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eaglercraft 2024-02-14 20:52:11 -08:00
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package net.minecraft.client.renderer.culling;
import static net.lax1dude.eaglercraft.v1_8.opengl.RealOpenGLEnums.*;
import net.lax1dude.eaglercraft.v1_8.internal.buffer.FloatBuffer;
import net.lax1dude.eaglercraft.v1_8.EagRuntime;
import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.util.MathHelper;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public class ClippingHelperImpl extends ClippingHelper {
private static ClippingHelperImpl instance = new ClippingHelperImpl();
/**+
* Initialises the ClippingHelper object then returns an
* instance of it.
*/
public static ClippingHelper getInstance() {
instance.init();
instance.destroy();
return instance;
}
private void normalize(float[] parArrayOfFloat) {
float f = MathHelper.sqrt_float(parArrayOfFloat[0] * parArrayOfFloat[0]
+ parArrayOfFloat[1] * parArrayOfFloat[1] + parArrayOfFloat[2] * parArrayOfFloat[2]);
parArrayOfFloat[0] /= f;
parArrayOfFloat[1] /= f;
parArrayOfFloat[2] /= f;
parArrayOfFloat[3] /= f;
}
public void init() {
float[] afloat = this.projectionMatrix;
float[] afloat1 = this.modelviewMatrix;
GlStateManager.getFloat(GL_PROJECTION_MATRIX, afloat);
GlStateManager.getFloat(GL_MODELVIEW_MATRIX, afloat1);
this.clippingMatrix[0] = afloat1[0] * afloat[0] + afloat1[1] * afloat[4] + afloat1[2] * afloat[8]
+ afloat1[3] * afloat[12];
this.clippingMatrix[1] = afloat1[0] * afloat[1] + afloat1[1] * afloat[5] + afloat1[2] * afloat[9]
+ afloat1[3] * afloat[13];
this.clippingMatrix[2] = afloat1[0] * afloat[2] + afloat1[1] * afloat[6] + afloat1[2] * afloat[10]
+ afloat1[3] * afloat[14];
this.clippingMatrix[3] = afloat1[0] * afloat[3] + afloat1[1] * afloat[7] + afloat1[2] * afloat[11]
+ afloat1[3] * afloat[15];
this.clippingMatrix[4] = afloat1[4] * afloat[0] + afloat1[5] * afloat[4] + afloat1[6] * afloat[8]
+ afloat1[7] * afloat[12];
this.clippingMatrix[5] = afloat1[4] * afloat[1] + afloat1[5] * afloat[5] + afloat1[6] * afloat[9]
+ afloat1[7] * afloat[13];
this.clippingMatrix[6] = afloat1[4] * afloat[2] + afloat1[5] * afloat[6] + afloat1[6] * afloat[10]
+ afloat1[7] * afloat[14];
this.clippingMatrix[7] = afloat1[4] * afloat[3] + afloat1[5] * afloat[7] + afloat1[6] * afloat[11]
+ afloat1[7] * afloat[15];
this.clippingMatrix[8] = afloat1[8] * afloat[0] + afloat1[9] * afloat[4] + afloat1[10] * afloat[8]
+ afloat1[11] * afloat[12];
this.clippingMatrix[9] = afloat1[8] * afloat[1] + afloat1[9] * afloat[5] + afloat1[10] * afloat[9]
+ afloat1[11] * afloat[13];
this.clippingMatrix[10] = afloat1[8] * afloat[2] + afloat1[9] * afloat[6] + afloat1[10] * afloat[10]
+ afloat1[11] * afloat[14];
this.clippingMatrix[11] = afloat1[8] * afloat[3] + afloat1[9] * afloat[7] + afloat1[10] * afloat[11]
+ afloat1[11] * afloat[15];
this.clippingMatrix[12] = afloat1[12] * afloat[0] + afloat1[13] * afloat[4] + afloat1[14] * afloat[8]
+ afloat1[15] * afloat[12];
this.clippingMatrix[13] = afloat1[12] * afloat[1] + afloat1[13] * afloat[5] + afloat1[14] * afloat[9]
+ afloat1[15] * afloat[13];
this.clippingMatrix[14] = afloat1[12] * afloat[2] + afloat1[13] * afloat[6] + afloat1[14] * afloat[10]
+ afloat1[15] * afloat[14];
this.clippingMatrix[15] = afloat1[12] * afloat[3] + afloat1[13] * afloat[7] + afloat1[14] * afloat[11]
+ afloat1[15] * afloat[15];
float[] afloat2 = this.frustum[0];
afloat2[0] = this.clippingMatrix[3] - this.clippingMatrix[0];
afloat2[1] = this.clippingMatrix[7] - this.clippingMatrix[4];
afloat2[2] = this.clippingMatrix[11] - this.clippingMatrix[8];
afloat2[3] = this.clippingMatrix[15] - this.clippingMatrix[12];
this.normalize(afloat2);
float[] afloat3 = this.frustum[1];
afloat3[0] = this.clippingMatrix[3] + this.clippingMatrix[0];
afloat3[1] = this.clippingMatrix[7] + this.clippingMatrix[4];
afloat3[2] = this.clippingMatrix[11] + this.clippingMatrix[8];
afloat3[3] = this.clippingMatrix[15] + this.clippingMatrix[12];
this.normalize(afloat3);
float[] afloat4 = this.frustum[2];
afloat4[0] = this.clippingMatrix[3] + this.clippingMatrix[1];
afloat4[1] = this.clippingMatrix[7] + this.clippingMatrix[5];
afloat4[2] = this.clippingMatrix[11] + this.clippingMatrix[9];
afloat4[3] = this.clippingMatrix[15] + this.clippingMatrix[13];
this.normalize(afloat4);
float[] afloat5 = this.frustum[3];
afloat5[0] = this.clippingMatrix[3] - this.clippingMatrix[1];
afloat5[1] = this.clippingMatrix[7] - this.clippingMatrix[5];
afloat5[2] = this.clippingMatrix[11] - this.clippingMatrix[9];
afloat5[3] = this.clippingMatrix[15] - this.clippingMatrix[13];
this.normalize(afloat5);
float[] afloat6 = this.frustum[4];
afloat6[0] = this.clippingMatrix[3] - this.clippingMatrix[2];
afloat6[1] = this.clippingMatrix[7] - this.clippingMatrix[6];
afloat6[2] = this.clippingMatrix[11] - this.clippingMatrix[10];
afloat6[3] = this.clippingMatrix[15] - this.clippingMatrix[14];
this.normalize(afloat6);
float[] afloat7 = this.frustum[5];
afloat7[0] = this.clippingMatrix[3] + this.clippingMatrix[2];
afloat7[1] = this.clippingMatrix[7] + this.clippingMatrix[6];
afloat7[2] = this.clippingMatrix[11] + this.clippingMatrix[10];
afloat7[3] = this.clippingMatrix[15] + this.clippingMatrix[14];
this.normalize(afloat7);
}
public void destroy() {
}
}