package net.minecraft.world.gen; import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.chunk.ChunkPrimer; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ public class MapGenRavine extends MapGenBase { private float[] field_75046_d = new float[1024]; public MapGenRavine(boolean scramble) { super(scramble); } protected void func_180707_a(long parLong1, int parInt1, int parInt2, ChunkPrimer parChunkPrimer, double parDouble1, double parDouble2, double parDouble3, float parFloat1, float parFloat2, float parFloat3, int parInt3, int parInt4, double parDouble4) { EaglercraftRandom random = new EaglercraftRandom(parLong1, this.rand.isScramble()); double d0 = (double) (parInt1 * 16 + 8); double d1 = (double) (parInt2 * 16 + 8); float f = 0.0F; float f1 = 0.0F; if (parInt4 <= 0) { int i = this.range * 16 - 16; parInt4 = i - random.nextInt(i / 4); } boolean flag1 = false; if (parInt3 == -1) { parInt3 = parInt4 / 2; flag1 = true; } float f2 = 1.0F; for (int j = 0; j < 256; ++j) { if (j == 0 || random.nextInt(3) == 0) { f2 = 1.0F + random.nextFloat() * random.nextFloat() * 1.0F; } this.field_75046_d[j] = f2 * f2; } for (; parInt3 < parInt4; ++parInt3) { double d9 = 1.5D + (double) (MathHelper.sin((float) parInt3 * 3.1415927F / (float) parInt4) * parFloat1 * 1.0F); double d2 = d9 * parDouble4; d9 = d9 * ((double) random.nextFloat() * 0.25D + 0.75D); d2 = d2 * ((double) random.nextFloat() * 0.25D + 0.75D); float f3 = MathHelper.cos(parFloat3); float f4 = MathHelper.sin(parFloat3); parDouble1 += (double) (MathHelper.cos(parFloat2) * f3); parDouble2 += (double) f4; parDouble3 += (double) (MathHelper.sin(parFloat2) * f3); parFloat3 = parFloat3 * 0.7F; parFloat3 = parFloat3 + f1 * 0.05F; parFloat2 += f * 0.05F; f1 = f1 * 0.8F; f = f * 0.5F; f1 = f1 + (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F; f = f + (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F; if (flag1 || random.nextInt(4) != 0) { double d3 = parDouble1 - d0; double d4 = parDouble3 - d1; double d5 = (double) (parInt4 - parInt3); double d6 = (double) (parFloat1 + 2.0F + 16.0F); if (d3 * d3 + d4 * d4 - d5 * d5 > d6 * d6) { return; } if (parDouble1 >= d0 - 16.0D - d9 * 2.0D && parDouble3 >= d1 - 16.0D - d9 * 2.0D && parDouble1 <= d0 + 16.0D + d9 * 2.0D && parDouble3 <= d1 + 16.0D + d9 * 2.0D) { int k2 = MathHelper.floor_double(parDouble1 - d9) - parInt1 * 16 - 1; int k = MathHelper.floor_double(parDouble1 + d9) - parInt1 * 16 + 1; int l2 = MathHelper.floor_double(parDouble2 - d2) - 1; int l = MathHelper.floor_double(parDouble2 + d2) + 1; int i3 = MathHelper.floor_double(parDouble3 - d9) - parInt2 * 16 - 1; int i1 = MathHelper.floor_double(parDouble3 + d9) - parInt2 * 16 + 1; if (k2 < 0) { k2 = 0; } if (k > 16) { k = 16; } if (l2 < 1) { l2 = 1; } if (l > 248) { l = 248; } if (i3 < 0) { i3 = 0; } if (i1 > 16) { i1 = 16; } boolean flag2 = false; for (int j1 = k2; !flag2 && j1 < k; ++j1) { for (int k1 = i3; !flag2 && k1 < i1; ++k1) { for (int l1 = l + 1; !flag2 && l1 >= l2 - 1; --l1) { if (l1 >= 0 && l1 < 256) { IBlockState iblockstate = parChunkPrimer.getBlockState(j1, l1, k1); if (iblockstate.getBlock() == Blocks.flowing_water || iblockstate.getBlock() == Blocks.water) { flag2 = true; } if (l1 != l2 - 1 && j1 != k2 && j1 != k - 1 && k1 != i3 && k1 != i1 - 1) { l1 = l2; } } } } } if (!flag2) { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int j3 = k2; j3 < k; ++j3) { double d10 = ((double) (j3 + parInt1 * 16) + 0.5D - parDouble1) / d9; for (int i2 = i3; i2 < i1; ++i2) { double d7 = ((double) (i2 + parInt2 * 16) + 0.5D - parDouble3) / d9; boolean flag = false; if (d10 * d10 + d7 * d7 < 1.0D) { for (int j2 = l; j2 > l2; --j2) { double d8 = ((double) (j2 - 1) + 0.5D - parDouble2) / d2; if ((d10 * d10 + d7 * d7) * (double) this.field_75046_d[j2 - 1] + d8 * d8 / 6.0D < 1.0D) { IBlockState iblockstate1 = parChunkPrimer.getBlockState(j3, j2, i2); if (iblockstate1.getBlock() == Blocks.grass) { flag = true; } if (iblockstate1.getBlock() == Blocks.stone || iblockstate1.getBlock() == Blocks.dirt || iblockstate1.getBlock() == Blocks.grass) { if (j2 - 1 < 10) { parChunkPrimer.setBlockState(j3, j2, i2, Blocks.flowing_lava.getDefaultState()); } else { parChunkPrimer.setBlockState(j3, j2, i2, Blocks.air.getDefaultState()); if (flag && parChunkPrimer.getBlockState(j3, j2 - 1, i2) .getBlock() == Blocks.dirt) { blockpos$mutableblockpos.func_181079_c(j3 + parInt1 * 16, 0, i2 + parInt2 * 16); parChunkPrimer.setBlockState(j3, j2 - 1, i2, this.worldObj.getBiomeGenForCoords( blockpos$mutableblockpos).topBlock); } } } } } } } } if (flag1) { break; } } } } } } /**+ * Recursively called by generate() */ protected void recursiveGenerate(World worldIn, int chunkX, int chunkZ, int chunkPrimerIn, int parInt4, ChunkPrimer parChunkPrimer) { if (this.rand.nextInt(50) == 0) { double d0 = (double) (chunkX * 16 + this.rand.nextInt(16)); double d1 = (double) (this.rand.nextInt(this.rand.nextInt(40) + 8) + 20); double d2 = (double) (chunkZ * 16 + this.rand.nextInt(16)); byte b0 = 1; for (int i = 0; i < b0; ++i) { float f = this.rand.nextFloat() * 3.1415927F * 2.0F; float f1 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F; float f2 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F; this.func_180707_a(this.rand.nextLong(), chunkPrimerIn, parInt4, parChunkPrimer, d0, d1, d2, f2, f, f1, 0, 0, 3.0D); } } } }