package net.minecraft.client.audio; import net.minecraft.entity.item.EntityMinecart; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ public class MovingSoundMinecart extends MovingSound { private final EntityMinecart minecart; private float distance = 0.0F; public MovingSoundMinecart(EntityMinecart minecartIn) { super(new ResourceLocation("minecraft:minecart.base")); this.minecart = minecartIn; this.repeat = true; this.repeatDelay = 0; } /**+ * Like the old updateEntity(), except more generic. */ public void update() { if (this.minecart.isDead) { this.donePlaying = true; } else { this.xPosF = (float) this.minecart.posX; this.yPosF = (float) this.minecart.posY; this.zPosF = (float) this.minecart.posZ; float f = MathHelper.sqrt_double( this.minecart.motionX * this.minecart.motionX + this.minecart.motionZ * this.minecart.motionZ); if ((double) f >= 0.01D) { this.distance = MathHelper.clamp_float(this.distance + 0.0025F, 0.0F, 1.0F); this.volume = 0.0F + MathHelper.clamp_float(f, 0.0F, 0.5F) * 0.7F; } else { this.distance = 0.0F; this.volume = 0.0F; } } } }