drop package names from object names

This commit is contained in:
Alex Goodman 2019-10-13 11:49:18 -04:00
parent 2069a3fede
commit 939741625d
No known key found for this signature in database
GPG key ID: 98AF011C5C78EB7E
10 changed files with 345 additions and 345 deletions

View file

@ -9,22 +9,22 @@ import (
)
// var ccOnce sync.Once
var controllers *ControllerCollection
var controllers *Collection
type ControllerCollection struct {
type Collection struct {
gui *gocui.Gui
Tree *FileTreeController
Layer *LayerController
Status *StatusController
Filter *FilterController
Details *DetailsController
Tree *FileTree
Layer *Layer
Status *Status
Filter *Filter
Details *Details
lookup map[string]Controller
}
func NewControllerCollection(g *gocui.Gui, analysis *image.AnalysisResult, cache filetree.TreeCache) (*ControllerCollection, error) {
func NewCollection(g *gocui.Gui, analysis *image.AnalysisResult, cache filetree.TreeCache) (*Collection, error) {
var err error
controllers = &ControllerCollection{
controllers = &Collection{
gui: g,
}
controllers.lookup = make(map[string]Controller)
@ -56,7 +56,7 @@ func NewControllerCollection(g *gocui.Gui, analysis *image.AnalysisResult, cache
return controllers, nil
}
func (c *ControllerCollection) UpdateAndRender() error {
func (c *Collection) UpdateAndRender() error {
err := c.Update()
if err != nil {
logrus.Debug("failed update: ", err)
@ -73,7 +73,7 @@ func (c *ControllerCollection) UpdateAndRender() error {
}
// Update refreshes the state objects for future rendering.
func (c *ControllerCollection) Update() error {
func (c *Collection) Update() error {
for _, controller := range c.lookup {
err := controller.Update()
if err != nil {
@ -85,7 +85,7 @@ func (c *ControllerCollection) Update() error {
}
// Render flushes the state objects to the screen.
func (c *ControllerCollection) Render() error {
func (c *Collection) Render() error {
for _, controller := range c.lookup {
if controller.IsVisible() {
err := controller.Render()
@ -98,7 +98,7 @@ func (c *ControllerCollection) Render() error {
}
// ToggleView switches between the file view and the layer view and re-renders the screen.
func (c *ControllerCollection) ToggleView() (err error) {
func (c *Collection) ToggleView() (err error) {
v := c.gui.CurrentView()
if v == nil || v.Name() == c.Layer.Name() {
_, err = c.gui.SetCurrentView(c.Tree.Name())
@ -114,7 +114,7 @@ func (c *ControllerCollection) ToggleView() (err error) {
return c.UpdateAndRender()
}
func (c *ControllerCollection) ToggleFilterView() error {
func (c *Collection) ToggleFilterView() error {
// delete all user input from the tree view
err := c.Filter.ToggleVisible()
if err != nil {
@ -135,17 +135,17 @@ func (c *ControllerCollection) ToggleFilterView() error {
}
// CursorDown moves the cursor down in the currently selected gocui pane, scrolling the screen as needed.
func (c *ControllerCollection) CursorDown(g *gocui.Gui, v *gocui.View) error {
func (c *Collection) CursorDown(g *gocui.Gui, v *gocui.View) error {
return c.CursorStep(g, v, 1)
}
// CursorUp moves the cursor up in the currently selected gocui pane, scrolling the screen as needed.
func (c *ControllerCollection) CursorUp(g *gocui.Gui, v *gocui.View) error {
func (c *Collection) CursorUp(g *gocui.Gui, v *gocui.View) error {
return c.CursorStep(g, v, -1)
}
// Moves the cursor the given step distance, setting the origin to the new cursor line
func (c *ControllerCollection) CursorStep(g *gocui.Gui, v *gocui.View, step int) error {
func (c *Collection) CursorStep(g *gocui.Gui, v *gocui.View, step int) error {
cx, cy := v.Cursor()
// if there isn't a next line

View file

@ -14,9 +14,9 @@ import (
"github.com/lunixbochs/vtclean"
)
// DetailsController holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// Details holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// shows the layer details and image statistics.
type DetailsController struct {
type Details struct {
name string
gui *gocui.Gui
view *gocui.View
@ -26,8 +26,8 @@ type DetailsController struct {
}
// NewDetailsController creates a new view object attached the the global [gocui] screen object.
func NewDetailsController(name string, gui *gocui.Gui, efficiency float64, inefficiencies filetree.EfficiencySlice) (controller *DetailsController) {
controller = new(DetailsController)
func NewDetailsController(name string, gui *gocui.Gui, efficiency float64, inefficiencies filetree.EfficiencySlice) (controller *Details) {
controller = new(Details)
// populate main fields
controller.name = name
@ -38,63 +38,63 @@ func NewDetailsController(name string, gui *gocui.Gui, efficiency float64, ineff
return controller
}
func (controller *DetailsController) Name() string {
return controller.name
func (c *Details) Name() string {
return c.name
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *DetailsController) Setup(v *gocui.View, header *gocui.View) error {
func (c *Details) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.view.Editable = false
controller.view.Wrap = true
controller.view.Highlight = false
controller.view.Frame = false
c.view = v
c.view.Editable = false
c.view.Wrap = true
c.view.Highlight = false
c.view.Frame = false
controller.header = header
controller.header.Editable = false
controller.header.Wrap = false
controller.header.Frame = false
c.header = header
c.header.Editable = false
c.header.Wrap = false
c.header.Frame = false
var infos = []key.BindingInfo{
{
Key: gocui.KeyArrowDown,
Modifier: gocui.ModNone,
OnAction: controller.CursorDown,
OnAction: c.CursorDown,
},
{
Key: gocui.KeyArrowUp,
Modifier: gocui.ModNone,
OnAction: controller.CursorUp,
OnAction: c.CursorUp,
},
}
_, err := key.GenerateBindings(controller.gui, controller.name, infos)
_, err := key.GenerateBindings(c.gui, c.name, infos)
if err != nil {
return err
}
return controller.Render()
return c.Render()
}
// IsVisible indicates if the details view pane is currently initialized.
func (controller *DetailsController) IsVisible() bool {
return controller != nil
func (c *Details) IsVisible() bool {
return c != nil
}
// CursorDown moves the cursor down in the details pane (currently indicates nothing).
func (controller *DetailsController) CursorDown() error {
return controllers.CursorDown(controller.gui, controller.view)
func (c *Details) CursorDown() error {
return controllers.CursorDown(c.gui, c.view)
}
// CursorUp moves the cursor up in the details pane (currently indicates nothing).
func (controller *DetailsController) CursorUp() error {
return controllers.CursorUp(controller.gui, controller.view)
func (c *Details) CursorUp() error {
return controllers.CursorUp(c.gui, c.view)
}
// Update refreshes the state objects for future rendering.
func (controller *DetailsController) Update() error {
func (c *Details) Update() error {
return nil
}
@ -103,7 +103,7 @@ func (controller *DetailsController) Update() error {
// 2. the image efficiency score
// 3. the estimated wasted image space
// 4. a list of inefficient file allocations
func (controller *DetailsController) Render() error {
func (c *Details) Render() error {
currentLayer := controllers.Layer.currentLayer()
var wastedSpace int64
@ -112,12 +112,12 @@ func (controller *DetailsController) Render() error {
inefficiencyReport := fmt.Sprintf(format.Header(template), "Count", "Total Space", "Path")
height := 100
if controller.view != nil {
_, height = controller.view.Size()
if c.view != nil {
_, height = c.view.Size()
}
for idx := 0; idx < len(controller.inefficiencies); idx++ {
data := controller.inefficiencies[len(controller.inefficiencies)-1-idx]
for idx := 0; idx < len(c.inefficiencies); idx++ {
data := c.inefficiencies[len(c.inefficiencies)-1-idx]
wastedSpace += data.CumulativeSize
// todo: make this report scrollable
@ -127,24 +127,24 @@ func (controller *DetailsController) Render() error {
}
imageSizeStr := fmt.Sprintf("%s %s", format.Header("Total Image size:"), humanize.Bytes(controllers.Layer.ImageSize))
effStr := fmt.Sprintf("%s %d %%", format.Header("Image efficiency score:"), int(100.0*controller.efficiency))
effStr := fmt.Sprintf("%s %d %%", format.Header("Image efficiency score:"), int(100.0*c.efficiency))
wastedSpaceStr := fmt.Sprintf("%s %s", format.Header("Potential wasted space:"), humanize.Bytes(uint64(wastedSpace)))
controller.gui.Update(func(g *gocui.Gui) error {
c.gui.Update(func(g *gocui.Gui) error {
// update header
controller.header.Clear()
width, _ := controller.view.Size()
c.header.Clear()
width, _ := c.view.Size()
layerHeaderStr := fmt.Sprintf("[Layer Details]%s", strings.Repeat("─", width-15))
imageHeaderStr := fmt.Sprintf("[Image Details]%s", strings.Repeat("─", width-15))
_, err := fmt.Fprintln(controller.header, format.Header(vtclean.Clean(layerHeaderStr, false)))
_, err := fmt.Fprintln(c.header, format.Header(vtclean.Clean(layerHeaderStr, false)))
if err != nil {
return err
}
// update contents
controller.view.Clear()
c.view.Clear()
var lines = make([]string, 0)
if currentLayer.Names != nil && len(currentLayer.Names) > 0 {
@ -162,7 +162,7 @@ func (controller *DetailsController) Render() error {
lines = append(lines, effStr+"\n")
lines = append(lines, inefficiencyReport)
_, err = fmt.Fprintln(controller.view, strings.Join(lines, "\n"))
_, err = fmt.Fprintln(c.view, strings.Join(lines, "\n"))
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
}
@ -172,6 +172,6 @@ func (controller *DetailsController) Render() error {
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected (currently does nothing).
func (controller *DetailsController) KeyHelp() string {
func (c *Details) KeyHelp() string {
return "TBD"
}

View file

@ -20,21 +20,21 @@ const (
type CompareType int
// FileTreeController holds the UI objects and data models for populating the right pane. Specifically the pane that
// FileTree holds the UI objects and data models for populating the right pane. Specifically the pane that
// shows selected layer or aggregate file ASCII tree.
type FileTreeController struct {
type FileTree struct {
name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
vm *viewmodel.FileTreeViewModel
vm *viewmodel.FileTree
helpKeys []*key.Binding
}
// NewFileTreeController creates a new view object attached the the global [gocui] screen object.
func NewFileTreeController(name string, gui *gocui.Gui, tree *filetree.FileTree, refTrees []*filetree.FileTree, cache filetree.TreeCache) (controller *FileTreeController, err error) {
controller = new(FileTreeController)
func NewFileTreeController(name string, gui *gocui.Gui, tree *filetree.FileTree, refTrees []*filetree.FileTree, cache filetree.TreeCache) (controller *FileTree, err error) {
controller = new(FileTree)
// populate main fields
controller.name = name
@ -47,143 +47,143 @@ func NewFileTreeController(name string, gui *gocui.Gui, tree *filetree.FileTree,
return controller, err
}
func (controller *FileTreeController) Name() string {
return controller.name
func (c *FileTree) Name() string {
return c.name
}
func (controller *FileTreeController) AreAttributesVisible() bool {
return controller.vm.ShowAttributes
func (c *FileTree) AreAttributesVisible() bool {
return c.vm.ShowAttributes
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *FileTreeController) Setup(v *gocui.View, header *gocui.View) error {
func (c *FileTree) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.view.Editable = false
controller.view.Wrap = false
controller.view.Frame = false
c.view = v
c.view.Editable = false
c.view.Wrap = false
c.view.Frame = false
controller.header = header
controller.header.Editable = false
controller.header.Wrap = false
controller.header.Frame = false
c.header = header
c.header.Editable = false
c.header.Wrap = false
c.header.Frame = false
var infos = []key.BindingInfo{
{
ConfigKeys: []string{"keybinding.toggle-collapse-dir"},
OnAction: controller.toggleCollapse,
OnAction: c.toggleCollapse,
Display: "Collapse dir",
},
{
ConfigKeys: []string{"keybinding.toggle-collapse-all-dir"},
OnAction: controller.toggleCollapseAll,
OnAction: c.toggleCollapseAll,
Display: "Collapse all dir",
},
{
ConfigKeys: []string{"keybinding.toggle-added-files"},
OnAction: func() error { return controller.toggleShowDiffType(filetree.Added) },
IsSelected: func() bool { return !controller.vm.HiddenDiffTypes[filetree.Added] },
OnAction: func() error { return c.toggleShowDiffType(filetree.Added) },
IsSelected: func() bool { return !c.vm.HiddenDiffTypes[filetree.Added] },
Display: "Added",
},
{
ConfigKeys: []string{"keybinding.toggle-removed-files"},
OnAction: func() error { return controller.toggleShowDiffType(filetree.Removed) },
IsSelected: func() bool { return !controller.vm.HiddenDiffTypes[filetree.Removed] },
OnAction: func() error { return c.toggleShowDiffType(filetree.Removed) },
IsSelected: func() bool { return !c.vm.HiddenDiffTypes[filetree.Removed] },
Display: "Removed",
},
{
ConfigKeys: []string{"keybinding.toggle-modified-files"},
OnAction: func() error { return controller.toggleShowDiffType(filetree.Modified) },
IsSelected: func() bool { return !controller.vm.HiddenDiffTypes[filetree.Modified] },
OnAction: func() error { return c.toggleShowDiffType(filetree.Modified) },
IsSelected: func() bool { return !c.vm.HiddenDiffTypes[filetree.Modified] },
Display: "Modified",
},
{
ConfigKeys: []string{"keybinding.toggle-unchanged-files", "keybinding.toggle-unmodified-files"},
OnAction: func() error { return controller.toggleShowDiffType(filetree.Unmodified) },
IsSelected: func() bool { return !controller.vm.HiddenDiffTypes[filetree.Unmodified] },
OnAction: func() error { return c.toggleShowDiffType(filetree.Unmodified) },
IsSelected: func() bool { return !c.vm.HiddenDiffTypes[filetree.Unmodified] },
Display: "Unmodified",
},
{
ConfigKeys: []string{"keybinding.toggle-filetree-attributes"},
OnAction: controller.toggleAttributes,
IsSelected: func() bool { return controller.vm.ShowAttributes },
OnAction: c.toggleAttributes,
IsSelected: func() bool { return c.vm.ShowAttributes },
Display: "Attributes",
},
{
ConfigKeys: []string{"keybinding.page-up"},
OnAction: controller.PageUp,
OnAction: c.PageUp,
},
{
ConfigKeys: []string{"keybinding.page-down"},
OnAction: controller.PageDown,
OnAction: c.PageDown,
},
{
Key: gocui.KeyArrowDown,
Modifier: gocui.ModNone,
OnAction: controller.CursorDown,
OnAction: c.CursorDown,
},
{
Key: gocui.KeyArrowUp,
Modifier: gocui.ModNone,
OnAction: controller.CursorUp,
OnAction: c.CursorUp,
},
{
Key: gocui.KeyArrowLeft,
Modifier: gocui.ModNone,
OnAction: controller.CursorLeft,
OnAction: c.CursorLeft,
},
{
Key: gocui.KeyArrowRight,
Modifier: gocui.ModNone,
OnAction: controller.CursorRight,
OnAction: c.CursorRight,
},
}
helpKeys, err := key.GenerateBindings(controller.gui, controller.name, infos)
helpKeys, err := key.GenerateBindings(c.gui, c.name, infos)
if err != nil {
return err
}
controller.helpKeys = helpKeys
c.helpKeys = helpKeys
_, height := controller.view.Size()
controller.vm.Setup(0, height)
_ = controller.Update()
_ = controller.Render()
_, height := c.view.Size()
c.vm.Setup(0, height)
_ = c.Update()
_ = c.Render()
return nil
}
// IsVisible indicates if the file tree view pane is currently initialized
func (controller *FileTreeController) IsVisible() bool {
return controller != nil
func (c *FileTree) IsVisible() bool {
return c != nil
}
// ResetCursor moves the cursor back to the top of the buffer and translates to the top of the buffer.
func (controller *FileTreeController) resetCursor() {
_ = controller.view.SetCursor(0, 0)
controller.vm.ResetCursor()
func (c *FileTree) resetCursor() {
_ = c.view.SetCursor(0, 0)
c.vm.ResetCursor()
}
// SetTreeByLayer populates the view model by stacking the indicated image layer file trees.
func (controller *FileTreeController) setTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) error {
err := controller.vm.SetTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop)
func (c *FileTree) setTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) error {
err := c.vm.SetTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop)
if err != nil {
return err
}
// controller.ResetCursor()
_ = controller.Update()
return controller.Render()
_ = c.Update()
return c.Render()
}
// CursorDown moves the cursor down and renders the view.
// Note: we cannot use the gocui buffer since any state change requires writing the entire tree to the buffer.
// Instead we are keeping an upper and lower bounds of the tree string to render and only flushing
// this range into the view buffer. This is much faster when tree sizes are large.
func (controller *FileTreeController) CursorDown() error {
if controller.vm.CursorDown() {
return controller.Render()
func (c *FileTree) CursorDown() error {
if c.vm.CursorDown() {
return c.Render()
}
return nil
}
@ -192,82 +192,82 @@ func (controller *FileTreeController) CursorDown() error {
// Note: we cannot use the gocui buffer since any state change requires writing the entire tree to the buffer.
// Instead we are keeping an upper and lower bounds of the tree string to render and only flushing
// this range into the view buffer. This is much faster when tree sizes are large.
func (controller *FileTreeController) CursorUp() error {
if controller.vm.CursorUp() {
return controller.Render()
func (c *FileTree) CursorUp() error {
if c.vm.CursorUp() {
return c.Render()
}
return nil
}
// CursorLeft moves the cursor up until we reach the Parent Node or top of the tree
func (controller *FileTreeController) CursorLeft() error {
err := controller.vm.CursorLeft(filterRegex())
func (c *FileTree) CursorLeft() error {
err := c.vm.CursorLeft(filterRegex())
if err != nil {
return err
}
_ = controller.Update()
return controller.Render()
_ = c.Update()
return c.Render()
}
// CursorRight descends into directory expanding it if needed
func (controller *FileTreeController) CursorRight() error {
err := controller.vm.CursorRight(filterRegex())
func (c *FileTree) CursorRight() error {
err := c.vm.CursorRight(filterRegex())
if err != nil {
return err
}
_ = controller.Update()
return controller.Render()
_ = c.Update()
return c.Render()
}
// PageDown moves to next page putting the cursor on top
func (controller *FileTreeController) PageDown() error {
err := controller.vm.PageDown()
func (c *FileTree) PageDown() error {
err := c.vm.PageDown()
if err != nil {
return err
}
return controller.Render()
return c.Render()
}
// PageUp moves to previous page putting the cursor on top
func (controller *FileTreeController) PageUp() error {
err := controller.vm.PageUp()
func (c *FileTree) PageUp() error {
err := c.vm.PageUp()
if err != nil {
return err
}
return controller.Render()
return c.Render()
}
// getAbsPositionNode determines the selected screen cursor's location in the file tree, returning the selected FileNode.
// func (controller *FileTreeController) getAbsPositionNode() (node *filetree.FileNode) {
// func (controller *FileTree) getAbsPositionNode() (node *filetree.FileNode) {
// return controller.vm.getAbsPositionNode(filterRegex())
// }
// ToggleCollapse will collapse/expand the selected FileNode.
func (controller *FileTreeController) toggleCollapse() error {
err := controller.vm.ToggleCollapse(filterRegex())
func (c *FileTree) toggleCollapse() error {
err := c.vm.ToggleCollapse(filterRegex())
if err != nil {
return err
}
_ = controller.Update()
return controller.Render()
_ = c.Update()
return c.Render()
}
// ToggleCollapseAll will collapse/expand the all directories.
func (controller *FileTreeController) toggleCollapseAll() error {
err := controller.vm.ToggleCollapseAll()
func (c *FileTree) toggleCollapseAll() error {
err := c.vm.ToggleCollapseAll()
if err != nil {
return err
}
if controller.vm.CollapseAll {
controller.resetCursor()
if c.vm.CollapseAll {
c.resetCursor()
}
_ = controller.Update()
return controller.Render()
_ = c.Update()
return c.Render()
}
// ToggleAttributes will show/hide file attributes
func (controller *FileTreeController) toggleAttributes() error {
err := controller.vm.ToggleAttributes()
func (c *FileTree) toggleAttributes() error {
err := c.vm.ToggleAttributes()
if err != nil {
return err
}
@ -276,8 +276,8 @@ func (controller *FileTreeController) toggleAttributes() error {
}
// ToggleShowDiffType will show/hide the selected DiffType in the filetree pane.
func (controller *FileTreeController) toggleShowDiffType(diffType filetree.DiffType) error {
controller.vm.ToggleShowDiffType(diffType)
func (c *FileTree) toggleShowDiffType(diffType filetree.DiffType) error {
c.vm.ToggleShowDiffType(diffType)
// we need to render the changes to the status pane as well (not just this contoller/view)
return controllers.UpdateAndRender()
}
@ -301,58 +301,58 @@ func filterRegex() *regexp.Regexp {
}
// OnLayoutChange is called by the UI framework to inform the view-model of the new screen dimensions
func (controller *FileTreeController) OnLayoutChange(resized bool) error {
_ = controller.Update()
func (c *FileTree) OnLayoutChange(resized bool) error {
_ = c.Update()
if resized {
return controller.Render()
return c.Render()
}
return nil
}
// Update refreshes the state objects for future rendering.
func (controller *FileTreeController) Update() error {
func (c *FileTree) Update() error {
var width, height int
if controller.view != nil {
width, height = controller.view.Size()
if c.view != nil {
width, height = c.view.Size()
} else {
// before the TUI is setup there may not be a controller to reference. Use the entire screen as reference.
width, height = controller.gui.Size()
width, height = c.gui.Size()
}
// height should account for the header
return controller.vm.Update(filterRegex(), width, height-1)
return c.vm.Update(filterRegex(), width, height-1)
}
// Render flushes the state objects (file tree) to the pane.
func (controller *FileTreeController) Render() error {
func (c *FileTree) Render() error {
title := "Current Layer Contents"
if controllers.Layer.CompareMode == CompareAll {
title = "Aggregated Layer Contents"
}
// indicate when selected
if controller.gui.CurrentView() == controller.view {
if c.gui.CurrentView() == c.view {
title = "● " + title
}
controller.gui.Update(func(g *gocui.Gui) error {
c.gui.Update(func(g *gocui.Gui) error {
// update the header
controller.header.Clear()
c.header.Clear()
width, _ := g.Size()
headerStr := fmt.Sprintf("[%s]%s\n", title, strings.Repeat("─", width*2))
if controller.vm.ShowAttributes {
if c.vm.ShowAttributes {
headerStr += fmt.Sprintf(filetree.AttributeFormat+" %s", "P", "ermission", "UID:GID", "Size", "Filetree")
}
_, _ = fmt.Fprintln(controller.header, format.Header(vtclean.Clean(headerStr, false)))
_, _ = fmt.Fprintln(c.header, format.Header(vtclean.Clean(headerStr, false)))
// update the contents
controller.view.Clear()
err := controller.vm.Render()
c.view.Clear()
err := c.vm.Render()
if err != nil {
return err
}
_, err = fmt.Fprint(controller.view, controller.vm.Buffer.String())
_, err = fmt.Fprint(c.view, c.vm.Buffer.String())
return err
})
@ -360,9 +360,9 @@ func (controller *FileTreeController) Render() error {
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected.
func (controller *FileTreeController) KeyHelp() string {
func (c *FileTree) KeyHelp() string {
var help string
for _, binding := range controller.helpKeys {
for _, binding := range c.helpKeys {
help += binding.RenderKeyHelp()
}
return help

View file

@ -7,9 +7,9 @@ import (
"github.com/wagoodman/dive/runtime/ui/format"
)
// FilterController holds the UI objects and data models for populating the bottom row. Specifically the pane that
// Filter holds the UI objects and data models for populating the bottom row. Specifically the pane that
// allows the user to filter the file tree by path.
type FilterController struct {
type Filter struct {
name string
gui *gocui.Gui
view *gocui.View
@ -20,8 +20,8 @@ type FilterController struct {
}
// NewFilterController creates a new view object attached the the global [gocui] screen object.
func NewFilterController(name string, gui *gocui.Gui) (controller *FilterController) {
controller = new(FilterController)
func NewFilterController(name string, gui *gocui.Gui) (controller *Filter) {
controller = new(Filter)
// populate main fields
controller.name = name
@ -32,40 +32,40 @@ func NewFilterController(name string, gui *gocui.Gui) (controller *FilterControl
return controller
}
func (controller *FilterController) Name() string {
return controller.name
func (c *Filter) Name() string {
return c.name
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *FilterController) Setup(v *gocui.View, header *gocui.View) error {
func (c *Filter) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.maxLength = 200
controller.view.Frame = false
controller.view.BgColor = gocui.AttrReverse
controller.view.Editable = true
controller.view.Editor = controller
c.view = v
c.maxLength = 200
c.view.Frame = false
c.view.BgColor = gocui.AttrReverse
c.view.Editable = true
c.view.Editor = c
controller.header = header
controller.header.BgColor = gocui.AttrReverse
controller.header.Editable = false
controller.header.Wrap = false
controller.header.Frame = false
c.header = header
c.header.BgColor = gocui.AttrReverse
c.header.Editable = false
c.header.Wrap = false
c.header.Frame = false
return controller.Render()
return c.Render()
}
// ToggleFilterView shows/hides the file tree filter pane.
func (controller *FilterController) ToggleVisible() error {
func (c *Filter) ToggleVisible() error {
// delete all user input from the tree view
controller.view.Clear()
c.view.Clear()
// toggle hiding
controller.hidden = !controller.hidden
c.hidden = !c.hidden
if !controller.hidden {
_, err := controller.gui.SetCurrentView(controller.name)
if !c.hidden {
_, err := c.gui.SetCurrentView(c.name)
if err != nil {
logrus.Error("unable to toggle filter view: ", err)
return err
@ -76,41 +76,41 @@ func (controller *FilterController) ToggleVisible() error {
// reset the cursor for the next time it is visible
// Note: there is a subtle gocui behavior here where this cannot be called when the view
// is newly visible. Is this a problem with dive or gocui?
return controller.view.SetCursor(0, 0)
return c.view.SetCursor(0, 0)
}
// todo: remove the need for this
func (controller *FilterController) HeaderStr() string {
return controller.headerStr
func (c *Filter) HeaderStr() string {
return c.headerStr
}
// IsVisible indicates if the filter view pane is currently initialized
func (controller *FilterController) IsVisible() bool {
if controller == nil {
func (c *Filter) IsVisible() bool {
if c == nil {
return false
}
return !controller.hidden
return !c.hidden
}
// CursorDown moves the cursor down in the filter pane (currently indicates nothing).
func (controller *FilterController) CursorDown() error {
func (c *Filter) CursorDown() error {
return nil
}
// CursorUp moves the cursor up in the filter pane (currently indicates nothing).
func (controller *FilterController) CursorUp() error {
func (c *Filter) CursorUp() error {
return nil
}
// Edit intercepts the key press events in the filer view to update the file view in real time.
func (controller *FilterController) Edit(v *gocui.View, key gocui.Key, ch rune, mod gocui.Modifier) {
if !controller.IsVisible() {
func (c *Filter) Edit(v *gocui.View, key gocui.Key, ch rune, mod gocui.Modifier) {
if !c.IsVisible() {
return
}
cx, _ := v.Cursor()
ox, _ := v.Origin()
limit := ox+cx+1 > controller.maxLength
limit := ox+cx+1 > c.maxLength
switch {
case ch != 0 && mod == 0 && !limit:
v.EditWrite(ch)
@ -126,14 +126,14 @@ func (controller *FilterController) Edit(v *gocui.View, key gocui.Key, ch rune,
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (controller *FilterController) Update() error {
func (c *Filter) Update() error {
return nil
}
// Render flushes the state objects to the screen. Currently this is the users path filter input.
func (controller *FilterController) Render() error {
controller.gui.Update(func(g *gocui.Gui) error {
_, err := fmt.Fprintln(controller.header, format.Header(controller.headerStr))
func (c *Filter) Render() error {
c.gui.Update(func(g *gocui.Gui) error {
_, err := fmt.Fprintln(c.header, format.Header(c.headerStr))
if err != nil {
logrus.Error("unable to write to buffer: ", err)
}
@ -143,6 +143,6 @@ func (controller *FilterController) Render() error {
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected.
func (controller *FilterController) KeyHelp() string {
func (c *Filter) KeyHelp() string {
return format.StatusControlNormal("▏Type to filter the file tree ")
}

View file

@ -13,9 +13,9 @@ import (
"github.com/spf13/viper"
)
// LayerController holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// Layer holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// shows the image layers and layer selector.
type LayerController struct {
type Layer struct {
name string
gui *gocui.Gui
view *gocui.View
@ -30,8 +30,8 @@ type LayerController struct {
}
// NewLayerController creates a new view object attached the the global [gocui] screen object.
func NewLayerController(name string, gui *gocui.Gui, layers []*image.Layer) (controller *LayerController, err error) {
controller = new(LayerController)
func NewLayerController(name string, gui *gocui.Gui, layers []*image.Layer) (controller *Layer, err error) {
controller = new(Layer)
// populate main fields
controller.name = name
@ -50,196 +50,196 @@ func NewLayerController(name string, gui *gocui.Gui, layers []*image.Layer) (con
return controller, err
}
func (controller *LayerController) Name() string {
return controller.name
func (c *Layer) Name() string {
return c.name
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *LayerController) Setup(v *gocui.View, header *gocui.View) error {
func (c *Layer) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.view.Editable = false
controller.view.Wrap = false
controller.view.Frame = false
c.view = v
c.view.Editable = false
c.view.Wrap = false
c.view.Frame = false
controller.header = header
controller.header.Editable = false
controller.header.Wrap = false
controller.header.Frame = false
c.header = header
c.header.Editable = false
c.header.Wrap = false
c.header.Frame = false
var infos = []key.BindingInfo{
{
ConfigKeys: []string{"keybinding.compare-layer"},
OnAction: func() error { return controller.setCompareMode(CompareLayer) },
IsSelected: func() bool { return controller.CompareMode == CompareLayer },
OnAction: func() error { return c.setCompareMode(CompareLayer) },
IsSelected: func() bool { return c.CompareMode == CompareLayer },
Display: "Show layer changes",
},
{
ConfigKeys: []string{"keybinding.compare-all"},
OnAction: func() error { return controller.setCompareMode(CompareAll) },
IsSelected: func() bool { return controller.CompareMode == CompareAll },
OnAction: func() error { return c.setCompareMode(CompareAll) },
IsSelected: func() bool { return c.CompareMode == CompareAll },
Display: "Show aggregated changes",
},
{
Key: gocui.KeyArrowDown,
Modifier: gocui.ModNone,
OnAction: controller.CursorDown,
OnAction: c.CursorDown,
},
{
Key: gocui.KeyArrowUp,
Modifier: gocui.ModNone,
OnAction: controller.CursorUp,
OnAction: c.CursorUp,
},
{
Key: gocui.KeyArrowLeft,
Modifier: gocui.ModNone,
OnAction: controller.CursorUp,
OnAction: c.CursorUp,
},
{
Key: gocui.KeyArrowRight,
Modifier: gocui.ModNone,
OnAction: controller.CursorDown,
OnAction: c.CursorDown,
},
{
ConfigKeys: []string{"keybinding.page-up"},
OnAction: controller.PageUp,
OnAction: c.PageUp,
},
{
ConfigKeys: []string{"keybinding.page-down"},
OnAction: controller.PageDown,
OnAction: c.PageDown,
},
}
helpKeys, err := key.GenerateBindings(controller.gui, controller.name, infos)
helpKeys, err := key.GenerateBindings(c.gui, c.name, infos)
if err != nil {
return err
}
controller.helpKeys = helpKeys
c.helpKeys = helpKeys
return controller.Render()
return c.Render()
}
// height obtains the height of the current pane (taking into account the lost space due to the header).
func (controller *LayerController) height() uint {
_, height := controller.view.Size()
func (c *Layer) height() uint {
_, height := c.view.Size()
return uint(height - 1)
}
// IsVisible indicates if the layer view pane is currently initialized.
func (controller *LayerController) IsVisible() bool {
return controller != nil
func (c *Layer) IsVisible() bool {
return c != nil
}
// PageDown moves to next page putting the cursor on top
func (controller *LayerController) PageDown() error {
step := int(controller.height()) + 1
targetLayerIndex := controller.LayerIndex + step
func (c *Layer) PageDown() error {
step := int(c.height()) + 1
targetLayerIndex := c.LayerIndex + step
if targetLayerIndex > len(controller.Layers) {
step -= targetLayerIndex - (len(controller.Layers) - 1)
if targetLayerIndex > len(c.Layers) {
step -= targetLayerIndex - (len(c.Layers) - 1)
}
if step > 0 {
err := controllers.CursorStep(controller.gui, controller.view, step)
err := controllers.CursorStep(c.gui, c.view, step)
if err == nil {
return controller.SetCursor(controller.LayerIndex + step)
return c.SetCursor(c.LayerIndex + step)
}
}
return nil
}
// PageUp moves to previous page putting the cursor on top
func (controller *LayerController) PageUp() error {
step := int(controller.height()) + 1
targetLayerIndex := controller.LayerIndex - step
func (c *Layer) PageUp() error {
step := int(c.height()) + 1
targetLayerIndex := c.LayerIndex - step
if targetLayerIndex < 0 {
step += targetLayerIndex
}
if step > 0 {
err := controllers.CursorStep(controller.gui, controller.view, -step)
err := controllers.CursorStep(c.gui, c.view, -step)
if err == nil {
return controller.SetCursor(controller.LayerIndex - step)
return c.SetCursor(c.LayerIndex - step)
}
}
return nil
}
// CursorDown moves the cursor down in the layer pane (selecting a higher layer).
func (controller *LayerController) CursorDown() error {
if controller.LayerIndex < len(controller.Layers) {
err := controllers.CursorDown(controller.gui, controller.view)
func (c *Layer) CursorDown() error {
if c.LayerIndex < len(c.Layers) {
err := controllers.CursorDown(c.gui, c.view)
if err == nil {
return controller.SetCursor(controller.LayerIndex + 1)
return c.SetCursor(c.LayerIndex + 1)
}
}
return nil
}
// CursorUp moves the cursor up in the layer pane (selecting a lower layer).
func (controller *LayerController) CursorUp() error {
if controller.LayerIndex > 0 {
err := controllers.CursorUp(controller.gui, controller.view)
func (c *Layer) CursorUp() error {
if c.LayerIndex > 0 {
err := controllers.CursorUp(c.gui, c.view)
if err == nil {
return controller.SetCursor(controller.LayerIndex - 1)
return c.SetCursor(c.LayerIndex - 1)
}
}
return nil
}
// SetCursor resets the cursor and orients the file tree view based on the given layer index.
func (controller *LayerController) SetCursor(layer int) error {
controller.LayerIndex = layer
err := controllers.Tree.setTreeByLayer(controller.getCompareIndexes())
func (c *Layer) SetCursor(layer int) error {
c.LayerIndex = layer
err := controllers.Tree.setTreeByLayer(c.getCompareIndexes())
if err != nil {
return err
}
_ = controllers.Details.Render()
return controller.Render()
return c.Render()
}
// currentLayer returns the Layer object currently selected.
func (controller *LayerController) currentLayer() *image.Layer {
return controller.Layers[controller.LayerIndex]
func (c *Layer) currentLayer() *image.Layer {
return c.Layers[c.LayerIndex]
}
// setCompareMode switches the layer comparison between a single-layer comparison to an aggregated comparison.
func (controller *LayerController) setCompareMode(compareMode CompareType) error {
controller.CompareMode = compareMode
func (c *Layer) setCompareMode(compareMode CompareType) error {
c.CompareMode = compareMode
err := controllers.UpdateAndRender()
if err != nil {
logrus.Errorf("unable to set compare mode: %+v", err)
return err
}
return controllers.Tree.setTreeByLayer(controller.getCompareIndexes())
return controllers.Tree.setTreeByLayer(c.getCompareIndexes())
}
// getCompareIndexes determines the layer boundaries to use for comparison (based on the current compare mode)
func (controller *LayerController) getCompareIndexes() (bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) {
bottomTreeStart = controller.CompareStartIndex
topTreeStop = controller.LayerIndex
func (c *Layer) getCompareIndexes() (bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) {
bottomTreeStart = c.CompareStartIndex
topTreeStop = c.LayerIndex
if controller.LayerIndex == controller.CompareStartIndex {
bottomTreeStop = controller.LayerIndex
topTreeStart = controller.LayerIndex
} else if controller.CompareMode == CompareLayer {
bottomTreeStop = controller.LayerIndex - 1
topTreeStart = controller.LayerIndex
if c.LayerIndex == c.CompareStartIndex {
bottomTreeStop = c.LayerIndex
topTreeStart = c.LayerIndex
} else if c.CompareMode == CompareLayer {
bottomTreeStop = c.LayerIndex - 1
topTreeStart = c.LayerIndex
} else {
bottomTreeStop = controller.CompareStartIndex
topTreeStart = controller.CompareStartIndex + 1
bottomTreeStop = c.CompareStartIndex
topTreeStart = c.CompareStartIndex + 1
}
return bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop
}
// renderCompareBar returns the formatted string for the given layer.
func (controller *LayerController) renderCompareBar(layerIdx int) string {
bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop := controller.getCompareIndexes()
func (c *Layer) renderCompareBar(layerIdx int) string {
bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop := c.getCompareIndexes()
result := " "
if layerIdx >= bottomTreeStart && layerIdx <= bottomTreeStop {
@ -253,10 +253,10 @@ func (controller *LayerController) renderCompareBar(layerIdx int) string {
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (controller *LayerController) Update() error {
controller.ImageSize = 0
for idx := 0; idx < len(controller.Layers); idx++ {
controller.ImageSize += controller.Layers[idx].Size
func (c *Layer) Update() error {
c.ImageSize = 0
for idx := 0; idx < len(c.Layers); idx++ {
c.ImageSize += c.Layers[idx].Size
}
return nil
}
@ -264,36 +264,36 @@ func (controller *LayerController) Update() error {
// Render flushes the state objects to the screen. The layers pane reports:
// 1. the layers of the image + metadata
// 2. the current selected image
func (controller *LayerController) Render() error {
func (c *Layer) Render() error {
// indicate when selected
title := "Layers"
if controller.gui.CurrentView() == controller.view {
if c.gui.CurrentView() == c.view {
title = "● " + title
}
controller.gui.Update(func(g *gocui.Gui) error {
c.gui.Update(func(g *gocui.Gui) error {
// update header
controller.header.Clear()
c.header.Clear()
width, _ := g.Size()
headerStr := fmt.Sprintf("[%s]%s\n", title, strings.Repeat("─", width*2))
headerStr += fmt.Sprintf("Cmp"+image.LayerFormat, "Size", "Command")
_, err := fmt.Fprintln(controller.header, format.Header(vtclean.Clean(headerStr, false)))
_, err := fmt.Fprintln(c.header, format.Header(vtclean.Clean(headerStr, false)))
if err != nil {
return err
}
// update contents
controller.view.Clear()
for idx, layer := range controller.Layers {
c.view.Clear()
for idx, layer := range c.Layers {
layerStr := layer.String()
compareBar := controller.renderCompareBar(idx)
compareBar := c.renderCompareBar(idx)
if idx == controller.LayerIndex {
_, err = fmt.Fprintln(controller.view, compareBar+" "+format.Selected(layerStr))
if idx == c.LayerIndex {
_, err = fmt.Fprintln(c.view, compareBar+" "+format.Selected(layerStr))
} else {
_, err = fmt.Fprintln(controller.view, compareBar+" "+layerStr)
_, err = fmt.Fprintln(c.view, compareBar+" "+layerStr)
}
if err != nil {
@ -308,9 +308,9 @@ func (controller *LayerController) Render() error {
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected.
func (controller *LayerController) KeyHelp() string {
func (c *Layer) KeyHelp() string {
var help string
for _, binding := range controller.helpKeys {
for _, binding := range c.helpKeys {
help += binding.RenderKeyHelp()
}
return help

View file

@ -10,9 +10,9 @@ import (
"github.com/jroimartin/gocui"
)
// StatusController holds the UI objects and data models for populating the bottom-most pane. Specifically the panel
// Status holds the UI objects and data models for populating the bottom-most pane. Specifically the panel
// shows the user a set of possible actions to take in the window and currently selected pane.
type StatusController struct {
type Status struct {
name string
gui *gocui.Gui
view *gocui.View
@ -21,8 +21,8 @@ type StatusController struct {
}
// NewStatusController creates a new view object attached the the global [gocui] screen object.
func NewStatusController(name string, gui *gocui.Gui) (controller *StatusController) {
controller = new(StatusController)
func NewStatusController(name string, gui *gocui.Gui) (controller *Status) {
controller = new(Status)
// populate main fields
controller.name = name
@ -32,49 +32,49 @@ func NewStatusController(name string, gui *gocui.Gui) (controller *StatusControl
return controller
}
func (controller *StatusController) Name() string {
return controller.name
func (c *Status) Name() string {
return c.name
}
func (controller *StatusController) AddHelpKeys(keys ...*key.Binding) {
controller.helpKeys = append(controller.helpKeys, keys...)
func (c *Status) AddHelpKeys(keys ...*key.Binding) {
c.helpKeys = append(c.helpKeys, keys...)
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *StatusController) Setup(v *gocui.View, header *gocui.View) error {
func (c *Status) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.view.Frame = false
c.view = v
c.view.Frame = false
return controller.Render()
return c.Render()
}
// IsVisible indicates if the status view pane is currently initialized.
func (controller *StatusController) IsVisible() bool {
return controller != nil
func (c *Status) IsVisible() bool {
return c != nil
}
// CursorDown moves the cursor down in the details pane (currently indicates nothing).
func (controller *StatusController) CursorDown() error {
func (c *Status) CursorDown() error {
return nil
}
// CursorUp moves the cursor up in the details pane (currently indicates nothing).
func (controller *StatusController) CursorUp() error {
func (c *Status) CursorUp() error {
return nil
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (controller *StatusController) Update() error {
func (c *Status) Update() error {
return nil
}
// Render flushes the state objects to the screen.
func (controller *StatusController) Render() error {
controller.gui.Update(func(g *gocui.Gui) error {
controller.view.Clear()
_, err := fmt.Fprintln(controller.view, controller.KeyHelp()+format.StatusNormal("▏"+strings.Repeat(" ", 1000)))
func (c *Status) Render() error {
c.gui.Update(func(g *gocui.Gui) error {
c.view.Clear()
_, err := fmt.Fprintln(c.view, c.KeyHelp()+format.StatusNormal("▏"+strings.Repeat(" ", 1000)))
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
}
@ -85,9 +85,9 @@ func (controller *StatusController) Render() error {
}
// KeyHelp indicates all the possible global actions a user can take when any pane is selected.
func (controller *StatusController) KeyHelp() string {
func (c *Status) KeyHelp() string {
var help string
for _, binding := range controller.helpKeys {
for _, binding := range c.helpKeys {
help += binding.RenderKeyHelp()
}
return help

View file

@ -9,10 +9,10 @@ import (
type layoutManager struct {
fileTreeSplitRatio float64
controllers *controller.ControllerCollection
controllers *controller.Collection
}
func newLayoutManager(c *controller.ControllerCollection) *layoutManager {
func newLayoutManager(c *controller.Collection) *layoutManager {
fileTreeSplitRatio := viper.GetFloat64("filetree.pane-width")
if fileTreeSplitRatio >= 1 || fileTreeSplitRatio <= 0 {

View file

@ -16,7 +16,7 @@ const debug = false
// type global
type app struct {
gui *gocui.Gui
controllers *controller.ControllerCollection
controllers *controller.Collection
layout *layoutManager
}
@ -28,10 +28,10 @@ var (
func newApp(gui *gocui.Gui, analysis *image.AnalysisResult, cache filetree.TreeCache) (*app, error) {
var err error
once.Do(func() {
var theControls *controller.ControllerCollection
var theControls *controller.Collection
var globalHelpKeys []*key.Binding
theControls, err = controller.NewControllerCollection(gui, analysis, cache)
theControls, err = controller.NewCollection(gui, analysis, cache)
if err != nil {
return
}

View file

@ -15,7 +15,7 @@ import (
// FileTreeViewModel holds the UI objects and data models for populating the right pane. Specifically the pane that
// shows selected layer or aggregate file ASCII tree.
type FileTreeViewModel struct {
type FileTree struct {
ModelTree *filetree.FileTree
ViewTree *filetree.FileTree
RefTrees []*filetree.FileTree
@ -35,8 +35,8 @@ type FileTreeViewModel struct {
}
// NewFileTreeViewModel creates a new view object attached the the global [gocui] screen object.
func NewFileTreeViewModel(tree *filetree.FileTree, refTrees []*filetree.FileTree, cache filetree.TreeCache) (treeViewModel *FileTreeViewModel, err error) {
treeViewModel = new(FileTreeViewModel)
func NewFileTreeViewModel(tree *filetree.FileTree, refTrees []*filetree.FileTree, cache filetree.TreeCache) (treeViewModel *FileTree, err error) {
treeViewModel = new(FileTree)
// populate main fields
treeViewModel.ShowAttributes = viper.GetBool("filetree.show-attributes")
@ -66,13 +66,13 @@ func NewFileTreeViewModel(tree *filetree.FileTree, refTrees []*filetree.FileTree
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (vm *FileTreeViewModel) Setup(lowerBound, height int) {
func (vm *FileTree) Setup(lowerBound, height int) {
vm.bufferIndexLowerBound = lowerBound
vm.refHeight = height
}
// height returns the current height and considers the header
func (vm *FileTreeViewModel) height() int {
func (vm *FileTree) height() int {
if vm.ShowAttributes {
return vm.refHeight - 1
}
@ -80,24 +80,24 @@ func (vm *FileTreeViewModel) height() int {
}
// bufferIndexUpperBound returns the current upper bounds for the view
func (vm *FileTreeViewModel) bufferIndexUpperBound() int {
func (vm *FileTree) bufferIndexUpperBound() int {
return vm.bufferIndexLowerBound + vm.height()
}
// IsVisible indicates if the file tree view pane is currently initialized
func (vm *FileTreeViewModel) IsVisible() bool {
func (vm *FileTree) IsVisible() bool {
return vm != nil
}
// ResetCursor moves the cursor back to the top of the buffer and translates to the top of the buffer.
func (vm *FileTreeViewModel) ResetCursor() {
func (vm *FileTree) ResetCursor() {
vm.TreeIndex = 0
vm.bufferIndex = 0
vm.bufferIndexLowerBound = 0
}
// SetTreeByLayer populates the view model by stacking the indicated image layer file trees.
func (vm *FileTreeViewModel) SetTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) error {
func (vm *FileTree) SetTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) error {
if topTreeStop > len(vm.RefTrees)-1 {
return fmt.Errorf("invalid layer index given: %d of %d", topTreeStop, len(vm.RefTrees)-1)
}
@ -126,7 +126,7 @@ func (vm *FileTreeViewModel) SetTreeByLayer(bottomTreeStart, bottomTreeStop, top
}
// doCursorUp performs the internal view's buffer adjustments on cursor up. Note: this is independent of the gocui buffer.
func (vm *FileTreeViewModel) CursorUp() bool {
func (vm *FileTree) CursorUp() bool {
if vm.TreeIndex <= 0 {
return false
}
@ -141,7 +141,7 @@ func (vm *FileTreeViewModel) CursorUp() bool {
}
// doCursorDown performs the internal view's buffer adjustments on cursor down. Note: this is independent of the gocui buffer.
func (vm *FileTreeViewModel) CursorDown() bool {
func (vm *FileTree) CursorDown() bool {
if vm.TreeIndex >= vm.ModelTree.VisibleSize() {
return false
}
@ -157,7 +157,7 @@ func (vm *FileTreeViewModel) CursorDown() bool {
}
// CursorLeft moves the cursor up until we reach the Parent Node or top of the tree
func (vm *FileTreeViewModel) CursorLeft(filterRegex *regexp.Regexp) error {
func (vm *FileTree) CursorLeft(filterRegex *regexp.Regexp) error {
var visitor func(*filetree.FileNode) error
var evaluator func(*filetree.FileNode) bool
var dfsCounter, newIndex int
@ -208,7 +208,7 @@ func (vm *FileTreeViewModel) CursorLeft(filterRegex *regexp.Regexp) error {
}
// CursorRight descends into directory expanding it if needed
func (vm *FileTreeViewModel) CursorRight(filterRegex *regexp.Regexp) error {
func (vm *FileTree) CursorRight(filterRegex *regexp.Regexp) error {
node := vm.getAbsPositionNode(filterRegex)
if node == nil {
return nil
@ -240,7 +240,7 @@ func (vm *FileTreeViewModel) CursorRight(filterRegex *regexp.Regexp) error {
}
// PageDown moves to next page putting the cursor on top
func (vm *FileTreeViewModel) PageDown() error {
func (vm *FileTree) PageDown() error {
nextBufferIndexLowerBound := vm.bufferIndexLowerBound + vm.height()
nextBufferIndexUpperBound := nextBufferIndexLowerBound + vm.height()
@ -266,7 +266,7 @@ func (vm *FileTreeViewModel) PageDown() error {
}
// PageUp moves to previous page putting the cursor on top
func (vm *FileTreeViewModel) PageUp() error {
func (vm *FileTree) PageUp() error {
nextBufferIndexLowerBound := vm.bufferIndexLowerBound - vm.height()
nextBufferIndexUpperBound := nextBufferIndexLowerBound + vm.height()
@ -291,7 +291,7 @@ func (vm *FileTreeViewModel) PageUp() error {
}
// getAbsPositionNode determines the selected screen cursor's location in the file tree, returning the selected FileNode.
func (vm *FileTreeViewModel) getAbsPositionNode(filterRegex *regexp.Regexp) (node *filetree.FileNode) {
func (vm *FileTree) getAbsPositionNode(filterRegex *regexp.Regexp) (node *filetree.FileNode) {
var visitor func(*filetree.FileNode) error
var evaluator func(*filetree.FileNode) bool
var dfsCounter int
@ -322,7 +322,7 @@ func (vm *FileTreeViewModel) getAbsPositionNode(filterRegex *regexp.Regexp) (nod
}
// ToggleCollapse will collapse/expand the selected FileNode.
func (vm *FileTreeViewModel) ToggleCollapse(filterRegex *regexp.Regexp) error {
func (vm *FileTree) ToggleCollapse(filterRegex *regexp.Regexp) error {
node := vm.getAbsPositionNode(filterRegex)
if node != nil && node.Data.FileInfo.IsDir {
node.Data.ViewInfo.Collapsed = !node.Data.ViewInfo.Collapsed
@ -331,7 +331,7 @@ func (vm *FileTreeViewModel) ToggleCollapse(filterRegex *regexp.Regexp) error {
}
// ToggleCollapseAll will collapse/expand the all directories.
func (vm *FileTreeViewModel) ToggleCollapseAll() error {
func (vm *FileTree) ToggleCollapseAll() error {
vm.CollapseAll = !vm.CollapseAll
visitor := func(curNode *filetree.FileNode) error {
@ -352,18 +352,18 @@ func (vm *FileTreeViewModel) ToggleCollapseAll() error {
}
// ToggleCollapse will collapse/expand the selected FileNode.
func (vm *FileTreeViewModel) ToggleAttributes() error {
func (vm *FileTree) ToggleAttributes() error {
vm.ShowAttributes = !vm.ShowAttributes
return nil
}
// ToggleShowDiffType will show/hide the selected DiffType in the filetree pane.
func (vm *FileTreeViewModel) ToggleShowDiffType(diffType filetree.DiffType) {
func (vm *FileTree) ToggleShowDiffType(diffType filetree.DiffType) {
vm.HiddenDiffTypes[diffType] = !vm.HiddenDiffTypes[diffType]
}
// Update refreshes the state objects for future rendering.
func (vm *FileTreeViewModel) Update(filterRegex *regexp.Regexp, width, height int) error {
func (vm *FileTree) Update(filterRegex *regexp.Regexp, width, height int) error {
vm.refWidth = width
vm.refHeight = height
@ -411,7 +411,7 @@ func (vm *FileTreeViewModel) Update(filterRegex *regexp.Regexp, width, height in
}
// Render flushes the state objects (file tree) to the pane.
func (vm *FileTreeViewModel) Render() error {
func (vm *FileTree) Render() error {
treeString := vm.ViewTree.StringBetween(vm.bufferIndexLowerBound, vm.bufferIndexUpperBound(), vm.ShowAttributes)
lines := strings.Split(treeString, "\n")

View file

@ -73,7 +73,7 @@ func assertTestData(t *testing.T, actualBytes []byte) {
helperCheckDiff(t, expectedBytes, actualBytes)
}
func initializeTestViewModel(t *testing.T) *FileTreeViewModel {
func initializeTestViewModel(t *testing.T) *FileTree {
result := docker.TestAnalysisFromArchive(t, "../../../.data/test-docker-image.tar")
cache := filetree.NewFileTreeCache(result.RefTrees)
@ -95,7 +95,7 @@ func initializeTestViewModel(t *testing.T) *FileTreeViewModel {
return vm
}
func runTestCase(t *testing.T, vm *FileTreeViewModel, width, height int, filterRegex *regexp.Regexp) {
func runTestCase(t *testing.T, vm *FileTree, width, height int, filterRegex *regexp.Regexp) {
err := vm.Update(filterRegex, width, height)
if err != nil {
t.Errorf("failed to update viewmodel: %v", err)