editor.js/src/components/modules/ui.ts
Peter Savchenko ac93017c70
Release 2.16 (#966)
* 2.16.0

* [Refactor] Separate internal and external settings (#845)

* Enable flipping tools via standalone class (#830)

* Enable flipping tools via standalone class

* use flipper to refactor (#842)

* use flipper to refactor

* save changes

* update

* fix flipper on inline toolbar

* ready for testing

* requested changes

* update doc

* updates

* destroy flippers

* some requested changes

* update

* update

* ready

* update

* last changes

* update docs

* Hghl active button of CT, simplify activate/deactivate

* separate dom iterator

* unhardcode directions

* fixed a link in readme.md (#856)

* Fix Block selection via CMD+A (#829)

* Fix Block selection via CMD+A

* Delete editor.js.map

* update

* update

* Update CHANGELOG.md

* Improve style of selected blocks (#858)

* Cross-block-selection style improved

* Update CHANGELOG.md

* Fix case when property 'observer' in modificationObserver is not defined (#866)

* Bump lodash.template from 4.4.0 to 4.5.0 (#885)

Bumps [lodash.template](https://github.com/lodash/lodash) from 4.4.0 to 4.5.0.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.4.0...4.5.0)

Signed-off-by: dependabot[bot] <support@github.com>

* Bump eslint-utils from 1.3.1 to 1.4.2 (#886)

Bumps [eslint-utils](https://github.com/mysticatea/eslint-utils) from 1.3.1 to 1.4.2.
- [Release notes](https://github.com/mysticatea/eslint-utils/releases)
- [Commits](https://github.com/mysticatea/eslint-utils/compare/v1.3.1...v1.4.2)

Signed-off-by: dependabot[bot] <support@github.com>

* Bump mixin-deep from 1.3.1 to 1.3.2 (#887)

Bumps [mixin-deep](https://github.com/jonschlinkert/mixin-deep) from 1.3.1 to 1.3.2.
- [Release notes](https://github.com/jonschlinkert/mixin-deep/releases)
- [Commits](https://github.com/jonschlinkert/mixin-deep/compare/1.3.1...1.3.2)

Signed-off-by: dependabot[bot] <support@github.com>

* update bundle and readme

* Update README.md

* upd codeowners, fix funding

* Minor Docs Fix according to main Readme (#916)

* Inline Toolbar now contains Conversion Toolbar (#932)

* Block lifecycle hooks (#906)

* [Fix] Arrow selection (#964)

* Fix arrow selection

* Add docs

* [issue-926]: fix dom iterator leafing when items are empty (#958)

* [issue-926]: fix dom iterator leafing when items are empty

* update Changelog

* Issue 869 (#963)

* Fix issue 943 (#965)

* [Draft] Feature/tooltip enhancements (#907)

* initial

* update

* make module standalone

* use tooltips as external module

* update

* build via prod mode

* add tooltips as external module

* add declaration file and options param

* add api tooltip

* update

* removed submodule

* removed due to the incorrect setip

* setup tooltips again

* wip

* update tooltip module

* toolbox, inline toolbar

* Tooltips in block tunes not uses shorthand

* shorthand in a plus and block settings

* fix doc

* Update tools-inline.md

* Delete tooltip.css

* Update CHANGELOG.md

* Update codex.tooltips

* Update api.md

* [issue-779]: Grammarly conflicts (#956)

* grammarly conflicts

* update

* upd bundle

* Submodule Header now on master

* Submodule Marker now on master

* Submodule Paragraph now on master

* Submodule InlineCode now on master

* Submodule Simple Image now on master

* [issue-868]: Deleting multiple blocks triggers back button in Firefox (#967)

* Deleting multiple blocks triggers back button in Firefox

@evgenusov

* Update editor.js

* Update CHANGELOG.md

* pass options on removeEventListener (#904)

* pass options on removeEventListener by removeAll

* rebuild

* Merge branch 'release/2.16' into pr/904

* Update CHANGELOG.md

* Update inline.ts

* [Fix] Selection rangecount (#968)

* Fix #952 (#969)

* Update codex.tooltips

* Selection bugfix (#970)

* Selection bugfix

* fix cross block selection

* close inline toolbar when blocks selected via shift

* remove inline toolbar closing on cross block selection mouse up due to the bug (#972)

* [Feature] Log levels (#971)

* Decrease margins (#973)

* Decrease margins

* Update editor.licenses.txt

* Update src/components/domIterator.ts

Co-Authored-By: Murod Khaydarov <murod.haydarov@gmail.com>

* [Fix] Fix delete blocks api method (#974)

* Update docs/usage.md

Co-Authored-By: Murod Khaydarov <murod.haydarov@gmail.com>

* rm unused

* Update yarn.lock file

* upd bundle, changelog
2019-11-30 23:42:39 +03:00

647 lines
17 KiB
TypeScript

/**
* Prebuilded sprite of SVG icons
*/
import sprite from '../../../dist/sprite.svg';
/**
* Module UI
*
* @type {UI}
*/
import Module from '../__module';
import $ from '../dom';
import * as _ from '../utils';
import Selection from '../selection';
import Block from '../block';
import Flipper from '../flipper';
/**
* @class
*
* @classdesc Makes Editor.js UI:
* <codex-editor>
* <ce-redactor />
* <ce-toolbar />
* <ce-inline-toolbar />
* </codex-editor>
*
* @typedef {UI} UI
* @property {EditorConfig} config - editor configuration {@link EditorJS#configuration}
* @property {Object} Editor - available editor modules {@link EditorJS#moduleInstances}
* @property {Object} nodes -
* @property {Element} nodes.holder - element where we need to append redactor
* @property {Element} nodes.wrapper - <codex-editor>
* @property {Element} nodes.redactor - <ce-redactor>
*/
export default class UI extends Module {
/**
* Editor.js UI CSS class names
* @return {{editorWrapper: string, editorZone: string}}
*/
public get CSS(): {
editorWrapper: string, editorWrapperNarrow: string, editorZone: string, editorZoneHidden: string,
editorLoader: string, editorEmpty: string,
} {
return {
editorWrapper : 'codex-editor',
editorWrapperNarrow : 'codex-editor--narrow',
editorZone : 'codex-editor__redactor',
editorZoneHidden : 'codex-editor__redactor--hidden',
editorLoader : 'codex-editor__loader',
editorEmpty : 'codex-editor--empty',
};
}
/**
* Return Width of center column of Editor
* @return {DOMRect}
*/
public get contentRect(): DOMRect {
if (this.contentRectCache) {
return this.contentRectCache;
}
const someBlock = this.nodes.wrapper.querySelector(`.${Block.CSS.content}`);
/**
* When Editor is not ready, there is no Blocks, so return the default value
*/
if (!someBlock) {
return {
width: 650,
left: 0,
right: 0,
} as DOMRect;
}
this.contentRectCache = someBlock.getBoundingClientRect() as DOMRect;
return this.contentRectCache;
}
/**
* Flag that became true on mobile viewport
* @type {boolean}
*/
public isMobile: boolean = false;
/**
* HTML Elements used for UI
*/
public nodes: { [key: string]: HTMLElement } = {
holder: null,
wrapper: null,
redactor: null,
};
/**
* Cache for center column rectangle info
* Invalidates on window resize
* @type {DOMRect}
*/
private contentRectCache: DOMRect = undefined;
/**
* Handle window resize only when it finished
* @type {() => void}
*/
private resizeDebouncer: () => void = _.debounce(() => {
this.windowResize();
}, 200);
/**
* Adds loader to editor while content is not ready
*/
public addLoader(): void {
this.nodes.loader = $.make('div', this.CSS.editorLoader);
this.nodes.wrapper.prepend(this.nodes.loader);
this.nodes.redactor.classList.add(this.CSS.editorZoneHidden);
}
/**
* Removes loader when content has loaded
*/
public removeLoader(): void {
this.nodes.loader.remove();
this.nodes.redactor.classList.remove(this.CSS.editorZoneHidden);
}
/**
* Making main interface
*/
public async prepare(): Promise<void> {
/**
* Detect mobile version
*/
this.checkIsMobile();
/**
* Make main UI elements
*/
await this.make();
/**
* Loader for rendering process
*/
this.addLoader();
/**
* Append SVG sprite
*/
await this.appendSVGSprite();
/**
* Make toolbar
*/
await this.Editor.Toolbar.make();
/**
* Make the Inline toolbar
*/
await this.Editor.InlineToolbar.make();
/**
* Load and append CSS
*/
await this.loadStyles();
/**
* Bind events for the UI elements
*/
await this.bindEvents();
}
/**
* Check if Editor is empty and set CSS class to wrapper
*/
public checkEmptiness(): void {
const {BlockManager} = this.Editor;
this.nodes.wrapper.classList.toggle(this.CSS.editorEmpty, BlockManager.isEditorEmpty);
}
/**
* Check if one of Toolbar is opened
* Used to prevent global keydowns (for example, Enter) conflicts with Enter-on-toolbar
* @return {boolean}
*/
public get someToolbarOpened(): boolean {
const { Toolbox, BlockSettings, InlineToolbar, ConversionToolbar } = this.Editor;
return BlockSettings.opened || InlineToolbar.opened || ConversionToolbar.opened || Toolbox.opened;
}
/**
* Check for some Flipper-buttons is under focus
*/
public get someFlipperButtonFocused(): boolean {
return Object.entries(this.Editor).filter(([moduleName, moduleClass]) => {
return moduleClass.flipper instanceof Flipper;
}).some(([moduleName, moduleClass]) => {
return moduleClass.flipper.currentItem;
});
}
/**
* Clean editor`s UI
*/
public destroy(): void {
this.nodes.holder.innerHTML = '';
}
/**
* Close all Editor's toolbars
*/
public closeAllToolbars(): void {
const { Toolbox, BlockSettings, InlineToolbar, ConversionToolbar } = this.Editor;
BlockSettings.close();
InlineToolbar.close();
ConversionToolbar.close();
Toolbox.close();
}
/**
* Check for mobile mode and cache a result
*/
private checkIsMobile() {
this.isMobile = window.innerWidth < 650;
}
/**
* Makes Editor.js interface
* @return {Promise<void>}
*/
private async make(): Promise<void> {
/**
* Element where we need to append Editor.js
* @type {Element}
*/
this.nodes.holder = $.getHolder(this.config.holder);
/**
* Create and save main UI elements
*/
this.nodes.wrapper = $.make('div', this.CSS.editorWrapper);
this.nodes.redactor = $.make('div', this.CSS.editorZone);
/**
* If Editor has injected into the narrow container, enable Narrow Mode
*/
if (this.nodes.holder.offsetWidth < this.contentRect.width) {
this.nodes.wrapper.classList.add(this.CSS.editorWrapperNarrow);
}
/**
* Set customizable bottom zone height
*/
this.nodes.redactor.style.paddingBottom = this.config.minHeight + 'px';
this.nodes.wrapper.appendChild(this.nodes.redactor);
this.nodes.holder.appendChild(this.nodes.wrapper);
}
/**
* Appends CSS
*/
private loadStyles(): void {
/**
* Load CSS
*/
const styles = require('../../styles/main.css');
/**
* Make tag
*/
const tag = $.make('style', null, {
textContent: styles.toString(),
});
/**
* Append styles at the top of HEAD tag
*/
$.prepend(document.head, tag);
}
/**
* Bind events on the Editor.js interface
*/
private bindEvents(): void {
this.Editor.Listeners.on(
this.nodes.redactor,
'click',
(event) => this.redactorClicked(event as MouseEvent),
false,
);
this.Editor.Listeners.on(this.nodes.redactor,
'mousedown',
(event) => this.documentTouched(event as MouseEvent),
true,
);
this.Editor.Listeners.on(this.nodes.redactor,
'touchstart',
(event) => this.documentTouched(event as MouseEvent),
true,
);
this.Editor.Listeners.on(document, 'keydown', (event) => this.documentKeydown(event as KeyboardEvent), true);
this.Editor.Listeners.on(document, 'click', (event) => this.documentClicked(event as MouseEvent), true);
/**
* Handle selection change to manipulate Inline Toolbar appearance
*/
this.Editor.Listeners.on(document, 'selectionchange', (event: Event) => {
this.selectionChanged(event);
}, true);
this.Editor.Listeners.on(window, 'resize', () => {
this.resizeDebouncer();
}, {
passive: true,
});
}
/**
* Resize window handler
*/
private windowResize(): void {
/**
* Invalidate content zone size cached, because it may be changed
*/
this.contentRectCache = null;
/**
* Detect mobile version
*/
this.checkIsMobile();
}
/**
* All keydowns on document
* @param {Event} event
*/
private documentKeydown(event: KeyboardEvent): void {
switch (event.keyCode) {
case _.keyCodes.ENTER:
this.enterPressed(event);
break;
case _.keyCodes.BACKSPACE:
this.backspacePressed(event);
break;
default:
this.defaultBehaviour(event);
break;
}
}
/**
* Ignore all other document's keydown events
* @param {KeyboardEvent} event
*/
private defaultBehaviour(event: KeyboardEvent): void {
const keyDownOnEditor = (event.target as HTMLElement).closest(`.${this.CSS.editorWrapper}`);
const {currentBlock} = this.Editor.BlockManager;
const isMetaKey = event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;
/**
* Ignore keydowns on editor and meta keys
*/
if (keyDownOnEditor || (currentBlock && isMetaKey)) {
return;
}
/**
* Remove all highlights and remove caret
*/
this.Editor.BlockManager.dropPointer();
/**
* Close Toolbar
*/
this.Editor.Toolbar.close();
}
/**
* @param {KeyboardEvent} event
*/
private backspacePressed(event: KeyboardEvent): void {
const {BlockManager, BlockSelection, Caret} = this.Editor;
if (BlockSelection.anyBlockSelected) {
const selectionPositionIndex = BlockManager.removeSelectedBlocks();
Caret.setToBlock(BlockManager.insertInitialBlockAtIndex(selectionPositionIndex, true), Caret.positions.START);
/** Clear selection */
BlockSelection.clearSelection(event);
/**
* Stop propagations
* Manipulation with BlockSelections is handled in global backspacePress because they may occur
* with CMD+A or RectangleSelection and they can be handled on document event
*/
event.preventDefault();
event.stopPropagation();
event.stopImmediatePropagation();
}
}
/**
* Enter pressed on document
* @param event
*/
private enterPressed(event: KeyboardEvent): void {
const { BlockManager, BlockSelection, Caret } = this.Editor;
const hasPointerToBlock = BlockManager.currentBlockIndex >= 0;
if (BlockSelection.anyBlockSelected) {
const selectionPositionIndex = BlockManager.removeSelectedBlocks();
Caret.setToBlock(BlockManager.insertInitialBlockAtIndex(selectionPositionIndex, true), Caret.positions.START);
/** Clear selection */
BlockSelection.clearSelection(event);
/**
* Stop propagations
* Manipulation with BlockSelections is handled in global enterPress because they may occur
* with CMD+A or RectangleSelection
*/
event.preventDefault();
event.stopImmediatePropagation();
event.stopPropagation();
return;
}
/**
* If Caret is not set anywhere, event target on Enter is always Element that we handle
* In our case it is document.body
*
* So, BlockManager points some Block and Enter press is on Body
* We can create a new block
*/
if (!this.someToolbarOpened && hasPointerToBlock && (event.target as HTMLElement).tagName === 'BODY') {
/**
* Insert initial typed Block
*/
const newBlock = this.Editor.BlockManager.insert();
this.Editor.Caret.setToBlock(newBlock);
/**
* And highlight
*/
this.Editor.BlockManager.highlightCurrentNode();
/**
* Move toolbar and show plus button because new Block is empty
*/
this.Editor.Toolbar.move();
this.Editor.Toolbar.plusButton.show();
}
this.Editor.BlockSelection.clearSelection(event);
}
/**
* All clicks on document
* @param {MouseEvent} event - Click
*/
private documentClicked(event: MouseEvent): void {
/**
* Sometimes we emulate click on some UI elements, for example by Enter on Block Settings button
* We don't need to handle such events, because they handled in other place.
*/
if (!event.isTrusted) {
return;
}
/**
* Close Inline Toolbar when nothing selected
* Do not fire check on clicks at the Inline Toolbar buttons
*/
const target = event.target as HTMLElement;
const clickedInsideOfEditor = this.nodes.holder.contains(target) || Selection.isAtEditor;
if (!clickedInsideOfEditor) {
/**
* Clear highlightings and pointer on BlockManager
*
* Current page might contain several instances
* Click between instances MUST clear focus, pointers and close toolbars
*/
this.Editor.BlockManager.dropPointer();
this.Editor.InlineToolbar.close();
this.Editor.Toolbar.close();
this.Editor.ConversionToolbar.close();
}
if (Selection.isAtEditor) {
/**
* Focus clicked Block.
* Workaround case when user clicks on the bottom of editor
*/
if (Selection.anchorNode === this.nodes.redactor) {
this.Editor.Caret.setToTheLastBlock();
} else {
this.Editor.BlockManager.setCurrentBlockByChildNode(Selection.anchorNode);
}
}
/**
* Clear Selection if user clicked somewhere
*/
if (!this.Editor.CrossBlockSelection.isCrossBlockSelectionStarted) {
this.Editor.BlockSelection.clearSelection(event);
}
}
/**
* First touch on editor
* Fired before click
*
* Used to change current block — we need to do it before 'selectionChange' event.
* Also:
* - Move and show the Toolbar
* - Set a Caret
*/
private documentTouched(event: MouseEvent | TouchEvent): void {
let clickedNode = event.target as HTMLElement;
/**
* If click was fired is on Editor`s wrapper, try to get clicked node by elementFromPoint method
*/
if (clickedNode === this.nodes.redactor) {
const clientX = event instanceof MouseEvent ? event.clientX : event.touches[0].clientX;
const clientY = event instanceof MouseEvent ? event.clientY : event.touches[0].clientY;
clickedNode = document.elementFromPoint(clientX, clientY) as HTMLElement;
}
/**
* Select clicked Block as Current
*/
try {
/**
* Renew Current Block
*/
this.Editor.BlockManager.setCurrentBlockByChildNode(clickedNode);
/**
* Highlight Current Node
*/
this.Editor.BlockManager.highlightCurrentNode();
} catch (e) {
/**
* If clicked outside first-level Blocks and it is not RectSelection, set Caret to the last empty Block
*/
if (!this.Editor.RectangleSelection.isRectActivated()) {
this.Editor.Caret.setToTheLastBlock();
}
}
/**
* Move and open toolbar
*/
this.Editor.Toolbar.open();
/**
* Hide the Plus Button
*/
this.Editor.Toolbar.plusButton.hide();
}
/**
* All clicks on the redactor zone
*
* @param {MouseEvent} event
*
* @description
* - By clicks on the Editor's bottom zone:
* - if last Block is empty, set a Caret to this
* - otherwise, add a new empty Block and set a Caret to that
*/
private redactorClicked(event: MouseEvent): void {
if (!Selection.isCollapsed) {
return;
}
event.stopImmediatePropagation();
event.stopPropagation();
if (!this.Editor.BlockManager.currentBlock) {
this.Editor.BlockManager.insert();
}
/**
* Show the Plus Button if:
* - Block is an initial-block (Text)
* - Block is empty
*/
const isInitialBlock = this.Editor.Tools.isInitial(this.Editor.BlockManager.currentBlock.tool);
if (isInitialBlock) {
/**
* Check isEmpty only for paragraphs to prevent unnecessary tree-walking on Tools with many nodes (for ex. Table)
*/
const isEmptyBlock = this.Editor.BlockManager.currentBlock.isEmpty;
if (isEmptyBlock) {
this.Editor.Toolbar.plusButton.show();
}
}
}
/**
* Handle selection changes on mobile devices
* Uses for showing the Inline Toolbar
* @param {Event} event
*/
private selectionChanged(event: Event): void {
const focusedElement = Selection.anchorElement as Element;
/**
* Event can be fired on clicks at the Editor elements, for example, at the Inline Toolbar
* We need to skip such firings
*/
if (!focusedElement || !focusedElement.closest(`.${Block.CSS.content}`)) {
return;
}
this.Editor.InlineToolbar.tryToShow(true);
}
/**
* Append prebuilt sprite with SVG icons
*/
private appendSVGSprite(): void {
const spriteHolder = $.make('div');
spriteHolder.hidden = true;
spriteHolder.style.display = 'none';
spriteHolder.innerHTML = sprite;
$.append(this.nodes.wrapper, spriteHolder);
}
}