diff --git a/CHANGELOG.md b/CHANGELOG.md
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+# TI-Boy SE Changelog
+
+## Beta 0.2.05:
+* Open-source release on github.
+* Fixed an issue causing incorrect output when building with the latest version of SPASM.
+* tiboyse_makeapp.exe updates:
+ - Created Visual Studio solution which also builds librabbitsign dependency.
+ - Switched to absorbing SPASM build output directly as a PE resource.
+
+## Beta 0.2.04:
+* First official beta release on ticalc.
+* Included a sample homebrew ROM, Adjustris.
+* Properly errors on low free RAM when starting a 32K-save game and the first save appvar does not exist.
+* Fixed detection of sprite disabling.
+* makeapp.exe updates:
+ - Name changed to tiboyse_makeapp.exe.
+ - Compiled against librabbitsign, so it no longer requires a separate rabbitsign executable.
+ - As a result, the program no longer calls the system() function which was making some users' antivirus software very angry.
+ - The tiboy.bin file is also now baked into the executable.
+
+## Beta 0.2.03:
+* Rearranged code and data to allow using 16KB of cartridge RAM on all calculators. This means that Pokemon Red/Blue/Yellow can be run on all calculators!
+* Games that have 32KB of cartridge RAM but only use the first 8KB, 16KB, or 24KB will now only save to 1, 2, or 3 appvars respectively.
+* Fixed a waitloop detection error, speeding up parts of some games like Kirby's Dream Land.
+
+## Beta 0.2.02:
+* The STAT behavior is fixed for real, cycling through all 3 modes within each scanline.
+
+## Beta 0.2.01:
+* Timer emulation is more accurate relative to emulation speed, fixes Super Mario Land freezing.
+* More STAT compatibility. Now it cycles through all 3 modes.
+
+## Beta 0.2.00:
+* Rearranged some code/data, allowing TI-84 Pocket.fr compatibility and freeing some RAM.
+* Reimplemented waitloop detection, which should eat much less CPU time per frame now.
+* Rendering tricks are more reliably detected, fixing graphics in parts of some games.
+* Emulator control keys are checked more often, improving responsiveness. Also, sprite tracking selection improved.
+* Added custom frameskip settings.
+* GPU speed is more accurate when sound is enabled, speeding up parts of some games.
+* Timer emulation is more accurate, fixes music in Super Mario Land among other things.
+* Extremely high-pitched sounds are changed to a slightly lower pitch, which should prevent freezes.
+* Bit 1 of STAT is now toggled at every scanline from 0 to 143, which fixes some games.
+* makeapp.exe updates:
+ - Allow manual special character entry in app names, by typing \XY (XY is a hexadecimal character value)
+
+## Beta 0.1.07:
+* Fixed some small bugs introduced in Beta 0.1.06.
+
+## Beta 0.1.06:
+* Added support for 4-channel sound.
+
+## Beta 0.1.05:
+* Added some support for low-priority sprites, i.e. sprites can be displayed behind the background tilemap. Fixes quite a few graphical glitches!
+* Fixed a cartridge RAM mapping glitch, which fixes compatibility with TI-Boy Alpha 4-appvar saves. Breaks compatibility with TI-Boy Beta 4-appvar saves.
+
+## Beta 0.1.04:
+* Added timer check in RET opcodes, which significantly increases framerate in Pokemon textboxes.
+
+## Beta 0.1.03:
+* Added light and dark monochrome palettes
+* Reincluded the defragmentation OS glitch patch so APPs won't get corrupted if pages start with 0xFF.
+* makeapp.exe updates:
+ - Internal appnames are padded with spaces instead of null bytes for better linking software compatibility.
+ - Trailing pages filled with 0x00 or 0xFF bytes are now removed from ROMs. This saves a lot of space in certain ROMs (e.g. saves 304KB in Pokemon Red).
+
+## Beta 0.1.02:
+* Save files are archived upon exit.
+* Fixed glitch in which only the first 8KB is loaded from a 32KB save.
+* Fixed very bad glitch in 32KB saving caused by `bcall(_DelVarArc)` trashing `(OP1)`.
+* Pressing Select no longer causes a false press of B on some calculators.
+* makeapp.exe updates:
+ - Output app is now always placed in the same folder as the exe.
+ - APPs which have 32KB saves now have a maximum of 7 characters in their names (because the save data goes into 4 separate appvars which need unique names)
+
+## Beta 0.1.01:
+* TI-Boy no longer makes a resident patch to the OS (so the OS stays valid and there are no conflicts with other patches).
+* Flash writing is now done in 6MHz mode so it works on slower flash chips.
+* makeapp.exe updates:
+ - Spaces in ROM filename now handled correctly when program is run with no arguments.
+ - Searches for tiboy.bin and rabbitsign in the same folder as the exe.
+ - Displays number of pages in generated APP.
+
+## Beta 0.1.00:
+* First public beta (on omnimaga.org)
diff --git a/LICENSE.md b/LICENSE.md
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--- /dev/null
+++ b/LICENSE.md
@@ -0,0 +1,675 @@
+### GNU GENERAL PUBLIC LICENSE
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+
+A patent license is "discriminatory" if it does not include within the
+scope of its coverage, prohibits the exercise of, or is conditioned on
+the non-exercise of one or more of the rights that are specifically
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+business of distributing software, under which you make payment to the
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+license was granted, prior to 28 March 2007.
+
+Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+#### 12. No Surrender of Others' Freedom.
+
+If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under
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+consequence you may not convey it at all. For example, if you agree to
+terms that obligate you to collect a royalty for further conveying
+from those to whom you convey the Program, the only way you could
+satisfy both those terms and this License would be to refrain entirely
+from conveying the Program.
+
+#### 13. Use with the GNU Affero General Public License.
+
+Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
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+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+#### 14. Revised Versions of this License.
+
+The Free Software Foundation may publish revised and/or new versions
+of the GNU General Public License from time to time. Such new versions
+will be similar in spirit to the present version, but may differ in
+detail to address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program
+specifies that a certain numbered version of the GNU General Public
+License "or any later version" applies to it, you have the option of
+following the terms and conditions either of that numbered version or
+of any later version published by the Free Software Foundation. If the
+Program does not specify a version number of the GNU General Public
+License, you may choose any version ever published by the Free
+Software Foundation.
+
+If the Program specifies that a proxy can decide which future versions
+of the GNU General Public License can be used, that proxy's public
+statement of acceptance of a version permanently authorizes you to
+choose that version for the Program.
+
+Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+#### 15. Disclaimer of Warranty.
+
+THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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+DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
+CORRECTION.
+
+#### 16. Limitation of Liability.
+
+IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
+CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
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+TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
+PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+#### 17. Interpretation of Sections 15 and 16.
+
+If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+END OF TERMS AND CONDITIONS
+
+### How to Apply These Terms to Your New Programs
+
+If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these
+terms.
+
+To do so, attach the following notices to the program. It is safest to
+attach them to the start of each source file to most effectively state
+the exclusion of warranty; and each file should have at least the
+"copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright ©
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper
+mail.
+
+If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright ©
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands \`show w' and \`show c' should show the
+appropriate parts of the General Public License. Of course, your
+program's commands might be different; for a GUI interface, you would
+use an "about box".
+
+You should also get your employer (if you work as a programmer) or
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. For more information on this, and how to apply and follow
+the GNU GPL, see .
+
+The GNU General Public License does not permit incorporating your
+program into proprietary programs. If your program is a subroutine
+library, you may consider it more useful to permit linking proprietary
+applications with the library. If this is what you want to do, use the
+GNU Lesser General Public License instead of this License. But first,
+please read .
diff --git a/README.md b/README.md
new file mode 100644
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--- /dev/null
+++ b/README.md
@@ -0,0 +1,211 @@
+# TI-Boy SE
+
+[](https://www.gnu.org/licenses/gpl-3.0)
+
+TI-Boy SE is a Game Boy emulator (no Game Boy Color support) for the TI-83+SE, TI-84+, and TI-84+SE calculators. Do not expect incredible compatibility.
+
+This was rewritten from scratch since the Alpha version, specifically to support newer TI-84+/TI-84+SE calculators (which have smaller RAM chips).
+
+TI-83+ and TI-Nspire with 84+ keypad are not supported, and never will be.
+
+Grab the latest pre-built release at or check out the [Build Instructions](#build-instructions) to build from source.
+
+## Disclaimer
+This is a beta piece of software (though a well-tested one). The creator is not held responsible for any damages caused. Use at your own risk!
+
+TI-Boy will temporarily replace part of the TI-OS, for greater speed and more available RAM. An automatic recovery feature is included in the case of a crash.
+
+Nonetheless, this program is not likely to permanently brick your calculator. The most damage it might cause is a RAM clear and/or an OS reinstall.
+
+## Beta Version Features
+* Works on all black-and-white TI-84+ models
+* Better game compatibility
+* Significantly faster CPU emulation
+* Has four zoom levels (100%, 75%, 60%, 50%)
+* More intuitive zooming controls (pressing Plus and Minus!)
+* Black-and-white zoom modes use dithering to increase visual quality
+* Supports 4-channel sound output
+* Recovers RAM data in the case of a crash
+
+## Creating APPs
+Note: Any warnings given about pages beginning with FFh can be safely ignored, because TI-Boy patches the defragmentation glitch in the TI-OS.
+
+### Method 1: Drag-and-drop
+Open the TI-Boy folder, then drag a Game Boy ROM file onto `tiboyse_makeapp.exe`. A command-line window should open.
+
+If the ROM opened successfully, the program will request a name for the APP. Type it in and press Enter.
+
+Watch the console output for any compatibility warnings.
+
+### Method 2: Run the EXE
+Open `tiboyse_makeapp.exe` directly. A command-line window should open and ask for a ROM filename. You may have to enter the entire filepath.
+
+If the ROM opened successfully, the program will request a name for the APP. Type it in and press Enter.
+
+Watch the console output for any compatibility warnings.
+
+### Method 3: Command-line arguments
+Open a command-line window and navigate to the TI-Boy folder. Enter in the following format:
+
+ tiboyse_makeapp romfilename.gb AppName
+
+Watch the console output for any compatibility warnings.
+
+If you get a missing DLL error when running the command-line utility, you may need to install the [Universal C Runtime](https://support.microsoft.com/en-us/help/2999226/update-for-universal-c-runtime-in-windows).
+
+## Sending APPs
+Use TI-Connect or other compatible linking software. Note: Not all TI-Boy APPs can fit on non-Silver Edition calculators (see [FAQ](#frequently-asked-questions)).
+
+## Running TI-Boy
+Open the APPs menu, and start the APP.
+
+It should display the loading screen. Do not remove a battery while this is loading, or you will have to reinstall the TI-OS.
+
+Then, start playing! (See controls below.)
+
+To quit, press the ON button. Quitting takes a few seconds as it restores the TI-OS. Again, do not remove a battery during this step.
+
+If the emulator freezes and pressing ON does not cause it to quit (which does work in most cases), feel free to remove a battery.
+
+TI-Boy will automatically restore the TI-OS and your previous RAM contents if this happens.
+
+## Controls
+
+### Game controls:
+* ↑ ↓ ← → D-Pad
+* 2ND A
+* ALPHA B
+* MODE START
+* XTθn SELECT
+* ON Power switch (exit the emulator)
+
+### Emulator controls:
+* CLEAR Battery Saver or Teacher Key (suspends emulation and turns off the screen)
+* STAT Toggle sound emulation (default is off). See FAQ for more information.
+* × Increase LCD contrast
+* ÷ Decrease LCD contrast
+* + Zoom in
+* - Zoom out
+* WINDOW ZOOM TRACE Light/Normal/Dark monochrome modes (smooth zoom)
+* GRAPH Grayscale mode (rough zoom)
+* 1 2 3 4 6 7 8 9 Move view
+* . Follow next sprite in the internal list (selected sprite will flash for a few frames)
+* 5 Center view on selected sprite
+* 0 Turn off sprite follower
+* (-) Set frameskip (hold the negation key and press a number 0-9 to set the value)
+
+## Frequently Asked Questions
+**Q.** Sound emulation? What's up with that?
+
+**A.** When sound emulation is turned on, TI-Boy will to the best of its ability emulate the Game Boy sound hardware and output sound waves to the I/O data port.
+
+However, this comes at a performance cost. There are 4 channels that are emulated, and 2 are outputted to each ear. There is no volume control.
+
+##
+**Q.** How do I listen to the sound?
+
+**A.** You will need a 2.5mm-male to 3.5mm-female adapter to plug in standard headphones/speakers to the I/O data port.
+
+It is recommended that you plug in the headphones after starting TI-Boy (because the homescreen responds very slowly when headphones are plugged in).
+
+##
+**Q.** How big are the APPs?
+
+**A.** Generally, take the size of the ROM and add 16KB (16384 bytes). Sometimes you might get lucky and have a smaller APP if there is a lot of empty space in the ROM.
+
+Pay attention to the size displayed when `tiboyse_makeapp.exe` finishes.
+
+##
+**Q.** Will xxxx ROM fit on my calculator?
+
+**A.** If you have a Silver Edition, ROMs up to 1MB (1024KB) in size will fit. If you have a normal TI-84+, ROMs up to 256KB in size will fit.
+
+Make sure to delete useless APPs from your calculator if needed.
+
+##
+**Q.** So the compatibility issues with newer calculators are fixed?
+
+**A.** Mostly. There is still not enough RAM to emulate cartridges which use 32KB RAM, added to all the RAM in the Game Boy itself.
+
+Thankfully, such cartridges are few and far between. Also, such games that do not use all of that RAM, such as Pokemon Red/Blue/Yellow, can run with few issues.
+
+##
+**Q.** Which calculators have a large enough RAM chip for this RAM-hogging game I want to play?
+
+**A.** All TI-83+SE calculators have the larger RAM chips. TI-84+ and TI-84+SE calculators have larger RAM chips if they were manufactured before around April 2007.
+
+To be more specific, check the back of your calculator. The last part of the serial number should be in the format X-MMYYR,
+where MM is the month, YY is the year, and R is the revision. For example, S-0207G means manufactured in February 2007 with revision G.
+
+Revisions G and earlier have the larger RAM chips, and revisions H and later have the smaller RAM chips.
+If the revision letter is missing, that means it is before revision A (and should work).
+
+##
+**Q.** What exactly does TI-Boy do to my calculator when it runs? Why the warnings?
+
+**A.** TI-Boy needs part of the Flash (Archive) memory which is taken by the TI-OS. So, it backs up this section of the OS and puts its own data there.
+
+Also, this is where your RAM is backed up in the case of a crash. When TI-Boy exits, the OS is put completely back to normal. There are two reasons for doing this:
+
+1. The emulator becomes quite a bit faster and simpler if GameBoy data can be in the space normally taken by the OS.
+
+2. Having control of this memory space allows automatic recovery in the case of a crash.
+
+##
+**Q.** Does tiboyse_makeapp convert Game Boy ROMs into native TI code?
+
+**A.** No. The ROM is slightly rearranged to fit into an APP and bundled with the emulator code. Converting to native TI code is infeasible for many reasons.
+
+##
+**Q.** My calculator died! It's all your fault!
+
+**A.** Don't panic! To send a new OS, hold DEL while inserting a battery to bring up the Send OS screen.
+
+And make sure to report the bug, because we don't want this sort of thing to happen, now do we? ;)
+
+##
+**Q.** Where is xxxx feature?
+
+**A.** This project is no longer under active development; it has been superceded by [TI-Boy CE](https://github.com/calc84maniac/tiboyce).
+
+However, it is open source, so feel free to fork the project if you're adventurous!
+
+##
+**Q.** xxxx ROM doesn't work!
+
+**A.** Sorry, but specific game compatibility is a low priority due to the emphasis on performance.
+
+##
+**Q.** how do i tern on my caclulater
+
+**A.** ...
+
+## Build Instructions
+
+To build the emulator from source, first clone the git repository and init/update submodules with the following command:
+
+ git submodule update --init
+
+Now grab the latest release of [SPASM-ng](https://github.com/alberthdev/spasm-ng/releases).
+
+For simplicity's sake, I'll call the name of the executable `spasm` below. Run the following to produce the emulator file:
+
+ spasm tiboyse.z80 tiboyse_makeapp/tiboy.bin
+
+To build the app generation tool, use the provided Visual Studio solution in the [tiboyse_makeapp](tiboyse_makeapp) directory,
+which will consume the output from SPASM as a PE resource to create a standalone executable.
+
+In theory, you can build the source for any platform with your C compiler of choice, by building `makeapp.cpp` and linking against
+librabbitsign from the submodule. In this case, the executable will read tiboyse.bin from its own directory at runtime.
+
+## Credits
+* calc84maniac for coding/design
+* thepenguin77 for clean flash unlock hack
+* FloppusMaximus for Rabbitsign (app signer). Source code can be found at .
+* Omnimaga for all the awesome community support
+* Runer112 for yelling TI-BOYYYYYY at me periodically
+
+## License
+
+TI-Boy SE — a Game Boy emulator for the TI-84 Plus calculator family.
+Copyright © 2009 – 2020 Brendan Fletcher
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