package net.minecraft.client.renderer.entity;

import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;
import net.minecraft.client.model.ModelGhast;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.util.ResourceLocation;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class RenderGhast extends RenderLiving<EntityGhast> {
	private static final ResourceLocation ghastTextures = new ResourceLocation("textures/entity/ghast/ghast.png");
	private static final ResourceLocation ghastShootingTextures = new ResourceLocation(
			"textures/entity/ghast/ghast_shooting.png");

	public RenderGhast(RenderManager renderManagerIn) {
		super(renderManagerIn, new ModelGhast(), 0.5F);
	}

	/**+
	 * Returns the location of an entity's texture. Doesn't seem to
	 * be called unless you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntityGhast entityghast) {
		return entityghast.isAttacking() ? ghastShootingTextures : ghastTextures;
	}

	/**+
	 * Allows the render to do any OpenGL state modifications
	 * necessary before the model is rendered. Args: entityLiving,
	 * partialTickTime
	 */
	protected void preRenderCallback(EntityGhast var1, float var2) {
		float f = 1.0F;
		float f1 = (8.0F + f) / 2.0F;
		float f2 = (8.0F + 1.0F / f) / 2.0F;
		GlStateManager.scale(f2, f1, f2);
		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
	}
}