From 04f7aad4a57d91ccabeedd0bbeeb7fa527eadae5 Mon Sep 17 00:00:00 2001 From: Brendan Fletcher Date: Sun, 29 Mar 2020 00:43:25 -0400 Subject: [PATCH] Update version in splash screen, add license/documentation --- CHANGELOG.md | 84 +++++++ LICENSE.md | 675 +++++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 211 ++++++++++++++++ splash.bmp | Bin 830 -> 830 bytes 4 files changed, 970 insertions(+) create mode 100644 CHANGELOG.md create mode 100644 LICENSE.md create mode 100644 README.md diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..731236f --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,84 @@ +# TI-Boy SE Changelog + +## Beta 0.2.05: +* Open-source release on github. +* Fixed an issue causing incorrect output when building with the latest version of SPASM. +* tiboyse_makeapp.exe updates: + - Created Visual Studio solution which also builds librabbitsign dependency. + - Switched to absorbing SPASM build output directly as a PE resource. + +## Beta 0.2.04: +* First official beta release on ticalc. +* Included a sample homebrew ROM, Adjustris. +* Properly errors on low free RAM when starting a 32K-save game and the first save appvar does not exist. +* Fixed detection of sprite disabling. +* makeapp.exe updates: + - Name changed to tiboyse_makeapp.exe. + - Compiled against librabbitsign, so it no longer requires a separate rabbitsign executable. + - As a result, the program no longer calls the system() function which was making some users' antivirus software very angry. + - The tiboy.bin file is also now baked into the executable. + +## Beta 0.2.03: +* Rearranged code and data to allow using 16KB of cartridge RAM on all calculators. This means that Pokemon Red/Blue/Yellow can be run on all calculators! +* Games that have 32KB of cartridge RAM but only use the first 8KB, 16KB, or 24KB will now only save to 1, 2, or 3 appvars respectively. +* Fixed a waitloop detection error, speeding up parts of some games like Kirby's Dream Land. + +## Beta 0.2.02: +* The STAT behavior is fixed for real, cycling through all 3 modes within each scanline. + +## Beta 0.2.01: +* Timer emulation is more accurate relative to emulation speed, fixes Super Mario Land freezing. +* More STAT compatibility. Now it cycles through all 3 modes. + +## Beta 0.2.00: +* Rearranged some code/data, allowing TI-84 Pocket.fr compatibility and freeing some RAM. +* Reimplemented waitloop detection, which should eat much less CPU time per frame now. +* Rendering tricks are more reliably detected, fixing graphics in parts of some games. +* Emulator control keys are checked more often, improving responsiveness. Also, sprite tracking selection improved. +* Added custom frameskip settings. +* GPU speed is more accurate when sound is enabled, speeding up parts of some games. +* Timer emulation is more accurate, fixes music in Super Mario Land among other things. +* Extremely high-pitched sounds are changed to a slightly lower pitch, which should prevent freezes. +* Bit 1 of STAT is now toggled at every scanline from 0 to 143, which fixes some games. +* makeapp.exe updates: + - Allow manual special character entry in app names, by typing \XY (XY is a hexadecimal character value) + +## Beta 0.1.07: +* Fixed some small bugs introduced in Beta 0.1.06. + +## Beta 0.1.06: +* Added support for 4-channel sound. + +## Beta 0.1.05: +* Added some support for low-priority sprites, i.e. sprites can be displayed behind the background tilemap. Fixes quite a few graphical glitches! +* Fixed a cartridge RAM mapping glitch, which fixes compatibility with TI-Boy Alpha 4-appvar saves. Breaks compatibility with TI-Boy Beta 4-appvar saves. + +## Beta 0.1.04: +* Added timer check in RET opcodes, which significantly increases framerate in Pokemon textboxes. + +## Beta 0.1.03: +* Added light and dark monochrome palettes +* Reincluded the defragmentation OS glitch patch so APPs won't get corrupted if pages start with 0xFF. +* makeapp.exe updates: + - Internal appnames are padded with spaces instead of null bytes for better linking software compatibility. + - Trailing pages filled with 0x00 or 0xFF bytes are now removed from ROMs. This saves a lot of space in certain ROMs (e.g. saves 304KB in Pokemon Red). + +## Beta 0.1.02: +* Save files are archived upon exit. +* Fixed glitch in which only the first 8KB is loaded from a 32KB save. +* Fixed very bad glitch in 32KB saving caused by `bcall(_DelVarArc)` trashing `(OP1)`. +* Pressing Select no longer causes a false press of B on some calculators. +* makeapp.exe updates: + - Output app is now always placed in the same folder as the exe. + - APPs which have 32KB saves now have a maximum of 7 characters in their names (because the save data goes into 4 separate appvars which need unique names) + +## Beta 0.1.01: +* TI-Boy no longer makes a resident patch to the OS (so the OS stays valid and there are no conflicts with other patches). +* Flash writing is now done in 6MHz mode so it works on slower flash chips. +* makeapp.exe updates: + - Spaces in ROM filename now handled correctly when program is run with no arguments. + - Searches for tiboy.bin and rabbitsign in the same folder as the exe. + - Displays number of pages in generated APP. + +## Beta 0.1.00: +* First public beta (on omnimaga.org) diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 0000000..443d7b8 --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,675 @@ +### GNU GENERAL PUBLIC LICENSE + +Version 3, 29 June 2007 + +Copyright (C) 2007 Free Software Foundation, Inc. + + +Everyone is permitted to copy and distribute verbatim copies of this +license document, but changing it is not allowed. + +### Preamble + +The GNU General Public License is a free, copyleft license for +software and other kinds of works. + +The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Disclaimer of Warranty. + +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT +WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND +PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE +DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR +CORRECTION. + +#### 16. Limitation of Liability. + +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR +CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT +NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR +LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM +TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER +PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +#### 17. Interpretation of Sections 15 and 16. + +If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + +END OF TERMS AND CONDITIONS + +### How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these +terms. + +To do so, attach the following notices to the program. It is safest to +attach them to the start of each source file to most effectively state +the exclusion of warranty; and each file should have at least the +"copyright" line and a pointer to where the full notice is found. + + + Copyright © + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper +mail. + +If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright © + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands \`show w' and \`show c' should show the +appropriate parts of the General Public License. Of course, your +program's commands might be different; for a GUI interface, you would +use an "about box". + +You should also get your employer (if you work as a programmer) or +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. For more information on this, and how to apply and follow +the GNU GPL, see . + +The GNU General Public License does not permit incorporating your +program into proprietary programs. If your program is a subroutine +library, you may consider it more useful to permit linking proprietary +applications with the library. If this is what you want to do, use the +GNU Lesser General Public License instead of this License. But first, +please read . diff --git a/README.md b/README.md new file mode 100644 index 0000000..7fa17ea --- /dev/null +++ b/README.md @@ -0,0 +1,211 @@ +# TI-Boy SE + +[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) + +TI-Boy SE is a Game Boy emulator (no Game Boy Color support) for the TI-83+SE, TI-84+, and TI-84+SE calculators. Do not expect incredible compatibility. + +This was rewritten from scratch since the Alpha version, specifically to support newer TI-84+/TI-84+SE calculators (which have smaller RAM chips). + +TI-83+ and TI-Nspire with 84+ keypad are not supported, and never will be. + +Grab the latest pre-built release at or check out the [Build Instructions](#build-instructions) to build from source. + +## Disclaimer +This is a beta piece of software (though a well-tested one). The creator is not held responsible for any damages caused. Use at your own risk! + +TI-Boy will temporarily replace part of the TI-OS, for greater speed and more available RAM. An automatic recovery feature is included in the case of a crash. + +Nonetheless, this program is not likely to permanently brick your calculator. The most damage it might cause is a RAM clear and/or an OS reinstall. + +## Beta Version Features +* Works on all black-and-white TI-84+ models +* Better game compatibility +* Significantly faster CPU emulation +* Has four zoom levels (100%, 75%, 60%, 50%) +* More intuitive zooming controls (pressing Plus and Minus!) +* Black-and-white zoom modes use dithering to increase visual quality +* Supports 4-channel sound output +* Recovers RAM data in the case of a crash + +## Creating APPs +Note: Any warnings given about pages beginning with FFh can be safely ignored, because TI-Boy patches the defragmentation glitch in the TI-OS. + +### Method 1: Drag-and-drop +Open the TI-Boy folder, then drag a Game Boy ROM file onto `tiboyse_makeapp.exe`. A command-line window should open. + +If the ROM opened successfully, the program will request a name for the APP. Type it in and press Enter. + +Watch the console output for any compatibility warnings. + +### Method 2: Run the EXE +Open `tiboyse_makeapp.exe` directly. A command-line window should open and ask for a ROM filename. You may have to enter the entire filepath. + +If the ROM opened successfully, the program will request a name for the APP. Type it in and press Enter. + +Watch the console output for any compatibility warnings. + +### Method 3: Command-line arguments +Open a command-line window and navigate to the TI-Boy folder. Enter in the following format: + + tiboyse_makeapp romfilename.gb AppName + +Watch the console output for any compatibility warnings. + +If you get a missing DLL error when running the command-line utility, you may need to install the [Universal C Runtime](https://support.microsoft.com/en-us/help/2999226/update-for-universal-c-runtime-in-windows). + +## Sending APPs +Use TI-Connect or other compatible linking software. Note: Not all TI-Boy APPs can fit on non-Silver Edition calculators (see [FAQ](#frequently-asked-questions)). + +## Running TI-Boy +Open the APPs menu, and start the APP. + +It should display the loading screen. Do not remove a battery while this is loading, or you will have to reinstall the TI-OS. + +Then, start playing! (See controls below.) + +To quit, press the ON button. Quitting takes a few seconds as it restores the TI-OS. Again, do not remove a battery during this step. + +If the emulator freezes and pressing ON does not cause it to quit (which does work in most cases), feel free to remove a battery. + +TI-Boy will automatically restore the TI-OS and your previous RAM contents if this happens. + +## Controls + +### Game controls: +* D-Pad +* 2ND A +* ALPHA B +* MODE START +* XTθn SELECT +* ON Power switch (exit the emulator) + +### Emulator controls: +* CLEAR Battery Saver or Teacher Key (suspends emulation and turns off the screen) +* STAT Toggle sound emulation (default is off). See FAQ for more information. +* × Increase LCD contrast +* ÷ Decrease LCD contrast +* + Zoom in +* - Zoom out +* WINDOW ZOOM TRACE Light/Normal/Dark monochrome modes (smooth zoom) +* GRAPH Grayscale mode (rough zoom) +* 1 2 3 4 6 7 8 9 Move view +* . Follow next sprite in the internal list (selected sprite will flash for a few frames) +* 5 Center view on selected sprite +* 0 Turn off sprite follower +* (-) Set frameskip (hold the negation key and press a number 0-9 to set the value) + +## Frequently Asked Questions +**Q.** Sound emulation? What's up with that? + +**A.** When sound emulation is turned on, TI-Boy will to the best of its ability emulate the Game Boy sound hardware and output sound waves to the I/O data port. + +However, this comes at a performance cost. There are 4 channels that are emulated, and 2 are outputted to each ear. There is no volume control. + +## +**Q.** How do I listen to the sound? + +**A.** You will need a 2.5mm-male to 3.5mm-female adapter to plug in standard headphones/speakers to the I/O data port. + +It is recommended that you plug in the headphones after starting TI-Boy (because the homescreen responds very slowly when headphones are plugged in). + +## +**Q.** How big are the APPs? + +**A.** Generally, take the size of the ROM and add 16KB (16384 bytes). Sometimes you might get lucky and have a smaller APP if there is a lot of empty space in the ROM. + +Pay attention to the size displayed when `tiboyse_makeapp.exe` finishes. + +## +**Q.** Will xxxx ROM fit on my calculator? + +**A.** If you have a Silver Edition, ROMs up to 1MB (1024KB) in size will fit. If you have a normal TI-84+, ROMs up to 256KB in size will fit. + +Make sure to delete useless APPs from your calculator if needed. + +## +**Q.** So the compatibility issues with newer calculators are fixed? + +**A.** Mostly. There is still not enough RAM to emulate cartridges which use 32KB RAM, added to all the RAM in the Game Boy itself. + +Thankfully, such cartridges are few and far between. Also, such games that do not use all of that RAM, such as Pokemon Red/Blue/Yellow, can run with few issues. + +## +**Q.** Which calculators have a large enough RAM chip for this RAM-hogging game I want to play? + +**A.** All TI-83+SE calculators have the larger RAM chips. TI-84+ and TI-84+SE calculators have larger RAM chips if they were manufactured before around April 2007. + +To be more specific, check the back of your calculator. The last part of the serial number should be in the format X-MMYYR, +where MM is the month, YY is the year, and R is the revision. For example, S-0207G means manufactured in February 2007 with revision G. + +Revisions G and earlier have the larger RAM chips, and revisions H and later have the smaller RAM chips. +If the revision letter is missing, that means it is before revision A (and should work). + +## +**Q.** What exactly does TI-Boy do to my calculator when it runs? Why the warnings? + +**A.** TI-Boy needs part of the Flash (Archive) memory which is taken by the TI-OS. So, it backs up this section of the OS and puts its own data there. + +Also, this is where your RAM is backed up in the case of a crash. When TI-Boy exits, the OS is put completely back to normal. There are two reasons for doing this: + +1. The emulator becomes quite a bit faster and simpler if GameBoy data can be in the space normally taken by the OS. + +2. Having control of this memory space allows automatic recovery in the case of a crash. + +## +**Q.** Does tiboyse_makeapp convert Game Boy ROMs into native TI code? + +**A.** No. The ROM is slightly rearranged to fit into an APP and bundled with the emulator code. Converting to native TI code is infeasible for many reasons. + +## +**Q.** My calculator died! It's all your fault! + +**A.** Don't panic! To send a new OS, hold DEL while inserting a battery to bring up the Send OS screen. + +And make sure to report the bug, because we don't want this sort of thing to happen, now do we? ;) + +## +**Q.** Where is xxxx feature? + +**A.** This project is no longer under active development; it has been superceded by [TI-Boy CE](https://github.com/calc84maniac/tiboyce). + +However, it is open source, so feel free to fork the project if you're adventurous! + +## +**Q.** xxxx ROM doesn't work! + +**A.** Sorry, but specific game compatibility is a low priority due to the emphasis on performance. + +## +**Q.** how do i tern on my caclulater + +**A.** ... + +## Build Instructions + +To build the emulator from source, first clone the git repository and init/update submodules with the following command: + + git submodule update --init + +Now grab the latest release of [SPASM-ng](https://github.com/alberthdev/spasm-ng/releases). + +For simplicity's sake, I'll call the name of the executable `spasm` below. Run the following to produce the emulator file: + + spasm tiboyse.z80 tiboyse_makeapp/tiboy.bin + +To build the app generation tool, use the provided Visual Studio solution in the [tiboyse_makeapp](tiboyse_makeapp) directory, +which will consume the output from SPASM as a PE resource to create a standalone executable. + +In theory, you can build the source for any platform with your C compiler of choice, by building `makeapp.cpp` and linking against +librabbitsign from the submodule. In this case, the executable will read tiboyse.bin from its own directory at runtime. + +## Credits +* calc84maniac for coding/design +* thepenguin77 for clean flash unlock hack +* FloppusMaximus for Rabbitsign (app signer). Source code can be found at . +* Omnimaga for all the awesome community support +* Runer112 for yelling TI-BOYYYYYY at me periodically + +## License + +TI-Boy SE — a Game Boy emulator for the TI-84 Plus calculator family. +Copyright © 2009 – 2020 Brendan Fletcher diff --git a/splash.bmp b/splash.bmp index 86016cdc0871d75cb3fbcd0e24f65c7669a3403c..ebeefdfd16fc4f62055e076b8f45fea5f84af454 100644 GIT binary patch delta 81 zcmdnTwvTOsvNQt&gD^J)GXdEk{2vHF)J8jfMpYjcmQeZohXNTIRtYR(;Yb%);U3n| aaEfCM3s-=6xkFS#!x96(&660{FaiKHpchR5 delta 81 zcmdnTwvTOsvNSUTgD^J)GchnQfbjqS|A8a}!$v!OMpY*kmQeZohXNTIRtc