
[0, 0, 1, 1, 1]
]
},
north: {
dir: [0, 0, -1],
u0: [0, 0, 1],
v0: [0, 0, 1],
u1: [1, 0, 1],
v1: [0, 1, 1],
corners: [
[1, 0, 0, 0, 1],
[0, 0, 0, 1, 1],
[1, 1, 0, 0, 0],
[0, 1, 0, 1, 0]
]
},
south: {
dir: [0, 0, 1],
u0: [1, 0, 2],
v0: [0, 0, 1],
u1: [2, 0, 2],
v1: [0, 1, 1],
corners: [
[0, 0, 1, 0, 1],
[1, 0, 1, 1, 1],
[0, 1, 1, 0, 0],
[1, 1, 1, 1, 0]
]
}
}
function dot(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
}
function addCube(attr, boneId, bone, cube, texWidth = 64, texHeight = 64) {
const cubeRotation = new THREE.Euler(0, 0, 0)
if (cube.rotation) {
cubeRotation.x = -cube.rotation[0] * Math.PI / 180
cubeRotation.y = -cube.rotation[1] * Math.PI / 180
cubeRotation.z = -cube.rotation[2] * Math.PI / 180
}
for (const { dir, corners, u0, v0, u1, v1 } of Object.values(elemFaces)) {
const ndx = Math.floor(attr.positions.length / 3)
for (const pos of corners) {
const u = (cube.uv[0] + dot(pos[3] ? u1 : u0, cube.size)) / texWidth
const v = (cube.uv[1] + dot(pos[4] ? v1 : v0, cube.size)) / texHeight
const inflate = cube.inflate ?? 0
let vecPos = new THREE.Vector3(
cube.origin[0] + pos[0] * cube.size[0] + (pos[0] ? inflate : -inflate),
cube.origin[1] + pos[1] * cube.size[1] + (pos[1] ? inflate : -inflate),
cube.origin[2] + pos[2] * cube.size[2] + (pos[2] ? inflate : -inflate)
)
vecPos = vecPos.applyEuler(cubeRotation)
vecPos = vecPos.sub(bone.position)
vecPos = vecPos.applyEuler(bone.rotation)
vecPos = vecPos.add(bone.position)
attr.positions.push(vecPos.x, vecPos.y, vecPos.z)
attr.normals.push(...dir)
attr.uvs.push(u, v)
attr.skinIndices.push(boneId, 0, 0, 0)
attr.skinWeights.push(1, 0, 0, 0)
}
attr.indices.push(ndx, ndx + 1, ndx + 2, ndx + 2, ndx + 1, ndx + 3)
}
}
function getMesh(texture, jsonModel, overrides = {}) {
const bones = {}
const geoData = {
positions: [],
normals: [],
uvs: [],
indices: [],
skinIndices: [],
skinWeights: []
}
let i = 0
for (const jsonBone of jsonModel.bones) {
const bone = new THREE.Bone()
if (jsonBone.pivot) {
bone.position.x = jsonBone.pivot[0]
bone.position.y = jsonBone.pivot[1]
bone.position.z = jsonBone.pivot[2]
}
if (jsonBone.bind_pose_rotation) {
bone.rotation.x = -jsonBone.bind_pose_rotation[0] * Math.PI / 180
bone.rotation.y = -jsonBone.bind_pose_rotation[1] * Math.PI / 180
bone.rotation.z = -jsonBone.bind_pose_rotation[2] * Math.PI / 180
} else if (jsonBone.rotation) {
bone.rotation.x = -jsonBone.rotation[0] * Math.PI / 180
bone.rotation.y = -jsonBone.rotation[1] * Math.PI / 180
bone.rotation.z = -jsonBone.rotation[2] * Math.PI / 180
}
if (overrides.rotation?.[jsonBone.name]) {
bone.rotation.x -= (overrides.rotation[jsonBone.name].x ?? 0) * Math.PI / 180
bone.rotation.y -= (overrides.rotation[jsonBone.name].y ?? 0) * Math.PI / 180
bone.rotation.z -= (overrides.rotation[jsonBone.name].z ?? 0) * Math.PI / 180
}
bone.name = `bone_${jsonBone.name}`
bones[jsonBone.name] = bone
if (jsonBone.cubes) {
for (const cube of jsonBone.cubes) {
addCube(geoData, i, bone, cube, jsonModel.texturewidth, jsonModel.textureheight)
}
}
i++
}
const rootBones = []
for (const jsonBone of jsonModel.bones) {
if (jsonBone.parent && bones[jsonBone.parent]) { bones[jsonBone.parent].add(bones[jsonBone.name]) } else {
rootBones.push(bones[jsonBone.name])
}
}
const skeleton = new THREE.Skeleton(Object.values(bones))
const geometry = new THREE.BufferGeometry()
geometry.setAttribute('position', new THREE.Float32BufferAttribute(geoData.positions, 3))
geometry.setAttribute('normal', new THREE.Float32BufferAttribute(geoData.normals, 3))
geometry.setAttribute('uv', new THREE.Float32BufferAttribute(geoData.uvs, 2))
geometry.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(geoData.skinIndices, 4))
geometry.setAttribute('skinWeight', new THREE.Float32BufferAttribute(geoData.skinWeights, 4))
geometry.setIndex(geoData.indices)
const material = new THREE.MeshLambertMaterial({ transparent: true, alphaTest: 0.1 })
const mesh = new THREE.SkinnedMesh(geometry, material)
mesh.add(...rootBones)
mesh.bind(skeleton)
mesh.scale.set(1 / 16, 1 / 16, 1 / 16)
loadTexture(texture, texture => {
if (material.map) {
// texture is already loaded
return
}
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
texture.flipY = false
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.RepeatWrapping
material.map = texture
})
return mesh
}
export const knownNotHandled = [
'area_effect_cloud', 'block_display',
'chest_boat', 'end_crystal',
'falling_block', 'furnace_minecart',
'giant', 'glow_item_frame',
'glow_squid', 'illusioner',
'interaction', 'item',
'item_display', 'item_frame',
'lightning_bolt', 'marker',
'painting', 'spawner_minecart',
'spectral_arrow', 'text_display',
'tnt', 'trader_llama', 'zombie_horse'
]
export const temporaryMap = {
'furnace_minecart': 'minecart',
'spawner_minecart': 'minecart',
'chest_minecart': 'minecart',
'hopper_minecart': 'minecart',
'command_block_minecart': 'minecart',
'tnt_minecart': 'minecart',
'glow_squid': 'squid',
'trader_llama': 'llama',
'chest_boat': 'boat',
'spectral_arrow': 'arrow',
'husk': 'zombie',
'zombie_horse': 'horse',
'donkey': 'horse',
'skeleton_horse': 'horse',
'mule': 'horse',
'ocelot': 'cat',
// 'falling_block': 'block',
// 'lightning_bolt': 'lightning',
}
const getEntity = (name) => {
return entities[name]
}
// const externalModelsTextures = {
// allay: 'allay/allay',
// axolotl: 'axolotl/axolotl_blue',
// blaze: 'blaze',
// camel: 'camel/camel',
// cat: 'cat/black',
// chicken: 'chicken',
// cod: 'fish/cod',
// creeper: 'creeper/creeper',
// dolphin: 'dolphin',
// ender_dragon: 'enderdragon/dragon',
// enderman: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAAAgCAYAAACinX6EAAAABGdBTUEAALGPC/xhBQAAAY5JREFUaN7lWNESgzAI8yv8/z/tXjZPHSShYitb73rXedo1AQJ0WchY17WhudQZ7TS18Qb5AXtY/yUBO8tXIaCRqRNwXlcgwDJgmAALfBUP8AjYEdHnAZUIAGdvPy+CnobJIVw9DVIPEABawuEyyvYx1sMIMP8fAbUO7ukBImZmCCEP2AhglnRip8vio7MIxYEsaVkdeYNjYfbN/BBA1twP9AxpB0qlMwj48gBP5Ji1rXc8nfBImk6A5+KqShNwdTwgKy0xYRzdS4yoY651W8EDRwGVJEDVITGtjiEAaEBq3o4SwGqRVAKsdVYIsAzDCACV6VwCFMBCpqLvgudzQ6CnjL5afmeX4pdE0LIQuYCBzZbQfT4rC6COUQGn9B3MQ28pSIxDSDdNrKdQSZJ7lDurMeZm6iEjKVENh8cQgBowBFK5gEHhsO3xFA/oKXp6vg8RoHaD2QRkiaDnAYcZAcB+E6GTRVAhQCVJyVImKOUiBLW3KL4jzU2POHp64RIQ/ADO6D6Ry1gl9tlN1Xm+AK8s2jHadDijAAAAAElFTkSuQmCC',
// endermite: 'endermite',
// fox: 'fox/fox',
// frog: 'frog/cold_frog',
// ghast: 'ghast/ghast',
// goat: 'goat/goat',
// guardian: 'guardian',
// horse: 'horse/horse_brown',
// llama: 'llama/creamy',
// minecart: 'minecart',
// parrot: 'parrot/parrot_grey',
// piglin: 'piglin/piglin',
// pillager: 'illager/pillager',
// rabbit: 'rabbit/brown',
// sheep: 'sheep/sheep',
// shulker: 'shulker/shulker',
// sniffer: 'sniffer/sniffer',
// spider: 'spider/spider',
// tadpole: 'tadpole/tadpole',
// turtle: 'turtle/big_sea_turtle',
// vex: 'illager/vex',
// villager: 'villager/villager',
// warden: 'warden/warden',
// witch: 'witch',
// wolf: 'wolf/wolf',
// zombie_villager: 'zombie_villager/zombie_villager'
// }
// eslint-disable-next-line @typescript-eslint/no-extraneous-class
export class EntityMesh {
constructor(version, type, scene, /** @type {{textures?, rotation?: Record<string, {x,y,z}>}} */overrides = {}) {
const originalType = type
const mappedValue = temporaryMap[type]
if (mappedValue) type = mappedValue
if (externalModels[type]) {
const objLoader = new OBJLoader()
let texturePath = externalTexturesJson[type]
if (originalType === 'zombie_horse') {
texturePath = `textures/${version}/entity/horse/horse_zombie.png`
}
if (originalType === 'skeleton_horse') {
texturePath = `textures/${version}/entity/horse/horse_skeleton.png`
}
if (originalType === 'donkey') {
texturePath = `textures/${version}/entity/horse/donkey.png`
}
if (originalType === 'mule') {
texturePath = `textures/${version}/entity/horse/mule.png`
}
if (originalType === 'ocelot') {
texturePath = `textures/${version}/entity/cat/ocelot.png`
}
if (!texturePath) throw new Error(`No texture for ${type}`)
const texture = new THREE.TextureLoader().load(texturePath)
texture.minFilter = THREE.NearestFilter
texture.magFilter = THREE.NearestFilter
const material = new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
alphaTest: 0.1
})
const obj = objLoader.parse(externalModels[type])
if (type === 'boat') obj.position.y = -1 // todo, should not be hardcoded
obj.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.material = material
// todo
if (child.name === 'Head layer') child.visible = false
if (child.name === 'Head' && overrides.rotation?.head) { // todo
child.rotation.x -= (overrides.rotation.head.x ?? 0) * Math.PI / 180
child.rotation.y -= (overrides.rotation.head.y ?? 0) * Math.PI / 180
child.rotation.z -= (overrides.rotation.head.z ?? 0) * Math.PI / 180
}
}
})
this.mesh = obj
return
}
const e = getEntity(type)
if (!e) {
if (knownNotHandled.includes(type)) return
throw new Error(`Unknown entity ${type}`)
}
this.mesh = new THREE.Object3D()
for (const [name, jsonModel] of Object.entries(e.geometry)) {
const texture = overrides.textures?.[name] ?? e.textures[name]
if (!texture) continue
// console.log(JSON.stringify(jsonModel, null, 2))
const mesh = getMesh(texture + '.png', jsonModel, overrides)
mesh.name = `geometry_${name}`
this.mesh.add(mesh)
const skeletonHelper = new THREE.SkeletonHelper(mesh)
//@ts-expect-error
skeletonHelper.material.linewidth = 2
skeletonHelper.visible = false
this.mesh.add(skeletonHelper)
}
}
static getStaticData(name) {
name = temporaryMap[name] || name
if (externalModels[name]) {
return {
boneNames: [] // todo
}
}
const e = getEntity(name)
if (!e) throw new Error(`Unknown entity ${name}`)
return {
boneNames: Object.values(e.geometry).flatMap(x => x.name)
}
}
}