package net.minecraft.client.renderer.entity.layers;

import net.minecraft.client.model.ModelPig;
import net.minecraft.client.renderer.entity.RenderPig;
import net.minecraft.entity.passive.EntityPig;
import net.minecraft.util.ResourceLocation;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class LayerSaddle implements LayerRenderer<EntityPig> {
	private static final ResourceLocation TEXTURE = new ResourceLocation("textures/entity/pig/pig_saddle.png");
	private final RenderPig pigRenderer;
	private final ModelPig pigModel = new ModelPig(0.5F);

	public LayerSaddle(RenderPig pigRendererIn) {
		this.pigRenderer = pigRendererIn;
	}

	public void doRenderLayer(EntityPig entitypig, float f, float f1, float var4, float f2, float f3, float f4,
			float f5) {
		if (entitypig.getSaddled()) {
			this.pigRenderer.bindTexture(TEXTURE);
			this.pigModel.setModelAttributes(this.pigRenderer.getMainModel());
			this.pigModel.render(entitypig, f, f1, f2, f3, f4, f5);
		}
	}

	public boolean shouldCombineTextures() {
		return false;
	}
}