source-code/src/main/java/net/minecraft/client/audio/PositionedSound.java
eaglercraft 784a776dbb add files
2024-02-14 20:52:11 -08:00

78 lines
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2.4 KiB
Java
Executable file

package net.minecraft.client.audio;
import net.minecraft.util.ResourceLocation;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public abstract class PositionedSound implements ISound {
protected final ResourceLocation positionedSoundLocation;
protected float volume = 1.0F;
protected float pitch = 1.0F;
protected float xPosF;
protected float yPosF;
protected float zPosF;
protected boolean repeat = false;
/**+
* The number of ticks between repeating the sound
*/
protected int repeatDelay = 0;
protected ISound.AttenuationType attenuationType = ISound.AttenuationType.LINEAR;
protected PositionedSound(ResourceLocation soundResource) {
this.positionedSoundLocation = soundResource;
}
public ResourceLocation getSoundLocation() {
return this.positionedSoundLocation;
}
public boolean canRepeat() {
return this.repeat;
}
public int getRepeatDelay() {
return this.repeatDelay;
}
public float getVolume() {
return this.volume;
}
public float getPitch() {
return this.pitch;
}
public float getXPosF() {
return this.xPosF;
}
public float getYPosF() {
return this.yPosF;
}
public float getZPosF() {
return this.zPosF;
}
public ISound.AttenuationType getAttenuationType() {
return this.attenuationType;
}
}