package net.minecraft.block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ public class BlockLadder extends Block { public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); protected BlockLadder() { super(Material.circuits); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); this.setCreativeTab(CreativeTabs.tabDecorations); } public AxisAlignedBB getCollisionBoundingBox(World world, BlockPos blockpos, IBlockState iblockstate) { this.setBlockBoundsBasedOnState(world, blockpos); return super.getCollisionBoundingBox(world, blockpos, iblockstate); } public AxisAlignedBB getSelectedBoundingBox(World world, BlockPos blockpos) { this.setBlockBoundsBasedOnState(world, blockpos); return super.getSelectedBoundingBox(world, blockpos); } public void setBlockBoundsBasedOnState(IBlockAccess iblockaccess, BlockPos blockpos) { IBlockState iblockstate = iblockaccess.getBlockState(blockpos); if (iblockstate.getBlock() == this) { float f = 0.125F; switch ((EnumFacing) iblockstate.getValue(FACING)) { case NORTH: this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); break; case SOUTH: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); break; case WEST: this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); break; case EAST: default: this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } } /**+ * Used to determine ambient occlusion and culling when * rebuilding chunks for render */ public boolean isOpaqueCube() { return false; } public boolean isFullCube() { return false; } public boolean canPlaceBlockAt(World world, BlockPos blockpos) { return world.getBlockState(blockpos.west()).getBlock().isNormalCube() ? true : (world.getBlockState(blockpos.east()).getBlock().isNormalCube() ? true : (world.getBlockState(blockpos.north()).getBlock().isNormalCube() ? true : world.getBlockState(blockpos.south()).getBlock().isNormalCube())); } /**+ * Called by ItemBlocks just before a block is actually set in * the world, to allow for adjustments to the IBlockstate */ public IBlockState onBlockPlaced(World world, BlockPos blockpos, EnumFacing enumfacing, float var4, float var5, float var6, int var7, EntityLivingBase var8) { if (enumfacing.getAxis().isHorizontal() && this.canBlockStay(world, blockpos, enumfacing)) { return this.getDefaultState().withProperty(FACING, enumfacing); } else { EnumFacing[] facings = EnumFacing.Plane.HORIZONTAL.facingsArray; for (int i = 0; i < facings.length; ++i) { EnumFacing enumfacing1 = facings[i]; if (this.canBlockStay(world, blockpos, enumfacing1)) { return this.getDefaultState().withProperty(FACING, enumfacing1); } } return this.getDefaultState(); } } /**+ * Called when a neighboring block changes. */ public void onNeighborBlockChange(World world, BlockPos blockpos, IBlockState iblockstate, Block block) { EnumFacing enumfacing = (EnumFacing) iblockstate.getValue(FACING); if (!this.canBlockStay(world, blockpos, enumfacing)) { this.dropBlockAsItem(world, blockpos, iblockstate, 0); world.setBlockToAir(blockpos); } super.onNeighborBlockChange(world, blockpos, iblockstate, block); } protected boolean canBlockStay(World worldIn, BlockPos pos, EnumFacing facing) { return worldIn.getBlockState(pos.offset(facing.getOpposite())).getBlock().isNormalCube(); } public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } /**+ * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int i) { EnumFacing enumfacing = EnumFacing.getFront(i); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, enumfacing); } /**+ * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState iblockstate) { return ((EnumFacing) iblockstate.getValue(FACING)).getIndex(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] { FACING }); } }