Choices/src/scripts/reducers/choices.js

102 lines
2.6 KiB
JavaScript

export const defaultState = [];
export default function choices(state = defaultState, action) {
switch (action.type) {
case 'ADD_CHOICE': {
/*
A disabled choice appears in the choice dropdown but cannot be selected
A selected choice has been added to the passed input's value (added as an item)
An active choice appears within the choice dropdown
*/
return [...state, {
id: action.id,
elementId: action.elementId,
groupId: action.groupId,
value: action.value,
label: (action.label || action.value),
disabled: (action.disabled || false),
selected: false,
active: true,
score: 9999,
customProperties: action.customProperties,
placeholder: (action.placeholder || false),
keyCode: null,
}];
}
case 'ADD_ITEM': {
// If all choices need to be activated
if (action.activateOptions) {
return state.map((obj) => {
const choice = obj;
choice.active = action.active;
return choice;
});
}
// When an item is added and it has an associated choice,
// we want to disable it so it can't be chosen again
if (action.choiceId > -1) {
return state.map((obj) => {
const choice = obj;
if (choice.id === parseInt(action.choiceId, 10)) {
choice.selected = true;
}
return choice;
});
}
return state;
}
case 'REMOVE_ITEM': {
// When an item is removed and it has an associated choice,
// we want to re-enable it so it can be chosen again
if (action.choiceId > -1) {
return state.map((obj) => {
const choice = obj;
if (choice.id === parseInt(action.choiceId, 10)) {
choice.selected = false;
}
return choice;
});
}
return state;
}
case 'FILTER_CHOICES': {
return state.map((obj) => {
const choice = obj;
// Set active state based on whether choice is
// within filtered results
choice.active = action.results.some(({ item, score }) => {
if (item.id === choice.id) {
choice.score = score;
return true;
}
return false;
});
return choice;
});
}
case 'ACTIVATE_CHOICES': {
return state.map((obj) => {
const choice = obj;
choice.active = action.active;
return choice;
});
}
case 'CLEAR_CHOICES': {
return defaultState;
}
default: {
return state;
}
}
}