go-twig/node.go
semihalev 9ce53ad0be Add HTML whitespace control and formatting enhancements
- Added configuration options for whitespace preservation in HTML
- Implemented proper spacing around HTML tags for readability
- Added special handling for script and style tags to preserve their content
- Improved detection of HTML content vs. plain text
- Added options to control HTML attribute formatting
- Fixed handling of quote marks in various contexts
- Added comprehensive tests for whitespace preservation

🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
2025-03-10 13:23:40 +03:00

1145 lines
No EOL
27 KiB
Go

package twig
import (
"fmt"
"io"
"reflect"
"regexp"
"strconv"
"strings"
)
// Node represents a node in the template parse tree
type Node interface {
// Render renders the node to the output
Render(w io.Writer, ctx *RenderContext) error
// Type returns the node type
Type() NodeType
// Line returns the source line number
Line() int
}
// NewRootNode creates a new root node
func NewRootNode(children []Node, line int) *RootNode {
return &RootNode{
children: children,
line: line,
}
}
// NewTextNode creates a new text node
func NewTextNode(content string, line int) *TextNode {
return &TextNode{
content: content,
line: line,
}
}
// NewPrintNode creates a new print node
func NewPrintNode(expression Node, line int) *PrintNode {
return &PrintNode{
expression: expression,
line: line,
}
}
// NewIfNode creates a new if node
func NewIfNode(conditions []Node, bodies [][]Node, elseBranch []Node, line int) *IfNode {
return &IfNode{
conditions: conditions,
bodies: bodies,
elseBranch: elseBranch,
line: line,
}
}
// NewForNode creates a new for loop node
func NewForNode(keyVar, valueVar string, sequence Node, body, elseBranch []Node, line int) *ForNode {
return &ForNode{
keyVar: keyVar,
valueVar: valueVar,
sequence: sequence,
body: body,
elseBranch: elseBranch,
line: line,
}
}
// NewBlockNode creates a new block node
func NewBlockNode(name string, body []Node, line int) *BlockNode {
return &BlockNode{
name: name,
body: body,
line: line,
}
}
// NewExtendsNode creates a new extends node
func NewExtendsNode(parent Node, line int) *ExtendsNode {
return &ExtendsNode{
parent: parent,
line: line,
}
}
// NewIncludeNode creates a new include node
func NewIncludeNode(template Node, variables map[string]Node, ignoreMissing, only bool, line int) *IncludeNode {
return &IncludeNode{
template: template,
variables: variables,
ignoreMissing: ignoreMissing,
only: only,
line: line,
}
}
// NewSetNode creates a new set node
func NewSetNode(name string, value Node, line int) *SetNode {
return &SetNode{
name: name,
value: value,
line: line,
}
}
// NewCommentNode creates a new comment node
func NewCommentNode(content string, line int) *CommentNode {
return &CommentNode{
content: content,
line: line,
}
}
// NewMacroNode creates a new macro node
func NewMacroNode(name string, params []string, defaults map[string]Node, body []Node, line int) *MacroNode {
return &MacroNode{
name: name,
params: params,
defaults: defaults,
body: body,
line: line,
}
}
// NewImportNode creates a new import node
func NewImportNode(template Node, module string, line int) *ImportNode {
return &ImportNode{
template: template,
module: module,
line: line,
}
}
// NewFromImportNode creates a new from import node
func NewFromImportNode(template Node, macros []string, aliases map[string]string, line int) *FromImportNode {
return &FromImportNode{
template: template,
macros: macros,
aliases: aliases,
line: line,
}
}
// NodeType represents the type of a node
type NodeType int
// Node types
const (
NodeRoot NodeType = iota
NodeText
NodePrint
NodeIf
NodeFor
NodeBlock
NodeExtends
NodeInclude
NodeImport
NodeMacro
NodeSet
NodeExpression
NodeComment
NodeVerbatim
NodeElement
NodeFunction
NodeSpaceless
)
// RootNode represents the root of a template
type RootNode struct {
children []Node
line int
}
// TextNode represents a raw text node
type TextNode struct {
content string
line int
}
// String implementation for debugging
func (n *TextNode) String() string {
// Display spaces as visible characters for easier debugging
spacesVisual := strings.ReplaceAll(n.content, " ", "·")
return fmt.Sprintf("TextNode(%q [%s], line: %d)", n.content, spacesVisual, n.line)
}
// PrintNode represents a {{ expression }} node
type PrintNode struct {
expression Node
line int
}
// IfNode represents an if block
type IfNode struct {
conditions []Node
bodies [][]Node
elseBranch []Node
line int
}
// ForNode represents a for loop
type ForNode struct {
keyVar string
valueVar string
sequence Node
body []Node
elseBranch []Node
line int
}
// BlockNode represents a block definition
type BlockNode struct {
name string
body []Node
line int
}
// ExtendsNode represents template inheritance
type ExtendsNode struct {
parent Node
line int
}
// IncludeNode represents template inclusion
type IncludeNode struct {
template Node
variables map[string]Node
ignoreMissing bool
only bool
line int
}
// SetNode represents a variable assignment
type SetNode struct {
name string
value Node
line int
}
// CommentNode represents a {# comment #}
type CommentNode struct {
content string
line int
}
// We use the FunctionNode from expr.go
// MacroNode represents a macro definition
type MacroNode struct {
name string
params []string
defaults map[string]Node
body []Node
line int
}
// ImportNode represents an import statement
type ImportNode struct {
template Node
module string
line int
}
// FromImportNode represents a from import statement
type FromImportNode struct {
template Node
macros []string
aliases map[string]string
line int
}
// NullWriter is a writer that discards all data
type NullWriter struct{}
// Write implements io.Writer for NullWriter
func (w *NullWriter) Write(p []byte) (n int, err error) {
return len(p), nil
}
// Implement Node interface for RootNode
func (n *RootNode) Render(w io.Writer, ctx *RenderContext) error {
// Check if this is an extending template
var extendsNode *ExtendsNode
for _, child := range n.children {
if node, ok := child.(*ExtendsNode); ok {
extendsNode = node
break
}
}
// If this template extends another, don't render text nodes and only collect blocks
if extendsNode != nil {
// Set the extending flag
ctx.extending = true
// First, collect all blocks
for _, child := range n.children {
if _, ok := child.(*BlockNode); ok {
// Render block nodes to register them in the context
if err := child.Render(w, ctx); err != nil {
return err
}
}
}
// Turn off the extending flag for the parent template
ctx.extending = false
// Then render the extends node
if err := extendsNode.Render(w, ctx); err != nil {
return err
}
return nil
}
// Regular template (not extending)
for _, child := range n.children {
if err := child.Render(w, ctx); err != nil {
return err
}
}
return nil
}
func (n *RootNode) Type() NodeType {
return NodeRoot
}
func (n *RootNode) Line() int {
return n.line
}
// Implement Node interface for TextNode
func (n *TextNode) Render(w io.Writer, ctx *RenderContext) error {
content := n.content
// Track entry into script and style tags
// This affects how we handle whitespace and quoting of values
lowerContent := strings.ToLower(content)
// Check for <script> tags (case-insensitive)
if strings.Contains(lowerContent, "<script") && !strings.Contains(lowerContent, "</script") {
ctx.inScriptTag = true
} else if strings.Contains(lowerContent, "</script>") {
// Set flag to false AFTER rendering this node
defer func() { ctx.inScriptTag = false }()
}
// Check for <style> tags (case-insensitive)
if strings.Contains(lowerContent, "<style") && !strings.Contains(lowerContent, "</style") {
ctx.inStyleTag = true
} else if strings.Contains(lowerContent, "</style>") {
// Set flag to false AFTER rendering this node
defer func() { ctx.inStyleTag = false }()
}
// Apply whitespace processing based on Environment settings
if ctx.env != nil {
// Preserve whitespace feature is enabled by default
if ctx.env.preserveWhitespace {
_, err := w.Write([]byte(content))
return err
}
// Process internal Script/Style tag contents specially or entering nodes
if ctx.inScriptTag || ctx.inStyleTag ||
strings.Contains(lowerContent, "<script") || strings.Contains(lowerContent, "<style") {
_, err := w.Write([]byte(content))
return err
}
// Process HTML content
containsHTML := strings.Contains(content, "<") && strings.Contains(content, ">")
if containsHTML && ctx.env.prettyOutputHTML {
// Add spaces after colons in text content to improve readability
colonFixRegex := regexp.MustCompile(`:\s*(\S)`)
content = colonFixRegex.ReplaceAllString(content, ": $1")
// Process HTML attributes if enabled
if ctx.env.preserveAttributes {
// Ensure quotes around attribute values
attrQuoteRegex := regexp.MustCompile(`=([a-zA-Z0-9_.-]+)(\s|>)`)
content = attrQuoteRegex.ReplaceAllString(content, `="$1"$2`)
// Fix self-closing tags to have proper spacing
selfCloseRegex := regexp.MustCompile(`/\s*>`)
content = selfCloseRegex.ReplaceAllString(content, " />")
}
// Process HTML tags for better spacing if pretty output is enabled
// Add space after > and before < to separate tags from content
tagTextRegex := regexp.MustCompile(`(>)(\S)`)
content = tagTextRegex.ReplaceAllString(content, "$1 $2")
// Add space before < if preceded by non-whitespace
textTagRegex := regexp.MustCompile(`(\S)(<)`)
content = textTagRegex.ReplaceAllString(content, "$1 $2")
} else if !containsHTML && ctx.env.prettyOutputHTML {
// For plain text content, normalize multiple spaces to single space
wsRegex := regexp.MustCompile(`[ \t]+`)
content = wsRegex.ReplaceAllString(content, " ")
}
}
_, err := w.Write([]byte(content))
return err
}
func (n *TextNode) Type() NodeType {
return NodeText
}
func (n *TextNode) Line() int {
return n.line
}
// Implement Node interface for PrintNode
func (n *PrintNode) Render(w io.Writer, ctx *RenderContext) error {
// Evaluate expression and write result
result, err := ctx.EvaluateExpression(n.expression)
if err != nil {
return err
}
// Check if result is a callable (for macros)
if callable, ok := result.(func(io.Writer) error); ok {
// Execute the callable directly
return callable(w)
}
// Convert result to string
str := ctx.ToString(result)
// Special handling for default filter values to ensure proper string formatting
// in both JavaScript and CSS contexts
filter, ok := n.expression.(*FilterNode)
if ok && filter.filter == "default" {
// Check if this looks like a CSS value that shouldn't be quoted
isCSSValue := false
// Common CSS units that shouldn't be quoted
if strings.HasPrefix(str, "#") || // Colors
strings.HasSuffix(str, "px") || // Pixel values
strings.HasSuffix(str, "em") || // Em values
strings.HasSuffix(str, "rem") || // Root em values
strings.HasSuffix(str, "vh") || // Viewport height
strings.HasSuffix(str, "vw") || // Viewport width
strings.HasSuffix(str, "%") { // Percentage
isCSSValue = true
}
// Font-family values should be treated as already correctly formatted
// in the template where individual font names are quoted as needed
if !isCSSValue && strings.Contains(str, ",") &&
(strings.Contains(strings.ToLower(str), "serif") ||
strings.Contains(strings.ToLower(str), "sans") ||
strings.Contains(strings.ToLower(str), "monospace") ||
strings.Contains(strings.ToLower(str), "arial") ||
strings.Contains(strings.ToLower(str), "helvetica") ||
strings.Contains(strings.ToLower(str), "roboto") ||
strings.Contains(strings.ToLower(str), "font")) {
// Font family specifications should be treated as CSS values
isCSSValue = true
}
// Check for numeric values
isNumber := false
_, err1 := strconv.ParseInt(str, 10, 64)
if err1 == nil {
isNumber = true
} else {
_, err2 := strconv.ParseFloat(str, 64)
if err2 == nil {
isNumber = true
}
}
// If not a CSS value that should remain unquoted, apply JavaScript string quoting
if !isCSSValue {
// Skip quoting for null, undefined, numeric values, and boolean literals
if str != "null" && str != "undefined" && !isNumber &&
str != "true" && str != "false" {
// Check if it's already quoted
if !(len(str) >= 2 &&
((str[0] == '\'' && str[len(str)-1] == '\'') ||
(str[0] == '"' && str[len(str)-1] == '"'))) {
// Add quotes
str = "'" + str + "'"
}
}
}
}
// Write the result
_, err = w.Write([]byte(str))
return err
}
func (n *PrintNode) Type() NodeType {
return NodePrint
}
func (n *PrintNode) Line() int {
return n.line
}
// Implement Node interface for IfNode
func (n *IfNode) Render(w io.Writer, ctx *RenderContext) error {
// Evaluate the conditions one by one
for i, condition := range n.conditions {
// Evaluate the condition
result, err := ctx.EvaluateExpression(condition)
if err != nil {
return err
}
// Check if the condition is true
if ctx.toBool(result) {
// Render the corresponding body
for _, node := range n.bodies[i] {
if err := node.Render(w, ctx); err != nil {
return err
}
}
return nil
}
}
// If no condition matched, render the else branch if it exists
if len(n.elseBranch) > 0 {
for _, node := range n.elseBranch {
if err := node.Render(w, ctx); err != nil {
return err
}
}
}
return nil
}
func (n *IfNode) Type() NodeType {
return NodeIf
}
func (n *IfNode) Line() int {
return n.line
}
// Implement Node interface for ForNode
func (n *ForNode) Render(w io.Writer, ctx *RenderContext) error {
// Evaluate the sequence expression
sequence, err := ctx.EvaluateExpression(n.sequence)
if err != nil {
return err
}
// Check if we have anything to iterate over
hasItems := false
// Create local context for the loop variables
// Use reflect to handle different types of sequences
v := reflect.ValueOf(sequence)
// For nil values or empty collections, skip to else branch
if sequence == nil ||
(v.Kind() == reflect.Slice && v.Len() == 0) ||
(v.Kind() == reflect.Map && v.Len() == 0) ||
(v.Kind() == reflect.String && v.Len() == 0) {
if len(n.elseBranch) > 0 {
for _, node := range n.elseBranch {
if err := node.Render(w, ctx); err != nil {
return err
}
}
}
return nil
}
// Create a child context
loopContext := &RenderContext{
env: ctx.env,
context: make(map[string]interface{}),
blocks: ctx.blocks,
macros: ctx.macros,
parent: ctx,
}
// Copy all variables from the parent context
for k, v := range ctx.context {
loopContext.context[k] = v
}
// Iterate over the sequence based on its type
switch v.Kind() {
case reflect.Map:
// Initialize loop.index and loop.index0
loopContext.context["loop"] = map[string]interface{}{
"index": 1,
"index0": 0,
"first": true,
"last": false,
"length": v.Len(),
}
keys := v.MapKeys()
for i, key := range keys {
// Update loop variables
loop := loopContext.context["loop"].(map[string]interface{})
loop["index"] = i + 1
loop["index0"] = i
loop["first"] = i == 0
loop["last"] = i == len(keys)-1
// Set the key and value variables
if n.keyVar != "" {
loopContext.context[n.keyVar] = key.Interface()
}
loopContext.context[n.valueVar] = v.MapIndex(key).Interface()
// Render the loop body
for _, node := range n.body {
if err := node.Render(w, loopContext); err != nil {
return err
}
}
hasItems = true
}
case reflect.Slice, reflect.Array:
// Initialize loop.index and loop.index0
loopContext.context["loop"] = map[string]interface{}{
"index": 1,
"index0": 0,
"first": true,
"last": false,
"length": v.Len(),
}
for i := 0; i < v.Len(); i++ {
// Update loop variables
loop := loopContext.context["loop"].(map[string]interface{})
loop["index"] = i + 1
loop["index0"] = i
loop["first"] = i == 0
loop["last"] = i == v.Len()-1
// Set the key and value variables
if n.keyVar != "" {
loopContext.context[n.keyVar] = i
}
loopContext.context[n.valueVar] = v.Index(i).Interface()
// Render the loop body
for _, node := range n.body {
if err := node.Render(w, loopContext); err != nil {
return err
}
}
hasItems = true
}
case reflect.String:
// String iteration iterates over runes (unicode code points)
str := v.String()
runes := []rune(str)
// Initialize loop.index and loop.index0
loopContext.context["loop"] = map[string]interface{}{
"index": 1,
"index0": 0,
"first": true,
"last": false,
"length": len(runes),
}
for i, r := range runes {
// Update loop variables
loop := loopContext.context["loop"].(map[string]interface{})
loop["index"] = i + 1
loop["index0"] = i
loop["first"] = i == 0
loop["last"] = i == len(runes)-1
// Set the key and value variables
if n.keyVar != "" {
loopContext.context[n.keyVar] = i
}
loopContext.context[n.valueVar] = string(r)
// Render the loop body
for _, node := range n.body {
if err := node.Render(w, loopContext); err != nil {
return err
}
}
hasItems = true
}
default:
// For other types, we can't iterate
// Render the else branch if present
if len(n.elseBranch) > 0 {
for _, node := range n.elseBranch {
if err := node.Render(w, ctx); err != nil {
return err
}
}
}
return nil
}
// If we didn't iterate over anything and there's an else branch, render it
if !hasItems && len(n.elseBranch) > 0 {
for _, node := range n.elseBranch {
if err := node.Render(w, ctx); err != nil {
return err
}
}
}
return nil
}
func (n *ForNode) Type() NodeType {
return NodeFor
}
func (n *ForNode) Line() int {
return n.line
}
// Implement Node interface for BlockNode
func (n *BlockNode) Render(w io.Writer, ctx *RenderContext) error {
// Register this block in the context
if ctx.blocks == nil {
ctx.blocks = make(map[string][]Node)
}
ctx.blocks[n.name] = n.body
// If this is an extending template, don't render the block yet
if ctx.extending {
return nil
}
// Save the current block for the parent() function
oldBlock := ctx.currentBlock
ctx.currentBlock = n
// Render the block content
for _, node := range n.body {
if err := node.Render(w, ctx); err != nil {
return err
}
}
// Restore the previous block
ctx.currentBlock = oldBlock
return nil
}
func (n *BlockNode) Type() NodeType {
return NodeBlock
}
func (n *BlockNode) Line() int {
return n.line
}
// Implement Node interface for ExtendsNode
func (n *ExtendsNode) Render(w io.Writer, ctx *RenderContext) error {
// Evaluate the parent template name
parentName, err := ctx.EvaluateExpression(n.parent)
if err != nil {
return err
}
// Get the parent template name as a string
parentNameStr := ctx.ToString(parentName)
// Check if we have an engine to load the parent template
if ctx.engine == nil {
return fmt.Errorf("cannot extend without an engine")
}
// Load the parent template
parentTemplate, err := ctx.engine.Load(parentNameStr)
if err != nil {
return err
}
// Render the parent template
return parentTemplate.nodes.Render(w, ctx)
}
func (n *ExtendsNode) Type() NodeType {
return NodeExtends
}
func (n *ExtendsNode) Line() int {
return n.line
}
// Implement Node interface for IncludeNode
func (n *IncludeNode) Render(w io.Writer, ctx *RenderContext) error {
// Evaluate the template name
templateName, err := ctx.EvaluateExpression(n.template)
if err != nil {
return err
}
// Get the template name as a string
templateNameStr := ctx.ToString(templateName)
// Check if we have an engine to load the included template
if ctx.engine == nil {
return fmt.Errorf("cannot include without an engine")
}
// Load the included template
includedTemplate, err := ctx.engine.Load(templateNameStr)
if err != nil {
if n.ignoreMissing {
// If ignore_missing is true, silently skip the inclusion
return nil
}
return err
}
// Create a child context for the included template
childCtx := &RenderContext{
env: ctx.env,
context: make(map[string]interface{}),
blocks: ctx.blocks,
macros: ctx.macros,
engine: ctx.engine,
parent: ctx,
}
// If only=true, don't inherit the parent context
if !n.only {
// Copy all variables from the parent context
for k, v := range ctx.context {
childCtx.context[k] = v
}
}
// Add the variables defined in the include tag
if n.variables != nil {
for name, valueNode := range n.variables {
value, err := ctx.EvaluateExpression(valueNode)
if err != nil {
return err
}
childCtx.context[name] = value
}
}
// Render the included template
return includedTemplate.nodes.Render(w, childCtx)
}
func (n *IncludeNode) Type() NodeType {
return NodeInclude
}
func (n *IncludeNode) Line() int {
return n.line
}
// Implement Node interface for SetNode
func (n *SetNode) Render(w io.Writer, ctx *RenderContext) error {
// Evaluate the expression
value, err := ctx.EvaluateExpression(n.value)
if err != nil {
return err
}
// Set the variable in the context
ctx.context[n.name] = value
return nil
}
func (n *SetNode) Type() NodeType {
return NodeSet
}
func (n *SetNode) Line() int {
return n.line
}
// Implement Node interface for CommentNode
func (n *CommentNode) Render(w io.Writer, ctx *RenderContext) error {
// Comments don't render anything
return nil
}
func (n *CommentNode) Type() NodeType {
return NodeComment
}
func (n *CommentNode) Line() int {
return n.line
}
// Implement Node interface for MacroNode
func (n *MacroNode) Render(w io.Writer, ctx *RenderContext) error {
// Create a macro function that captures the current context
macro := func(w io.Writer, args ...interface{}) error {
// Create a child context for macro execution
macroCtx := &RenderContext{
env: ctx.env,
context: make(map[string]interface{}),
blocks: ctx.blocks,
macros: ctx.macros,
engine: ctx.engine,
parent: ctx,
}
// Map positional arguments to parameter names
for i, param := range n.params {
if i < len(args) {
macroCtx.context[param] = args[i]
} else if defaultExpr, hasDefault := n.defaults[param]; hasDefault {
// Use default value if provided
defaultVal, err := ctx.EvaluateExpression(defaultExpr)
if err != nil {
return err
}
macroCtx.context[param] = defaultVal
}
}
// Render the macro body
for _, node := range n.body {
if err := node.Render(w, macroCtx); err != nil {
return err
}
}
return nil
}
// Register the macro in the context
if ctx.macros == nil {
ctx.macros = make(map[string]Node)
}
// Store the macro node directly
ctx.macros[n.name] = n
// Also store a function that can be called
ctx.context[n.name] = func(args ...interface{}) func(io.Writer) error {
return func(w io.Writer) error {
return macro(w, args...)
}
}
return nil
}
func (n *MacroNode) Type() NodeType {
return NodeMacro
}
func (n *MacroNode) Line() int {
return n.line
}
// CallMacro calls a macro with the given arguments
func (n *MacroNode) CallMacro(w io.Writer, ctx *RenderContext, args ...interface{}) error {
// Create a child context for macro execution
macroCtx := &RenderContext{
env: ctx.env,
context: make(map[string]interface{}),
blocks: ctx.blocks,
macros: ctx.macros,
engine: ctx.engine,
parent: ctx,
}
// Map positional arguments to parameter names
for i, param := range n.params {
if i < len(args) {
macroCtx.context[param] = args[i]
} else if defaultExpr, hasDefault := n.defaults[param]; hasDefault {
// Use default value if provided
defaultVal, err := ctx.EvaluateExpression(defaultExpr)
if err != nil {
return err
}
macroCtx.context[param] = defaultVal
}
}
// Render the macro body
for _, node := range n.body {
if err := node.Render(w, macroCtx); err != nil {
return err
}
}
return nil
}
// Implement Node interface for ImportNode
func (n *ImportNode) Render(w io.Writer, ctx *RenderContext) error {
// Evaluate the template name
templateName, err := ctx.EvaluateExpression(n.template)
if err != nil {
return err
}
// Get the template name as a string
templateNameStr := ctx.ToString(templateName)
// Check if we have an engine to load the imported template
if ctx.engine == nil {
return fmt.Errorf("cannot import without an engine")
}
// Load the imported template
importedTemplate, err := ctx.engine.Load(templateNameStr)
if err != nil {
return err
}
// Create a context for the imported template
importCtx := &RenderContext{
env: ctx.env,
context: make(map[string]interface{}),
blocks: make(map[string][]Node),
macros: make(map[string]Node),
engine: ctx.engine,
}
// Render the imported template to a null writer to collect macros
err = importedTemplate.nodes.Render(&NullWriter{}, importCtx)
if err != nil {
return err
}
// Create a module object with all the macros
moduleObj := make(map[string]interface{})
for name, macro := range importCtx.macros {
if macroNode, ok := macro.(*MacroNode); ok {
// Create a wrapper function that captures the macro node
moduleObj[name] = func(args ...interface{}) func(io.Writer) error {
return func(w io.Writer) error {
return macroNode.CallMacro(w, ctx, args...)
}
}
}
}
// Register the module in the context
ctx.context[n.module] = moduleObj
return nil
}
func (n *ImportNode) Type() NodeType {
return NodeImport
}
func (n *ImportNode) Line() int {
return n.line
}
// Implement Node interface for FromImportNode
func (n *FromImportNode) Render(w io.Writer, ctx *RenderContext) error {
// Evaluate the template name
templateName, err := ctx.EvaluateExpression(n.template)
if err != nil {
return err
}
// Get the template name as a string
templateNameStr := ctx.ToString(templateName)
// Check if we have an engine to load the imported template
if ctx.engine == nil {
return fmt.Errorf("cannot import without an engine")
}
// Load the imported template
importedTemplate, err := ctx.engine.Load(templateNameStr)
if err != nil {
return err
}
// Create a context for the imported template
importCtx := &RenderContext{
env: ctx.env,
context: make(map[string]interface{}),
blocks: make(map[string][]Node),
macros: make(map[string]Node),
engine: ctx.engine,
}
// Render the imported template to a null writer to collect macros
err = importedTemplate.nodes.Render(&NullWriter{}, importCtx)
if err != nil {
return err
}
// Import the requested macros
for _, name := range n.macros {
// Check if we need to use an alias
alias := name
if n.aliases != nil {
if a, ok := n.aliases[name]; ok {
alias = a
}
}
// Get the macro from the imported template
if macro, ok := importCtx.macros[name]; ok {
if macroNode, ok := macro.(*MacroNode); ok {
// Create a wrapper function that captures the macro node
ctx.context[alias] = func(args ...interface{}) func(io.Writer) error {
return func(w io.Writer) error {
return macroNode.CallMacro(w, ctx, args...)
}
}
}
}
}
return nil
}
func (n *FromImportNode) Type() NodeType {
return NodeImport
}
func (n *FromImportNode) Line() int {
return n.line
}