package net.minecraft.entity.passive;

import net.minecraft.block.Block;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class EntityCow extends EntityAnimal {
	public EntityCow(World worldIn) {
		super(worldIn);
		this.setSize(0.9F, 1.3F);
		((PathNavigateGround) this.getNavigator()).setAvoidsWater(true);
		this.tasks.addTask(0, new EntityAISwimming(this));
		this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
		this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
		this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.wheat, false));
		this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
		this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
		this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
		this.tasks.addTask(7, new EntityAILookIdle(this));
	}

	protected void applyEntityAttributes() {
		super.applyEntityAttributes();
		this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D);
		this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.20000000298023224D);
	}

	/**+
	 * Returns the sound this mob makes while it's alive.
	 */
	protected String getLivingSound() {
		return "mob.cow.say";
	}

	/**+
	 * Returns the sound this mob makes when it is hurt.
	 */
	protected String getHurtSound() {
		return "mob.cow.hurt";
	}

	/**+
	 * Returns the sound this mob makes on death.
	 */
	protected String getDeathSound() {
		return "mob.cow.hurt";
	}

	protected void playStepSound(BlockPos var1, Block var2) {
		this.playSound("mob.cow.step", 0.15F, 1.0F);
	}

	/**+
	 * Returns the volume for the sounds this mob makes.
	 */
	protected float getSoundVolume() {
		return 0.4F;
	}

	protected Item getDropItem() {
		return Items.leather;
	}

	/**+
	 * Drop 0-2 items of this living's type
	 */
	protected void dropFewItems(boolean var1, int i) {
		int j = this.rand.nextInt(3) + this.rand.nextInt(1 + i);

		for (int k = 0; k < j; ++k) {
			this.dropItem(Items.leather, 1);
		}

		j = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + i);

		for (int l = 0; l < j; ++l) {
			if (this.isBurning()) {
				this.dropItem(Items.cooked_beef, 1);
			} else {
				this.dropItem(Items.beef, 1);
			}
		}

	}

	/**+
	 * Called when a player interacts with a mob. e.g. gets milk
	 * from a cow, gets into the saddle on a pig.
	 */
	public boolean interact(EntityPlayer entityplayer) {
		ItemStack itemstack = entityplayer.inventory.getCurrentItem();
		if (itemstack != null && itemstack.getItem() == Items.bucket && !entityplayer.capabilities.isCreativeMode
				&& !this.isChild()) {
			if (itemstack.stackSize-- == 1) {
				entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem,
						new ItemStack(Items.milk_bucket));
			} else if (!entityplayer.inventory.addItemStackToInventory(new ItemStack(Items.milk_bucket))) {
				entityplayer.dropPlayerItemWithRandomChoice(new ItemStack(Items.milk_bucket, 1, 0), false);
			}

			return true;
		} else {
			return super.interact(entityplayer);
		}
	}

	public EntityCow createChild(EntityAgeable var1) {
		return new EntityCow(this.worldObj);
	}

	public float getEyeHeight() {
		return this.height;
	}
}