pages235/scripts/build.js

106 lines
3.6 KiB
JavaScript

//@ts-check
const fsExtra = require('fs-extra')
const defaultLocalServerOptions = require('../src/defaultLocalServerOptions')
const glob = require('glob')
const fs = require('fs')
const crypto = require('crypto')
const path = require('path')
const McAssets = require('minecraft-assets')
const prismarineViewerBase = "./node_modules/prismarine-viewer"
const entityMcAssets = McAssets('1.16.4')
// these files could be copied at build time eg with copy plugin, but copy plugin slows down the config so we copy them there, alternative we could inline it in esbuild config
const filesToCopy = [
{ from: `${prismarineViewerBase}/public/blocksStates/`, to: 'dist/blocksStates/' },
{ from: `${prismarineViewerBase}/public/mesher.js`, to: 'dist/mesher.js' },
{ from: './assets/', to: './dist/' },
{ from: './config.json', to: 'dist/config.json' },
{ from: path.join(entityMcAssets.directory, 'entity'), to: 'dist/textures/1.16.4/entity' },
]
exports.filesToCopy = filesToCopy
exports.copyFiles = (dev = false) => {
console.time('copy files')
if (!dev) {
// copy glob
const cwd = `${prismarineViewerBase}/public/textures/`
const files = glob.sync('*.png', { cwd: cwd, nodir: true, })
for (const file of files) {
const copyDest = path.join('dist/textures/', file)
fs.mkdirSync(path.dirname(copyDest), { recursive: true, })
fs.copyFileSync(path.join(cwd, file), copyDest)
}
}
filesToCopy.forEach(file => {
fsExtra.copySync(file.from, file.to)
})
console.timeEnd('copy files')
}
exports.copyFilesDev = () => {
if (fsExtra.existsSync('dist/config.json')) return
exports.copyFiles()
}
exports.getSwAdditionalEntries = () => {
// need to be careful with this
const singlePlayerVersion = defaultLocalServerOptions.version
const filesToCachePatterns = [
'index.html',
'index.js',
'index.css',
'favicon.ico',
`mc-data/${defaultLocalServerOptions.versionMajor}.js`,
`blocksStates/${singlePlayerVersion}.json`,
'extra-textures/**',
// todo-low copy from assets
'*.mp3',
'*.ttf',
'*.png',
'*.woff',
'mesher.js',
'worldSaveWorker.js',
// todo-low preload entity atlas?
`textures/${singlePlayerVersion}.png`,
`textures/1.16.4/entity/squid.png`,
]
const filesNeedsCacheKey = [
'index.js',
'index.css',
'mesher.js',
'worldSaveWorker.js',
]
const output = []
console.log('Generating sw additional entries...')
for (const pattern of filesToCachePatterns) {
const files = glob.sync(pattern, { cwd: 'dist' })
for (const file of files) {
const fullPath = path.join('dist', file)
if (!fs.lstatSync(fullPath).isFile()) continue
let revision = null
const url = './' + file.replace(/\\/g, '/')
if (filesNeedsCacheKey.includes(file)) {
const fileContents = fs.readFileSync(fullPath, 'utf-8')
const md5Hash = crypto.createHash('md5').update(fileContents).digest('hex')
revision = md5Hash
}
output.push({ url, revision })
}
}
console.log(`Got ${output.length} additional sw entries to cache`)
return output
}
exports.moveStorybookFiles = () => {
fsExtra.moveSync('storybook-static', 'dist/storybook', { overwrite: true, })
fsExtra.copySync('dist/storybook', '.vercel/output/static/storybook')
}
const fn = require.main === module && exports[process.argv[2]]
if (fn) {
const result = fn()
if (result) console.log(result)
}