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src/main/java/net/minecraft/client/renderer/culling/ClippingHelperImpl.java
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132
src/main/java/net/minecraft/client/renderer/culling/ClippingHelperImpl.java
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package net.minecraft.client.renderer.culling;
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import static net.lax1dude.eaglercraft.v1_8.opengl.RealOpenGLEnums.*;
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import net.lax1dude.eaglercraft.v1_8.internal.buffer.FloatBuffer;
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import net.lax1dude.eaglercraft.v1_8.EagRuntime;
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import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.util.MathHelper;
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/**+
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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public class ClippingHelperImpl extends ClippingHelper {
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private static ClippingHelperImpl instance = new ClippingHelperImpl();
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/**+
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* Initialises the ClippingHelper object then returns an
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* instance of it.
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*/
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public static ClippingHelper getInstance() {
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instance.init();
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instance.destroy();
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return instance;
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}
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private void normalize(float[] parArrayOfFloat) {
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float f = MathHelper.sqrt_float(parArrayOfFloat[0] * parArrayOfFloat[0]
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+ parArrayOfFloat[1] * parArrayOfFloat[1] + parArrayOfFloat[2] * parArrayOfFloat[2]);
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parArrayOfFloat[0] /= f;
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parArrayOfFloat[1] /= f;
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parArrayOfFloat[2] /= f;
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parArrayOfFloat[3] /= f;
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}
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public void init() {
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float[] afloat = this.projectionMatrix;
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float[] afloat1 = this.modelviewMatrix;
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GlStateManager.getFloat(GL_PROJECTION_MATRIX, afloat);
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GlStateManager.getFloat(GL_MODELVIEW_MATRIX, afloat1);
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this.clippingMatrix[0] = afloat1[0] * afloat[0] + afloat1[1] * afloat[4] + afloat1[2] * afloat[8]
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+ afloat1[3] * afloat[12];
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this.clippingMatrix[1] = afloat1[0] * afloat[1] + afloat1[1] * afloat[5] + afloat1[2] * afloat[9]
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+ afloat1[3] * afloat[13];
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this.clippingMatrix[2] = afloat1[0] * afloat[2] + afloat1[1] * afloat[6] + afloat1[2] * afloat[10]
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+ afloat1[3] * afloat[14];
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this.clippingMatrix[3] = afloat1[0] * afloat[3] + afloat1[1] * afloat[7] + afloat1[2] * afloat[11]
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+ afloat1[3] * afloat[15];
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this.clippingMatrix[4] = afloat1[4] * afloat[0] + afloat1[5] * afloat[4] + afloat1[6] * afloat[8]
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+ afloat1[7] * afloat[12];
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this.clippingMatrix[5] = afloat1[4] * afloat[1] + afloat1[5] * afloat[5] + afloat1[6] * afloat[9]
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+ afloat1[7] * afloat[13];
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this.clippingMatrix[6] = afloat1[4] * afloat[2] + afloat1[5] * afloat[6] + afloat1[6] * afloat[10]
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+ afloat1[7] * afloat[14];
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this.clippingMatrix[7] = afloat1[4] * afloat[3] + afloat1[5] * afloat[7] + afloat1[6] * afloat[11]
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+ afloat1[7] * afloat[15];
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this.clippingMatrix[8] = afloat1[8] * afloat[0] + afloat1[9] * afloat[4] + afloat1[10] * afloat[8]
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+ afloat1[11] * afloat[12];
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this.clippingMatrix[9] = afloat1[8] * afloat[1] + afloat1[9] * afloat[5] + afloat1[10] * afloat[9]
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+ afloat1[11] * afloat[13];
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this.clippingMatrix[10] = afloat1[8] * afloat[2] + afloat1[9] * afloat[6] + afloat1[10] * afloat[10]
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+ afloat1[11] * afloat[14];
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this.clippingMatrix[11] = afloat1[8] * afloat[3] + afloat1[9] * afloat[7] + afloat1[10] * afloat[11]
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+ afloat1[11] * afloat[15];
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this.clippingMatrix[12] = afloat1[12] * afloat[0] + afloat1[13] * afloat[4] + afloat1[14] * afloat[8]
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+ afloat1[15] * afloat[12];
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this.clippingMatrix[13] = afloat1[12] * afloat[1] + afloat1[13] * afloat[5] + afloat1[14] * afloat[9]
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+ afloat1[15] * afloat[13];
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this.clippingMatrix[14] = afloat1[12] * afloat[2] + afloat1[13] * afloat[6] + afloat1[14] * afloat[10]
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+ afloat1[15] * afloat[14];
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this.clippingMatrix[15] = afloat1[12] * afloat[3] + afloat1[13] * afloat[7] + afloat1[14] * afloat[11]
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+ afloat1[15] * afloat[15];
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float[] afloat2 = this.frustum[0];
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afloat2[0] = this.clippingMatrix[3] - this.clippingMatrix[0];
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afloat2[1] = this.clippingMatrix[7] - this.clippingMatrix[4];
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afloat2[2] = this.clippingMatrix[11] - this.clippingMatrix[8];
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afloat2[3] = this.clippingMatrix[15] - this.clippingMatrix[12];
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this.normalize(afloat2);
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float[] afloat3 = this.frustum[1];
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afloat3[0] = this.clippingMatrix[3] + this.clippingMatrix[0];
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afloat3[1] = this.clippingMatrix[7] + this.clippingMatrix[4];
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afloat3[2] = this.clippingMatrix[11] + this.clippingMatrix[8];
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afloat3[3] = this.clippingMatrix[15] + this.clippingMatrix[12];
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this.normalize(afloat3);
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float[] afloat4 = this.frustum[2];
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afloat4[0] = this.clippingMatrix[3] + this.clippingMatrix[1];
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afloat4[1] = this.clippingMatrix[7] + this.clippingMatrix[5];
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afloat4[2] = this.clippingMatrix[11] + this.clippingMatrix[9];
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afloat4[3] = this.clippingMatrix[15] + this.clippingMatrix[13];
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this.normalize(afloat4);
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float[] afloat5 = this.frustum[3];
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afloat5[0] = this.clippingMatrix[3] - this.clippingMatrix[1];
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afloat5[1] = this.clippingMatrix[7] - this.clippingMatrix[5];
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afloat5[2] = this.clippingMatrix[11] - this.clippingMatrix[9];
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afloat5[3] = this.clippingMatrix[15] - this.clippingMatrix[13];
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this.normalize(afloat5);
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float[] afloat6 = this.frustum[4];
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afloat6[0] = this.clippingMatrix[3] - this.clippingMatrix[2];
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afloat6[1] = this.clippingMatrix[7] - this.clippingMatrix[6];
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afloat6[2] = this.clippingMatrix[11] - this.clippingMatrix[10];
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afloat6[3] = this.clippingMatrix[15] - this.clippingMatrix[14];
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this.normalize(afloat6);
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float[] afloat7 = this.frustum[5];
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afloat7[0] = this.clippingMatrix[3] + this.clippingMatrix[2];
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afloat7[1] = this.clippingMatrix[7] + this.clippingMatrix[6];
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afloat7[2] = this.clippingMatrix[11] + this.clippingMatrix[10];
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afloat7[3] = this.clippingMatrix[15] + this.clippingMatrix[14];
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this.normalize(afloat7);
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}
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public void destroy() {
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}
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}
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