From eded07b9848a75e241182fd35b6daf11bd002d4e Mon Sep 17 00:00:00 2001 From: Murod Khaydarov Date: Tue, 22 May 2018 12:56:55 +0300 Subject: [PATCH] delete block --- build/codex-editor.js | 56 ++++++++++++++++++++++++-- build/codex-editor.js.map | 2 +- src/components/modules/blockManager.js | 33 +++++++++++++++ src/components/modules/keyboard.js | 11 +++++ src/components/modules/ui.js | 13 +++--- 5 files changed, 103 insertions(+), 12 deletions(-) diff --git a/build/codex-editor.js b/build/codex-editor.js index 45d14ad4..d389d3a2 100644 --- a/build/codex-editor.js +++ b/build/codex-editor.js @@ -1549,6 +1549,24 @@ var BlockManager = function (_Module) { this.Editor.Caret.setToBlock(block); } + /** + * Remove block with passed index or remove last + * @param {Number|null} index + */ + + }, { + key: 'removeBlock', + value: function removeBlock(index) { + + this._blocks.remove(index); + + // decrease current block index so that to know current actual + this.currentBlockIndex--; + + // set caret to the block without offset at the end + this.Editor.Caret.setToBlock(this.currentBlock, 0, true); + this.Editor.Toolbar.close(); + } /** * Split current Block * 1. Extract content from Caret position to the Block`s end @@ -1875,6 +1893,24 @@ var Blocks = function () { } } + /** + * Remove block + * @param {Number|null} index + */ + + }, { + key: 'remove', + value: function remove(index) { + + if (!isNaN(index)) { + + index = this.length - 1; + } + + this.blocks[index].html.remove(); + this.blocks.splice(index, 1); + } + /** * Insert Block after passed target * @@ -2639,6 +2675,7 @@ var Keyboard = function (_Module) { case _.keyCodes.BACKSPACE: _.log('Backspace key pressed'); + this.backSpacePressed(event); break; case _.keyCodes.ENTER: @@ -2705,6 +2742,18 @@ var Keyboard = function (_Module) { this.Editor.BlockManager.split(); } + /** + * Handle backspace keypress on block + * @param event + */ + + }, { + key: 'backSpacePressed', + value: function backSpacePressed(event) { + + this.Editor.BlockManager.removeBlock(); + } + /** * Handle right and down keyboard keys */ @@ -4976,6 +5025,8 @@ var UI = function (_Module) { value: function prepare() { var _this2 = this; + // this.Editor.Toolbar.make(); + return this.make() /** * Make toolbar @@ -5097,7 +5148,7 @@ var UI = function (_Module) { /** * @todo bind events with the Listeners module */ - this.nodes.redactor.addEventListener('click', function (event) { + this.Editor.Listeners.on(this.nodes.redactor, 'click', function (event) { return _this4.redactorClicked(event); }, false); } @@ -5139,12 +5190,11 @@ var UI = function (_Module) { try { this.Editor.BlockManager.setCurrentBlockByChildNode(clickedNode); + } catch (e) { /** * If clicked outside first-level Blocks, set Caret to the last empty Block */ - } catch (e) { - this.Editor.Caret.setToTheLastBlock(); } diff --git a/build/codex-editor.js.map b/build/codex-editor.js.map index fe1b0c72..9e9ed59f 100644 --- a/build/codex-editor.js.map +++ b/build/codex-editor.js.map @@ -1 +1 @@ -{"version":3,"sources":["webpack:///webpack/bootstrap 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@abstract\n * @class Module\n * @classdesc All modules inherits from this class.\n *\n * @typedef {Module} Module\n * @property {Object} config - Editor user settings\n * @property {Object} Editor - List of Editor modules\n */\nexport default class Module {\n\n /**\n * @constructor\n *\n * @param {EditorConfig} config\n */\n constructor({ config } = {}) {\n\n if (new.target === Module) {\n\n throw new TypeError('Constructors for abstract class Module are not allowed.');\n\n }\n\n /**\n * @type {EditorConfig}\n */\n this.config = config;\n\n /**\n * @type {EditorComponents}\n */\n this.Editor = null;\n\n }\n\n /**\n * Editor modules setter\n *\n * @param Editor\n * @param Editor.modules {@link CodexEditor#moduleInstances}\n * @param Editor.config {@link CodexEditor#configuration}\n */\n set state(Editor) {\n\n this.Editor = Editor;\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/__module.js","/**\n * Codex Editor Util\n */\nexport default class Util {\n\n /**\n * Custom logger\n *\n * @param {string} msg - message\n * @param {string} type - logging type 'log'|'warn'|'error'|'info'\n * @param {*} args - argument to log with a message\n */\n static log(msg, type, args) {\n\n type = type || 'log';\n\n if (!args) {\n\n args = msg || 'undefined';\n msg = '[codex-editor]: %o';\n\n } else {\n\n msg = '[codex-editor]: ' + msg;\n\n }\n\n try{\n\n if ( 'console' in window && window.console[ type ] ) {\n\n if ( args ) window.console[ type ]( msg, args );\n else window.console[ type ]( msg );\n\n }\n\n } catch(e) {\n // do nothing\n }\n\n }\n\n /**\n * Returns basic keycodes as constants\n * @return {{}}\n */\n static get keyCodes() {\n\n return {\n BACKSPACE: 8,\n TAB: 9,\n ENTER: 13,\n SHIFT: 16,\n CTRL: 17,\n ALT: 18,\n ESC: 27,\n SPACE: 32,\n LEFT: 37,\n UP: 38,\n DOWN: 40,\n RIGHT: 39,\n DELETE: 46,\n META: 91\n };\n\n }\n\n /**\n * @typedef {Object} ChainData\n * @property {Object} data - data that will be passed to the success or fallback\n * @property {Function} function - function's that must be called asynchronically\n */\n\n /**\n * Fires a promise sequence asyncronically\n *\n * @param {Object[]} chains - list or ChainData's\n * @param {Function} success - success callback\n * @param {Function} fallback - callback that fires in case of errors\n *\n * @return {Promise}\n */\n static sequence(chains, success = () => {}, fallback = () => {}) {\n\n return new Promise(function (resolve) {\n\n /**\n * pluck each element from queue\n * First, send resolved Promise as previous value\n * Each plugins \"prepare\" method returns a Promise, that's why\n * reduce current element will not be able to continue while can't get\n * a resolved Promise\n */\n chains.reduce(function (previousValue, currentValue, iteration) {\n\n return previousValue\n .then(() => waitNextBlock(currentValue, success, fallback))\n .then(() => {\n\n // finished\n if (iteration === chains.length - 1) {\n\n resolve();\n\n }\n\n });\n\n }, Promise.resolve());\n\n });\n\n 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element we searching inside. Default - DOM Document\n * @param {String} selector - searching string\n *\n * @returns {Element}\n */\n static find(el = document, selector) {\n\n return el.querySelector(selector);\n\n }\n\n /**\n * Selector Decorator.\n *\n * Returns all matches\n *\n * @param {Element} el - element we searching inside. Default - DOM Document\n * @param {String} selector - searching string\n * @returns {NodeList}\n */\n static findAll(el = document, selector) {\n\n return el.querySelectorAll(selector);\n\n }\n\n /**\n * Search for deepest node which is Leaf.\n * Leaf is the vertex that doesn't have any child nodes\n *\n * @description Method recursively goes throw the all Node until it finds the Leaf\n *\n * @param {Element} node - root Node. From this vertex we start Deep-first search {@link https://en.wikipedia.org/wiki/Depth-first_search}\n * @param {Boolean} atLast - find last text node\n * @return {Node} - it can be text Node or Element Node, so that caret will able to work with it\n */\n static getDeepestNode(node, atLast = false) {\n\n if (node.childNodes.length === 0) {\n\n /**\n * We need to return an empty text node\n * But caret will not be placed in empty textNode, so we need textNode with zero-width char\n */\n if (this.isElement(node) && !this.isNativeInput(node)) {\n\n let emptyTextNode = this.text('\\u200B');\n\n node.appendChild(emptyTextNode);\n\n }\n\n return node;\n\n }\n\n let childsLength = node.childNodes.length,\n last = childsLength - 1;\n\n if (atLast) {\n\n return this.getDeepestNode(node.childNodes[last], atLast);\n\n } else {\n\n return this.getDeepestNode(node.childNodes[0], false);\n\n }\n\n }\n\n /**\n * Check if object is DOM node\n *\n * @param {Object} node\n * @returns {boolean}\n */\n static isElement(node) {\n\n return node && typeof node === 'object' && node.nodeType && node.nodeType === Node.ELEMENT_NODE;\n\n }\n\n /**\n * Checks target if it is native input\n * @param {Element|String} target - HTML element or string\n * @return {Boolean}\n */\n static isNativeInput(target) {\n\n let nativeInputs = [\n 'INPUT',\n 'TEXTAREA'\n ];\n\n return target ? nativeInputs.includes(target.tagName) : false;\n\n }\n\n /**\n * Checks node if it is empty\n *\n * @description Method checks simple Node without any childs for emptiness\n * If you have Node with 2 or more children id depth, you better use {@link Dom#isEmpty} method\n *\n * @param {Node} node\n * @return {Boolean} true if it is empty\n */\n static isNodeEmpty(node) {\n\n let nodeText;\n\n if ( this.isElement(node) && this.isNativeInput(node) ) {\n\n nodeText = node.value;\n\n } else {\n\n nodeText = node.textContent.replace('\\u200B', '');\n\n }\n\n return nodeText.trim().length === 0;\n\n }\n\n /**\n * checks node if it is doesn't have any child nodes\n * @param {Node} node\n * @return {boolean}\n */\n static isLeaf(node) {\n\n if (!node) {\n\n return false;\n\n }\n\n return node.childNodes.length === 0;\n\n }\n\n /**\n * breadth-first search (BFS)\n * {@link https://en.wikipedia.org/wiki/Breadth-first_search}\n *\n * @description Pushes to stack all DOM leafs and checks for emptiness\n *\n * @param {Node} node\n * @return {boolean}\n */\n static isEmpty(node) {\n\n let treeWalker = [],\n leafs = [];\n\n if (!node) {\n\n return false;\n\n }\n\n treeWalker.push(node);\n\n while ( treeWalker.length > 0 ) {\n\n if ( this.isLeaf(node) ) {\n\n leafs.push(node);\n\n }\n\n while ( node && node.nextSibling ) {\n\n node = node.nextSibling;\n\n if (!node) continue;\n\n treeWalker.push(node);\n\n }\n\n node = treeWalker.shift();\n\n if (!node) continue;\n\n node = node.firstChild;\n treeWalker.push(node);\n\n }\n\n return leafs.every( leaf => this.isNodeEmpty(leaf)) ;\n\n }\n\n};\n\n\n// WEBPACK FOOTER //\n// ./src/components/dom.js","/**\n * Working with selection\n */\nexport default class Selection {\n\n /**\n * @constructor\n */\n constructor() {\n\n this.instance = null;\n this.selection = null;\n\n }\n\n /**\n * Returns window Selection\n * {@link https://developer.mozilla.org/ru/docs/Web/API/Window/getSelection}\n * @return {Selection}\n */\n static get() {\n\n return window.getSelection();\n\n }\n\n /**\n * Returns selected anchor\n * {@link https://developer.mozilla.org/ru/docs/Web/API/Selection/anchorNode}\n * @return {Node}\n */\n static getAnchorNode() {\n\n let selection = window.getSelection();\n\n if (selection) {\n\n return selection.anchorNode;\n\n }\n\n }\n\n /**\n * Returns selection offset according to the anchor node\n * {@link https://developer.mozilla.org/ru/docs/Web/API/Selection/anchorOffset}\n * @return {Number}\n */\n static getAnchorOffset() {\n\n let selection = window.getSelection();\n\n if (selection) {\n\n return selection.anchorOffset;\n\n }\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/Selection.js","/**\n * Codex Editor\n *\n * Short Description (눈_눈;)\n * @version 2.0.0\n *\n * How to start?\n * Example:\n * new CodexEditor({\n * holderId : 'codex-editor',\n * initialBlock : 'text',\n * placeholder : 'Write your story....',\n * tools: {\n * quote: Quote,\n * anotherTool : AnotherTool\n * },\n * toolsConfig: {\n * quote: {\n * iconClassname : 'quote-icon',\n * displayInToolbox : true,\n * enableLineBreaks : true\n * },\n * anotherTool: {\n * iconClassname : 'tool-icon'\n * }\n * }\n * });\n *\n * - tools is an object: {\n * pluginName: PluginClass,\n * .....\n * }\n * - toolsConfig is an additional configuration that uses Codex Editor API\n * iconClassname - CSS classname of toolbox icon\n * displayInToolbox - if you want to see your Tool in toolbox hided in \"plus\" button, than set \"True\". By default : \"False\"\n * enableLineBreaks - by default enter creates new block that set as initialblock, but if you set this property \"True\", enter will break the lines in current block\n *\n * @author CodeX-Team \n *\n */\n\n/**\n * @typedef {CodexEditor} CodexEditor - editor class\n */\n\n/**\n * @typedef {Object} EditorConfig\n * @property {String} holderId - Element to append Editor\n * @property {Array} data - Blocks list in JSON-format\n * @property {Object} tools - Map for used Tools in format { name : Class, ... }\n * @property {String} initialBlock - This Tool will be added by default\n * @property {String} placeholder - First Block placeholder\n * @property {Object} sanitizer - @todo fill desc\n * @property {Boolean} hideToolbar - @todo fill desc\n * @property {Object} toolsConfig - tools configuration {@link tools#ToolConfig}\n */\n\n/**\n * Dynamically imported utils\n *\n * @typedef {Dom} $ - {@link components/dom.js}\n * @typedef {Util} _ - {@link components/utils.js}\n */\n\n'use strict';\n\n/**\n * Apply polyfills\n */\nimport 'components/polyfills';\n\n/**\n * Require Editor modules places in components/modules dir\n */\n// eslint-disable-next-line\nlet modules = editorModules.map( module => require('./components/modules/' + module ));\n\n/**\n * @class\n *\n * @classdesc CodeX Editor base class\n *\n * @property this.config - all settings\n * @property this.moduleInstances - constructed editor components\n *\n * @type {CodexEditor}\n */\nmodule.exports = class CodexEditor {\n\n /** Editor version */\n static get version() {\n\n return VERSION;\n\n }\n\n /**\n * @param {EditorConfig} config - user configuration\n *\n */\n constructor(config) {\n\n /**\n * Configuration object\n * @type {EditorConfig}\n */\n this.config = {};\n\n /**\n * @typedef {Object} EditorComponents\n * @property {BlockManager} BlockManager\n * @property {Tools} Tools\n * @property {Events} Events\n * @property {UI} UI\n * @property {Toolbar} Toolbar\n * @property {Toolbox} Toolbox\n * @property {BlockSettings} BlockSettings\n * @property {Renderer} Renderer\n */\n this.moduleInstances = {};\n\n Promise.resolve()\n .then(() => {\n\n this.configuration = config;\n\n })\n .then(() => this.init())\n .then(() => this.start())\n .then(() => {\n\n console.log('CodeX Editor is ready!');\n\n })\n .catch(error => {\n\n console.log('CodeX Editor does not ready because of %o', error);\n\n });\n\n }\n\n /**\n * Setting for configuration\n * @param {EditorConfig} config\n */\n set configuration(config) {\n\n /**\n * Initlai block type\n * Uses in case when there is no items passed\n * @type {{type: (*), data: {text: null}}}\n */\n let initialBlock = {\n type : config.initialBlock,\n data : {}\n };\n\n this.config.holderId = config.holderId;\n this.config.placeholder = config.placeholder || 'write your story...';\n this.config.sanitizer = config.sanitizer || {\n p: true,\n b: true,\n a: true\n };\n\n this.config.hideToolbar = config.hideToolbar ? config.hideToolbar : false;\n this.config.tools = config.tools || {};\n this.config.toolsConfig = config.toolsConfig || {};\n this.config.data = config.data || {};\n\n /**\n * Initialize items to pass data to the Renderer\n */\n if (_.isEmpty(this.config.data)) {\n\n this.config.data = {};\n this.config.data.items = [ initialBlock ];\n\n } else {\n\n if (!this.config.data.items || this.config.data.items.length === 0) {\n\n this.config.data.items = [ initialBlock ];\n\n }\n\n }\n\n /**\n * If initial Block's Tool was not passed, use the first Tool in config.tools\n */\n if (!config.initialBlock) {\n\n for (this.config.initialBlock in this.config.tools) break;\n\n } else {\n\n this.config.initialBlock = config.initialBlock;\n\n }\n\n }\n\n /**\n * Returns private property\n * @returns {EditorConfig}\n */\n get configuration() {\n\n return this.config;\n\n }\n\n /**\n * Initializes modules:\n * - make and save instances\n * - configure\n */\n init() {\n\n /**\n * Make modules instances and save it to the @property this.moduleInstances\n */\n this.constructModules();\n\n /**\n * Modules configuration\n */\n this.configureModules();\n\n }\n\n /**\n * Make modules instances and save it to the @property this.moduleInstances\n */\n constructModules() {\n\n modules.forEach( Module => {\n\n try {\n\n /**\n * We use class name provided by displayName property\n *\n * On build, Babel will transform all Classes to the Functions so, name will always be 'Function'\n * To prevent this, we use 'babel-plugin-class-display-name' plugin\n * @see https://www.npmjs.com/package/babel-plugin-class-display-name\n */\n this.moduleInstances[Module.displayName] = new Module({\n config : this.configuration\n });\n\n } catch ( e ) {\n\n console.log('Module %o skipped because %o', Module, e);\n\n }\n\n });\n\n }\n\n /**\n * Modules instances configuration:\n * - pass other modules to the 'state' property\n * - ...\n */\n configureModules() {\n\n for(let name in this.moduleInstances) {\n\n /**\n * Module does not need self-instance\n */\n this.moduleInstances[name].state = this.getModulesDiff( name );\n\n }\n\n }\n\n /**\n * Return modules without passed name\n */\n getModulesDiff( name ) {\n\n let diff = {};\n\n for(let moduleName in this.moduleInstances) {\n\n /**\n * Skip module with passed name\n */\n if (moduleName === name) {\n\n continue;\n\n }\n diff[moduleName] = this.moduleInstances[moduleName];\n\n }\n\n return diff;\n\n }\n\n /**\n * Start Editor!\n *\n * Get list of modules that needs to be prepared and return a sequence (Promise)\n * @return {Promise}\n */\n start() {\n\n let prepareDecorator = module => module.prepare();\n\n return Promise.resolve()\n .then(prepareDecorator(this.moduleInstances.Tools))\n .then(prepareDecorator(this.moduleInstances.UI))\n .then(prepareDecorator(this.moduleInstances.BlockManager))\n .then(() => {\n\n return this.moduleInstances.Renderer.render(this.config.data.items);\n\n\n });\n\n }\n\n};\n\n// module.exports = (function (editor) {\n//\n// 'use strict';\n//\n// editor.version = VERSION;\n// editor.scriptPrefix = 'cdx-script-';\n//\n// var init = function () {\n//\n// editor.core = require('./modules/core');\n// editor.tools = require('./modules/tools');\n// editor.ui = require('./modules/ui');\n// editor.transport = require('./modules/transport');\n// editor.renderer = require('./modules/renderer');\n// editor.saver = require('./modules/saver');\n// editor.content = require('./modules/content');\n// editor.toolbar = require('./modules/toolbar/toolbar');\n// editor.callback = require('./modules/callbacks');\n// editor.draw = require('./modules/draw');\n// editor.caret = require('./modules/caret');\n// editor.notifications = require('./modules/notifications');\n// editor.parser = require('./modules/parser');\n// editor.sanitizer = require('./modules/sanitizer');\n// editor.listeners = require('./modules/listeners');\n// editor.destroyer = require('./modules/destroyer');\n// editor.paste = require('./modules/paste');\n//\n// };\n//\n// /**\n// * @public\n// * holds initial settings\n// */\n// editor.settings = {\n// tools : ['text', 'header', 'picture', 'list', 'quote', 'code', 'twitter', 'instagram', 'smile'],\n// holderId : 'codex-editor',\n//\n// // Type of block showing on empty editor\n// initialBlockPlugin: 'text'\n// };\n//\n// /**\n// * public\n// *\n// * Static nodes\n// */\n// editor.nodes = {\n// holder : null,\n// wrapper : null,\n// toolbar : null,\n// inlineToolbar : {\n// wrapper : null,\n// buttons : null,\n// actions : null\n// },\n// toolbox : null,\n// notifications : null,\n// plusButton : null,\n// showSettingsButton: null,\n// showTrashButton : null,\n// blockSettings : null,\n// pluginSettings : null,\n// defaultSettings : null,\n// toolbarButtons : {}, // { type : DomEl, ... }\n// redactor : null\n// };\n//\n// /**\n// * @public\n// *\n// * Output state\n// */\n// editor.state = {\n// jsonOutput : [],\n// blocks : [],\n// inputs : []\n// };\n//\n// /**\n// * @public\n// * Editor plugins\n// */\n// editor.tools = {};\n//\n// editor.start = function (userSettings) {\n//\n// init();\n//\n// editor.core.prepare(userSettings)\n//\n// // If all ok, make UI, bind events and parse initial-content\n// .then(editor.ui.prepare)\n// .then(editor.tools.prepare)\n// .then(editor.sanitizer.prepare)\n// .then(editor.paste.prepare)\n// .then(editor.transport.prepare)\n// .then(editor.renderer.makeBlocksFromData)\n// .then(editor.ui.saveInputs)\n// .catch(function (error) {\n//\n// editor.core.log('Initialization failed with error: %o', 'warn', error);\n//\n// });\n//\n// };\n//\n// return editor;\n//\n// })({});\n\n\n\n// WEBPACK FOOTER //\n// ./src/codex.js","/**\n * Element.closest()\n *\n * https://developer.mozilla.org/en-US/docs/Web/API/Element/closest\n */\nif (!Element.prototype.matches)\n Element.prototype.matches = Element.prototype.msMatchesSelector ||\n Element.prototype.webkitMatchesSelector;\n\nif (!Element.prototype.closest)\n Element.prototype.closest = function (s) {\n\n var el = this;\n\n if (!document.documentElement.contains(el)) return null;\n do {\n\n if (el.matches(s)) return el;\n el = el.parentElement || el.parentNode;\n\n } while (el !== null);\n return null;\n\n };\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/polyfills.js","var map = {\n\t\"./blockManager.js\": 7,\n\t\"./caret.js\": 9,\n\t\"./events.js\": 10,\n\t\"./keyboard.js\": 11,\n\t\"./listeners.js\": 12,\n\t\"./renderer.js\": 13,\n\t\"./sanitizer.js\": 14,\n\t\"./saver.js\": 16,\n\t\"./toolbar-blockSettings.js\": 17,\n\t\"./toolbar-toolbox.js\": 18,\n\t\"./toolbar.js\": 19,\n\t\"./tools.js\": 20,\n\t\"./ui.js\": 21\n};\nfunction webpackContext(req) {\n\treturn __webpack_require__(webpackContextResolve(req));\n};\nfunction webpackContextResolve(req) {\n\tvar id = map[req];\n\tif(!(id + 1)) // check for number or string\n\t\tthrow new Error(\"Cannot find module '\" + req + \"'.\");\n\treturn id;\n};\nwebpackContext.keys = function webpackContextKeys() {\n\treturn Object.keys(map);\n};\nwebpackContext.resolve = webpackContextResolve;\nmodule.exports = webpackContext;\nwebpackContext.id = 6;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/components/modules nonrecursive [^_](blockManager.js|caret.js|events.js|keyboard.js|listeners.js|renderer.js|sanitizer.js|saver.js|toolbar-blockSettings.js|toolbar-toolbox.js|toolbar.js|tools.js|ui.js)$\n// module id = 6\n// module chunks = 0","/**\n * @class BlockManager\n * @classdesc Manage editor`s blocks storage and appearance\n *\n * @module BlockManager\n *\n * @version 2.0.0\n */\n\nimport Block from '../block';\nimport Selection from '../Selection';\n\n/**\n * @typedef {BlockManager} BlockManager\n * @property {Number} currentBlockIndex - Index of current working block\n * @property {Proxy} _blocks - Proxy for Blocks instance {@link Blocks}\n */\nexport default class BlockManager extends Module {\n\n /**\n * @constructor\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n /**\n * Proxy for Blocks instance {@link Blocks}\n *\n * @type {Proxy}\n * @private\n */\n this._blocks = null;\n\n /**\n * Index of current working block\n *\n * @type {number}\n * @private\n */\n this.currentBlockIndex = -1;\n\n }\n\n /**\n * Should be called after Editor.UI preparation\n * Define this._blocks property\n *\n * @returns {Promise}\n */\n prepare() {\n\n return new Promise(resolve => {\n\n let blocks = new Blocks(this.Editor.UI.nodes.redactor);\n\n /**\n * We need to use Proxy to overload set/get [] operator.\n * So we can use array-like syntax to access blocks\n *\n * @example\n * this._blocks[0] = new Block(...);\n *\n * block = this._blocks[0];\n *\n * @todo proxy the enumerate method\n *\n * @type {Proxy}\n * @private\n */\n this._blocks = new Proxy(blocks, {\n set: Blocks.set,\n get: Blocks.get\n });\n\n resolve();\n\n });\n\n }\n\n /**\n * Creates Block instance by tool name\n *\n * @param {String} toolName - tools passed in editor config {@link EditorConfig#tools}\n * @param {Object} data - constructor params\n *\n * @return {Block}\n */\n composeBlock(toolName, data) {\n\n let toolInstance = this.Editor.Tools.construct(toolName, data),\n block = new Block(toolName, toolInstance);\n\n this.bindEvents(block);\n\n /**\n * Apply callback before inserting html\n */\n block.call('appendCallback', {});\n\n return block;\n\n }\n\n /**\n * Bind Events\n * @param {Object} block\n */\n bindEvents(block) {\n\n this.Editor.Listeners.on(block.pluginsContent, 'keydown', (event) => this.Editor.Keyboard.blockKeydownsListener(event));\n\n }\n\n /**\n * Set's caret to the next Block\n * Before moving caret, we should check if caret position is at the end of Plugins node\n * Using {@link Dom#getDeepestNode} to get a last node and match with current selection\n */\n navigateNext() {\n\n let lastTextNode = $.getDeepestNode(this.currentBlock.pluginsContent, true),\n textNodeLength = lastTextNode.length;\n\n if (Selection.getAnchorNode() !== lastTextNode) {\n\n return;\n\n }\n\n if (Selection.getAnchorOffset() === textNodeLength) {\n\n let nextBlock = this.nextBlock;\n\n if (!nextBlock) return;\n\n this.Editor.Caret.setToBlock( nextBlock );\n\n }\n\n }\n\n /**\n * Set's caret to the previous Block\n * Before moving caret, we should check if caret position is at the end of Plugins node\n * Using {@link Dom#getDeepestNode} to get a last node and match with current selection\n */\n navigatePrevious() {\n\n let firstTextNode = $.getDeepestNode(this.currentBlock.pluginsContent, false),\n textNodeLength = firstTextNode.length;\n\n if (Selection.getAnchorNode() !== firstTextNode) {\n\n return;\n\n }\n\n if (Selection.getAnchorOffset() === 0) {\n\n let previousBlock = this.previousBlock;\n\n if (!previousBlock) return;\n\n this.Editor.Caret.setToBlock( previousBlock, textNodeLength, true );\n\n }\n\n }\n\n /**\n * Insert new block into _blocks\n *\n * @param {String} toolName — plugin name\n * @param {Object} data — plugin data\n */\n insert(toolName, data = {}) {\n\n let block = this.composeBlock(toolName, data);\n\n this._blocks[++this.currentBlockIndex] = block;\n this.Editor.Caret.setToBlock(block);\n\n }\n\n /**\n * Split current Block\n * 1. Extract content from Caret position to the Block`s end\n * 2. Insert a new Block below current one with extracted content\n */\n split() {\n\n let extractedFragment = this.Editor.Caret.extractFragmentFromCaretPosition(),\n wrapper = $.make('div');\n\n wrapper.append(extractedFragment);\n\n /**\n * @todo make object in accordance with Tool\n */\n let data = {\n text: wrapper.innerHTML,\n };\n\n this.insert(this.config.initialBlock, data);\n\n }\n\n /**\n * Replace current working block\n *\n * @param {String} toolName — plugin name\n * @param {Object} data — plugin data\n */\n replace(toolName, data = {}) {\n\n let block = this.composeBlock(toolName, data);\n\n this._blocks.insert(this.currentBlockIndex, block, true);\n\n }\n\n /**\n * returns last Block\n * @return {Block}\n */\n get lastBlock() {\n\n return this._blocks[this._blocks.length - 1];\n\n }\n\n /**\n * Returns Block by passed index\n * @param {Number} index\n * @return {Block}\n */\n getBlockByIndex(index) {\n\n return this._blocks[index];\n\n }\n\n /**\n * Get Block instance by html element\n * @param {HTMLElement} element\n * @returns {Block}\n */\n getBlock(element) {\n\n let nodes = this._blocks.nodes,\n firstLevelBlock = element.closest(`.${Block.CSS.wrapper}`),\n index = nodes.indexOf(firstLevelBlock);\n\n if (index >= 0) {\n\n return this._blocks[index];\n\n }\n\n }\n\n /**\n * Get current Block instance\n *\n * @return {Block}\n */\n get currentBlock() {\n\n return this._blocks[this.currentBlockIndex];\n\n }\n\n /**\n * Returns next Block instance\n * @return {Block|null}\n */\n get nextBlock() {\n\n let isLastBlock = this.currentBlockIndex === (this._blocks.length - 1);\n\n if (isLastBlock) {\n\n return null;\n\n }\n\n return this._blocks[this.currentBlockIndex + 1];\n\n }\n\n /**\n * Returns previous Block instance\n * @return {Block|null}\n */\n get previousBlock() {\n\n let isFirstBlock = this.currentBlockIndex === 0;\n\n if (isFirstBlock) {\n\n return null;\n\n }\n\n return this._blocks[this.currentBlockIndex - 1];\n\n }\n\n /**\n * Get working html element\n *\n * @return {HTMLElement}\n */\n get currentNode() {\n\n return this._blocks.nodes[this.currentBlockIndex];\n\n }\n\n /**\n * Set currentBlockIndex to passed block\n * @param {HTMLElement} element\n */\n set currentNode(element) {\n\n let nodes = this._blocks.nodes,\n firstLevelBlock = element.closest(`.${Block.CSS.wrapper}`);\n\n /**\n * Update current Block's index\n * @type {number}\n */\n this.currentBlockIndex = nodes.indexOf(firstLevelBlock);\n\n /**\n * Remove previous selected Block's state\n */\n this._blocks.array.forEach( block => block.selected = false);\n\n /**\n * Mark current Block as selected\n * @type {boolean}\n */\n this.currentBlock.selected = true;\n\n }\n\n /**\n * Get array of Block instances\n *\n * @returns {Block[]} {@link Blocks#array}\n */\n get blocks() {\n\n return this._blocks.array;\n\n }\n\n /**\n * 1) Find first-level Block from passed child Node\n * 2) Mark it as current\n *\n * @param {Element|Text} childNode - look ahead from this node.\n * @throws Error - when passed Node is not included at the Block\n */\n setCurrentBlockByChildNode(childNode) {\n\n /**\n * If node is Text TextNode\n */\n if (!$.isElement(childNode)) {\n\n childNode = childNode.parentNode;\n\n }\n\n let parentFirstLevelBlock = childNode.closest(`.${Block.CSS.wrapper}`);\n\n if (parentFirstLevelBlock) {\n\n this.currentNode = parentFirstLevelBlock;\n\n } else {\n\n throw new Error('Can not find a Block from this child Node');\n\n }\n\n }\n\n}\n\n/**\n * @class Blocks\n * @classdesc Class to work with Block instances array\n *\n * @private\n *\n * @property {HTMLElement} workingArea — editor`s working node\n *\n */\nclass Blocks {\n\n /**\n * @constructor\n *\n * @param {HTMLElement} workingArea — editor`s working node\n */\n constructor(workingArea) {\n\n this.blocks = [];\n this.workingArea = workingArea;\n\n }\n\n /**\n * Push back new Block\n *\n * @param {Block} block\n */\n push(block) {\n\n this.blocks.push(block);\n this.workingArea.appendChild(block.html);\n\n }\n\n /**\n * Insert new Block at passed index\n *\n * @param {Number} index — index to insert Block\n * @param {Block} block — Block to insert\n * @param {Boolean} replace — it true, replace block on given index\n */\n insert(index, block, replace = false) {\n\n if (!this.length) {\n\n this.push(block);\n return;\n\n }\n\n if (index > this.length) {\n\n index = this.length;\n\n }\n\n if (replace) {\n\n this.blocks[index].html.remove();\n\n }\n\n let deleteCount = replace ? 1 : 0;\n\n this.blocks.splice(index, deleteCount, block);\n\n if (index > 0) {\n\n let previousBlock = this.blocks[index - 1];\n\n previousBlock.html.insertAdjacentElement('afterend', block.html);\n\n } else {\n\n let nextBlock = this.blocks[index + 1];\n\n if (nextBlock) {\n\n nextBlock.html.insertAdjacentElement('beforebegin', block.html);\n\n } else {\n\n this.workingArea.appendChild(block.html);\n\n }\n\n }\n\n }\n\n /**\n * Insert Block after passed target\n *\n * @todo decide if this method is necessary\n *\n * @param {Block} targetBlock — target after wich Block should be inserted\n * @param {Block} newBlock — Block to insert\n */\n insertAfter(targetBlock, newBlock) {\n\n let index = this.blocks.indexOf(targetBlock);\n\n this.insert(index + 1, newBlock);\n\n }\n\n /**\n * Get Block by index\n *\n * @param {Number} index — Block index\n * @returns {Block}\n */\n get(index) {\n\n return this.blocks[index];\n\n }\n\n /**\n * Return index of passed Block\n *\n * @param {Block} block\n * @returns {Number}\n */\n indexOf(block) {\n\n return this.blocks.indexOf(block);\n\n }\n\n /**\n * Get length of Block instances array\n *\n * @returns {Number}\n */\n get length() {\n\n return this.blocks.length;\n\n }\n\n /**\n * Get Block instances array\n *\n * @returns {Block[]}\n */\n get array() {\n\n return this.blocks;\n\n }\n\n /**\n * Get blocks html elements array\n *\n * @returns {HTMLElement[]}\n */\n get nodes() {\n\n return _.array(this.workingArea.children);\n\n }\n\n /**\n * Proxy trap to implement array-like setter\n *\n * @example\n * blocks[0] = new Block(...)\n *\n * @param {Blocks} instance — Blocks instance\n * @param {Number|String} index — block index\n * @param {Block} block — Block to set\n * @returns {Boolean}\n */\n static set(instance, index, block) {\n\n if (isNaN(Number(index))) {\n\n return false;\n\n }\n\n instance.insert(index, block);\n\n return true;\n\n }\n\n /**\n * Proxy trap to implement array-like getter\n *\n * @param {Blocks} instance — Blocks instance\n * @param {Number|String} index — Block index\n * @returns {Block|*}\n */\n static get(instance, index) {\n\n if (isNaN(Number(index))) {\n\n return instance[index];\n\n }\n\n return instance.get(index);\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/blockManager.js","/**\n *\n * @class Block\n * @classdesc This class describes editor`s block, including block`s HTMLElement, data and tool\n *\n * @property {Tool} tool — current block tool (Paragraph, for example)\n * @property {Object} CSS — block`s css classes\n *\n */\n\n/**\n * @classdesc Abstract Block class that contains Block information, Tool name and Tool class instance\n *\n * @property tool - Tool instance\n * @property html - Returns HTML content of plugin\n * @property wrapper - Div element that wraps block content with Tool's content. Has `ce-block` CSS class\n * @property contentNode - Div element that wraps Tool's content. Has `ce-block__content` CSS class\n * @property pluginsContent - HTML content that returns by Tool's render function\n */\nexport default class Block {\n\n /**\n * @constructor\n * @param {String} toolName - Tool name that passed on initialization\n * @param {Object} toolInstance — passed Tool`s instance that rendered the Block\n */\n constructor(toolName, toolInstance) {\n\n this.name = toolName;\n this.tool = toolInstance;\n this._html = this.compose();\n\n }\n\n /**\n * CSS classes for the Block\n * @return {{wrapper: string, content: string}}\n */\n static get CSS() {\n\n return {\n wrapper: 'ce-block',\n content: 'ce-block__content',\n selected: 'ce-block--selected'\n };\n\n }\n\n /**\n * Make default Block wrappers and put Tool`s content there\n * @returns {HTMLDivElement}\n */\n compose() {\n\n this.wrapper = $.make('div', Block.CSS.wrapper);\n this.contentNode = $.make('div', Block.CSS.content);\n this.pluginsContent = this.tool.render();\n\n this.contentNode.appendChild(this.pluginsContent);\n this.wrapper.appendChild(this.contentNode);\n\n return this.wrapper;\n\n }\n\n /**\n * Calls Tool's method\n *\n * Method checks tool property {MethodName}. Fires method with passes params If it is instance of Function\n *\n * @param {String} methodName\n * @param {Object} params\n */\n call(methodName, params) {\n\n /**\n * call Tool's method with the instance context\n */\n if (this.tool[methodName] && this.tool[methodName] instanceof Function) {\n\n this.tool[methodName].call(this.tool, params);\n\n }\n\n }\n\n /**\n * Get Block`s HTML\n * @returns {HTMLElement}\n */\n get html() {\n\n return this._html;\n\n }\n\n /**\n * Get Block's JSON data\n * @return {Object}\n */\n get data() {\n\n return this.save();\n\n }\n\n /**\n * Extracts data from Block\n * Groups Tool's save processing time\n * @return {Object}\n */\n save() {\n\n let extractedBlock = this.tool.save(this.pluginsContent);\n\n /** Measuring execution time*/\n let measuringStart = window.performance.now(),\n measuringEnd;\n\n return Promise.resolve(extractedBlock)\n .then((finishedExtraction) => {\n\n /** measure promise execution */\n measuringEnd = window.performance.now();\n\n return {\n tool: this.name,\n data: finishedExtraction,\n time : measuringEnd - measuringStart\n };\n\n })\n .catch(function (error) {\n\n _.log(`Saving proccess for ${this.tool.name} tool failed due to the ${error}`, 'log', 'red');\n\n });\n\n }\n\n /**\n * Uses Tool's validation method to check the correctness of output data\n * Tool's validation method is optional\n *\n * @description Method also can return data if it passed the validation\n *\n * @param {Object} data\n * @returns {Boolean|Object} valid\n */\n validateData(data) {\n\n let isValid = true;\n\n if (this.tool.validate instanceof Function) {\n\n isValid = this.tool.validate(data);\n\n }\n\n if (!isValid) {\n\n return false;\n\n }\n\n return data;\n\n }\n\n /**\n * Check block for emptiness\n * @return {Boolean}\n */\n get isEmpty() {\n\n /**\n * Allow Tool to represent decorative contentless blocks: for example \"* * *\"-tool\n * That Tools are not empty\n */\n if (this.tool.contentless) {\n\n return false;\n\n }\n\n let emptyText = $.isEmpty(this.pluginsContent),\n emptyMedia = !this.hasMedia;\n\n return emptyText && emptyMedia;\n\n }\n\n /**\n * Check if block has a media content such as images, iframes and other\n * @return {Boolean}\n */\n get hasMedia() {\n\n /**\n * This tags represents media-content\n * @type {string[]}\n */\n const mediaTags = [\n 'img',\n 'iframe',\n 'video',\n 'audio',\n 'source',\n 'input',\n 'textarea',\n 'twitterwidget'\n ];\n\n return !!this._html.querySelector(mediaTags.join(','));\n\n }\n\n /**\n * Set selected state\n * @param {Boolean} state - 'true' to select, 'false' to remove selection\n */\n set selected(state) {\n\n /**\n * We don't need to mark Block as Selected when it is not empty\n */\n if (state === true && !this.isEmpty) {\n\n this._html.classList.add(Block.CSS.selected);\n\n } else {\n\n this._html.classList.remove(Block.CSS.selected);\n\n }\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/block.js","/**\n * @class Caret\n * @classdesc Contains methods for working Caret\n *\n * Uses Range methods to manipulate with caret\n *\n * @module Caret\n *\n * @version 2.0.0\n */\n\n/**\n * @typedef {Caret} Caret\n */\nimport Selection from '../Selection';\n\nexport default class Caret extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n\n }\n\n /**\n * Method gets Block instance and puts caret to the text node with offset\n * There two ways that method applies caret position:\n * - first found text node: sets at the beginning, but you can pass an offset\n * - last found text node: sets at the end of the node. Also, you can customize the behaviour\n *\n * @param {Block} block - Block class\n * @param {Number} offset - caret offset regarding to the text node\n * @param {Boolean} atEnd - put caret at the end of the text node or not\n */\n setToBlock(block, offset = 0, atEnd = false) {\n\n let element = block.pluginsContent;\n\n /** If Element is INPUT */\n if ($.isNativeInput(element)) {\n\n element.focus();\n return;\n\n }\n\n let nodeToSet = $.getDeepestNode(element, atEnd);\n\n if (atEnd || offset > nodeToSet.length) {\n\n offset = nodeToSet.length;\n\n }\n\n /** if found deepest node is native input */\n if ($.isNativeInput(nodeToSet)) {\n\n nodeToSet.focus();\n return;\n\n }\n\n /**\n * @todo try to fix via Promises or use querySelectorAll to not to use timeout\n */\n _.delay( () => this.set(nodeToSet, offset), 20)();\n\n this.Editor.BlockManager.currentNode = block.wrapper;\n\n }\n\n /**\n * Creates Document Range and sets caret to the element with offset\n * @param {Element} element - target node.\n * @param {Number} offset - offset\n */\n set( element, offset = 0) {\n\n let range = document.createRange(),\n selection = Selection.get();\n\n range.setStart(element, offset);\n range.setEnd(element, offset);\n\n selection.removeAllRanges();\n selection.addRange(range);\n\n };\n\n /**\n * Set Caret to the last Block\n * If last block is not empty, append another empty block\n */\n setToTheLastBlock() {\n\n let lastBlock = this.Editor.BlockManager.lastBlock;\n\n if (!lastBlock) return;\n\n /**\n * If last block is empty and it is an initialBlock, set to that.\n * Otherwise, append new empty block and set to that\n */\n if (lastBlock.isEmpty) {\n\n this.setToBlock(lastBlock);\n\n } else {\n\n this.Editor.BlockManager.insert(this.config.initialBlock);\n\n }\n\n }\n\n /**\n * Extract content fragment of current Block from Caret position to the end of the Block\n */\n extractFragmentFromCaretPosition() {\n\n let selection = Selection.get();\n\n if (selection.rangeCount) {\n\n let selectRange = selection.getRangeAt(0),\n blockElem = this.Editor.BlockManager.currentBlock.pluginsContent;\n\n selectRange.deleteContents();\n\n if (blockElem) {\n\n let range = selectRange.cloneRange(true);\n\n range.selectNodeContents(blockElem);\n range.setStart(selectRange.endContainer, selectRange.endOffset);\n return range.extractContents();\n\n }\n\n }\n\n }\n\n}\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/caret.js","/**\n * @module eventDispatcher\n *\n * Has two important methods:\n * - {Function} on - appends subscriber to the event. If event doesn't exist - creates new one\n * - {Function} emit - fires all subscribers with data\n *\n * @version 1.0.0\n *\n * @typedef {Events} Events\n * @property {Object} subscribers - all subscribers grouped by event name\n */\nexport default class Events extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n this.subscribers = {};\n\n }\n\n /**\n * @param {String} eventName - event name\n * @param {Function} callback - subscriber\n */\n on(eventName, callback) {\n\n if (!(eventName in this.subscribers)) {\n\n this.subscribers[eventName] = [];\n\n }\n\n // group by events\n this.subscribers[eventName].push(callback);\n\n }\n\n /**\n * @param {String} eventName - event name\n * @param {Object} data - subscribers get this data when they were fired\n */\n emit(eventName, data) {\n\n this.subscribers[eventName].reduce(function (previousData, currentHandler) {\n\n let newData = currentHandler(previousData);\n\n return newData ? newData : previousData;\n\n }, data);\n\n }\n\n /**\n * Destroyer\n * clears subsribers list\n */\n destroy() {\n\n this.subscribers = null;\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/events.js","/**\n * @class Keyboard\n * @classdesc Сlass to handle the keydowns\n *\n * @author CodeX Team (team@ifmo.su)\n * @copyright CodeX Team 2017\n * @license The MIT License (MIT)\n * @version 1.0.0\n */\n\n/**\n * @typedef {Keyboard} Keyboard\n */\nexport default class Keyboard extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n\n }\n\n /**\n * Handler on Block for keyboard keys at keydown event\n *\n * @param {KeyboardEvent} event\n */\n blockKeydownsListener(event) {\n\n switch(event.keyCode) {\n\n case _.keyCodes.BACKSPACE:\n\n _.log('Backspace key pressed');\n break;\n\n case _.keyCodes.ENTER:\n\n _.log('Enter key pressed');\n this.enterPressed(event);\n break;\n\n case _.keyCodes.DOWN:\n case _.keyCodes.RIGHT:\n\n _.log('Right/Down key pressed');\n this.arrowRightAndDownPressed();\n break;\n\n case _.keyCodes.UP:\n case _.keyCodes.LEFT:\n\n _.log('Left/Up key pressed');\n this.arrowLeftAndUpPressed();\n break;\n\n default:\n\n break;\n\n }\n\n }\n\n /**\n * Handle pressing enter key\n *\n * @param {KeyboardEvent} event\n */\n enterPressed(event) {\n\n let currentBlock = this.Editor.BlockManager.currentBlock,\n toolsConfig = this.config.toolsConfig[currentBlock.name];\n\n /**\n * Don't handle Enter keydowns when Tool sets enableLineBreaks to true.\n * Uses for Tools like where line breaks should be handled by default behaviour.\n */\n if (toolsConfig && toolsConfig.enableLineBreaks) {\n\n return;\n\n }\n\n /**\n * Allow to create linebreaks by Shift+Enter\n */\n if (event.shiftKey) {\n\n return;\n\n }\n\n event.preventDefault();\n /**\n * Split the Current Block\n */\n this.Editor.BlockManager.split();\n\n }\n\n /**\n * Handle right and down keyboard keys\n */\n arrowRightAndDownPressed() {\n\n this.Editor.BlockManager.navigateNext();\n\n }\n\n /**\n * Handle left and up keyboard keys\n */\n arrowLeftAndUpPressed() {\n\n this.Editor.BlockManager.navigatePrevious();\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/keyboard.js","/**\n * Codex Editor Listeners module\n *\n * @module Listeners\n *\n * Module-decorator for event listeners assignment\n *\n * @author Codex Team\n * @version 2.0.0\n */\n\n/**\n * @typedef {Listeners} Listeners\n * @property {Array} allListeners\n */\n\nexport default class Listeners extends Module {\n\n /**\n * @constructor\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n this.allListeners = [];\n\n }\n\n /**\n * Assigns event listener on element\n *\n * @param {Element} element - DOM element that needs to be listened\n * @param {String} eventType - event type\n * @param {Function} handler - method that will be fired on event\n * @param {Boolean} useCapture - use event bubbling\n */\n on(element, eventType, handler, useCapture = false) {\n\n let assignedEventData = {\n element,\n eventType,\n handler,\n useCapture\n };\n\n let alreadyExist = this.findOne(element, eventType, handler);\n\n if (alreadyExist) return;\n\n this.allListeners.push(assignedEventData);\n element.addEventListener(eventType, handler, useCapture);\n\n }\n\n /**\n * Removes event listener from element\n *\n * @param {Element} element - DOM element that we removing listener\n * @param {String} eventType - event type\n * @param {Function} handler - remove handler, if element listens several handlers on the same event type\n * @param {Boolean} useCapture - use event bubbling\n */\n off(element, eventType, handler, useCapture = false) {\n\n let existingListeners = this.findAll(element, eventType, handler);\n\n for (let i = 0; i < existingListeners.length; i++) {\n\n let index = this.allListeners.indexOf(existingListeners[i]);\n\n if (index > 0) {\n\n this.allListeners.splice(index, 1);\n\n }\n\n }\n\n element.removeEventListener(eventType, handler, useCapture);\n\n\n }\n\n /**\n * Search method: looks for listener by passed element\n * @param {Element} element - searching element\n * @returns {Array} listeners that found on element\n */\n findByElement(element) {\n\n let listenersOnElement = [];\n\n for (let i = 0; i < this.allListeners.length; i++) {\n\n let listener = this.allListeners[i];\n\n if (listener.element === element) {\n\n listenersOnElement.push(listener);\n\n }\n\n }\n\n return listenersOnElement;\n\n }\n\n /**\n * Search method: looks for listener by passed event type\n * @param {String} eventType\n * @return {Array} listeners that found on element\n */\n findByType(eventType) {\n\n let listenersWithType = [];\n\n for (let i = 0; i < this.allListeners.length; i++) {\n\n let listener = this.allListeners[i];\n\n if (listener.type === eventType) {\n\n listenersWithType.push(listener);\n\n }\n\n }\n\n return listenersWithType;\n\n }\n\n /**\n * Search method: looks for listener by passed handler\n * @param {Function} handler\n * @return {Array} listeners that found on element\n */\n findByHandler(handler) {\n\n let listenersWithHandler = [];\n\n for (let i = 0; i < this.allListeners.length; i++) {\n\n let listener = this.allListeners[i];\n\n if (listener.handler === handler) {\n\n listenersWithHandler.push(listener);\n\n }\n\n }\n\n return listenersWithHandler;\n\n }\n\n /**\n * @param {Element} element\n * @param {String} eventType\n * @param {Function} handler\n * @return {Element|null}\n */\n findOne(element, eventType, handler) {\n\n let foundListeners = this.findAll(element, eventType, handler);\n\n return foundListeners.length > 0 ? foundListeners[0] : null;\n\n }\n\n /**\n * @param {Element} element\n * @param {String} eventType\n * @param {Function} handler\n * @return {Array}\n */\n findAll(element, eventType, handler) {\n\n let foundAllListeners,\n foundByElements = [],\n foundByEventType = [],\n foundByHandler = [];\n\n if (element)\n foundByElements = this.findByElement(element);\n\n if (eventType)\n foundByEventType = this.findByType(eventType);\n\n if (handler)\n foundByHandler = this.findByHandler(handler);\n\n foundAllListeners = foundByElements.concat(foundByEventType, foundByHandler);\n\n return foundAllListeners;\n\n }\n\n /**\n * Removes all listeners\n */\n removeAll() {\n\n this.allListeners.map( (current) => {\n\n current.element.removeEventListener(current.eventType, current.handler);\n\n });\n\n this.allListeners = [];\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/listeners.js","/**\n * Codex Editor Renderer Module\n *\n * @module Renderer\n * @author CodeX Team\n *\n * @version 2.0.0\n */\nexport default class Renderer extends Module {\n\n /**\n * @constructor\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n }\n\n /**\n * @typedef {Object} RendererItems\n * @property {String} type - tool name\n * @property {Object} data - tool data\n */\n\n /**\n * @example\n *\n * items: [\n * {\n * type : 'paragraph',\n * data : {\n * text : 'Hello from Codex!'\n * }\n * },\n * {\n * type : 'paragraph',\n * data : {\n * text : 'Leave feedback if you like it!'\n * }\n * },\n * ]\n *\n */\n\n /**\n * Make plugin blocks from array of plugin`s data\n * @param {RendererItems[]} items\n */\n render(items) {\n\n let chainData = [];\n\n for (let i = 0; i < items.length; i++) {\n\n chainData.push({\n function: () => this.insertBlock(items[i])\n });\n\n }\n\n return _.sequence(chainData);\n\n }\n\n /**\n * Get plugin instance\n * Add plugin instance to BlockManager\n * Insert block to working zone\n *\n * @param {Object} item\n * @returns {Promise.}\n * @private\n */\n insertBlock(item) {\n\n let tool = item.type,\n data = item.data;\n\n this.Editor.BlockManager.insert(tool, data);\n\n return Promise.resolve();\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/renderer.js","/**\n * CodeX Sanitizer\n *\n * @module Sanitizer\n * Clears HTML from taint tags\n *\n * @version 2.0.0\n *\n * @example\n * Module can be used within two ways:\n * 1) When you have an instance\n * - this.Editor.Sanitizer.clean(yourTaintString);\n * 2) As static method\n * - CodexEditor.Sanitizer.clean(yourTaintString, yourCustomConfiguration);\n *\n * {@link SanitizerConfig}\n */\n\n\n/**\n * @typedef {Object} SanitizerConfig\n * @property {Object} tags - define tags restrictions\n *\n * @example\n *\n * tags : {\n * p: true,\n * a: {\n * href: true,\n * rel: \"nofollow\",\n * target: \"_blank\"\n * }\n * }\n */\nexport default class Sanitizer extends Module {\n\n /**\n * Initializes Sanitizer module\n * Sets default configuration if custom not exists\n *\n * @property {SanitizerConfig} this.defaultConfig\n * @property {HTMLJanitor} this._sanitizerInstance - Sanitizer library\n *\n * @param {SanitizerConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n // default config\n this.defaultConfig = null;\n this._sanitizerInstance = null;\n\n /** Custom configuration */\n this.sanitizerConfig = config.settings ? config.settings.sanitizer : {};\n\n /** HTML Janitor library */\n this.sanitizerInstance = require('html-janitor');\n\n }\n\n /**\n * If developer uses editor's API, then he can customize sanitize restrictions.\n * Or, sanitizing config can be defined globally in editors initialization. That config will be used everywhere\n * At least, if there is no config overrides, that API uses Default configuration\n *\n * @uses https://www.npmjs.com/package/html-janitor\n *\n * @param {HTMLJanitor} library - sanitizer extension\n */\n set sanitizerInstance(library) {\n\n this._sanitizerInstance = new library(this.defaultConfig);\n\n }\n\n /**\n * Sets sanitizer configuration. Uses default config if user didn't pass the restriction\n * @param {SanitizerConfig} config\n */\n set sanitizerConfig(config) {\n\n if (_.isEmpty(config)) {\n\n this.defaultConfig = {\n tags: {\n p: {},\n a: {\n href: true,\n target: '_blank',\n rel: 'nofollow'\n }\n }\n };\n\n } else {\n\n this.defaultConfig = config;\n\n }\n\n }\n\n /**\n * Cleans string from unwanted tags\n * @param {String} taintString - HTML string\n * @param {Object} customConfig - custom sanitizer configuration. Method uses default if param is empty\n * @return {String} clean HTML\n */\n clean(taintString, customConfig = {}) {\n\n if (_.isEmpty(customConfig)) {\n\n return this._sanitizerInstance.clean(taintString);\n\n } else {\n\n return Sanitizer.clean(taintString, customConfig);\n\n }\n\n\n }\n\n /**\n * Cleans string from unwanted tags\n * @static\n *\n * Method allows to use default config\n *\n * @param {String} taintString - taint string\n * @param {SanitizerConfig} customConfig - allowed tags\n *\n * @return {String} clean HTML\n */\n static clean(taintString, customConfig) {\n\n let newInstance = Sanitizer(customConfig);\n\n return newInstance.clean(taintString);\n\n }\n\n}\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/sanitizer.js","(function (root, factory) {\n if (typeof define === 'function' && define.amd) {\n define('html-janitor', factory);\n } else if (typeof exports === 'object') {\n module.exports = factory();\n } else {\n root.HTMLJanitor = factory();\n }\n}(this, function () {\n\n /**\n * @param {Object} config.tags Dictionary of allowed tags.\n * @param {boolean} config.keepNestedBlockElements Default false.\n */\n function HTMLJanitor(config) {\n\n var tagDefinitions = config['tags'];\n var tags = Object.keys(tagDefinitions);\n\n var validConfigValues = tags\n .map(function(k) { return typeof tagDefinitions[k]; })\n .every(function(type) { return type === 'object' || type === 'boolean' || type === 'function'; });\n\n if(!validConfigValues) {\n throw new Error(\"The configuration was invalid\");\n }\n\n this.config = config;\n }\n\n // TODO: not exhaustive?\n var blockElementNames = ['P', 'LI', 'TD', 'TH', 'DIV', 'H1', 'H2', 'H3', 'H4', 'H5', 'H6', 'PRE'];\n function isBlockElement(node) {\n return blockElementNames.indexOf(node.nodeName) !== -1;\n }\n\n var inlineElementNames = ['A', 'B', 'STRONG', 'I', 'EM', 'SUB', 'SUP', 'U', 'STRIKE'];\n function isInlineElement(node) {\n return inlineElementNames.indexOf(node.nodeName) !== -1;\n }\n\n HTMLJanitor.prototype.clean = function (html) {\n var sandbox = document.createElement('div');\n sandbox.innerHTML = html;\n\n this._sanitize(sandbox);\n\n return sandbox.innerHTML;\n };\n\n HTMLJanitor.prototype._sanitize = function (parentNode) {\n var treeWalker = createTreeWalker(parentNode);\n var node = treeWalker.firstChild();\n if (!node) { return; }\n\n do {\n // Ignore nodes that have already been sanitized\n if (node._sanitized) {\n continue;\n }\n\n if (node.nodeType === Node.TEXT_NODE) {\n // If this text node is just whitespace and the previous or next element\n // sibling is a block element, remove it\n // N.B.: This heuristic could change. Very specific to a bug with\n // `contenteditable` in Firefox: http://jsbin.com/EyuKase/1/edit?js,output\n // FIXME: make this an option?\n if (node.data.trim() === ''\n && ((node.previousElementSibling && isBlockElement(node.previousElementSibling))\n || (node.nextElementSibling && isBlockElement(node.nextElementSibling)))) {\n parentNode.removeChild(node);\n this._sanitize(parentNode);\n break;\n } else {\n continue;\n }\n }\n\n // Remove all comments\n if (node.nodeType === Node.COMMENT_NODE) {\n parentNode.removeChild(node);\n this._sanitize(parentNode);\n break;\n }\n\n var isInline = isInlineElement(node);\n var containsBlockElement;\n if (isInline) {\n containsBlockElement = Array.prototype.some.call(node.childNodes, isBlockElement);\n }\n\n // Block elements should not be nested (e.g.
  • ...); if\n // they are, we want to unwrap the inner block element.\n var isNotTopContainer = !! parentNode.parentNode;\n var isNestedBlockElement =\n isBlockElement(parentNode) &&\n isBlockElement(node) &&\n isNotTopContainer;\n\n var nodeName = node.nodeName.toLowerCase();\n\n var allowedAttrs = getAllowedAttrs(this.config, nodeName, node);\n\n var isInvalid = isInline && containsBlockElement;\n\n // Drop tag entirely according to the whitelist *and* if the markup\n // is invalid.\n if (isInvalid || shouldRejectNode(node, allowedAttrs)\n || (!this.config.keepNestedBlockElements && isNestedBlockElement)) {\n // Do not keep the inner text of SCRIPT/STYLE elements.\n if (! (node.nodeName === 'SCRIPT' || node.nodeName === 'STYLE')) {\n while (node.childNodes.length > 0) {\n parentNode.insertBefore(node.childNodes[0], node);\n }\n }\n parentNode.removeChild(node);\n\n this._sanitize(parentNode);\n break;\n }\n\n // Sanitize attributes\n for (var a = 0; a < node.attributes.length; a += 1) {\n var attr = node.attributes[a];\n\n if (shouldRejectAttr(attr, allowedAttrs, node)) {\n node.removeAttribute(attr.name);\n // Shift the array to continue looping.\n a = a - 1;\n }\n }\n\n // Sanitize children\n this._sanitize(node);\n\n // Mark node as sanitized so it's ignored in future runs\n node._sanitized = true;\n } while ((node = treeWalker.nextSibling()));\n };\n\n function createTreeWalker(node) {\n return document.createTreeWalker(node,\n NodeFilter.SHOW_TEXT | NodeFilter.SHOW_ELEMENT | NodeFilter.SHOW_COMMENT,\n null, false);\n }\n\n function getAllowedAttrs(config, nodeName, node){\n if (typeof config.tags[nodeName] === 'function') {\n return config.tags[nodeName](node);\n } else {\n return config.tags[nodeName];\n }\n }\n\n function shouldRejectNode(node, allowedAttrs){\n if (typeof allowedAttrs === 'undefined') {\n return true;\n } else if (typeof allowedAttrs === 'boolean') {\n return !allowedAttrs;\n }\n\n return false;\n }\n\n function shouldRejectAttr(attr, allowedAttrs, node){\n var attrName = attr.name.toLowerCase();\n\n if (allowedAttrs === true){\n return false;\n } else if (typeof allowedAttrs[attrName] === 'function'){\n return !allowedAttrs[attrName](attr.value, node);\n } else if (typeof allowedAttrs[attrName] === 'undefined'){\n return true;\n } else if (allowedAttrs[attrName] === false) {\n return true;\n } else if (typeof allowedAttrs[attrName] === 'string') {\n return (allowedAttrs[attrName] !== attr.value);\n }\n\n return false;\n }\n\n return HTMLJanitor;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/html-janitor/src/html-janitor.js\n// module id = 15\n// module chunks = 0","/**\n * Codex Editor Saver\n *\n * @module Saver\n * @author Codex Team\n * @version 2.0.0\n */\n\n/**\n * @typedef {Object} SavedData\n * @property {Date} time - saving proccess time\n * @property {Object} items - extracted data\n * @property {String} version - CodexEditor version\n */\n\n/**\n * @classdesc This method reduces all Blocks asyncronically and calls Block's save method to extract data\n *\n * @typedef {Saver} Saver\n * @property {Element} html - Editor HTML content\n * @property {String} json - Editor JSON output\n */\n\nexport default class Saver extends Module {\n\n /**\n * @constructor\n * @param config\n */\n constructor({config}) {\n\n super({config});\n\n this.output = null;\n this.blocksData = [];\n\n }\n\n /**\n * Composes new chain of Promises to fire them alternatelly\n * @return {SavedData}\n */\n save() {\n\n let blocks = this.Editor.BlockManager.blocks,\n chainData = [];\n\n blocks.forEach((block) => {\n\n chainData.push(block.data);\n\n });\n\n return Promise.all(chainData)\n .then((allExtractedData) => this.makeOutput(allExtractedData))\n .then((outputData) => {\n\n return outputData;\n\n });\n\n }\n\n /**\n * Creates output object with saved data, time and version of editor\n * @param {Object} allExtractedData\n * @return {SavedData}\n */\n makeOutput(allExtractedData) {\n\n let items = [],\n totalTime = 0;\n\n console.groupCollapsed('[CodexEditor saving]:');\n\n allExtractedData.forEach((extraction, index) => {\n\n /** Group process info */\n console.log(`«${extraction.tool}» saving info`, extraction);\n totalTime += extraction.time;\n items.push(extraction.data);\n\n });\n\n console.log('Total', totalTime);\n console.groupEnd();\n\n return {\n time : +new Date(),\n items : items,\n version : VERSION,\n };\n\n }\n\n}\n\n// module.exports = (function (saver) {\n//\n// let editor = codex.editor;\n//\n// /**\n// * @public\n// * Save blocks\n// */\n// saver.save = function () {\n//\n// /** Save html content of redactor to memory */\n// editor.state.html = editor.nodes.redactor.innerHTML;\n//\n// /** Clean jsonOutput state */\n// editor.state.jsonOutput = [];\n//\n// return saveBlocks(editor.nodes.redactor.childNodes);\n//\n// };\n//\n// /**\n// * @private\n// * Save each block data\n// *\n// * @param blocks\n// * @returns {Promise.}\n// */\n// let saveBlocks = function (blocks) {\n//\n// let data = [];\n//\n// for(let index = 0; index < blocks.length; index++) {\n//\n// data.push(getBlockData(blocks[index]));\n//\n// }\n//\n// return Promise.all(data)\n// .then(makeOutput)\n// .catch(editor.core.log);\n//\n// };\n//\n// /** Save and validate block data */\n// let getBlockData = function (block) {\n//\n// return saveBlockData(block)\n// .then(validateBlockData)\n// .catch(editor.core.log);\n//\n// };\n//\n// /**\n// * @private\n// * Call block`s plugin save method and return saved data\n// *\n// * @param block\n// * @returns {Object}\n// */\n// let saveBlockData = function (block) {\n//\n// let pluginName = block.dataset.tool;\n//\n// /** Check for plugin existence */\n// if (!editor.tools[pluginName]) {\n//\n// editor.core.log(`Plugin «${pluginName}» not found`, 'error');\n// return {data: null, pluginName: null};\n//\n// }\n//\n// /** Check for plugin having save method */\n// if (typeof editor.tools[pluginName].save !== 'function') {\n//\n// editor.core.log(`Plugin «${pluginName}» must have save method`, 'error');\n// return {data: null, pluginName: null};\n//\n// }\n//\n// /** Result saver */\n// let blockContent = block.childNodes[0],\n// pluginsContent = blockContent.childNodes[0],\n// position = pluginsContent.dataset.inputPosition;\n//\n// /** If plugin wasn't available then return data from cache */\n// if ( editor.tools[pluginName].available === false ) {\n//\n// return Promise.resolve({data: codex.editor.state.blocks.items[position].data, pluginName});\n//\n// }\n//\n// return Promise.resolve(pluginsContent)\n// .then(editor.tools[pluginName].save)\n// .then(data => Object({data, pluginName}));\n//\n// };\n//\n// /**\n// * Call plugin`s validate method. Return false if validation failed\n// *\n// * @param data\n// * @param pluginName\n// * @returns {Object|Boolean}\n// */\n// let validateBlockData = function ({data, pluginName}) {\n//\n// if (!data || !pluginName) {\n//\n// return false;\n//\n// }\n//\n// if (editor.tools[pluginName].validate) {\n//\n// let result = editor.tools[pluginName].validate(data);\n//\n// /**\n// * Do not allow invalid data\n// */\n// if (!result) {\n//\n// return false;\n//\n// }\n//\n// }\n//\n// return {data, pluginName};\n//\n//\n// };\n//\n// /**\n// * Compile article output\n// *\n// * @param savedData\n// * @returns {{time: number, version, items: (*|Array)}}\n// */\n// let makeOutput = function (savedData) {\n//\n// savedData = savedData.filter(blockData => blockData);\n//\n// let items = savedData.map(blockData => Object({type: blockData.pluginName, data: blockData.data}));\n//\n// editor.state.jsonOutput = items;\n//\n// return {\n// id: editor.state.blocks.id || null,\n// time: +new Date(),\n// version: editor.version,\n// items\n// };\n//\n// };\n//\n// return saver;\n//\n// })({});\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/saver.js","/**\n * Block Settings\n *\n * ____ Settings Panel ____\n * | ...................... |\n * | . Tool Settings . |\n * | ...................... |\n * | . Default Settings . |\n * | ...................... |\n * |________________________|\n */\nexport default class BlockSettings extends Module {\n\n constructor({config}) {\n\n super({config});\n\n this.nodes = {\n wrapper: null,\n toolSettings: null,\n defaultSettings: null,\n buttonRemove: null\n };\n\n }\n\n /**\n * Block Settings CSS\n * @return {{wrapper, wrapperOpened, toolSettings, defaultSettings, button}}\n */\n static get CSS() {\n\n return {\n // Settings Panel\n wrapper: 'ce-settings',\n wrapperOpened: 'ce-settings--opened',\n toolSettings: 'ce-settings__plugin-zone',\n defaultSettings: 'ce-settings__default-zone',\n\n button: 'ce-settings__button'\n };\n\n }\n\n /**\n * Panel with block settings with 2 sections:\n * - Tool's Settings\n * - Default Settings [Move, Remove, etc]\n *\n * @return {Element}\n */\n make() {\n\n this.nodes.wrapper = $.make('div', BlockSettings.CSS.wrapper);\n\n this.nodes.toolSettings = $.make('div', BlockSettings.CSS.toolSettings);\n this.nodes.defaultSettings = $.make('div', BlockSettings.CSS.defaultSettings);\n\n $.append(this.nodes.wrapper, [this.nodes.toolSettings, this.nodes.defaultSettings]);\n\n /**\n * Add default settings that presents for all Blocks\n */\n this.addDefaultSettings();\n\n }\n\n /**\n * Add Tool's settings\n */\n addToolSettings() {\n\n console.log('Block Settings: add settings for ',\n this.Editor.BlockManager.currentBlock\n );\n\n\n }\n\n /**\n * Add default settings\n */\n addDefaultSettings() {\n\n /**\n * Remove Block Button\n * --------------------------------------------\n */\n this.nodes.buttonRemove = $.make('div', BlockSettings.CSS.button, {\n textContent: 'Remove Block'\n });\n\n $.append(this.nodes.defaultSettings, this.nodes.buttonRemove);\n\n this.Editor.Listeners.on(this.nodes.buttonRemove, 'click', (event) => this.removeBlockButtonClicked(event));\n\n }\n\n /**\n * Clicks on the Remove Block Button\n */\n removeBlockButtonClicked() {\n\n console.log('❇️ Remove Block Button clicked');\n\n }\n\n /**\n * Is Block Settings opened or not\n * @returns {boolean}\n */\n get opened() {\n\n return this.nodes.wrapper.classList.contains(BlockSettings.CSS.wrapperOpened);\n\n }\n\n /**\n * Open Block Settings pane\n */\n open() {\n\n this.nodes.wrapper.classList.add(BlockSettings.CSS.wrapperOpened);\n\n /**\n * Fill Tool's settings\n */\n this.addToolSettings();\n\n }\n\n /**\n * Close Block Settings pane\n */\n close() {\n\n this.nodes.wrapper.classList.remove(BlockSettings.CSS.wrapperOpened);\n\n }\n\n}\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/toolbar-blockSettings.js","/**\n * @class Toolbox\n * @classdesc Holder for Tools\n *\n * @typedef {Toolbox} Toolbox\n * @property {Boolean} opened - opening state\n * @property {Object} nodes - Toolbox nodes\n * @property {Object} CSS - CSS class names\n *\n */\nexport default class Toolbox extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n\n this.nodes = {\n toolbox: null,\n buttons: []\n };\n\n /**\n * Opening state\n * @type {boolean}\n */\n this.opened = false;\n\n }\n\n /**\n * CSS styles\n * @return {{toolbox: string, toolboxButton: string, toolboxOpened: string}}\n */\n static get CSS() {\n\n return {\n toolbox: 'ce-toolbox',\n toolboxButton: 'ce-toolbox__button',\n toolboxOpened: 'ce-toolbox--opened',\n };\n\n }\n\n /**\n * Makes the Toolbox\n */\n make() {\n\n this.nodes.toolbox = $.make('div', Toolbox.CSS.toolbox);\n $.append(this.Editor.Toolbar.nodes.content, this.nodes.toolbox);\n\n this.addTools();\n\n }\n\n /**\n * Iterates available tools and appends them to the Toolbox\n */\n addTools() {\n\n let tools = this.Editor.Tools.toolsAvailable;\n\n for (let toolName in tools) {\n\n this.addTool(toolName, tools[toolName]);\n\n }\n\n }\n\n /**\n * Append Tool to the Toolbox\n *\n * @param {string} toolName - tool name\n * @param {Tool} tool - tool class\n */\n addTool(toolName, tool) {\n\n if (tool.displayInToolbox && !tool.iconClassName) {\n\n _.log('Toolbar icon class name is missed. Tool %o skipped', 'warn', toolName);\n return;\n\n }\n\n /**\n * @todo Add checkup for the render method\n */\n // if (typeof tool.render !== 'function') {\n //\n // _.log('render method missed. Tool %o skipped', 'warn', tool);\n // return;\n //\n // }\n\n /**\n * Skip tools that pass 'displayInToolbox=false'\n */\n if (!tool.displayInToolbox) {\n\n return;\n\n }\n\n let button = $.make('li', [Toolbox.CSS.toolboxButton, tool.iconClassName], {\n title: toolName\n });\n\n /**\n * Save tool's name in the button data-name\n */\n button.dataset.name = toolName;\n\n $.append(this.nodes.toolbox, button);\n\n this.nodes.toolbox.appendChild(button);\n this.nodes.buttons.push(button);\n\n /**\n * @todo add event with module Listeners\n */\n // this.Editor.Listeners.add();\n button.addEventListener('click', event => {\n\n this.buttonClicked(event);\n\n }, false);\n\n }\n\n /**\n * Toolbox button click listener\n * 1) if block is empty -> replace\n * 2) if block is not empty -> add new block below\n *\n * @param {MouseEvent} event\n */\n buttonClicked(event) {\n\n let toolButton = event.target,\n toolName = toolButton.dataset.name,\n tool = this.Editor.Tools.toolClasses[toolName];\n\n /**\n * @type {Block}\n */\n let currentBlock = this.Editor.BlockManager.currentBlock;\n\n /**\n * We do replace if:\n * - block is empty\n * - block is not irreplaceable\n * @type {Array}\n */\n if (!tool.irreplaceable && currentBlock.isEmpty) {\n\n this.Editor.BlockManager.replace(toolName);\n\n } else {\n\n this.Editor.BlockManager.insert(toolName);\n\n }\n\n /**\n * @todo set caret to the new block\n */\n\n // window.setTimeout(function () {\n\n /** Set caret to current block */\n // editor.caret.setToBlock(currentInputIndex);\n\n // }, 10);\n\n /**\n * Move toolbar when node is changed\n */\n this.Editor.Toolbar.move();\n\n }\n\n /**\n * Open Toolbox with Tools\n */\n open() {\n\n this.nodes.toolbox.classList.add(Toolbox.CSS.toolboxOpened);\n this.opened = true;\n\n }\n\n /**\n * Close Toolbox\n */\n close() {\n\n this.nodes.toolbox.classList.remove(Toolbox.CSS.toolboxOpened);\n this.opened = false;\n\n }\n\n /**\n * Close Toolbox\n */\n toggle() {\n\n if (!this.opened) {\n\n this.open();\n\n } else {\n\n this.close();\n\n }\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/toolbar-toolbox.js","/**\n *\n * «Toolbar» is the node that moves up/down over current block\n *\n * ______________________________________ Toolbar ____________________________________________\n * | |\n * | ..................... Content .................... ......... Block Actions .......... |\n * | . . . . |\n * | . . . [Open Settings] [Remove Block] . |\n * | . [Plus Button] [Toolbox: {Tool1}, {Tool2}] . . . |\n * | . . . [Settings Panel] . |\n * | .................................................. .................................. |\n * | |\n * |___________________________________________________________________________________________|\n *\n *\n * Toolbox — its an Element contains tools buttons. Can be shown by Plus Button.\n *\n * _______________ Toolbox _______________\n * | |\n * | [Header] [Image] [List] [Quote] ... |\n * |_______________________________________|\n *\n *\n * Settings Panel — is an Element with block settings:\n *\n * ____ Settings Panel ____\n * | ...................... |\n * | . Tool Settings . |\n * | ...................... |\n * | . Default Settings . |\n * | ...................... |\n * |________________________|\n *\n *\n * @class\n * @classdesc Toolbar module\n *\n * @typedef {Toolbar} Toolbar\n * @property {Object} nodes\n * @property {Element} nodes.wrapper - Toolbar main element\n * @property {Element} nodes.content - Zone with Plus button and toolbox.\n * @property {Element} nodes.actions - Zone with Block Settings and Remove Button\n * @property {Element} nodes.blockActionsButtons - Zone with Block Buttons: [Settings]\n * @property {Element} nodes.plusButton - Button that opens or closes Toolbox\n * @property {Element} nodes.toolbox - Container for tools\n * @property {Element} nodes.settingsToggler - open/close Settings Panel button\n * @property {Element} nodes.settings - Settings Panel\n * @property {Element} nodes.pluginSettings - Plugin Settings section of Settings Panel\n * @property {Element} nodes.defaultSettings - Default Settings section of Settings Panel\n */\nexport default class Toolbar extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n\n this.nodes = {\n wrapper : null,\n content : null,\n actions : null,\n\n // Content Zone\n plusButton : null,\n\n // Actions Zone\n blockActionsButtons: null,\n settingsToggler : null,\n };\n\n }\n\n /**\n * CSS styles\n * @return {Object}\n * @constructor\n */\n static get CSS() {\n\n return {\n toolbar: 'ce-toolbar',\n content: 'ce-toolbar__content',\n actions: 'ce-toolbar__actions',\n\n toolbarOpened: 'ce-toolbar--opened',\n\n // Content Zone\n plusButton: 'ce-toolbar__plus',\n plusButtonHidden: 'ce-toolbar__plus--hidden',\n\n // Actions Zone\n blockActionsButtons: 'ce-toolbar__actions-buttons',\n settingsToggler: 'ce-toolbar__settings-btn',\n };\n\n }\n\n /**\n * Makes toolbar\n */\n make() {\n\n this.nodes.wrapper = $.make('div', Toolbar.CSS.toolbar);\n\n /**\n * Make Content Zone and Actions Zone\n */\n ['content', 'actions'].forEach( el => {\n\n this.nodes[el] = $.make('div', Toolbar.CSS[el]);\n $.append(this.nodes.wrapper, this.nodes[el]);\n\n });\n\n\n /**\n * Fill Content Zone:\n * - Plus Button\n * - Toolbox\n */\n this.nodes.plusButton = $.make('div', Toolbar.CSS.plusButton);\n $.append(this.nodes.content, this.nodes.plusButton);\n this.nodes.plusButton.addEventListener('click', event => this.plusButtonClicked(event), false);\n\n\n /**\n * Make a Toolbox\n */\n this.Editor.Toolbox.make();\n\n /**\n * Fill Actions Zone:\n * - Settings Toggler\n * - Remove Block Button\n * - Settings Panel\n */\n this.nodes.blockActionsButtons = $.make('div', Toolbar.CSS.blockActionsButtons);\n this.nodes.settingsToggler = $.make('span', Toolbar.CSS.settingsToggler);\n\n $.append(this.nodes.blockActionsButtons, this.nodes.settingsToggler);\n $.append(this.nodes.actions, this.nodes.blockActionsButtons);\n\n /**\n * Make and append Settings Panel\n */\n this.Editor.BlockSettings.make();\n $.append(this.nodes.actions, this.Editor.BlockSettings.nodes.wrapper);\n\n /**\n * Append toolbar to the Editor\n */\n $.append(this.Editor.UI.nodes.wrapper, this.nodes.wrapper);\n\n /**\n * Bind events on the Toolbar elements\n */\n this.bindEvents();\n\n }\n\n /**\n * Move Toolbar to the Current Block\n */\n move() {\n\n /** Close Toolbox when we move toolbar */\n this.Editor.Toolbox.close();\n\n let currentNode = this.Editor.BlockManager.currentNode;\n\n /**\n * If no one Block selected as a Current\n */\n if (!currentNode) {\n\n return;\n\n }\n\n /**\n * @todo Compute dynamically on prepare\n * @type {number}\n */\n const defaultToolbarHeight = 49;\n const defaultOffset = 34;\n\n var newYCoordinate = currentNode.offsetTop - (defaultToolbarHeight / 2) + defaultOffset;\n\n this.nodes.wrapper.style.transform = `translate3D(0, ${Math.floor(newYCoordinate)}px, 0)`;\n\n /** Close trash actions */\n // editor.toolbar.settings.hideRemoveActions();\n\n }\n\n /**\n * Open Toolbar with Plus Button\n */\n open() {\n\n this.nodes.wrapper.classList.add(Toolbar.CSS.toolbarOpened);\n\n }\n\n /**\n * Close the Toolbar\n */\n close() {\n\n this.nodes.wrapper.classList.remove(Toolbar.CSS.toolbarOpened);\n\n }\n\n /**\n * Plus Button public methods\n * @return {{hide: function(): void, show: function(): void}}\n */\n get plusButton() {\n\n return {\n hide: () => this.nodes.plusButton.classList.add(Toolbar.CSS.plusButtonHidden),\n show: () => this.nodes.plusButton.classList.remove(Toolbar.CSS.plusButtonHidden)\n };\n\n }\n\n /**\n * Handler for Plus Button\n * @param {MouseEvent} event\n */\n plusButtonClicked() {\n\n this.Editor.Toolbox.toggle();\n\n }\n\n /**\n * Bind events on the Toolbar Elements:\n * - Block Settings\n */\n bindEvents() {\n\n /**\n * Settings toggler\n */\n this.Editor.Listeners.on(this.nodes.settingsToggler, 'click', (event) => {\n\n this.settingsTogglerClicked(event);\n\n });\n\n }\n\n /**\n * Clicks on the Block Settings toggler\n */\n settingsTogglerClicked() {\n\n if (this.Editor.BlockSettings.opened) {\n\n this.Editor.BlockSettings.close();\n\n } else {\n\n this.Editor.BlockSettings.open();\n\n }\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/toolbar.js","/**\n * @module Codex Editor Tools Submodule\n *\n * Creates Instances from Plugins and binds external config to the instances\n */\n\n/**\n * Each Tool must contain the following important objects:\n *\n * @typedef {Object} ToolConfig {@link docs/tools.md}\n * @property {String} iconClassname - this a icon in toolbar\n * @property {Boolean} displayInToolbox - will be displayed in toolbox. Default value is TRUE\n * @property {Boolean} enableLineBreaks - inserts new block or break lines. Default value is FALSE\n * @property render @todo add description\n * @property save @todo add description\n * @property settings @todo add description\n * @property validate - method that validates output data before saving\n */\n\n/**\n * @typedef {Function} Tool {@link docs/tools.md}\n * @property {Boolean} displayInToolbox - By default, tools won't be added in the Toolbox. Pass true to add.\n * @property {String} iconClassName - CSS class name for the Toolbox button\n * @property {Boolean} irreplaceable - Toolbox behaviour: replace or add new block below\n * @property render\n * @property save\n * @property settings\n * @property validate\n *\n * @todo update according to current API\n * @todo describe Tool in the {@link docs/tools.md}\n */\n\n/**\n * Class properties:\n *\n * @typedef {Tools} Tools\n * @property {Tools[]} toolsAvailable - available Tools\n * @property {Tools[]} toolsUnavailable - unavailable Tools\n * @property {Object} toolsClasses - all classes\n * @property {EditorConfig} config - Editor config\n */\nexport default class Tools extends Module {\n\n /**\n * Returns available Tools\n * @return {Tool[]}\n */\n get available() {\n\n return this.toolsAvailable;\n\n }\n\n /**\n * Returns unavailable Tools\n * @return {Tool[]}\n */\n get unavailable() {\n\n return this.toolsUnavailable;\n\n }\n\n /**\n * Static getter for default Tool config fields\n *\n * @usage Tools.defaultConfig.displayInToolbox\n * @return {ToolConfig}\n */\n static get defaultConfig() {\n\n return {\n iconClassName : '',\n displayInToolbox : false,\n enableLineBreaks : false,\n irreplaceable : false\n };\n\n }\n\n /**\n * @constructor\n *\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n /**\n * Map {name: Class, ...} where:\n * name — block type name in JSON. Got from EditorConfig.tools keys\n * @type {Object}\n */\n this.toolClasses = {};\n\n /**\n * Available tools list\n * {name: Class, ...}\n * @type {Object}\n */\n this.toolsAvailable = {};\n\n /**\n * Tools that rejected a prepare method\n * {name: Class, ... }\n * @type {Object}\n */\n this.toolsUnavailable = {};\n\n }\n\n /**\n * Creates instances via passed or default configuration\n * @return {Promise}\n */\n prepare() {\n\n if (!this.config.hasOwnProperty('tools')) {\n\n return Promise.reject(\"Can't start without tools\");\n\n }\n\n for(let toolName in this.config.tools) {\n\n this.toolClasses[toolName] = this.config.tools[toolName];\n\n }\n\n /**\n * getting classes that has prepare method\n */\n let sequenceData = this.getListOfPrepareFunctions();\n\n /**\n * if sequence data contains nothing then resolve current chain and run other module prepare\n */\n if (sequenceData.length === 0) {\n\n return Promise.resolve();\n\n }\n\n /**\n * to see how it works {@link Util#sequence}\n */\n return _.sequence(sequenceData, (data) => {\n\n this.success(data);\n\n }, (data) => {\n\n this.fallback(data);\n\n });\n\n }\n\n /**\n * Binds prepare function of plugins with user or default config\n * @return {Array} list of functions that needs to be fired sequentially\n */\n getListOfPrepareFunctions() {\n\n let toolPreparationList = [];\n\n for(let toolName in this.toolClasses) {\n\n let toolClass = this.toolClasses[toolName];\n\n if (typeof toolClass.prepare === 'function') {\n\n toolPreparationList.push({\n function : toolClass.prepare,\n data : {\n toolName\n }\n });\n\n } else {\n\n /**\n * If Tool hasn't a prepare method, mark it as available\n */\n this.toolsAvailable[toolName] = toolClass;\n\n }\n\n }\n\n return toolPreparationList;\n\n }\n\n /**\n * @param {ChainData.data} data - append tool to available list\n */\n success(data) {\n\n this.toolsAvailable[data.toolName] = this.toolClasses[data.toolName];\n\n }\n\n /**\n * @param {ChainData.data} data - append tool to unavailable list\n */\n fallback(data) {\n\n this.toolsUnavailable[data.toolName] = this.toolClasses[data.toolName];\n\n }\n\n /**\n * Return tool`a instance\n *\n * @param {String} tool — tool name\n * @param {Object} data — initial data\n *\n * @todo throw exceptions if tool doesnt exist\n *\n */\n construct(tool, data) {\n\n let plugin = this.toolClasses[tool],\n config = this.config.toolsConfig[tool];\n\n if (!config) {\n\n config = this.defaultConfig;\n\n }\n\n let instance = new plugin(data, config);\n\n return instance;\n\n }\n\n /**\n * Check if passed Tool is an instance of Initial Block Tool\n * @param {Tool} tool - Tool to check\n * @return {Boolean}\n */\n isInitial(tool) {\n\n return tool instanceof this.available[this.config.initialBlock];\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/tools.js","/**\n * Module UI\n *\n * @type {UI}\n */\n// let className = {\n\n/**\n * @const {string} BLOCK_CLASSNAME - redactor blocks name\n */\n// BLOCK_CLASSNAME : 'ce-block',\n\n/**\n * @const {String} wrapper for plugins content\n */\n// BLOCK_CONTENT : 'ce-block__content',\n\n/**\n * @const {String} BLOCK_STRETCHED - makes block stretched\n */\n// BLOCK_STRETCHED : 'ce-block--stretched',\n\n/**\n * @const {String} BLOCK_HIGHLIGHTED - adds background\n */\n// BLOCK_HIGHLIGHTED : 'ce-block--focused',\n\n/**\n * @const {String} - for all default settings\n */\n// SETTINGS_ITEM : 'ce-settings__item'\n// };\n\n// import Block from '../block';\n\n/**\n * @class\n *\n * @classdesc Makes CodeX Editor UI:\n * \n * \n * \n * \n * \n *\n * @typedef {UI} UI\n * @property {EditorConfig} config - editor configuration {@link CodexEditor#configuration}\n * @property {Object} Editor - available editor modules {@link CodexEditor#moduleInstances}\n * @property {Object} nodes -\n * @property {Element} nodes.holder - element where we need to append redactor\n * @property {Element} nodes.wrapper - \n * @property {Element} nodes.redactor - \n */\nexport default class UI extends Module {\n\n /**\n * @constructor\n *\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n this.nodes = {\n holder: null,\n wrapper: null,\n redactor: null\n };\n\n }\n\n /**\n * Making main interface\n */\n prepare() {\n\n return this.make()\n /**\n * Make toolbar\n */\n .then(() => this.Editor.Toolbar.make())\n /**\n * Load and append CSS\n */\n .then(() => this.loadStyles())\n /**\n * Bind events for the UI elements\n */\n .then(() => this.bindEvents())\n\n /** Make container for inline toolbar */\n // .then(makeInlineToolbar_)\n\n /** Add inline toolbar tools */\n // .then(addInlineToolbarTools_)\n\n /** Draw wrapper for notifications */\n // .then(makeNotificationHolder_)\n\n /** Add eventlisteners to redactor elements */\n // .then(bindEvents_)\n\n .catch(e => {\n\n console.error(e);\n\n // editor.core.log(\"Can't draw editor interface\");\n\n });\n\n }\n\n /**\n * CodeX Editor UI CSS class names\n * @return {{editorWrapper: string, editorZone: string, block: string}}\n */\n get CSS() {\n\n return {\n editorWrapper : 'codex-editor',\n editorZone : 'codex-editor__redactor',\n };\n\n }\n\n /**\n * Makes CodeX Editor interface\n * @return {Promise}\n */\n make() {\n\n return new Promise( (resolve, reject) => {\n\n /**\n * Element where we need to append CodeX Editor\n * @type {Element}\n */\n this.nodes.holder = document.getElementById(this.config.holderId);\n\n if (!this.nodes.holder) {\n\n reject(Error(\"Holder wasn't found by ID: #\" + this.config.holderId));\n return;\n\n }\n\n /**\n * Create and save main UI elements\n */\n this.nodes.wrapper = $.make('div', this.CSS.editorWrapper);\n this.nodes.redactor = $.make('div', this.CSS.editorZone);\n\n this.nodes.wrapper.appendChild(this.nodes.redactor);\n this.nodes.holder.appendChild(this.nodes.wrapper);\n\n resolve();\n\n });\n\n }\n\n /**\n * Appends CSS\n */\n loadStyles() {\n\n /**\n * Load CSS\n */\n let styles = require('../../styles/main.css');\n\n /**\n * Make tag\n */\n let tag = $.make('style', null, {\n textContent: styles.toString()\n });\n\n /**\n * Append styles\n */\n $.append(document.head, tag);\n\n }\n\n /**\n * Bind events on the CodeX Editor interface\n */\n bindEvents() {\n\n /**\n * @todo bind events with the Listeners module\n */\n this.nodes.redactor.addEventListener('click', event => this.redactorClicked(event), false );\n\n }\n\n /**\n * All clicks on the redactor zone\n *\n * @param {MouseEvent} event\n *\n * @description\n * 1. Save clicked Block as a current {@link BlockManager#currentNode}\n * it uses for the following:\n * - add CSS modifier for the selected Block\n * - on Enter press, we make a new Block under that\n *\n * 2. Move and show the Toolbar\n *\n * 3. Set a Caret\n *\n * 4. By clicks on the Editor's bottom zone:\n * - if last Block is empty, set a Caret to this\n * - otherwise, add a new empty Block and set a Caret to that\n *\n * 5. Hide the Inline Toolbar\n *\n * @see selectClickedBlock\n *\n */\n redactorClicked(event) {\n\n let clickedNode = event.target;\n\n /**\n * Select clicked Block as Current\n */\n try {\n\n this.Editor.BlockManager.setCurrentBlockByChildNode(clickedNode);\n\n /**\n * If clicked outside first-level Blocks, set Caret to the last empty Block\n */\n\n } catch (e) {\n\n this.Editor.Caret.setToTheLastBlock();\n\n }\n\n\n\n\n /**\n * @todo hide the Inline Toolbar\n */\n // var selectedText = editor.toolbar.inline.getSelectionText(),\n // firstLevelBlock;\n\n /** If selection range took off, then we hide inline toolbar */\n // if (selectedText.length === 0) {\n\n // editor.toolbar.inline.close();\n\n // }\n\n /**\n *\n\n /** Update current input index in memory when caret focused into existed input */\n // if (event.target.contentEditable == 'true') {\n //\n // editor.caret.saveCurrentInputIndex();\n //\n // }\n\n // if (editor.content.currentNode === null) {\n //\n // /**\n // * If inputs in redactor does not exits, then we put input index 0 not -1\n // */\n // var indexOfLastInput = editor.state.inputs.length > 0 ? editor.state.inputs.length - 1 : 0;\n //\n // /** If we have any inputs */\n // if (editor.state.inputs.length) {\n //\n // /** getting firstlevel parent of input */\n // firstLevelBlock = editor.content.getFirstLevelBlock(editor.state.inputs[indexOfLastInput]);\n //\n // }\n //\n // /** If input is empty, then we set caret to the last input */\n // if (editor.state.inputs.length && editor.state.inputs[indexOfLastInput].textContent === '' && firstLevelBlock.dataset.tool == editor.settings.initialBlockPlugin) {\n //\n // editor.caret.setToBlock(indexOfLastInput);\n //\n // } else {\n //\n // /** Create new input when caret clicked in redactors area */\n // var NEW_BLOCK_TYPE = editor.settings.initialBlockPlugin;\n //\n // editor.content.insertBlock({\n // type : NEW_BLOCK_TYPE,\n // block : editor.tools[NEW_BLOCK_TYPE].render()\n // });\n //\n // /** If there is no inputs except inserted */\n // if (editor.state.inputs.length === 1) {\n //\n // editor.caret.setToBlock(indexOfLastInput);\n //\n // } else {\n //\n // /** Set caret to this appended input */\n // editor.caret.setToNextBlock(indexOfLastInput);\n //\n // }\n //\n // }\n //\n // } else {\n //\n // /** Close all panels */\n // editor.toolbar.settings.close();\n // editor.toolbar.toolbox.close();\n //\n // }\n //\n /**\n * Move toolbar and open\n */\n this.Editor.Toolbar.move();\n this.Editor.Toolbar.open();\n //\n // var inputIsEmpty = !editor.content.currentNode.textContent.trim(),\n // currentNodeType = editor.content.currentNode.dataset.tool,\n // isInitialType = currentNodeType == editor.settings.initialBlockPlugin;\n //\n //\n\n /**\n * Hide the Plus Button\n * */\n this.Editor.Toolbar.plusButton.hide();\n\n /**\n * Show the Plus Button if:\n * - Block is an initial-block (Text)\n * - Block is empty\n */\n let isInitialBlock = this.Editor.Tools.isInitial(this.Editor.BlockManager.currentBlock.tool),\n isEmptyBlock = this.Editor.BlockManager.currentBlock.isEmpty;\n\n if (isInitialBlock && isEmptyBlock) {\n\n this.Editor.Toolbar.plusButton.show();\n\n }\n\n }\n\n}\n\n// /**\n// * Codex Editor UI module\n// *\n// * @author Codex Team\n// * @version 1.2.0\n// */\n//\n// module.exports = (function (ui) {\n//\n// let editor = codex.editor;\n//\n// /**\n// * Basic editor classnames\n// */\n// ui.prepare = function () {\n//\n\n//\n// };\n//\n// /** Draw notifications holder */\n// var makeNotificationHolder_ = function () {\n//\n// /** Append block with notifications to the document */\n// editor.nodes.notifications = editor.notifications.createHolder();\n//\n// };\n//\n//\n// var addInlineToolbarTools_ = function () {\n//\n// var tools = {\n//\n// bold: {\n// icon : 'ce-icon-bold',\n// command : 'bold'\n// },\n//\n// italic: {\n// icon : 'ce-icon-italic',\n// command : 'italic'\n// },\n//\n// link: {\n// icon : 'ce-icon-link',\n// command : 'createLink'\n// }\n// };\n//\n// var toolButton,\n// tool;\n//\n// for(var name in tools) {\n//\n// tool = tools[name];\n//\n// toolButton = editor.draw.toolbarButtonInline(name, tool.icon);\n//\n// editor.nodes.inlineToolbar.buttons.appendChild(toolButton);\n// /**\n// * Add callbacks to this buttons\n// */\n// editor.ui.setInlineToolbarButtonBehaviour(toolButton, tool.command);\n//\n// }\n//\n// };\n//\n// /**\n// * @private\n// * Bind editor UI events\n// */\n// var bindEvents_ = function () {\n//\n// editor.core.log('ui.bindEvents fired', 'info');\n//\n// // window.addEventListener('error', function (errorMsg, url, lineNumber) {\n// // editor.notifications.errorThrown(errorMsg, event);\n// // }, false );\n//\n// /** All keydowns on Document */\n// editor.listeners.add(document, 'keydown', editor.callback.globalKeydown, false);\n//\n// /** All keydowns on Redactor zone */\n// editor.listeners.add(editor.nodes.redactor, 'keydown', editor.callback.redactorKeyDown, false);\n//\n// /** All keydowns on Document */\n// editor.listeners.add(document, 'keyup', editor.callback.globalKeyup, false );\n//\n// /**\n// * Mouse click to radactor\n// */\n// editor.listeners.add(editor.nodes.redactor, 'click', editor.callback.redactorClicked, false );\n//\n// /**\n// * Clicks to the Plus button\n// */\n// editor.listeners.add(editor.nodes.plusButton, 'click', editor.callback.plusButtonClicked, false);\n//\n// /**\n// * Clicks to SETTINGS button in toolbar\n// */\n// editor.listeners.add(editor.nodes.showSettingsButton, 'click', editor.callback.showSettingsButtonClicked, false );\n//\n// /** Bind click listeners on toolbar buttons */\n// for (var button in editor.nodes.toolbarButtons) {\n//\n// editor.listeners.add(editor.nodes.toolbarButtons[button], 'click', editor.callback.toolbarButtonClicked, false);\n//\n// }\n//\n// };\n//\n// ui.addBlockHandlers = function (block) {\n//\n// if (!block) return;\n//\n// /**\n// * Block keydowns\n// */\n// editor.listeners.add(block, 'keydown', editor.callback.blockKeydown, false);\n//\n// /**\n// * Pasting content from another source\n// * We have two type of sanitization\n// * First - uses deep-first search algorithm to get sub nodes,\n// * sanitizes whole Block_content and replaces cleared nodes\n// * This method is deprecated\n// * Method is used in editor.callback.blockPaste(event)\n// *\n// * Secont - uses Mutation observer.\n// * Observer \"observe\" DOM changes and send changings to callback.\n// * Callback gets changed node, not whole Block_content.\n// * Inserted or changed node, which we've gotten have been cleared and replaced with diry node\n// *\n// * Method is used in editor.callback.blockPasteViaSanitize(event)\n// *\n// * @uses html-janitor\n// * @example editor.callback.blockPasteViaSanitize(event), the second method.\n// *\n// */\n// editor.listeners.add(block, 'paste', editor.paste.blockPasteCallback, false);\n//\n// /**\n// * Show inline toolbar 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@abstract\n * @class Module\n * @classdesc All modules inherits from this class.\n *\n * @typedef {Module} Module\n * @property {Object} config - Editor user settings\n * @property {Object} Editor - List of Editor modules\n */\nexport default class Module {\n\n /**\n * @constructor\n *\n * @param {EditorConfig} config\n */\n constructor({ config } = {}) {\n\n if (new.target === Module) {\n\n throw new TypeError('Constructors for abstract class Module are not allowed.');\n\n }\n\n /**\n * @type {EditorConfig}\n */\n this.config = config;\n\n /**\n * @type {EditorComponents}\n */\n this.Editor = null;\n\n }\n\n /**\n * Editor modules setter\n *\n * @param Editor\n * @param Editor.modules {@link CodexEditor#moduleInstances}\n * @param Editor.config {@link CodexEditor#configuration}\n */\n set state(Editor) {\n\n this.Editor = Editor;\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/__module.js","/**\n * Codex Editor Util\n */\nexport default class Util {\n\n /**\n * Custom logger\n *\n * @param {string} msg - message\n * @param {string} type - logging type 'log'|'warn'|'error'|'info'\n * @param {*} args - argument to log with a message\n */\n static log(msg, type, args) {\n\n type = type || 'log';\n\n if (!args) {\n\n args = msg || 'undefined';\n msg = '[codex-editor]: %o';\n\n } else {\n\n msg = '[codex-editor]: ' + msg;\n\n }\n\n try{\n\n if ( 'console' in window && window.console[ type ] ) {\n\n if ( args ) window.console[ type ]( msg, args );\n else window.console[ type ]( msg );\n\n }\n\n } catch(e) {\n // do nothing\n }\n\n }\n\n /**\n * Returns basic keycodes as constants\n * @return {{}}\n */\n static get keyCodes() {\n\n return {\n BACKSPACE: 8,\n TAB: 9,\n ENTER: 13,\n SHIFT: 16,\n CTRL: 17,\n ALT: 18,\n ESC: 27,\n SPACE: 32,\n LEFT: 37,\n UP: 38,\n DOWN: 40,\n RIGHT: 39,\n DELETE: 46,\n META: 91\n };\n\n }\n\n /**\n * @typedef {Object} ChainData\n * @property {Object} data - data that will be passed to the success or fallback\n * @property {Function} function - function's that must be called asynchronically\n */\n\n /**\n * Fires a promise sequence asyncronically\n *\n * @param {Object[]} chains - list or ChainData's\n * @param {Function} success - success callback\n * @param {Function} fallback - callback that fires in case of errors\n *\n * @return {Promise}\n */\n static sequence(chains, success = () => {}, fallback = () => {}) {\n\n return new Promise(function (resolve) {\n\n /**\n * pluck each element from queue\n * First, send resolved Promise as previous value\n * Each plugins \"prepare\" method returns a Promise, that's why\n * reduce current element will not be able to continue while can't get\n * a resolved Promise\n */\n chains.reduce(function (previousValue, currentValue, iteration) {\n\n return previousValue\n .then(() => waitNextBlock(currentValue, success, fallback))\n .then(() => {\n\n // finished\n if (iteration === chains.length - 1) {\n\n resolve();\n\n }\n\n });\n\n }, Promise.resolve());\n\n });\n\n /**\n * Decorator\n *\n * @param {ChainData} chainData\n *\n * @param {Function} successCallback\n * @param {Function} fallbackCallback\n *\n * @return {Promise}\n */\n function waitNextBlock(chainData, successCallback, fallbackCallback) {\n\n return new Promise(function (resolve) {\n\n chainData.function()\n .then(() => {\n\n successCallback(chainData.data || {});\n\n })\n .then(resolve)\n .catch(function () {\n\n fallbackCallback(chainData.data || {});\n\n // anyway, go ahead even it falls\n resolve();\n\n });\n\n });\n\n }\n\n }\n\n /**\n * Make array from array-like collection\n *\n * @param {*} collection\n *\n * @return {Array}\n */\n static array(collection) {\n\n return Array.prototype.slice.call(collection);\n\n }\n\n /**\n * Checks if object is empty\n *\n * @param {Object} object\n * @return {boolean}\n */\n static isEmpty(object) {\n\n return Object.keys(object).length === 0 && object.constructor === Object;\n\n }\n\n /**\n * Check if passed object is a Promise\n * @param {*} object - object to check\n * @return {Boolean}\n */\n static isPromise(object) {\n\n return Promise.resolve(object) === object;\n\n }\n\n /**\n * Check if passed element is contenteditable\n * @param element\n * @return {boolean}\n */\n static isContentEditable(element) {\n\n return element.contentEditable === 'true';\n\n }\n\n /**\n * Delays method execution\n *\n * @param method\n * @param timeout\n */\n static delay(method, timeout) {\n\n return function () {\n\n let context = this,\n args = arguments;\n\n window.setTimeout(() => method.apply(context, args), timeout);\n\n };\n\n }\n\n};\n\n\n// WEBPACK FOOTER //\n// ./src/components/utils.js","/**\n * DOM manipulations helper\n */\nexport default class Dom {\n\n /**\n * Helper for making Elements with classname and attributes\n *\n * @param {string} tagName - new Element tag name\n * @param {array|string} classNames - list or name of CSS classname(s)\n * @param {Object} attributes - any attributes\n * @return {Element}\n */\n static make(tagName, classNames = null, attributes = {}) {\n\n let el = document.createElement(tagName);\n\n if ( Array.isArray(classNames) ) {\n\n el.classList.add(...classNames);\n\n } else if( classNames ) {\n\n el.classList.add(classNames);\n\n }\n\n for (let attrName in attributes) {\n\n el[attrName] = attributes[attrName];\n\n }\n\n return el;\n\n }\n\n /**\n * Creates Text Node with the passed content\n * @param {String} content - text content\n * @return {Text}\n */\n static text(content) {\n\n return document.createTextNode(content);\n\n }\n\n /**\n * Append one or several elements to the parent\n *\n * @param {Element} parent - where to append\n * @param {Element|Element[]} - element ore elements list\n */\n static append(parent, elements) {\n\n if ( Array.isArray(elements) ) {\n\n elements.forEach( el => parent.appendChild(el) );\n\n } else {\n\n parent.appendChild(elements);\n\n }\n\n }\n\n /**\n * Selector Decorator\n *\n * Returns first match\n *\n * @param {Element} el - element we searching inside. Default - DOM Document\n * @param {String} selector - searching string\n *\n * @returns {Element}\n */\n static find(el = document, selector) {\n\n return el.querySelector(selector);\n\n }\n\n /**\n * Selector Decorator.\n *\n * Returns all matches\n *\n * @param {Element} el - element we searching inside. Default - DOM Document\n * @param {String} selector - searching string\n * @returns {NodeList}\n */\n static findAll(el = document, selector) {\n\n return el.querySelectorAll(selector);\n\n }\n\n /**\n * Search for deepest node which is Leaf.\n * Leaf is the vertex that doesn't have any child nodes\n *\n * @description Method recursively goes throw the all Node until it finds the Leaf\n *\n * @param {Element} node - root Node. From this vertex we start Deep-first search {@link https://en.wikipedia.org/wiki/Depth-first_search}\n * @param {Boolean} atLast - find last text node\n * @return {Node} - it can be text Node or Element Node, so that caret will able to work with it\n */\n static getDeepestNode(node, atLast = false) {\n\n if (node.childNodes.length === 0) {\n\n /**\n * We need to return an empty text node\n * But caret will not be placed in empty textNode, so we need textNode with zero-width char\n */\n if (this.isElement(node) && !this.isNativeInput(node)) {\n\n let emptyTextNode = this.text('\\u200B');\n\n node.appendChild(emptyTextNode);\n\n }\n\n return node;\n\n }\n\n let childsLength = node.childNodes.length,\n last = childsLength - 1;\n\n if (atLast) {\n\n return this.getDeepestNode(node.childNodes[last], atLast);\n\n } else {\n\n return this.getDeepestNode(node.childNodes[0], false);\n\n }\n\n }\n\n /**\n * Check if object is DOM node\n *\n * @param {Object} node\n * @returns {boolean}\n */\n static isElement(node) {\n\n return node && typeof node === 'object' && node.nodeType && node.nodeType === Node.ELEMENT_NODE;\n\n }\n\n /**\n * Checks target if it is native input\n * @param {Element|String} target - HTML element or string\n * @return {Boolean}\n */\n static isNativeInput(target) {\n\n let nativeInputs = [\n 'INPUT',\n 'TEXTAREA'\n ];\n\n return target ? nativeInputs.includes(target.tagName) : false;\n\n }\n\n /**\n * Checks node if it is empty\n *\n * @description Method checks simple Node without any childs for emptiness\n * If you have Node with 2 or more children id depth, you better use {@link Dom#isEmpty} method\n *\n * @param {Node} node\n * @return {Boolean} true if it is empty\n */\n static isNodeEmpty(node) {\n\n let nodeText;\n\n if ( this.isElement(node) && this.isNativeInput(node) ) {\n\n nodeText = node.value;\n\n } else {\n\n nodeText = node.textContent.replace('\\u200B', '');\n\n }\n\n return nodeText.trim().length === 0;\n\n }\n\n /**\n * checks node if it is doesn't have any child nodes\n * @param {Node} node\n * @return {boolean}\n */\n static isLeaf(node) {\n\n if (!node) {\n\n return false;\n\n }\n\n return node.childNodes.length === 0;\n\n }\n\n /**\n * breadth-first search (BFS)\n * {@link https://en.wikipedia.org/wiki/Breadth-first_search}\n *\n * @description Pushes to stack all DOM leafs and checks for emptiness\n *\n * @param {Node} node\n * @return {boolean}\n */\n static isEmpty(node) {\n\n let treeWalker = [],\n leafs = [];\n\n if (!node) {\n\n return false;\n\n }\n\n treeWalker.push(node);\n\n while ( treeWalker.length > 0 ) {\n\n if ( this.isLeaf(node) ) {\n\n leafs.push(node);\n\n }\n\n while ( node && node.nextSibling ) {\n\n node = node.nextSibling;\n\n if (!node) continue;\n\n treeWalker.push(node);\n\n }\n\n node = treeWalker.shift();\n\n if (!node) continue;\n\n node = node.firstChild;\n treeWalker.push(node);\n\n }\n\n return leafs.every( leaf => this.isNodeEmpty(leaf)) ;\n\n }\n\n};\n\n\n// WEBPACK FOOTER //\n// ./src/components/dom.js","/**\n * Working with selection\n */\nexport default class Selection {\n\n /**\n * @constructor\n */\n constructor() {\n\n this.instance = null;\n this.selection = null;\n\n }\n\n /**\n * Returns window Selection\n * {@link https://developer.mozilla.org/ru/docs/Web/API/Window/getSelection}\n * @return {Selection}\n */\n static get() {\n\n return window.getSelection();\n\n }\n\n /**\n * Returns selected anchor\n * {@link https://developer.mozilla.org/ru/docs/Web/API/Selection/anchorNode}\n * @return {Node}\n */\n static getAnchorNode() {\n\n let selection = window.getSelection();\n\n if (selection) {\n\n return selection.anchorNode;\n\n }\n\n }\n\n /**\n * Returns selection offset according to the anchor node\n * {@link https://developer.mozilla.org/ru/docs/Web/API/Selection/anchorOffset}\n * @return {Number}\n */\n static getAnchorOffset() {\n\n let selection = window.getSelection();\n\n if (selection) {\n\n return selection.anchorOffset;\n\n }\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/Selection.js","/**\n * Codex Editor\n *\n * Short Description (눈_눈;)\n * @version 2.0.0\n *\n * How to start?\n * Example:\n * new CodexEditor({\n * holderId : 'codex-editor',\n * initialBlock : 'text',\n * placeholder : 'Write your story....',\n * tools: {\n * quote: Quote,\n * anotherTool : AnotherTool\n * },\n * toolsConfig: {\n * quote: {\n * iconClassname : 'quote-icon',\n * displayInToolbox : true,\n * enableLineBreaks : true\n * },\n * anotherTool: {\n * iconClassname : 'tool-icon'\n * }\n * }\n * });\n *\n * - tools is an object: {\n * pluginName: PluginClass,\n * .....\n * }\n * - toolsConfig is an additional configuration that uses Codex Editor API\n * iconClassname - CSS classname of toolbox icon\n * displayInToolbox - if you want to see your Tool in toolbox hided in \"plus\" button, than set \"True\". By default : \"False\"\n * enableLineBreaks - by default enter creates new block that set as initialblock, but if you set this property \"True\", enter will break the lines in current block\n *\n * @author CodeX-Team \n *\n */\n\n/**\n * @typedef {CodexEditor} CodexEditor - editor class\n */\n\n/**\n * @typedef {Object} EditorConfig\n * @property {String} holderId - Element to append Editor\n * @property {Array} data - Blocks list in JSON-format\n * @property {Object} tools - Map for used Tools in format { name : Class, ... }\n * @property {String} initialBlock - This Tool will be added by default\n * @property {String} placeholder - First Block placeholder\n * @property {Object} sanitizer - @todo fill desc\n * @property {Boolean} hideToolbar - @todo fill desc\n * @property {Object} toolsConfig - tools configuration {@link tools#ToolConfig}\n */\n\n/**\n * Dynamically imported utils\n *\n * @typedef {Dom} $ - {@link components/dom.js}\n * @typedef {Util} _ - {@link components/utils.js}\n */\n\n'use strict';\n\n/**\n * Apply polyfills\n */\nimport 'components/polyfills';\n\n/**\n * Require Editor modules places in components/modules dir\n */\n// eslint-disable-next-line\nlet modules = editorModules.map( module => require('./components/modules/' + module ));\n\n/**\n * @class\n *\n * @classdesc CodeX Editor base class\n *\n * @property this.config - all settings\n * @property this.moduleInstances - constructed editor components\n *\n * @type {CodexEditor}\n */\nmodule.exports = class CodexEditor {\n\n /** Editor version */\n static get version() {\n\n return VERSION;\n\n }\n\n /**\n * @param {EditorConfig} config - user configuration\n *\n */\n constructor(config) {\n\n /**\n * Configuration object\n * @type {EditorConfig}\n */\n this.config = {};\n\n /**\n * @typedef {Object} EditorComponents\n * @property {BlockManager} BlockManager\n * @property {Tools} Tools\n * @property {Events} Events\n * @property {UI} UI\n * @property {Toolbar} Toolbar\n * @property {Toolbox} Toolbox\n * @property {BlockSettings} BlockSettings\n * @property {Renderer} Renderer\n */\n this.moduleInstances = {};\n\n Promise.resolve()\n .then(() => {\n\n this.configuration = config;\n\n })\n .then(() => this.init())\n .then(() => this.start())\n .then(() => {\n\n console.log('CodeX Editor is ready!');\n\n })\n .catch(error => {\n\n console.log('CodeX Editor does not ready because of %o', error);\n\n });\n\n }\n\n /**\n * Setting for configuration\n * @param {EditorConfig} config\n */\n set configuration(config) {\n\n /**\n * Initlai block type\n * Uses in case when there is no items passed\n * @type {{type: (*), data: {text: null}}}\n */\n let initialBlock = {\n type : config.initialBlock,\n data : {}\n };\n\n this.config.holderId = config.holderId;\n this.config.placeholder = config.placeholder || 'write your story...';\n this.config.sanitizer = config.sanitizer || {\n p: true,\n b: true,\n a: true\n };\n\n this.config.hideToolbar = config.hideToolbar ? config.hideToolbar : false;\n this.config.tools = config.tools || {};\n this.config.toolsConfig = config.toolsConfig || {};\n this.config.data = config.data || {};\n\n /**\n * Initialize items to pass data to the Renderer\n */\n if (_.isEmpty(this.config.data)) {\n\n this.config.data = {};\n this.config.data.items = [ initialBlock ];\n\n } else {\n\n if (!this.config.data.items || this.config.data.items.length === 0) {\n\n this.config.data.items = [ initialBlock ];\n\n }\n\n }\n\n /**\n * If initial Block's Tool was not passed, use the first Tool in config.tools\n */\n if (!config.initialBlock) {\n\n for (this.config.initialBlock in this.config.tools) break;\n\n } else {\n\n this.config.initialBlock = config.initialBlock;\n\n }\n\n }\n\n /**\n * Returns private property\n * @returns {EditorConfig}\n */\n get configuration() {\n\n return this.config;\n\n }\n\n /**\n * Initializes modules:\n * - make and save instances\n * - configure\n */\n init() {\n\n /**\n * Make modules instances and save it to the @property this.moduleInstances\n */\n this.constructModules();\n\n /**\n * Modules configuration\n */\n this.configureModules();\n\n }\n\n /**\n * Make modules instances and save it to the @property this.moduleInstances\n */\n constructModules() {\n\n modules.forEach( Module => {\n\n try {\n\n /**\n * We use class name provided by displayName property\n *\n * On build, Babel will transform all Classes to the Functions so, name will always be 'Function'\n * To prevent this, we use 'babel-plugin-class-display-name' plugin\n * @see https://www.npmjs.com/package/babel-plugin-class-display-name\n */\n this.moduleInstances[Module.displayName] = new Module({\n config : this.configuration\n });\n\n } catch ( e ) {\n\n console.log('Module %o skipped because %o', Module, e);\n\n }\n\n });\n\n }\n\n /**\n * Modules instances configuration:\n * - pass other modules to the 'state' property\n * - ...\n */\n configureModules() {\n\n for(let name in this.moduleInstances) {\n\n /**\n * Module does not need self-instance\n */\n this.moduleInstances[name].state = this.getModulesDiff( name );\n\n }\n\n }\n\n /**\n * Return modules without passed name\n */\n getModulesDiff( name ) {\n\n let diff = {};\n\n for(let moduleName in this.moduleInstances) {\n\n /**\n * Skip module with passed name\n */\n if (moduleName === name) {\n\n continue;\n\n }\n diff[moduleName] = this.moduleInstances[moduleName];\n\n }\n\n return diff;\n\n }\n\n /**\n * Start Editor!\n *\n * Get list of modules that needs to be prepared and return a sequence (Promise)\n * @return {Promise}\n */\n start() {\n\n let prepareDecorator = module => module.prepare();\n\n return Promise.resolve()\n .then(prepareDecorator(this.moduleInstances.Tools))\n .then(prepareDecorator(this.moduleInstances.UI))\n .then(prepareDecorator(this.moduleInstances.BlockManager))\n .then(() => {\n\n return this.moduleInstances.Renderer.render(this.config.data.items);\n\n\n });\n\n }\n\n};\n\n// module.exports = (function (editor) {\n//\n// 'use strict';\n//\n// editor.version = VERSION;\n// editor.scriptPrefix = 'cdx-script-';\n//\n// var init = function () {\n//\n// editor.core = require('./modules/core');\n// editor.tools = require('./modules/tools');\n// editor.ui = require('./modules/ui');\n// editor.transport = require('./modules/transport');\n// editor.renderer = require('./modules/renderer');\n// editor.saver = require('./modules/saver');\n// editor.content = require('./modules/content');\n// editor.toolbar = require('./modules/toolbar/toolbar');\n// editor.callback = require('./modules/callbacks');\n// editor.draw = require('./modules/draw');\n// editor.caret = require('./modules/caret');\n// editor.notifications = require('./modules/notifications');\n// editor.parser = require('./modules/parser');\n// editor.sanitizer = require('./modules/sanitizer');\n// editor.listeners = require('./modules/listeners');\n// editor.destroyer = require('./modules/destroyer');\n// editor.paste = require('./modules/paste');\n//\n// };\n//\n// /**\n// * @public\n// * holds initial settings\n// */\n// editor.settings = {\n// tools : ['text', 'header', 'picture', 'list', 'quote', 'code', 'twitter', 'instagram', 'smile'],\n// holderId : 'codex-editor',\n//\n// // Type of block showing on empty editor\n// initialBlockPlugin: 'text'\n// };\n//\n// /**\n// * public\n// *\n// * Static nodes\n// */\n// editor.nodes = {\n// holder : null,\n// wrapper : null,\n// toolbar : null,\n// inlineToolbar : {\n// wrapper : null,\n// buttons : null,\n// actions : null\n// },\n// toolbox : null,\n// notifications : null,\n// plusButton : null,\n// showSettingsButton: null,\n// showTrashButton : null,\n// blockSettings : null,\n// pluginSettings : null,\n// defaultSettings : null,\n// toolbarButtons : {}, // { type : DomEl, ... }\n// redactor : null\n// };\n//\n// /**\n// * @public\n// *\n// * Output state\n// */\n// editor.state = {\n// jsonOutput : [],\n// blocks : [],\n// inputs : []\n// };\n//\n// /**\n// * @public\n// * Editor plugins\n// */\n// editor.tools = {};\n//\n// editor.start = function (userSettings) {\n//\n// init();\n//\n// editor.core.prepare(userSettings)\n//\n// // If all ok, make UI, bind events and parse initial-content\n// .then(editor.ui.prepare)\n// .then(editor.tools.prepare)\n// .then(editor.sanitizer.prepare)\n// .then(editor.paste.prepare)\n// .then(editor.transport.prepare)\n// .then(editor.renderer.makeBlocksFromData)\n// .then(editor.ui.saveInputs)\n// .catch(function (error) {\n//\n// editor.core.log('Initialization failed with error: %o', 'warn', error);\n//\n// });\n//\n// };\n//\n// return editor;\n//\n// })({});\n\n\n\n// WEBPACK FOOTER //\n// ./src/codex.js","/**\n * Element.closest()\n *\n * https://developer.mozilla.org/en-US/docs/Web/API/Element/closest\n */\nif (!Element.prototype.matches)\n Element.prototype.matches = Element.prototype.msMatchesSelector ||\n Element.prototype.webkitMatchesSelector;\n\nif (!Element.prototype.closest)\n Element.prototype.closest = function (s) {\n\n var el = this;\n\n if (!document.documentElement.contains(el)) return null;\n do {\n\n if (el.matches(s)) return el;\n el = el.parentElement || el.parentNode;\n\n } while (el !== null);\n return null;\n\n };\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/polyfills.js","var map = {\n\t\"./blockManager.js\": 7,\n\t\"./caret.js\": 9,\n\t\"./events.js\": 10,\n\t\"./keyboard.js\": 11,\n\t\"./listeners.js\": 12,\n\t\"./renderer.js\": 13,\n\t\"./sanitizer.js\": 14,\n\t\"./saver.js\": 16,\n\t\"./toolbar-blockSettings.js\": 17,\n\t\"./toolbar-toolbox.js\": 18,\n\t\"./toolbar.js\": 19,\n\t\"./tools.js\": 20,\n\t\"./ui.js\": 21\n};\nfunction webpackContext(req) {\n\treturn __webpack_require__(webpackContextResolve(req));\n};\nfunction webpackContextResolve(req) {\n\tvar id = map[req];\n\tif(!(id + 1)) // check for number or string\n\t\tthrow new Error(\"Cannot find module '\" + req + \"'.\");\n\treturn id;\n};\nwebpackContext.keys = function webpackContextKeys() {\n\treturn Object.keys(map);\n};\nwebpackContext.resolve = webpackContextResolve;\nmodule.exports = webpackContext;\nwebpackContext.id = 6;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/components/modules nonrecursive [^_](blockManager.js|caret.js|events.js|keyboard.js|listeners.js|renderer.js|sanitizer.js|saver.js|toolbar-blockSettings.js|toolbar-toolbox.js|toolbar.js|tools.js|ui.js)$\n// module id = 6\n// module chunks = 0","/**\n * @class BlockManager\n * @classdesc Manage editor`s blocks storage and appearance\n *\n * @module BlockManager\n *\n * @version 2.0.0\n */\n\nimport Block from '../block';\nimport Selection from '../Selection';\n\n/**\n * @typedef {BlockManager} BlockManager\n * @property {Number} currentBlockIndex - Index of current working block\n * @property {Proxy} _blocks - Proxy for Blocks instance {@link Blocks}\n */\nexport default class BlockManager extends Module {\n\n /**\n * @constructor\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n /**\n * Proxy for Blocks instance {@link Blocks}\n *\n * @type {Proxy}\n * @private\n */\n this._blocks = null;\n\n /**\n * Index of current working block\n *\n * @type {number}\n * @private\n */\n this.currentBlockIndex = -1;\n\n }\n\n /**\n * Should be called after Editor.UI preparation\n * Define this._blocks property\n *\n * @returns {Promise}\n */\n prepare() {\n\n return new Promise(resolve => {\n\n let blocks = new Blocks(this.Editor.UI.nodes.redactor);\n\n /**\n * We need to use Proxy to overload set/get [] operator.\n * So we can use array-like syntax to access blocks\n *\n * @example\n * this._blocks[0] = new Block(...);\n *\n * block = this._blocks[0];\n *\n * @todo proxy the enumerate method\n *\n * @type {Proxy}\n * @private\n */\n this._blocks = new Proxy(blocks, {\n set: Blocks.set,\n get: Blocks.get\n });\n\n resolve();\n\n });\n\n }\n\n /**\n * Creates Block instance by tool name\n *\n * @param {String} toolName - tools passed in editor config {@link EditorConfig#tools}\n * @param {Object} data - constructor params\n *\n * @return {Block}\n */\n composeBlock(toolName, data) {\n\n let toolInstance = this.Editor.Tools.construct(toolName, data),\n block = new Block(toolName, toolInstance);\n\n this.bindEvents(block);\n\n /**\n * Apply callback before inserting html\n */\n block.call('appendCallback', {});\n\n return block;\n\n }\n\n /**\n * Bind Events\n * @param {Object} block\n */\n bindEvents(block) {\n\n this.Editor.Listeners.on(block.pluginsContent, 'keydown', (event) => this.Editor.Keyboard.blockKeydownsListener(event));\n\n }\n\n /**\n * Set's caret to the next Block\n * Before moving caret, we should check if caret position is at the end of Plugins node\n * Using {@link Dom#getDeepestNode} to get a last node and match with current selection\n */\n navigateNext() {\n\n let lastTextNode = $.getDeepestNode(this.currentBlock.pluginsContent, true),\n textNodeLength = lastTextNode.length;\n\n if (Selection.getAnchorNode() !== lastTextNode) {\n\n return;\n\n }\n\n if (Selection.getAnchorOffset() === textNodeLength) {\n\n let nextBlock = this.nextBlock;\n\n if (!nextBlock) return;\n\n this.Editor.Caret.setToBlock( nextBlock );\n\n }\n\n }\n\n /**\n * Set's caret to the previous Block\n * Before moving caret, we should check if caret position is at the end of Plugins node\n * Using {@link Dom#getDeepestNode} to get a last node and match with current selection\n */\n navigatePrevious() {\n\n let firstTextNode = $.getDeepestNode(this.currentBlock.pluginsContent, false),\n textNodeLength = firstTextNode.length;\n\n if (Selection.getAnchorNode() !== firstTextNode) {\n\n return;\n\n }\n\n if (Selection.getAnchorOffset() === 0) {\n\n let previousBlock = this.previousBlock;\n\n if (!previousBlock) return;\n\n this.Editor.Caret.setToBlock( previousBlock, textNodeLength, true );\n\n }\n\n }\n\n /**\n * Insert new block into _blocks\n *\n * @param {String} toolName — plugin name\n * @param {Object} data — plugin data\n */\n insert(toolName, data = {}) {\n\n let block = this.composeBlock(toolName, data);\n\n this._blocks[++this.currentBlockIndex] = block;\n this.Editor.Caret.setToBlock(block);\n\n }\n\n /**\n * Remove block with passed index or remove last\n * @param {Number|null} index\n */\n removeBlock(index) {\n\n this._blocks.remove(index);\n\n // decrease current block index so that to know current actual\n this.currentBlockIndex--;\n\n // set caret to the block without offset at the end\n this.Editor.Caret.setToBlock(this.currentBlock, 0, true);\n this.Editor.Toolbar.close();\n\n }\n /**\n * Split current Block\n * 1. Extract content from Caret position to the Block`s end\n * 2. Insert a new Block below current one with extracted content\n */\n split() {\n\n let extractedFragment = this.Editor.Caret.extractFragmentFromCaretPosition(),\n wrapper = $.make('div');\n\n wrapper.append(extractedFragment);\n\n /**\n * @todo make object in accordance with Tool\n */\n let data = {\n text: wrapper.innerHTML,\n };\n\n this.insert(this.config.initialBlock, data);\n\n }\n\n /**\n * Replace current working block\n *\n * @param {String} toolName — plugin name\n * @param {Object} data — plugin data\n */\n replace(toolName, data = {}) {\n\n let block = this.composeBlock(toolName, data);\n\n this._blocks.insert(this.currentBlockIndex, block, true);\n\n }\n\n /**\n * returns last Block\n * @return {Block}\n */\n get lastBlock() {\n\n return this._blocks[this._blocks.length - 1];\n\n }\n\n /**\n * Returns Block by passed index\n * @param {Number} index\n * @return {Block}\n */\n getBlockByIndex(index) {\n\n return this._blocks[index];\n\n }\n\n /**\n * Get Block instance by html element\n * @param {HTMLElement} element\n * @returns {Block}\n */\n getBlock(element) {\n\n let nodes = this._blocks.nodes,\n firstLevelBlock = element.closest(`.${Block.CSS.wrapper}`),\n index = nodes.indexOf(firstLevelBlock);\n\n if (index >= 0) {\n\n return this._blocks[index];\n\n }\n\n }\n\n /**\n * Get current Block instance\n *\n * @return {Block}\n */\n get currentBlock() {\n\n return this._blocks[this.currentBlockIndex];\n\n }\n\n /**\n * Returns next Block instance\n * @return {Block|null}\n */\n get nextBlock() {\n\n let isLastBlock = this.currentBlockIndex === (this._blocks.length - 1);\n\n if (isLastBlock) {\n\n return null;\n\n }\n\n return this._blocks[this.currentBlockIndex + 1];\n\n }\n\n /**\n * Returns previous Block instance\n * @return {Block|null}\n */\n get previousBlock() {\n\n let isFirstBlock = this.currentBlockIndex === 0;\n\n if (isFirstBlock) {\n\n return null;\n\n }\n\n return this._blocks[this.currentBlockIndex - 1];\n\n }\n\n /**\n * Get working html element\n *\n * @return {HTMLElement}\n */\n get currentNode() {\n\n return this._blocks.nodes[this.currentBlockIndex];\n\n }\n\n /**\n * Set currentBlockIndex to passed block\n * @param {HTMLElement} element\n */\n set currentNode(element) {\n\n let nodes = this._blocks.nodes,\n firstLevelBlock = element.closest(`.${Block.CSS.wrapper}`);\n\n /**\n * Update current Block's index\n * @type {number}\n */\n this.currentBlockIndex = nodes.indexOf(firstLevelBlock);\n\n /**\n * Remove previous selected Block's state\n */\n this._blocks.array.forEach( block => block.selected = false);\n\n /**\n * Mark current Block as selected\n * @type {boolean}\n */\n this.currentBlock.selected = true;\n\n }\n\n /**\n * Get array of Block instances\n *\n * @returns {Block[]} {@link Blocks#array}\n */\n get blocks() {\n\n return this._blocks.array;\n\n }\n\n /**\n * 1) Find first-level Block from passed child Node\n * 2) Mark it as current\n *\n * @param {Element|Text} childNode - look ahead from this node.\n * @throws Error - when passed Node is not included at the Block\n */\n setCurrentBlockByChildNode(childNode) {\n\n /**\n * If node is Text TextNode\n */\n if (!$.isElement(childNode)) {\n\n childNode = childNode.parentNode;\n\n }\n\n let parentFirstLevelBlock = childNode.closest(`.${Block.CSS.wrapper}`);\n\n if (parentFirstLevelBlock) {\n\n this.currentNode = parentFirstLevelBlock;\n\n } else {\n\n throw new Error('Can not find a Block from this child Node');\n\n }\n\n }\n\n}\n\n/**\n * @class Blocks\n * @classdesc Class to work with Block instances array\n *\n * @private\n *\n * @property {HTMLElement} workingArea — editor`s working node\n *\n */\nclass Blocks {\n\n /**\n * @constructor\n *\n * @param {HTMLElement} workingArea — editor`s working node\n */\n constructor(workingArea) {\n\n this.blocks = [];\n this.workingArea = workingArea;\n\n }\n\n /**\n * Push back new Block\n *\n * @param {Block} block\n */\n push(block) {\n\n this.blocks.push(block);\n this.workingArea.appendChild(block.html);\n\n }\n\n /**\n * Insert new Block at passed index\n *\n * @param {Number} index — index to insert Block\n * @param {Block} block — Block to insert\n * @param {Boolean} replace — it true, replace block on given index\n */\n insert(index, block, replace = false) {\n\n if (!this.length) {\n\n this.push(block);\n return;\n\n }\n\n if (index > this.length) {\n\n index = this.length;\n\n }\n\n if (replace) {\n\n this.blocks[index].html.remove();\n\n }\n\n let deleteCount = replace ? 1 : 0;\n\n this.blocks.splice(index, deleteCount, block);\n\n if (index > 0) {\n\n let previousBlock = this.blocks[index - 1];\n\n previousBlock.html.insertAdjacentElement('afterend', block.html);\n\n } else {\n\n let nextBlock = this.blocks[index + 1];\n\n if (nextBlock) {\n\n nextBlock.html.insertAdjacentElement('beforebegin', block.html);\n\n } else {\n\n this.workingArea.appendChild(block.html);\n\n }\n\n }\n\n }\n\n /**\n * Remove block\n * @param {Number|null} index\n */\n remove(index) {\n\n if (!isNaN(index)) {\n\n index = this.length - 1;\n\n }\n\n this.blocks[index].html.remove();\n this.blocks.splice(index, 1);\n\n }\n\n /**\n * Insert Block after passed target\n *\n * @todo decide if this method is necessary\n *\n * @param {Block} targetBlock — target after wich Block should be inserted\n * @param {Block} newBlock — Block to insert\n */\n insertAfter(targetBlock, newBlock) {\n\n let index = this.blocks.indexOf(targetBlock);\n\n this.insert(index + 1, newBlock);\n\n }\n\n /**\n * Get Block by index\n *\n * @param {Number} index — Block index\n * @returns {Block}\n */\n get(index) {\n\n return this.blocks[index];\n\n }\n\n /**\n * Return index of passed Block\n *\n * @param {Block} block\n * @returns {Number}\n */\n indexOf(block) {\n\n return this.blocks.indexOf(block);\n\n }\n\n /**\n * Get length of Block instances array\n *\n * @returns {Number}\n */\n get length() {\n\n return this.blocks.length;\n\n }\n\n /**\n * Get Block instances array\n *\n * @returns {Block[]}\n */\n get array() {\n\n return this.blocks;\n\n }\n\n /**\n * Get blocks html elements array\n *\n * @returns {HTMLElement[]}\n */\n get nodes() {\n\n return _.array(this.workingArea.children);\n\n }\n\n /**\n * Proxy trap to implement array-like setter\n *\n * @example\n * blocks[0] = new Block(...)\n *\n * @param {Blocks} instance — Blocks instance\n * @param {Number|String} index — block index\n * @param {Block} block — Block to set\n * @returns {Boolean}\n */\n static set(instance, index, block) {\n\n if (isNaN(Number(index))) {\n\n return false;\n\n }\n\n instance.insert(index, block);\n\n return true;\n\n }\n\n /**\n * Proxy trap to implement array-like getter\n *\n * @param {Blocks} instance — Blocks instance\n * @param {Number|String} index — Block index\n * @returns {Block|*}\n */\n static get(instance, index) {\n\n if (isNaN(Number(index))) {\n\n return instance[index];\n\n }\n\n return instance.get(index);\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/blockManager.js","/**\n *\n * @class Block\n * @classdesc This class describes editor`s block, including block`s HTMLElement, data and tool\n *\n * @property {Tool} tool — current block tool (Paragraph, for example)\n * @property {Object} CSS — block`s css classes\n *\n */\n\n/**\n * @classdesc Abstract Block class that contains Block information, Tool name and Tool class instance\n *\n * @property tool - Tool instance\n * @property html - Returns HTML content of plugin\n * @property wrapper - Div element that wraps block content with Tool's content. Has `ce-block` CSS class\n * @property contentNode - Div element that wraps Tool's content. Has `ce-block__content` CSS class\n * @property pluginsContent - HTML content that returns by Tool's render function\n */\nexport default class Block {\n\n /**\n * @constructor\n * @param {String} toolName - Tool name that passed on initialization\n * @param {Object} toolInstance — passed Tool`s instance that rendered the Block\n */\n constructor(toolName, toolInstance) {\n\n this.name = toolName;\n this.tool = toolInstance;\n this._html = this.compose();\n\n }\n\n /**\n * CSS classes for the Block\n * @return {{wrapper: string, content: string}}\n */\n static get CSS() {\n\n return {\n wrapper: 'ce-block',\n content: 'ce-block__content',\n selected: 'ce-block--selected'\n };\n\n }\n\n /**\n * Make default Block wrappers and put Tool`s content there\n * @returns {HTMLDivElement}\n */\n compose() {\n\n this.wrapper = $.make('div', Block.CSS.wrapper);\n this.contentNode = $.make('div', Block.CSS.content);\n this.pluginsContent = this.tool.render();\n\n this.contentNode.appendChild(this.pluginsContent);\n this.wrapper.appendChild(this.contentNode);\n\n return this.wrapper;\n\n }\n\n /**\n * Calls Tool's method\n *\n * Method checks tool property {MethodName}. Fires method with passes params If it is instance of Function\n *\n * @param {String} methodName\n * @param {Object} params\n */\n call(methodName, params) {\n\n /**\n * call Tool's method with the instance context\n */\n if (this.tool[methodName] && this.tool[methodName] instanceof Function) {\n\n this.tool[methodName].call(this.tool, params);\n\n }\n\n }\n\n /**\n * Get Block`s HTML\n * @returns {HTMLElement}\n */\n get html() {\n\n return this._html;\n\n }\n\n /**\n * Get Block's JSON data\n * @return {Object}\n */\n get data() {\n\n return this.save();\n\n }\n\n /**\n * Extracts data from Block\n * Groups Tool's save processing time\n * @return {Object}\n */\n save() {\n\n let extractedBlock = this.tool.save(this.pluginsContent);\n\n /** Measuring execution time*/\n let measuringStart = window.performance.now(),\n measuringEnd;\n\n return Promise.resolve(extractedBlock)\n .then((finishedExtraction) => {\n\n /** measure promise execution */\n measuringEnd = window.performance.now();\n\n return {\n tool: this.name,\n data: finishedExtraction,\n time : measuringEnd - measuringStart\n };\n\n })\n .catch(function (error) {\n\n _.log(`Saving proccess for ${this.tool.name} tool failed due to the ${error}`, 'log', 'red');\n\n });\n\n }\n\n /**\n * Uses Tool's validation method to check the correctness of output data\n * Tool's validation method is optional\n *\n * @description Method also can return data if it passed the validation\n *\n * @param {Object} data\n * @returns {Boolean|Object} valid\n */\n validateData(data) {\n\n let isValid = true;\n\n if (this.tool.validate instanceof Function) {\n\n isValid = this.tool.validate(data);\n\n }\n\n if (!isValid) {\n\n return false;\n\n }\n\n return data;\n\n }\n\n /**\n * Check block for emptiness\n * @return {Boolean}\n */\n get isEmpty() {\n\n /**\n * Allow Tool to represent decorative contentless blocks: for example \"* * *\"-tool\n * That Tools are not empty\n */\n if (this.tool.contentless) {\n\n return false;\n\n }\n\n let emptyText = $.isEmpty(this.pluginsContent),\n emptyMedia = !this.hasMedia;\n\n return emptyText && emptyMedia;\n\n }\n\n /**\n * Check if block has a media content such as images, iframes and other\n * @return {Boolean}\n */\n get hasMedia() {\n\n /**\n * This tags represents media-content\n * @type {string[]}\n */\n const mediaTags = [\n 'img',\n 'iframe',\n 'video',\n 'audio',\n 'source',\n 'input',\n 'textarea',\n 'twitterwidget'\n ];\n\n return !!this._html.querySelector(mediaTags.join(','));\n\n }\n\n /**\n * Set selected state\n * @param {Boolean} state - 'true' to select, 'false' to remove selection\n */\n set selected(state) {\n\n /**\n * We don't need to mark Block as Selected when it is not empty\n */\n if (state === true && !this.isEmpty) {\n\n this._html.classList.add(Block.CSS.selected);\n\n } else {\n\n this._html.classList.remove(Block.CSS.selected);\n\n }\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/block.js","/**\n * @class Caret\n * @classdesc Contains methods for working Caret\n *\n * Uses Range methods to manipulate with caret\n *\n * @module Caret\n *\n * @version 2.0.0\n */\n\n/**\n * @typedef {Caret} Caret\n */\nimport Selection from '../Selection';\n\nexport default class Caret extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n\n }\n\n /**\n * Method gets Block instance and puts caret to the text node with offset\n * There two ways that method applies caret position:\n * - first found text node: sets at the beginning, but you can pass an offset\n * - last found text node: sets at the end of the node. Also, you can customize the behaviour\n *\n * @param {Block} block - Block class\n * @param {Number} offset - caret offset regarding to the text node\n * @param {Boolean} atEnd - put caret at the end of the text node or not\n */\n setToBlock(block, offset = 0, atEnd = false) {\n\n let element = block.pluginsContent;\n\n /** If Element is INPUT */\n if ($.isNativeInput(element)) {\n\n element.focus();\n return;\n\n }\n\n let nodeToSet = $.getDeepestNode(element, atEnd);\n\n if (atEnd || offset > nodeToSet.length) {\n\n offset = nodeToSet.length;\n\n }\n\n /** if found deepest node is native input */\n if ($.isNativeInput(nodeToSet)) {\n\n nodeToSet.focus();\n return;\n\n }\n\n /**\n * @todo try to fix via Promises or use querySelectorAll to not to use timeout\n */\n _.delay( () => this.set(nodeToSet, offset), 20)();\n\n this.Editor.BlockManager.currentNode = block.wrapper;\n\n }\n\n /**\n * Creates Document Range and sets caret to the element with offset\n * @param {Element} element - target node.\n * @param {Number} offset - offset\n */\n set( element, offset = 0) {\n\n let range = document.createRange(),\n selection = Selection.get();\n\n range.setStart(element, offset);\n range.setEnd(element, offset);\n\n selection.removeAllRanges();\n selection.addRange(range);\n\n };\n\n /**\n * Set Caret to the last Block\n * If last block is not empty, append another empty block\n */\n setToTheLastBlock() {\n\n let lastBlock = this.Editor.BlockManager.lastBlock;\n\n if (!lastBlock) return;\n\n /**\n * If last block is empty and it is an initialBlock, set to that.\n * Otherwise, append new empty block and set to that\n */\n if (lastBlock.isEmpty) {\n\n this.setToBlock(lastBlock);\n\n } else {\n\n this.Editor.BlockManager.insert(this.config.initialBlock);\n\n }\n\n }\n\n /**\n * Extract content fragment of current Block from Caret position to the end of the Block\n */\n extractFragmentFromCaretPosition() {\n\n let selection = Selection.get();\n\n if (selection.rangeCount) {\n\n let selectRange = selection.getRangeAt(0),\n blockElem = this.Editor.BlockManager.currentBlock.pluginsContent;\n\n selectRange.deleteContents();\n\n if (blockElem) {\n\n let range = selectRange.cloneRange(true);\n\n range.selectNodeContents(blockElem);\n range.setStart(selectRange.endContainer, selectRange.endOffset);\n return range.extractContents();\n\n }\n\n }\n\n }\n\n}\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/caret.js","/**\n * @module eventDispatcher\n *\n * Has two important methods:\n * - {Function} on - appends subscriber to the event. If event doesn't exist - creates new one\n * - {Function} emit - fires all subscribers with data\n *\n * @version 1.0.0\n *\n * @typedef {Events} Events\n * @property {Object} subscribers - all subscribers grouped by event name\n */\nexport default class Events extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n this.subscribers = {};\n\n }\n\n /**\n * @param {String} eventName - event name\n * @param {Function} callback - subscriber\n */\n on(eventName, callback) {\n\n if (!(eventName in this.subscribers)) {\n\n this.subscribers[eventName] = [];\n\n }\n\n // group by events\n this.subscribers[eventName].push(callback);\n\n }\n\n /**\n * @param {String} eventName - event name\n * @param {Object} data - subscribers get this data when they were fired\n */\n emit(eventName, data) {\n\n this.subscribers[eventName].reduce(function (previousData, currentHandler) {\n\n let newData = currentHandler(previousData);\n\n return newData ? newData : previousData;\n\n }, data);\n\n }\n\n /**\n * Destroyer\n * clears subsribers list\n */\n destroy() {\n\n this.subscribers = null;\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/events.js","/**\n * @class Keyboard\n * @classdesc Сlass to handle the keydowns\n *\n * @author CodeX Team (team@ifmo.su)\n * @copyright CodeX Team 2017\n * @license The MIT License (MIT)\n * @version 1.0.0\n */\n\n/**\n * @typedef {Keyboard} Keyboard\n */\nexport default class Keyboard extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n\n }\n\n /**\n * Handler on Block for keyboard keys at keydown event\n *\n * @param {KeyboardEvent} event\n */\n blockKeydownsListener(event) {\n\n switch(event.keyCode) {\n\n case _.keyCodes.BACKSPACE:\n\n _.log('Backspace key pressed');\n this.backSpacePressed(event);\n break;\n\n case _.keyCodes.ENTER:\n\n _.log('Enter key pressed');\n this.enterPressed(event);\n break;\n\n case _.keyCodes.DOWN:\n case _.keyCodes.RIGHT:\n\n _.log('Right/Down key pressed');\n this.arrowRightAndDownPressed();\n break;\n\n case _.keyCodes.UP:\n case _.keyCodes.LEFT:\n\n _.log('Left/Up key pressed');\n this.arrowLeftAndUpPressed();\n break;\n\n default:\n\n break;\n\n }\n\n }\n\n /**\n * Handle pressing enter key\n *\n * @param {KeyboardEvent} event\n */\n enterPressed(event) {\n\n let currentBlock = this.Editor.BlockManager.currentBlock,\n toolsConfig = this.config.toolsConfig[currentBlock.name];\n\n /**\n * Don't handle Enter keydowns when Tool sets enableLineBreaks to true.\n * Uses for Tools like where line breaks should be handled by default behaviour.\n */\n if (toolsConfig && toolsConfig.enableLineBreaks) {\n\n return;\n\n }\n\n /**\n * Allow to create linebreaks by Shift+Enter\n */\n if (event.shiftKey) {\n\n return;\n\n }\n\n event.preventDefault();\n /**\n * Split the Current Block\n */\n this.Editor.BlockManager.split();\n\n }\n\n /**\n * Handle backspace keypress on block\n * @param event\n */\n backSpacePressed(event) {\n\n this.Editor.BlockManager.removeBlock();\n\n }\n\n /**\n * Handle right and down keyboard keys\n */\n arrowRightAndDownPressed() {\n\n this.Editor.BlockManager.navigateNext();\n\n }\n\n /**\n * Handle left and up keyboard keys\n */\n arrowLeftAndUpPressed() {\n\n this.Editor.BlockManager.navigatePrevious();\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/keyboard.js","/**\n * Codex Editor Listeners module\n *\n * @module Listeners\n *\n * Module-decorator for event listeners assignment\n *\n * @author Codex Team\n * @version 2.0.0\n */\n\n/**\n * @typedef {Listeners} Listeners\n * @property {Array} allListeners\n */\n\nexport default class Listeners extends Module {\n\n /**\n * @constructor\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n this.allListeners = [];\n\n }\n\n /**\n * Assigns event listener on element\n *\n * @param {Element} element - DOM element that needs to be listened\n * @param {String} eventType - event type\n * @param {Function} handler - method that will be fired on event\n * @param {Boolean} useCapture - use event bubbling\n */\n on(element, eventType, handler, useCapture = false) {\n\n let assignedEventData = {\n element,\n eventType,\n handler,\n useCapture\n };\n\n let alreadyExist = this.findOne(element, eventType, handler);\n\n if (alreadyExist) return;\n\n this.allListeners.push(assignedEventData);\n element.addEventListener(eventType, handler, useCapture);\n\n }\n\n /**\n * Removes event listener from element\n *\n * @param {Element} element - DOM element that we removing listener\n * @param {String} eventType - event type\n * @param {Function} handler - remove handler, if element listens several handlers on the same event type\n * @param {Boolean} useCapture - use event bubbling\n */\n off(element, eventType, handler, useCapture = false) {\n\n let existingListeners = this.findAll(element, eventType, handler);\n\n for (let i = 0; i < existingListeners.length; i++) {\n\n let index = this.allListeners.indexOf(existingListeners[i]);\n\n if (index > 0) {\n\n this.allListeners.splice(index, 1);\n\n }\n\n }\n\n element.removeEventListener(eventType, handler, useCapture);\n\n\n }\n\n /**\n * Search method: looks for listener by passed element\n * @param {Element} element - searching element\n * @returns {Array} listeners that found on element\n */\n findByElement(element) {\n\n let listenersOnElement = [];\n\n for (let i = 0; i < this.allListeners.length; i++) {\n\n let listener = this.allListeners[i];\n\n if (listener.element === element) {\n\n listenersOnElement.push(listener);\n\n }\n\n }\n\n return listenersOnElement;\n\n }\n\n /**\n * Search method: looks for listener by passed event type\n * @param {String} eventType\n * @return {Array} listeners that found on element\n */\n findByType(eventType) {\n\n let listenersWithType = [];\n\n for (let i = 0; i < this.allListeners.length; i++) {\n\n let listener = this.allListeners[i];\n\n if (listener.type === eventType) {\n\n listenersWithType.push(listener);\n\n }\n\n }\n\n return listenersWithType;\n\n }\n\n /**\n * Search method: looks for listener by passed handler\n * @param {Function} handler\n * @return {Array} listeners that found on element\n */\n findByHandler(handler) {\n\n let listenersWithHandler = [];\n\n for (let i = 0; i < this.allListeners.length; i++) {\n\n let listener = this.allListeners[i];\n\n if (listener.handler === handler) {\n\n listenersWithHandler.push(listener);\n\n }\n\n }\n\n return listenersWithHandler;\n\n }\n\n /**\n * @param {Element} element\n * @param {String} eventType\n * @param {Function} handler\n * @return {Element|null}\n */\n findOne(element, eventType, handler) {\n\n let foundListeners = this.findAll(element, eventType, handler);\n\n return foundListeners.length > 0 ? foundListeners[0] : null;\n\n }\n\n /**\n * @param {Element} element\n * @param {String} eventType\n * @param {Function} handler\n * @return {Array}\n */\n findAll(element, eventType, handler) {\n\n let foundAllListeners,\n foundByElements = [],\n foundByEventType = [],\n foundByHandler = [];\n\n if (element)\n foundByElements = this.findByElement(element);\n\n if (eventType)\n foundByEventType = this.findByType(eventType);\n\n if (handler)\n foundByHandler = this.findByHandler(handler);\n\n foundAllListeners = foundByElements.concat(foundByEventType, foundByHandler);\n\n return foundAllListeners;\n\n }\n\n /**\n * Removes all listeners\n */\n removeAll() {\n\n this.allListeners.map( (current) => {\n\n current.element.removeEventListener(current.eventType, current.handler);\n\n });\n\n this.allListeners = [];\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/listeners.js","/**\n * Codex Editor Renderer Module\n *\n * @module Renderer\n * @author CodeX Team\n *\n * @version 2.0.0\n */\nexport default class Renderer extends Module {\n\n /**\n * @constructor\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n }\n\n /**\n * @typedef {Object} RendererItems\n * @property {String} type - tool name\n * @property {Object} data - tool data\n */\n\n /**\n * @example\n *\n * items: [\n * {\n * type : 'paragraph',\n * data : {\n * text : 'Hello from Codex!'\n * }\n * },\n * {\n * type : 'paragraph',\n * data : {\n * text : 'Leave feedback if you like it!'\n * }\n * },\n * ]\n *\n */\n\n /**\n * Make plugin blocks from array of plugin`s data\n * @param {RendererItems[]} items\n */\n render(items) {\n\n let chainData = [];\n\n for (let i = 0; i < items.length; i++) {\n\n chainData.push({\n function: () => this.insertBlock(items[i])\n });\n\n }\n\n return _.sequence(chainData);\n\n }\n\n /**\n * Get plugin instance\n * Add plugin instance to BlockManager\n * Insert block to working zone\n *\n * @param {Object} item\n * @returns {Promise.}\n * @private\n */\n insertBlock(item) {\n\n let tool = item.type,\n data = item.data;\n\n this.Editor.BlockManager.insert(tool, data);\n\n return Promise.resolve();\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/renderer.js","/**\n * CodeX Sanitizer\n *\n * @module Sanitizer\n * Clears HTML from taint tags\n *\n * @version 2.0.0\n *\n * @example\n * Module can be used within two ways:\n * 1) When you have an instance\n * - this.Editor.Sanitizer.clean(yourTaintString);\n * 2) As static method\n * - CodexEditor.Sanitizer.clean(yourTaintString, yourCustomConfiguration);\n *\n * {@link SanitizerConfig}\n */\n\n\n/**\n * @typedef {Object} SanitizerConfig\n * @property {Object} tags - define tags restrictions\n *\n * @example\n *\n * tags : {\n * p: true,\n * a: {\n * href: true,\n * rel: \"nofollow\",\n * target: \"_blank\"\n * }\n * }\n */\nexport default class Sanitizer extends Module {\n\n /**\n * Initializes Sanitizer module\n * Sets default configuration if custom not exists\n *\n * @property {SanitizerConfig} this.defaultConfig\n * @property {HTMLJanitor} this._sanitizerInstance - Sanitizer library\n *\n * @param {SanitizerConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n // default config\n this.defaultConfig = null;\n this._sanitizerInstance = null;\n\n /** Custom configuration */\n this.sanitizerConfig = config.settings ? config.settings.sanitizer : {};\n\n /** HTML Janitor library */\n this.sanitizerInstance = require('html-janitor');\n\n }\n\n /**\n * If developer uses editor's API, then he can customize sanitize restrictions.\n * Or, sanitizing config can be defined globally in editors initialization. That config will be used everywhere\n * At least, if there is no config overrides, that API uses Default configuration\n *\n * @uses https://www.npmjs.com/package/html-janitor\n *\n * @param {HTMLJanitor} library - sanitizer extension\n */\n set sanitizerInstance(library) {\n\n this._sanitizerInstance = new library(this.defaultConfig);\n\n }\n\n /**\n * Sets sanitizer configuration. Uses default config if user didn't pass the restriction\n * @param {SanitizerConfig} config\n */\n set sanitizerConfig(config) {\n\n if (_.isEmpty(config)) {\n\n this.defaultConfig = {\n tags: {\n p: {},\n a: {\n href: true,\n target: '_blank',\n rel: 'nofollow'\n }\n }\n };\n\n } else {\n\n this.defaultConfig = config;\n\n }\n\n }\n\n /**\n * Cleans string from unwanted tags\n * @param {String} taintString - HTML string\n * @param {Object} customConfig - custom sanitizer configuration. Method uses default if param is empty\n * @return {String} clean HTML\n */\n clean(taintString, customConfig = {}) {\n\n if (_.isEmpty(customConfig)) {\n\n return this._sanitizerInstance.clean(taintString);\n\n } else {\n\n return Sanitizer.clean(taintString, customConfig);\n\n }\n\n\n }\n\n /**\n * Cleans string from unwanted tags\n * @static\n *\n * Method allows to use default config\n *\n * @param {String} taintString - taint string\n * @param {SanitizerConfig} customConfig - allowed tags\n *\n * @return {String} clean HTML\n */\n static clean(taintString, customConfig) {\n\n let newInstance = Sanitizer(customConfig);\n\n return newInstance.clean(taintString);\n\n }\n\n}\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/sanitizer.js","(function (root, factory) {\n if (typeof define === 'function' && define.amd) {\n define('html-janitor', factory);\n } else if (typeof exports === 'object') {\n module.exports = factory();\n } else {\n root.HTMLJanitor = factory();\n }\n}(this, function () {\n\n /**\n * @param {Object} config.tags Dictionary of allowed tags.\n * @param {boolean} config.keepNestedBlockElements Default false.\n */\n function HTMLJanitor(config) {\n\n var tagDefinitions = config['tags'];\n var tags = Object.keys(tagDefinitions);\n\n var validConfigValues = tags\n .map(function(k) { return typeof tagDefinitions[k]; })\n .every(function(type) { return type === 'object' || type === 'boolean' || type === 'function'; });\n\n if(!validConfigValues) {\n throw new Error(\"The configuration was invalid\");\n }\n\n this.config = config;\n }\n\n // TODO: not exhaustive?\n var blockElementNames = ['P', 'LI', 'TD', 'TH', 'DIV', 'H1', 'H2', 'H3', 'H4', 'H5', 'H6', 'PRE'];\n function isBlockElement(node) {\n return blockElementNames.indexOf(node.nodeName) !== -1;\n }\n\n var inlineElementNames = ['A', 'B', 'STRONG', 'I', 'EM', 'SUB', 'SUP', 'U', 'STRIKE'];\n function isInlineElement(node) {\n return inlineElementNames.indexOf(node.nodeName) !== -1;\n }\n\n HTMLJanitor.prototype.clean = function (html) {\n var sandbox = document.createElement('div');\n sandbox.innerHTML = html;\n\n this._sanitize(sandbox);\n\n return sandbox.innerHTML;\n };\n\n HTMLJanitor.prototype._sanitize = function (parentNode) {\n var treeWalker = createTreeWalker(parentNode);\n var node = treeWalker.firstChild();\n if (!node) { return; }\n\n do {\n // Ignore nodes that have already been sanitized\n if (node._sanitized) {\n continue;\n }\n\n if (node.nodeType === Node.TEXT_NODE) {\n // If this text node is just whitespace and the previous or next element\n // sibling is a block element, remove it\n // N.B.: This heuristic could change. Very specific to a bug with\n // `contenteditable` in Firefox: http://jsbin.com/EyuKase/1/edit?js,output\n // FIXME: make this an option?\n if (node.data.trim() === ''\n && ((node.previousElementSibling && isBlockElement(node.previousElementSibling))\n || (node.nextElementSibling && isBlockElement(node.nextElementSibling)))) {\n parentNode.removeChild(node);\n this._sanitize(parentNode);\n break;\n } else {\n continue;\n }\n }\n\n // Remove all comments\n if (node.nodeType === Node.COMMENT_NODE) {\n parentNode.removeChild(node);\n this._sanitize(parentNode);\n break;\n }\n\n var isInline = isInlineElement(node);\n var containsBlockElement;\n if (isInline) {\n containsBlockElement = Array.prototype.some.call(node.childNodes, isBlockElement);\n }\n\n // Block elements should not be nested (e.g.

  • ...); if\n // they are, we want to unwrap the inner block element.\n var isNotTopContainer = !! parentNode.parentNode;\n var isNestedBlockElement =\n isBlockElement(parentNode) &&\n isBlockElement(node) &&\n isNotTopContainer;\n\n var nodeName = node.nodeName.toLowerCase();\n\n var allowedAttrs = getAllowedAttrs(this.config, nodeName, node);\n\n var isInvalid = isInline && containsBlockElement;\n\n // Drop tag entirely according to the whitelist *and* if the markup\n // is invalid.\n if (isInvalid || shouldRejectNode(node, allowedAttrs)\n || (!this.config.keepNestedBlockElements && isNestedBlockElement)) {\n // Do not keep the inner text of SCRIPT/STYLE elements.\n if (! (node.nodeName === 'SCRIPT' || node.nodeName === 'STYLE')) {\n while (node.childNodes.length > 0) {\n parentNode.insertBefore(node.childNodes[0], node);\n }\n }\n parentNode.removeChild(node);\n\n this._sanitize(parentNode);\n break;\n }\n\n // Sanitize attributes\n for (var a = 0; a < node.attributes.length; a += 1) {\n var attr = node.attributes[a];\n\n if (shouldRejectAttr(attr, allowedAttrs, node)) {\n node.removeAttribute(attr.name);\n // Shift the array to continue looping.\n a = a - 1;\n }\n }\n\n // Sanitize children\n this._sanitize(node);\n\n // Mark node as sanitized so it's ignored in future runs\n node._sanitized = true;\n } while ((node = treeWalker.nextSibling()));\n };\n\n function createTreeWalker(node) {\n return document.createTreeWalker(node,\n NodeFilter.SHOW_TEXT | NodeFilter.SHOW_ELEMENT | NodeFilter.SHOW_COMMENT,\n null, false);\n }\n\n function getAllowedAttrs(config, nodeName, node){\n if (typeof config.tags[nodeName] === 'function') {\n return config.tags[nodeName](node);\n } else {\n return config.tags[nodeName];\n }\n }\n\n function shouldRejectNode(node, allowedAttrs){\n if (typeof allowedAttrs === 'undefined') {\n return true;\n } else if (typeof allowedAttrs === 'boolean') {\n return !allowedAttrs;\n }\n\n return false;\n }\n\n function shouldRejectAttr(attr, allowedAttrs, node){\n var attrName = attr.name.toLowerCase();\n\n if (allowedAttrs === true){\n return false;\n } else if (typeof allowedAttrs[attrName] === 'function'){\n return !allowedAttrs[attrName](attr.value, node);\n } else if (typeof allowedAttrs[attrName] === 'undefined'){\n return true;\n } else if (allowedAttrs[attrName] === false) {\n return true;\n } else if (typeof allowedAttrs[attrName] === 'string') {\n return (allowedAttrs[attrName] !== attr.value);\n }\n\n return false;\n }\n\n return HTMLJanitor;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/html-janitor/src/html-janitor.js\n// module id = 15\n// module chunks = 0","/**\n * Codex Editor Saver\n *\n * @module Saver\n * @author Codex Team\n * @version 2.0.0\n */\n\n/**\n * @typedef {Object} SavedData\n * @property {Date} time - saving proccess time\n * @property {Object} items - extracted data\n * @property {String} version - CodexEditor version\n */\n\n/**\n * @classdesc This method reduces all Blocks asyncronically and calls Block's save method to extract data\n *\n * @typedef {Saver} Saver\n * @property {Element} html - Editor HTML content\n * @property {String} json - Editor JSON output\n */\n\nexport default class Saver extends Module {\n\n /**\n * @constructor\n * @param config\n */\n constructor({config}) {\n\n super({config});\n\n this.output = null;\n this.blocksData = [];\n\n }\n\n /**\n * Composes new chain of Promises to fire them alternatelly\n * @return {SavedData}\n */\n save() {\n\n let blocks = this.Editor.BlockManager.blocks,\n chainData = [];\n\n blocks.forEach((block) => {\n\n chainData.push(block.data);\n\n });\n\n return Promise.all(chainData)\n .then((allExtractedData) => this.makeOutput(allExtractedData))\n .then((outputData) => {\n\n return outputData;\n\n });\n\n }\n\n /**\n * Creates output object with saved data, time and version of editor\n * @param {Object} allExtractedData\n * @return {SavedData}\n */\n makeOutput(allExtractedData) {\n\n let items = [],\n totalTime = 0;\n\n console.groupCollapsed('[CodexEditor saving]:');\n\n allExtractedData.forEach((extraction, index) => {\n\n /** Group process info */\n console.log(`«${extraction.tool}» saving info`, extraction);\n totalTime += extraction.time;\n items.push(extraction.data);\n\n });\n\n console.log('Total', totalTime);\n console.groupEnd();\n\n return {\n time : +new Date(),\n items : items,\n version : VERSION,\n };\n\n }\n\n}\n\n// module.exports = (function (saver) {\n//\n// let editor = codex.editor;\n//\n// /**\n// * @public\n// * Save blocks\n// */\n// saver.save = function () {\n//\n// /** Save html content of redactor to memory */\n// editor.state.html = editor.nodes.redactor.innerHTML;\n//\n// /** Clean jsonOutput state */\n// editor.state.jsonOutput = [];\n//\n// return saveBlocks(editor.nodes.redactor.childNodes);\n//\n// };\n//\n// /**\n// * @private\n// * Save each block data\n// *\n// * @param blocks\n// * @returns {Promise.}\n// */\n// let saveBlocks = function (blocks) {\n//\n// let data = [];\n//\n// for(let index = 0; index < blocks.length; index++) {\n//\n// data.push(getBlockData(blocks[index]));\n//\n// }\n//\n// return Promise.all(data)\n// .then(makeOutput)\n// .catch(editor.core.log);\n//\n// };\n//\n// /** Save and validate block data */\n// let getBlockData = function (block) {\n//\n// return saveBlockData(block)\n// .then(validateBlockData)\n// .catch(editor.core.log);\n//\n// };\n//\n// /**\n// * @private\n// * Call block`s plugin save method and return saved data\n// *\n// * @param block\n// * @returns {Object}\n// */\n// let saveBlockData = function (block) {\n//\n// let pluginName = block.dataset.tool;\n//\n// /** Check for plugin existence */\n// if (!editor.tools[pluginName]) {\n//\n// editor.core.log(`Plugin «${pluginName}» not found`, 'error');\n// return {data: null, pluginName: null};\n//\n// }\n//\n// /** Check for plugin having save method */\n// if (typeof editor.tools[pluginName].save !== 'function') {\n//\n// editor.core.log(`Plugin «${pluginName}» must have save method`, 'error');\n// return {data: null, pluginName: null};\n//\n// }\n//\n// /** Result saver */\n// let blockContent = block.childNodes[0],\n// pluginsContent = blockContent.childNodes[0],\n// position = pluginsContent.dataset.inputPosition;\n//\n// /** If plugin wasn't available then return data from cache */\n// if ( editor.tools[pluginName].available === false ) {\n//\n// return Promise.resolve({data: codex.editor.state.blocks.items[position].data, pluginName});\n//\n// }\n//\n// return Promise.resolve(pluginsContent)\n// .then(editor.tools[pluginName].save)\n// .then(data => Object({data, pluginName}));\n//\n// };\n//\n// /**\n// * Call plugin`s validate method. Return false if validation failed\n// *\n// * @param data\n// * @param pluginName\n// * @returns {Object|Boolean}\n// */\n// let validateBlockData = function ({data, pluginName}) {\n//\n// if (!data || !pluginName) {\n//\n// return false;\n//\n// }\n//\n// if (editor.tools[pluginName].validate) {\n//\n// let result = editor.tools[pluginName].validate(data);\n//\n// /**\n// * Do not allow invalid data\n// */\n// if (!result) {\n//\n// return false;\n//\n// }\n//\n// }\n//\n// return {data, pluginName};\n//\n//\n// };\n//\n// /**\n// * Compile article output\n// *\n// * @param savedData\n// * @returns {{time: number, version, items: (*|Array)}}\n// */\n// let makeOutput = function (savedData) {\n//\n// savedData = savedData.filter(blockData => blockData);\n//\n// let items = savedData.map(blockData => Object({type: blockData.pluginName, data: blockData.data}));\n//\n// editor.state.jsonOutput = items;\n//\n// return {\n// id: editor.state.blocks.id || null,\n// time: +new Date(),\n// version: editor.version,\n// items\n// };\n//\n// };\n//\n// return saver;\n//\n// })({});\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/saver.js","/**\n * Block Settings\n *\n * ____ Settings Panel ____\n * | ...................... |\n * | . Tool Settings . |\n * | ...................... |\n * | . Default Settings . |\n * | ...................... |\n * |________________________|\n */\nexport default class BlockSettings extends Module {\n\n constructor({config}) {\n\n super({config});\n\n this.nodes = {\n wrapper: null,\n toolSettings: null,\n defaultSettings: null,\n buttonRemove: null\n };\n\n }\n\n /**\n * Block Settings CSS\n * @return {{wrapper, wrapperOpened, toolSettings, defaultSettings, button}}\n */\n static get CSS() {\n\n return {\n // Settings Panel\n wrapper: 'ce-settings',\n wrapperOpened: 'ce-settings--opened',\n toolSettings: 'ce-settings__plugin-zone',\n defaultSettings: 'ce-settings__default-zone',\n\n button: 'ce-settings__button'\n };\n\n }\n\n /**\n * Panel with block settings with 2 sections:\n * - Tool's Settings\n * - Default Settings [Move, Remove, etc]\n *\n * @return {Element}\n */\n make() {\n\n this.nodes.wrapper = $.make('div', BlockSettings.CSS.wrapper);\n\n this.nodes.toolSettings = $.make('div', BlockSettings.CSS.toolSettings);\n this.nodes.defaultSettings = $.make('div', BlockSettings.CSS.defaultSettings);\n\n $.append(this.nodes.wrapper, [this.nodes.toolSettings, this.nodes.defaultSettings]);\n\n /**\n * Add default settings that presents for all Blocks\n */\n this.addDefaultSettings();\n\n }\n\n /**\n * Add Tool's settings\n */\n addToolSettings() {\n\n console.log('Block Settings: add settings for ',\n this.Editor.BlockManager.currentBlock\n );\n\n\n }\n\n /**\n * Add default settings\n */\n addDefaultSettings() {\n\n /**\n * Remove Block Button\n * --------------------------------------------\n */\n this.nodes.buttonRemove = $.make('div', BlockSettings.CSS.button, {\n textContent: 'Remove Block'\n });\n\n $.append(this.nodes.defaultSettings, this.nodes.buttonRemove);\n\n this.Editor.Listeners.on(this.nodes.buttonRemove, 'click', (event) => this.removeBlockButtonClicked(event));\n\n }\n\n /**\n * Clicks on the Remove Block Button\n */\n removeBlockButtonClicked() {\n\n console.log('❇️ Remove Block Button clicked');\n\n }\n\n /**\n * Is Block Settings opened or not\n * @returns {boolean}\n */\n get opened() {\n\n return this.nodes.wrapper.classList.contains(BlockSettings.CSS.wrapperOpened);\n\n }\n\n /**\n * Open Block Settings pane\n */\n open() {\n\n this.nodes.wrapper.classList.add(BlockSettings.CSS.wrapperOpened);\n\n /**\n * Fill Tool's settings\n */\n this.addToolSettings();\n\n }\n\n /**\n * Close Block Settings pane\n */\n close() {\n\n this.nodes.wrapper.classList.remove(BlockSettings.CSS.wrapperOpened);\n\n }\n\n}\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/toolbar-blockSettings.js","/**\n * @class Toolbox\n * @classdesc Holder for Tools\n *\n * @typedef {Toolbox} Toolbox\n * @property {Boolean} opened - opening state\n * @property {Object} nodes - Toolbox nodes\n * @property {Object} CSS - CSS class names\n *\n */\nexport default class Toolbox extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n\n this.nodes = {\n toolbox: null,\n buttons: []\n };\n\n /**\n * Opening state\n * @type {boolean}\n */\n this.opened = false;\n\n }\n\n /**\n * CSS styles\n * @return {{toolbox: string, toolboxButton: string, toolboxOpened: string}}\n */\n static get CSS() {\n\n return {\n toolbox: 'ce-toolbox',\n toolboxButton: 'ce-toolbox__button',\n toolboxOpened: 'ce-toolbox--opened',\n };\n\n }\n\n /**\n * Makes the Toolbox\n */\n make() {\n\n this.nodes.toolbox = $.make('div', Toolbox.CSS.toolbox);\n $.append(this.Editor.Toolbar.nodes.content, this.nodes.toolbox);\n\n this.addTools();\n\n }\n\n /**\n * Iterates available tools and appends them to the Toolbox\n */\n addTools() {\n\n let tools = this.Editor.Tools.toolsAvailable;\n\n for (let toolName in tools) {\n\n this.addTool(toolName, tools[toolName]);\n\n }\n\n }\n\n /**\n * Append Tool to the Toolbox\n *\n * @param {string} toolName - tool name\n * @param {Tool} tool - tool class\n */\n addTool(toolName, tool) {\n\n if (tool.displayInToolbox && !tool.iconClassName) {\n\n _.log('Toolbar icon class name is missed. Tool %o skipped', 'warn', toolName);\n return;\n\n }\n\n /**\n * @todo Add checkup for the render method\n */\n // if (typeof tool.render !== 'function') {\n //\n // _.log('render method missed. Tool %o skipped', 'warn', tool);\n // return;\n //\n // }\n\n /**\n * Skip tools that pass 'displayInToolbox=false'\n */\n if (!tool.displayInToolbox) {\n\n return;\n\n }\n\n let button = $.make('li', [Toolbox.CSS.toolboxButton, tool.iconClassName], {\n title: toolName\n });\n\n /**\n * Save tool's name in the button data-name\n */\n button.dataset.name = toolName;\n\n $.append(this.nodes.toolbox, button);\n\n this.nodes.toolbox.appendChild(button);\n this.nodes.buttons.push(button);\n\n /**\n * @todo add event with module Listeners\n */\n // this.Editor.Listeners.add();\n button.addEventListener('click', event => {\n\n this.buttonClicked(event);\n\n }, false);\n\n }\n\n /**\n * Toolbox button click listener\n * 1) if block is empty -> replace\n * 2) if block is not empty -> add new block below\n *\n * @param {MouseEvent} event\n */\n buttonClicked(event) {\n\n let toolButton = event.target,\n toolName = toolButton.dataset.name,\n tool = this.Editor.Tools.toolClasses[toolName];\n\n /**\n * @type {Block}\n */\n let currentBlock = this.Editor.BlockManager.currentBlock;\n\n /**\n * We do replace if:\n * - block is empty\n * - block is not irreplaceable\n * @type {Array}\n */\n if (!tool.irreplaceable && currentBlock.isEmpty) {\n\n this.Editor.BlockManager.replace(toolName);\n\n } else {\n\n this.Editor.BlockManager.insert(toolName);\n\n }\n\n /**\n * @todo set caret to the new block\n */\n\n // window.setTimeout(function () {\n\n /** Set caret to current block */\n // editor.caret.setToBlock(currentInputIndex);\n\n // }, 10);\n\n /**\n * Move toolbar when node is changed\n */\n this.Editor.Toolbar.move();\n\n }\n\n /**\n * Open Toolbox with Tools\n */\n open() {\n\n this.nodes.toolbox.classList.add(Toolbox.CSS.toolboxOpened);\n this.opened = true;\n\n }\n\n /**\n * Close Toolbox\n */\n close() {\n\n this.nodes.toolbox.classList.remove(Toolbox.CSS.toolboxOpened);\n this.opened = false;\n\n }\n\n /**\n * Close Toolbox\n */\n toggle() {\n\n if (!this.opened) {\n\n this.open();\n\n } else {\n\n this.close();\n\n }\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/toolbar-toolbox.js","/**\n *\n * «Toolbar» is the node that moves up/down over current block\n *\n * ______________________________________ Toolbar ____________________________________________\n * | |\n * | ..................... Content .................... ......... Block Actions .......... |\n * | . . . . |\n * | . . . [Open Settings] [Remove Block] . |\n * | . [Plus Button] [Toolbox: {Tool1}, {Tool2}] . . . |\n * | . . . [Settings Panel] . |\n * | .................................................. .................................. |\n * | |\n * |___________________________________________________________________________________________|\n *\n *\n * Toolbox — its an Element contains tools buttons. Can be shown by Plus Button.\n *\n * _______________ Toolbox _______________\n * | |\n * | [Header] [Image] [List] [Quote] ... |\n * |_______________________________________|\n *\n *\n * Settings Panel — is an Element with block settings:\n *\n * ____ Settings Panel ____\n * | ...................... |\n * | . Tool Settings . |\n * | ...................... |\n * | . Default Settings . |\n * | ...................... |\n * |________________________|\n *\n *\n * @class\n * @classdesc Toolbar module\n *\n * @typedef {Toolbar} Toolbar\n * @property {Object} nodes\n * @property {Element} nodes.wrapper - Toolbar main element\n * @property {Element} nodes.content - Zone with Plus button and toolbox.\n * @property {Element} nodes.actions - Zone with Block Settings and Remove Button\n * @property {Element} nodes.blockActionsButtons - Zone with Block Buttons: [Settings]\n * @property {Element} nodes.plusButton - Button that opens or closes Toolbox\n * @property {Element} nodes.toolbox - Container for tools\n * @property {Element} nodes.settingsToggler - open/close Settings Panel button\n * @property {Element} nodes.settings - Settings Panel\n * @property {Element} nodes.pluginSettings - Plugin Settings section of Settings Panel\n * @property {Element} nodes.defaultSettings - Default Settings section of Settings Panel\n */\nexport default class Toolbar extends Module {\n\n /**\n * @constructor\n */\n constructor({config}) {\n\n super({config});\n\n this.nodes = {\n wrapper : null,\n content : null,\n actions : null,\n\n // Content Zone\n plusButton : null,\n\n // Actions Zone\n blockActionsButtons: null,\n settingsToggler : null,\n };\n\n }\n\n /**\n * CSS styles\n * @return {Object}\n * @constructor\n */\n static get CSS() {\n\n return {\n toolbar: 'ce-toolbar',\n content: 'ce-toolbar__content',\n actions: 'ce-toolbar__actions',\n\n toolbarOpened: 'ce-toolbar--opened',\n\n // Content Zone\n plusButton: 'ce-toolbar__plus',\n plusButtonHidden: 'ce-toolbar__plus--hidden',\n\n // Actions Zone\n blockActionsButtons: 'ce-toolbar__actions-buttons',\n settingsToggler: 'ce-toolbar__settings-btn',\n };\n\n }\n\n /**\n * Makes toolbar\n */\n make() {\n\n this.nodes.wrapper = $.make('div', Toolbar.CSS.toolbar);\n\n /**\n * Make Content Zone and Actions Zone\n */\n ['content', 'actions'].forEach( el => {\n\n this.nodes[el] = $.make('div', Toolbar.CSS[el]);\n $.append(this.nodes.wrapper, this.nodes[el]);\n\n });\n\n\n /**\n * Fill Content Zone:\n * - Plus Button\n * - Toolbox\n */\n this.nodes.plusButton = $.make('div', Toolbar.CSS.plusButton);\n $.append(this.nodes.content, this.nodes.plusButton);\n this.nodes.plusButton.addEventListener('click', event => this.plusButtonClicked(event), false);\n\n\n /**\n * Make a Toolbox\n */\n this.Editor.Toolbox.make();\n\n /**\n * Fill Actions Zone:\n * - Settings Toggler\n * - Remove Block Button\n * - Settings Panel\n */\n this.nodes.blockActionsButtons = $.make('div', Toolbar.CSS.blockActionsButtons);\n this.nodes.settingsToggler = $.make('span', Toolbar.CSS.settingsToggler);\n\n $.append(this.nodes.blockActionsButtons, this.nodes.settingsToggler);\n $.append(this.nodes.actions, this.nodes.blockActionsButtons);\n\n /**\n * Make and append Settings Panel\n */\n this.Editor.BlockSettings.make();\n $.append(this.nodes.actions, this.Editor.BlockSettings.nodes.wrapper);\n\n /**\n * Append toolbar to the Editor\n */\n $.append(this.Editor.UI.nodes.wrapper, this.nodes.wrapper);\n\n /**\n * Bind events on the Toolbar elements\n */\n this.bindEvents();\n\n }\n\n /**\n * Move Toolbar to the Current Block\n */\n move() {\n\n /** Close Toolbox when we move toolbar */\n this.Editor.Toolbox.close();\n\n let currentNode = this.Editor.BlockManager.currentNode;\n\n /**\n * If no one Block selected as a Current\n */\n if (!currentNode) {\n\n return;\n\n }\n\n /**\n * @todo Compute dynamically on prepare\n * @type {number}\n */\n const defaultToolbarHeight = 49;\n const defaultOffset = 34;\n\n var newYCoordinate = currentNode.offsetTop - (defaultToolbarHeight / 2) + defaultOffset;\n\n this.nodes.wrapper.style.transform = `translate3D(0, ${Math.floor(newYCoordinate)}px, 0)`;\n\n /** Close trash actions */\n // editor.toolbar.settings.hideRemoveActions();\n\n }\n\n /**\n * Open Toolbar with Plus Button\n */\n open() {\n\n this.nodes.wrapper.classList.add(Toolbar.CSS.toolbarOpened);\n\n }\n\n /**\n * Close the Toolbar\n */\n close() {\n\n this.nodes.wrapper.classList.remove(Toolbar.CSS.toolbarOpened);\n\n }\n\n /**\n * Plus Button public methods\n * @return {{hide: function(): void, show: function(): void}}\n */\n get plusButton() {\n\n return {\n hide: () => this.nodes.plusButton.classList.add(Toolbar.CSS.plusButtonHidden),\n show: () => this.nodes.plusButton.classList.remove(Toolbar.CSS.plusButtonHidden)\n };\n\n }\n\n /**\n * Handler for Plus Button\n * @param {MouseEvent} event\n */\n plusButtonClicked() {\n\n this.Editor.Toolbox.toggle();\n\n }\n\n /**\n * Bind events on the Toolbar Elements:\n * - Block Settings\n */\n bindEvents() {\n\n /**\n * Settings toggler\n */\n this.Editor.Listeners.on(this.nodes.settingsToggler, 'click', (event) => {\n\n this.settingsTogglerClicked(event);\n\n });\n\n }\n\n /**\n * Clicks on the Block Settings toggler\n */\n settingsTogglerClicked() {\n\n if (this.Editor.BlockSettings.opened) {\n\n this.Editor.BlockSettings.close();\n\n } else {\n\n this.Editor.BlockSettings.open();\n\n }\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/toolbar.js","/**\n * @module Codex Editor Tools Submodule\n *\n * Creates Instances from Plugins and binds external config to the instances\n */\n\n/**\n * Each Tool must contain the following important objects:\n *\n * @typedef {Object} ToolConfig {@link docs/tools.md}\n * @property {String} iconClassname - this a icon in toolbar\n * @property {Boolean} displayInToolbox - will be displayed in toolbox. Default value is TRUE\n * @property {Boolean} enableLineBreaks - inserts new block or break lines. Default value is FALSE\n * @property render @todo add description\n * @property save @todo add description\n * @property settings @todo add description\n * @property validate - method that validates output data before saving\n */\n\n/**\n * @typedef {Function} Tool {@link docs/tools.md}\n * @property {Boolean} displayInToolbox - By default, tools won't be added in the Toolbox. Pass true to add.\n * @property {String} iconClassName - CSS class name for the Toolbox button\n * @property {Boolean} irreplaceable - Toolbox behaviour: replace or add new block below\n * @property render\n * @property save\n * @property settings\n * @property validate\n *\n * @todo update according to current API\n * @todo describe Tool in the {@link docs/tools.md}\n */\n\n/**\n * Class properties:\n *\n * @typedef {Tools} Tools\n * @property {Tools[]} toolsAvailable - available Tools\n * @property {Tools[]} toolsUnavailable - unavailable Tools\n * @property {Object} toolsClasses - all classes\n * @property {EditorConfig} config - Editor config\n */\nexport default class Tools extends Module {\n\n /**\n * Returns available Tools\n * @return {Tool[]}\n */\n get available() {\n\n return this.toolsAvailable;\n\n }\n\n /**\n * Returns unavailable Tools\n * @return {Tool[]}\n */\n get unavailable() {\n\n return this.toolsUnavailable;\n\n }\n\n /**\n * Static getter for default Tool config fields\n *\n * @usage Tools.defaultConfig.displayInToolbox\n * @return {ToolConfig}\n */\n static get defaultConfig() {\n\n return {\n iconClassName : '',\n displayInToolbox : false,\n enableLineBreaks : false,\n irreplaceable : false\n };\n\n }\n\n /**\n * @constructor\n *\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n /**\n * Map {name: Class, ...} where:\n * name — block type name in JSON. Got from EditorConfig.tools keys\n * @type {Object}\n */\n this.toolClasses = {};\n\n /**\n * Available tools list\n * {name: Class, ...}\n * @type {Object}\n */\n this.toolsAvailable = {};\n\n /**\n * Tools that rejected a prepare method\n * {name: Class, ... }\n * @type {Object}\n */\n this.toolsUnavailable = {};\n\n }\n\n /**\n * Creates instances via passed or default configuration\n * @return {Promise}\n */\n prepare() {\n\n if (!this.config.hasOwnProperty('tools')) {\n\n return Promise.reject(\"Can't start without tools\");\n\n }\n\n for(let toolName in this.config.tools) {\n\n this.toolClasses[toolName] = this.config.tools[toolName];\n\n }\n\n /**\n * getting classes that has prepare method\n */\n let sequenceData = this.getListOfPrepareFunctions();\n\n /**\n * if sequence data contains nothing then resolve current chain and run other module prepare\n */\n if (sequenceData.length === 0) {\n\n return Promise.resolve();\n\n }\n\n /**\n * to see how it works {@link Util#sequence}\n */\n return _.sequence(sequenceData, (data) => {\n\n this.success(data);\n\n }, (data) => {\n\n this.fallback(data);\n\n });\n\n }\n\n /**\n * Binds prepare function of plugins with user or default config\n * @return {Array} list of functions that needs to be fired sequentially\n */\n getListOfPrepareFunctions() {\n\n let toolPreparationList = [];\n\n for(let toolName in this.toolClasses) {\n\n let toolClass = this.toolClasses[toolName];\n\n if (typeof toolClass.prepare === 'function') {\n\n toolPreparationList.push({\n function : toolClass.prepare,\n data : {\n toolName\n }\n });\n\n } else {\n\n /**\n * If Tool hasn't a prepare method, mark it as available\n */\n this.toolsAvailable[toolName] = toolClass;\n\n }\n\n }\n\n return toolPreparationList;\n\n }\n\n /**\n * @param {ChainData.data} data - append tool to available list\n */\n success(data) {\n\n this.toolsAvailable[data.toolName] = this.toolClasses[data.toolName];\n\n }\n\n /**\n * @param {ChainData.data} data - append tool to unavailable list\n */\n fallback(data) {\n\n this.toolsUnavailable[data.toolName] = this.toolClasses[data.toolName];\n\n }\n\n /**\n * Return tool`a instance\n *\n * @param {String} tool — tool name\n * @param {Object} data — initial data\n *\n * @todo throw exceptions if tool doesnt exist\n *\n */\n construct(tool, data) {\n\n let plugin = this.toolClasses[tool],\n config = this.config.toolsConfig[tool];\n\n if (!config) {\n\n config = this.defaultConfig;\n\n }\n\n let instance = new plugin(data, config);\n\n return instance;\n\n }\n\n /**\n * Check if passed Tool is an instance of Initial Block Tool\n * @param {Tool} tool - Tool to check\n * @return {Boolean}\n */\n isInitial(tool) {\n\n return tool instanceof this.available[this.config.initialBlock];\n\n }\n\n}\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/tools.js","/**\n * Module UI\n *\n * @type {UI}\n */\n// let className = {\n\n/**\n * @const {string} BLOCK_CLASSNAME - redactor blocks name\n */\n// BLOCK_CLASSNAME : 'ce-block',\n\n/**\n * @const {String} wrapper for plugins content\n */\n// BLOCK_CONTENT : 'ce-block__content',\n\n/**\n * @const {String} BLOCK_STRETCHED - makes block stretched\n */\n// BLOCK_STRETCHED : 'ce-block--stretched',\n\n/**\n * @const {String} BLOCK_HIGHLIGHTED - adds background\n */\n// BLOCK_HIGHLIGHTED : 'ce-block--focused',\n\n/**\n * @const {String} - for all default settings\n */\n// SETTINGS_ITEM : 'ce-settings__item'\n// };\n\n// import Block from '../block';\n\n/**\n * @class\n *\n * @classdesc Makes CodeX Editor UI:\n * \n * \n * \n * \n * \n *\n * @typedef {UI} UI\n * @property {EditorConfig} config - editor configuration {@link CodexEditor#configuration}\n * @property {Object} Editor - available editor modules {@link CodexEditor#moduleInstances}\n * @property {Object} nodes -\n * @property {Element} nodes.holder - element where we need to append redactor\n * @property {Element} nodes.wrapper - \n * @property {Element} nodes.redactor - \n */\nexport default class UI extends Module {\n\n /**\n * @constructor\n *\n * @param {EditorConfig} config\n */\n constructor({config}) {\n\n super({config});\n\n this.nodes = {\n holder: null,\n wrapper: null,\n redactor: null\n };\n\n }\n\n /**\n * Making main interface\n */\n prepare() {\n\n // this.Editor.Toolbar.make();\n\n return this.make()\n /**\n * Make toolbar\n */\n .then(() => this.Editor.Toolbar.make())\n /**\n * Load and append CSS\n */\n .then(() => this.loadStyles())\n /**\n * Bind events for the UI elements\n */\n .then(() => this.bindEvents())\n\n /** Make container for inline toolbar */\n // .then(makeInlineToolbar_)\n\n /** Add inline toolbar tools */\n // .then(addInlineToolbarTools_)\n\n /** Draw wrapper for notifications */\n // .then(makeNotificationHolder_)\n\n /** Add eventlisteners to redactor elements */\n // .then(bindEvents_)\n\n .catch(e => {\n\n console.error(e);\n\n // editor.core.log(\"Can't draw editor interface\");\n\n });\n\n }\n\n /**\n * CodeX Editor UI CSS class names\n * @return {{editorWrapper: string, editorZone: string, block: string}}\n */\n get CSS() {\n\n return {\n editorWrapper : 'codex-editor',\n editorZone : 'codex-editor__redactor',\n };\n\n }\n\n /**\n * Makes CodeX Editor interface\n * @return {Promise}\n */\n make() {\n\n return new Promise( (resolve, reject) => {\n\n /**\n * Element where we need to append CodeX Editor\n * @type {Element}\n */\n this.nodes.holder = document.getElementById(this.config.holderId);\n\n if (!this.nodes.holder) {\n\n reject(Error(\"Holder wasn't found by ID: #\" + this.config.holderId));\n return;\n\n }\n\n /**\n * Create and save main UI elements\n */\n this.nodes.wrapper = $.make('div', this.CSS.editorWrapper);\n this.nodes.redactor = $.make('div', this.CSS.editorZone);\n\n this.nodes.wrapper.appendChild(this.nodes.redactor);\n this.nodes.holder.appendChild(this.nodes.wrapper);\n\n resolve();\n\n });\n\n }\n\n /**\n * Appends CSS\n */\n loadStyles() {\n\n /**\n * Load CSS\n */\n let styles = require('../../styles/main.css');\n\n /**\n * Make tag\n */\n let tag = $.make('style', null, {\n textContent: styles.toString()\n });\n\n /**\n * Append styles\n */\n $.append(document.head, tag);\n\n }\n\n /**\n * Bind events on the CodeX Editor interface\n */\n bindEvents() {\n\n /**\n * @todo bind events with the Listeners module\n */\n this.Editor.Listeners.on(this.nodes.redactor, 'click', event => this.redactorClicked(event), false );\n\n }\n\n /**\n * All clicks on the redactor zone\n *\n * @param {MouseEvent} event\n *\n * @description\n * 1. Save clicked Block as a current {@link BlockManager#currentNode}\n * it uses for the following:\n * - add CSS modifier for the selected Block\n * - on Enter press, we make a new Block under that\n *\n * 2. Move and show the Toolbar\n *\n * 3. Set a Caret\n *\n * 4. By clicks on the Editor's bottom zone:\n * - if last Block is empty, set a Caret to this\n * - otherwise, add a new empty Block and set a Caret to that\n *\n * 5. Hide the Inline Toolbar\n *\n * @see selectClickedBlock\n *\n */\n redactorClicked(event) {\n\n let clickedNode = event.target;\n\n /**\n * Select clicked Block as Current\n */\n try {\n\n this.Editor.BlockManager.setCurrentBlockByChildNode(clickedNode);\n\n } catch (e) {\n\n /**\n * If clicked outside first-level Blocks, set Caret to the last empty Block\n */\n this.Editor.Caret.setToTheLastBlock();\n\n }\n\n\n /**\n * @todo hide the Inline Toolbar\n */\n // var selectedText = editor.toolbar.inline.getSelectionText(),\n // firstLevelBlock;\n\n /** If selection range took off, then we hide inline toolbar */\n // if (selectedText.length === 0) {\n\n // editor.toolbar.inline.close();\n\n // }\n\n /**\n *\n\n /** Update current input index in memory when caret focused into existed input */\n // if (event.target.contentEditable == 'true') {\n //\n // editor.caret.saveCurrentInputIndex();\n //\n // }\n\n // if (editor.content.currentNode === null) {\n //\n // /**\n // * If inputs in redactor does not exits, then we put input index 0 not -1\n // */\n // var indexOfLastInput = editor.state.inputs.length > 0 ? editor.state.inputs.length - 1 : 0;\n //\n // /** If we have any inputs */\n // if (editor.state.inputs.length) {\n //\n // /** getting firstlevel parent of input */\n // firstLevelBlock = editor.content.getFirstLevelBlock(editor.state.inputs[indexOfLastInput]);\n //\n // }\n //\n // /** If input is empty, then we set caret to the last input */\n // if (editor.state.inputs.length && editor.state.inputs[indexOfLastInput].textContent === '' && firstLevelBlock.dataset.tool == editor.settings.initialBlockPlugin) {\n //\n // editor.caret.setToBlock(indexOfLastInput);\n //\n // } else {\n //\n // /** Create new input when caret clicked in redactors area */\n // var NEW_BLOCK_TYPE = editor.settings.initialBlockPlugin;\n //\n // editor.content.insertBlock({\n // type : NEW_BLOCK_TYPE,\n // block : editor.tools[NEW_BLOCK_TYPE].render()\n // });\n //\n // /** If there is no inputs except inserted */\n // if (editor.state.inputs.length === 1) {\n //\n // editor.caret.setToBlock(indexOfLastInput);\n //\n // } else {\n //\n // /** Set caret to this appended input */\n // editor.caret.setToNextBlock(indexOfLastInput);\n //\n // }\n //\n // }\n //\n // } else {\n //\n // /** Close all panels */\n // editor.toolbar.settings.close();\n // editor.toolbar.toolbox.close();\n //\n // }\n //\n /**\n * Move toolbar and open\n */\n this.Editor.Toolbar.move();\n this.Editor.Toolbar.open();\n //\n // var inputIsEmpty = !editor.content.currentNode.textContent.trim(),\n // currentNodeType = editor.content.currentNode.dataset.tool,\n // isInitialType = currentNodeType == editor.settings.initialBlockPlugin;\n //\n //\n\n /**\n * Hide the Plus Button\n * */\n this.Editor.Toolbar.plusButton.hide();\n\n /**\n * Show the Plus Button if:\n * - Block is an initial-block (Text)\n * - Block is empty\n */\n let isInitialBlock = this.Editor.Tools.isInitial(this.Editor.BlockManager.currentBlock.tool),\n isEmptyBlock = this.Editor.BlockManager.currentBlock.isEmpty;\n\n if (isInitialBlock && isEmptyBlock) {\n\n this.Editor.Toolbar.plusButton.show();\n\n }\n\n }\n\n}\n\n// /**\n// * Codex Editor UI module\n// *\n// * @author Codex Team\n// * @version 1.2.0\n// */\n//\n// module.exports = (function (ui) {\n//\n// let editor = codex.editor;\n//\n// /**\n// * Basic editor classnames\n// */\n// ui.prepare = function () {\n//\n\n//\n// };\n//\n// /** Draw notifications holder */\n// var makeNotificationHolder_ = function () {\n//\n// /** Append block with notifications to the document */\n// editor.nodes.notifications = editor.notifications.createHolder();\n//\n// };\n//\n//\n// var addInlineToolbarTools_ = function () {\n//\n// var tools = {\n//\n// bold: {\n// icon : 'ce-icon-bold',\n// command : 'bold'\n// },\n//\n// italic: {\n// icon : 'ce-icon-italic',\n// command : 'italic'\n// },\n//\n// link: {\n// icon : 'ce-icon-link',\n// command : 'createLink'\n// }\n// };\n//\n// var toolButton,\n// tool;\n//\n// for(var name in tools) {\n//\n// tool = tools[name];\n//\n// toolButton = editor.draw.toolbarButtonInline(name, tool.icon);\n//\n// editor.nodes.inlineToolbar.buttons.appendChild(toolButton);\n// /**\n// * Add callbacks to this buttons\n// */\n// editor.ui.setInlineToolbarButtonBehaviour(toolButton, tool.command);\n//\n// }\n//\n// };\n//\n// /**\n// * @private\n// * Bind editor UI events\n// */\n// var bindEvents_ = function () {\n//\n// editor.core.log('ui.bindEvents fired', 'info');\n//\n// // window.addEventListener('error', function (errorMsg, url, lineNumber) {\n// // editor.notifications.errorThrown(errorMsg, event);\n// // }, false );\n//\n// /** All keydowns on Document */\n// editor.listeners.add(document, 'keydown', editor.callback.globalKeydown, false);\n//\n// /** All keydowns on Redactor zone */\n// editor.listeners.add(editor.nodes.redactor, 'keydown', editor.callback.redactorKeyDown, false);\n//\n// /** All keydowns on Document */\n// editor.listeners.add(document, 'keyup', editor.callback.globalKeyup, false );\n//\n// /**\n// * Mouse click to radactor\n// */\n// editor.listeners.add(editor.nodes.redactor, 'click', editor.callback.redactorClicked, false );\n//\n// /**\n// * Clicks to the Plus button\n// */\n// editor.listeners.add(editor.nodes.plusButton, 'click', editor.callback.plusButtonClicked, false);\n//\n// /**\n// * Clicks to SETTINGS button in toolbar\n// */\n// editor.listeners.add(editor.nodes.showSettingsButton, 'click', editor.callback.showSettingsButtonClicked, false );\n//\n// /** Bind click listeners on toolbar buttons */\n// for (var button in editor.nodes.toolbarButtons) {\n//\n// editor.listeners.add(editor.nodes.toolbarButtons[button], 'click', editor.callback.toolbarButtonClicked, false);\n//\n// }\n//\n// };\n//\n// ui.addBlockHandlers = function (block) {\n//\n// if (!block) return;\n//\n// /**\n// * Block keydowns\n// */\n// editor.listeners.add(block, 'keydown', editor.callback.blockKeydown, false);\n//\n// /**\n// * Pasting content from another source\n// * We have two type of sanitization\n// * First - uses deep-first search algorithm to get sub nodes,\n// * sanitizes whole Block_content and replaces cleared nodes\n// * This method is deprecated\n// * Method is used in editor.callback.blockPaste(event)\n// *\n// * Secont - uses Mutation observer.\n// * Observer \"observe\" DOM changes and send changings to callback.\n// * Callback gets changed node, not whole Block_content.\n// * Inserted or changed node, which we've gotten have been cleared and replaced with diry node\n// *\n// * Method is used in editor.callback.blockPasteViaSanitize(event)\n// *\n// * @uses html-janitor\n// * @example editor.callback.blockPasteViaSanitize(event), the second method.\n// *\n// */\n// editor.listeners.add(block, 'paste', editor.paste.blockPasteCallback, false);\n//\n// /**\n// * Show inline toolbar for selected text\n// */\n// editor.listeners.add(block, 'mouseup', editor.toolbar.inline.show, false);\n// editor.listeners.add(block, 'keyup', editor.toolbar.inline.show, false);\n//\n// };\n//\n// /** getting all contenteditable elements */\n// ui.saveInputs = function () {\n//\n// var redactor = editor.nodes.redactor;\n//\n// editor.state.inputs = [];\n//\n// /** Save all inputs in global variable state */\n// var inputs = redactor.querySelectorAll('[contenteditable], input, textarea');\n//\n// Array.prototype.map.call(inputs, function (current) {\n//\n// if (!current.type || current.type == 'text' || current.type == 'textarea') {\n//\n// editor.state.inputs.push(current);\n//\n// }\n//\n// });\n//\n// };\n//\n// /**\n// * Adds first initial block on empty redactor\n// */\n// ui.addInitialBlock = function () {\n//\n// var initialBlockType = editor.settings.initialBlockPlugin,\n// initialBlock;\n//\n// if ( !editor.tools[initialBlockType] ) {\n//\n// editor.core.log('Plugin %o was not implemented and can\\'t be used as initial block', 'warn', initialBlockType);\n// return;\n//\n// }\n//\n// initialBlock = editor.tools[initialBlockType].render();\n//\n// initialBlock.setAttribute('data-placeholder', editor.settings.placeholder);\n//\n// editor.content.insertBlock({\n// type : initialBlockType,\n// block : initialBlock\n// });\n//\n// editor.content.workingNodeChanged(initialBlock);\n//\n// };\n//\n// ui.setInlineToolbarButtonBehaviour = function (button, type) {\n//\n// editor.listeners.add(button, 'mousedown', function (event) {\n//\n// editor.toolbar.inline.toolClicked(event, type);\n//\n// }, false);\n//\n// };\n//\n// return ui;\n//\n// })({});\n\n\n\n// WEBPACK FOOTER //\n// ./src/components/modules/ui.js","exports = module.exports = require(\"../../node_modules/css-loader/lib/css-base.js\")(undefined);\n// imports\n\n\n// module\nexports.push([module.id, \":root {\\n\\n /**\\n * Toolbar buttons\\n */\\n\\n /**\\n * All gray texts: placeholders, settings\\n */\\n\\n /**\\n * Block content width\\n */\\n\\n /**\\n * Toolbar Plus Button and Toolbox buttons height and width\\n */\\n\\n}\\n/**\\n* Editor wrapper\\n*/\\n.codex-editor {\\n position: relative;\\n border: 1px solid #ccc;\\n padding: 2px;\\n box-sizing: border-box;\\n}\\n.codex-editor .hide {\\n display: none;\\n }\\n.codex-editor__redactor {\\n padding-bottom: 300px;\\n }\\n.ce-toolbar {\\n position: absolute;\\n left: 0;\\n right: 0;\\n top: 0;\\n /*opacity: 0;*/\\n /*visibility: hidden;*/\\n transition: opacity 100ms ease;\\n will-change: opacity, transform;\\n display: none;\\n}\\n.ce-toolbar--opened {\\n display: block;\\n /*opacity: 1;*/\\n /*visibility: visible;*/\\n }\\n.ce-toolbar__content {\\n max-width: 650px;\\n margin: 0 auto;\\n position: relative;\\n }\\n.ce-toolbar__plus {\\n position: absolute;\\n left: calc(-34px - 10px);\\n display: inline-block;\\n background-color: #eff2f5;\\n width: 34px;\\n height: 34px;\\n line-height: 34px;\\n text-align: center;\\n border-radius: 50%\\n }\\n.ce-toolbar__plus::after {\\n content: '+';\\n font-size: 26px;\\n display: block;\\n margin-top: -2px;\\n margin-right: -2px;\\n\\n}\\n.ce-toolbar__plus--hidden {\\n display: none;\\n\\n}\\n/**\\n * Block actions Zone\\n * -------------------------\\n */\\n.ce-toolbar__actions {\\n position: absolute;\\n right: 0;\\n top: 0;\\n border: 1px dotted #ccc;\\n padding: 2px;\\n }\\n.ce-toolbar__actions-buttons {\\n border: 1px dotted #ccc;\\n padding: 2px;\\n text-align: right;\\n margin-bottom: 2px;\\n }\\n.ce-toolbar__settings-btn {\\n display: inline-block;\\n width: 24px;\\n height: 24px;\\n border: 1px dotted #ccc\\n }\\n.ce-toolbar__settings-btn::before {\\n content: 'STN';\\n font-size: 10px;\\n opacity: .4;\\n\\n}\\n.ce-toolbox {\\n visibility: hidden;\\n transition: opacity 100ms ease;\\n will-change: opacity;\\n}\\n.ce-toolbox--opened {\\n opacity: 1;\\n visibility: visible;\\n }\\n.ce-toolbox__button {\\n display: inline-block;\\n list-style: none;\\n margin: 0;\\n background: #eff2f5;\\n width: 34px;\\n height: 34px;\\n border-radius: 30px;\\n overflow: hidden;\\n text-align: center;\\n line-height: 34px\\n }\\n.ce-toolbox__button::before {\\n content: attr(title);\\n font-size: 22px;\\n font-weight: 500;\\n letter-spacing: 1em;\\n -webkit-font-feature-settings: \\\"smcp\\\", \\\"c2sc\\\";\\n font-feature-settings: \\\"smcp\\\", \\\"c2sc\\\";\\n font-variant-caps: all-small-caps;\\n padding-left: 11.5px;\\n margin-top: -1px;\\n display: inline-block;\\n\\n}\\n.ce-settings {\\n border: 1px dotted #ccc;\\n padding: 2px;\\n display: none;\\n}\\n.ce-settings--opened {\\n display: block;\\n }\\n.ce-settings__plugin-zone {\\n border: 1px dotted #ccc;\\n padding: 2px;\\n margin-bottom: 2px\\n }\\n.ce-settings__plugin-zone::before {\\n content: 'PLUGIN SETTINGS';\\n opacity: .4;\\n font-size: 12px;\\n\\n}\\n.ce-settings__default-zone {\\n border: 1px dotted #ccc;\\n padding: 2px\\n }\\n.ce-settings__default-zone::before {\\n content: 'DEFAULT SETTINGS';\\n opacity: .4;\\n font-size: 12px;\\n\\n}\\n.ce-settings__button {\\n padding: 10px 15px;\\n color: #707684\\n }\\n.ce-settings__button:hover {\\n background: #eff2f5;\\n\\n}\\n.ce-block {\\n border: 1px dotted #ccc;\\n margin: 2px 0\\n}\\n.ce-block:first-of-type {\\n margin-top: 0;\\n\\n}\\n.ce-block--selected {\\n background-color: #eff2f5;\\n\\n}\\n.ce-block__content {\\n max-width: 650px;\\n margin: 0 auto;\\n\\n}\\n\", \"\"]);\n\n// exports\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/styles/main.css\n// module id = 22\n// module chunks = 0","/*\n\tMIT License http://www.opensource.org/licenses/mit-license.php\n\tAuthor Tobias Koppers @sokra\n*/\n// css base code, injected by the css-loader\nmodule.exports = function(useSourceMap) {\n\tvar list = [];\n\n\t// return the list of modules as css string\n\tlist.toString = function toString() {\n\t\treturn this.map(function (item) {\n\t\t\tvar content = cssWithMappingToString(item, useSourceMap);\n\t\t\tif(item[2]) {\n\t\t\t\treturn \"@media \" + item[2] + \"{\" + content + \"}\";\n\t\t\t} else {\n\t\t\t\treturn content;\n\t\t\t}\n\t\t}).join(\"\");\n\t};\n\n\t// import a list of modules into the list\n\tlist.i = function(modules, mediaQuery) {\n\t\tif(typeof modules === \"string\")\n\t\t\tmodules = [[null, modules, \"\"]];\n\t\tvar alreadyImportedModules = {};\n\t\tfor(var i = 0; i < this.length; i++) {\n\t\t\tvar id = this[i][0];\n\t\t\tif(typeof id === \"number\")\n\t\t\t\talreadyImportedModules[id] = true;\n\t\t}\n\t\tfor(i = 0; i < modules.length; i++) {\n\t\t\tvar item = modules[i];\n\t\t\t// skip already imported module\n\t\t\t// this implementation is not 100% perfect for weird media query combinations\n\t\t\t// when a module is imported multiple times with different media queries.\n\t\t\t// I hope this will never occur (Hey this way we have smaller bundles)\n\t\t\tif(typeof item[0] !== \"number\" || !alreadyImportedModules[item[0]]) {\n\t\t\t\tif(mediaQuery && !item[2]) {\n\t\t\t\t\titem[2] = mediaQuery;\n\t\t\t\t} else if(mediaQuery) {\n\t\t\t\t\titem[2] = \"(\" + item[2] + \") and (\" + mediaQuery + \")\";\n\t\t\t\t}\n\t\t\t\tlist.push(item);\n\t\t\t}\n\t\t}\n\t};\n\treturn list;\n};\n\nfunction cssWithMappingToString(item, useSourceMap) {\n\tvar content = item[1] || '';\n\tvar cssMapping = item[3];\n\tif (!cssMapping) {\n\t\treturn content;\n\t}\n\n\tif (useSourceMap && typeof btoa === 'function') {\n\t\tvar sourceMapping = toComment(cssMapping);\n\t\tvar sourceURLs = cssMapping.sources.map(function (source) {\n\t\t\treturn '/*# sourceURL=' + cssMapping.sourceRoot + source + ' */'\n\t\t});\n\n\t\treturn [content].concat(sourceURLs).concat([sourceMapping]).join('\\n');\n\t}\n\n\treturn [content].join('\\n');\n}\n\n// Adapted from convert-source-map (MIT)\nfunction toComment(sourceMap) {\n\t// eslint-disable-next-line no-undef\n\tvar base64 = btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap))));\n\tvar data = 'sourceMappingURL=data:application/json;charset=utf-8;base64,' + base64;\n\n\treturn '/*# ' + data + ' */';\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/css-loader/lib/css-base.js\n// module id = 23\n// module chunks = 0"],"sourceRoot":""} \ No newline at end of file diff --git a/src/components/modules/blockManager.js b/src/components/modules/blockManager.js index eb38ba62..69d521c4 100644 --- a/src/components/modules/blockManager.js +++ b/src/components/modules/blockManager.js @@ -185,6 +185,22 @@ export default class BlockManager extends Module { } + /** + * Remove block with passed index or remove last + * @param {Number|null} index + */ + removeBlock(index) { + + this._blocks.remove(index); + + // decrease current block index so that to know current actual + this.currentBlockIndex--; + + // set caret to the block without offset at the end + this.Editor.Caret.setToBlock(this.currentBlock, 0, true); + this.Editor.Toolbar.close(); + + } /** * Split current Block * 1. Extract content from Caret position to the Block`s end @@ -484,6 +500,23 @@ class Blocks { } + /** + * Remove block + * @param {Number|null} index + */ + remove(index) { + + if (!isNaN(index)) { + + index = this.length - 1; + + } + + this.blocks[index].html.remove(); + this.blocks.splice(index, 1); + + } + /** * Insert Block after passed target * diff --git a/src/components/modules/keyboard.js b/src/components/modules/keyboard.js index 9094dfe3..3a5caf4c 100644 --- a/src/components/modules/keyboard.js +++ b/src/components/modules/keyboard.js @@ -34,6 +34,7 @@ export default class Keyboard extends Module { case _.keyCodes.BACKSPACE: _.log('Backspace key pressed'); + this.backSpacePressed(event); break; case _.keyCodes.ENTER: @@ -101,6 +102,16 @@ export default class Keyboard extends Module { } + /** + * Handle backspace keypress on block + * @param event + */ + backSpacePressed(event) { + + this.Editor.BlockManager.removeBlock(); + + } + /** * Handle right and down keyboard keys */ diff --git a/src/components/modules/ui.js b/src/components/modules/ui.js index b7922d72..f80cf804 100644 --- a/src/components/modules/ui.js +++ b/src/components/modules/ui.js @@ -75,7 +75,7 @@ export default class UI extends Module { */ prepare() { - this.Editor.Toolbar.make() + // this.Editor.Toolbar.make(); return this.make() /** @@ -194,7 +194,7 @@ export default class UI extends Module { /** * @todo bind events with the Listeners module */ - this.nodes.redactor.addEventListener('click', event => this.redactorClicked(event), false ); + this.Editor.Listeners.on(this.nodes.redactor, 'click', event => this.redactorClicked(event), false ); } @@ -233,19 +233,16 @@ export default class UI extends Module { this.Editor.BlockManager.setCurrentBlockByChildNode(clickedNode); - /** - * If clicked outside first-level Blocks, set Caret to the last empty Block - */ - } catch (e) { + /** + * If clicked outside first-level Blocks, set Caret to the last empty Block + */ this.Editor.Caret.setToTheLastBlock(); } - - /** * @todo hide the Inline Toolbar */