package net.minecraft.entity.boss;

import net.minecraft.entity.Entity;
import net.minecraft.entity.IEntityMultiPart;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class EntityDragonPart extends Entity {
	public final IEntityMultiPart entityDragonObj;
	public final String partName;

	public EntityDragonPart(IEntityMultiPart parent, String partName, float base, float sizeHeight) {
		super(parent.getWorld());
		this.setSize(base, sizeHeight);
		this.entityDragonObj = parent;
		this.partName = partName;
	}

	protected void entityInit() {
	}

	/**+
	 * (abstract) Protected helper method to read subclass entity
	 * data from NBT.
	 */
	protected void readEntityFromNBT(NBTTagCompound var1) {
	}

	/**+
	 * (abstract) Protected helper method to write subclass entity
	 * data to NBT.
	 */
	protected void writeEntityToNBT(NBTTagCompound var1) {
	}

	/**+
	 * Returns true if other Entities should be prevented from
	 * moving through this Entity.
	 */
	public boolean canBeCollidedWith() {
		return true;
	}

	/**+
	 * Called when the entity is attacked.
	 */
	public boolean attackEntityFrom(DamageSource damagesource, float f) {
		return this.isEntityInvulnerable(damagesource) ? false
				: this.entityDragonObj.attackEntityFromPart(this, damagesource, f);
	}

	/**+
	 * Returns true if Entity argument is equal to this Entity
	 */
	public boolean isEntityEqual(Entity entity) {
		return this == entity || this.entityDragonObj == entity;
	}
}