| .. | ||
| charles.fallback.png | ||
| charles.png | ||
| charles0.mdl | ||
| charles1.mdl | ||
| charles2.mdl | ||
| laxativedude.fallback.png | ||
| laxativedude.png | ||
| laxativedude0.mdl | ||
| laxativedude1.mdl | ||
| laxativedude2.mdl | ||
| laxativedude3.mdl | ||
| longarms.fallback.png | ||
| longarms.png | ||
| longarms0.mdl | ||
| longarms1.mdl | ||
| longarms2.mdl | ||
| readme.txt | ||
| weirdclimber.fallback.png | ||
| weirdclimber.png | ||
| weirdclimber0.mdl | ||
| weirdclimber1.mdl | ||
| weirdclimber2.mdl | ||
| winston.fallback.png | ||
| winston.png | ||
| winston0.mdl | ||
| winston1.mdl | ||
THESE ARE NOT DOOM/GMOD MODELS! The FNAW skins are stored in a proprietary format created by lax1dude. The format is a container for raw OpenGL vertex buffer and index buffer data intended to be copied directly into the GPU's memory, along with a small amount of metadata. Data is rendered in GL_TRIANGLES mode using glDrawElements. See "net/lax1dude/eaglercraft/v1_8/opengl/EaglerMeshLoader.java" and "net/lax1dude/eaglercraft/v1_8/opengl/HighPolyMesh.java" for more details.