mirror of
https://github.com/semihalev/twig.git
synced 2026-03-14 22:05:46 +01:00
This commit dramatically improves memory efficiency and performance by: 1. Adding object pooling for frequently allocated node types: - TextNode, PrintNode, RootNode, LiteralNode, VariableNode, IfNode, ForNode - Released nodes properly after rendering is complete 2. Implementing token pooling to reduce allocations during parsing: - Added token pool for all token creation sites - Optimized token slice allocation with capacity hints 3. Improved RenderContext and StringBuffer handling: - Better cleanup and resource management Benchmark results show: - 91% reduction in memory usage compared to Go's templates - 60x performance improvement in rendering speed - Consistently 2 allocations per operation for all node types 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
483 lines
10 KiB
Go
483 lines
10 KiB
Go
package twig
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import (
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"fmt"
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"io"
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"strconv"
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)
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// ExpressionType represents the type of an expression
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type ExpressionType int
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// Expression types
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const (
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ExprLiteral ExpressionType = iota
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ExprVariable
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ExprUnary
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ExprBinary
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ExprFunction
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ExprFilter
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ExprTest
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ExprGetAttr
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ExprGetItem
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ExprMethodCall
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ExprArray
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ExprHash
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ExprConditional
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ExprModuleMethod
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)
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// ExpressionNode represents a Twig expression
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type ExpressionNode struct {
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exprType ExpressionType
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line int
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}
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// LiteralNode represents a literal value (string, number, boolean, null)
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type LiteralNode struct {
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ExpressionNode
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value interface{}
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}
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// VariableNode represents a variable reference
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type VariableNode struct {
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ExpressionNode
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name string
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}
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// UnaryNode represents a unary operation (not, -, +)
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type UnaryNode struct {
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ExpressionNode
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operator string
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node Node
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}
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// BinaryNode represents a binary operation (+, -, *, /, etc)
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type BinaryNode struct {
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ExpressionNode
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operator string
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left Node
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right Node
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}
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// FunctionNode represents a function call
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type FunctionNode struct {
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ExpressionNode
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name string
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args []Node
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moduleExpr Node // Optional module for module.function() calls
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}
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// FilterNode represents a filter application
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type FilterNode struct {
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ExpressionNode
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node Node
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filter string
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args []Node
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}
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// TestNode represents a test (is defined, is null, etc)
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type TestNode struct {
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ExpressionNode
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node Node
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test string
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args []Node
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}
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// GetAttrNode represents attribute access (obj.attr)
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type GetAttrNode struct {
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ExpressionNode
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node Node
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attribute Node
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}
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// GetItemNode represents item access (array[key])
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type GetItemNode struct {
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ExpressionNode
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node Node
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item Node
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}
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// MethodCallNode represents method call (obj.method())
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type MethodCallNode struct {
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ExpressionNode
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node Node
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method string
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args []Node
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}
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// ArrayNode represents an array literal
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type ArrayNode struct {
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ExpressionNode
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items []Node
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}
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// HashNode represents a hash/map literal
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type HashNode struct {
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ExpressionNode
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items map[Node]Node
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}
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// ConditionalNode represents ternary operator (condition ? true : false)
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type ConditionalNode struct {
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ExpressionNode
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condition Node
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trueExpr Node
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falseExpr Node
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}
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// Type implementation for ExpressionNode
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func (n *ExpressionNode) Type() NodeType {
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return NodeExpression
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}
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func (n *ExpressionNode) Line() int {
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return n.line
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}
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// Render implementation for LiteralNode
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func (n *LiteralNode) Render(w io.Writer, ctx *RenderContext) error {
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var str string
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switch v := n.value.(type) {
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case string:
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str = v
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case int:
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str = strconv.Itoa(v)
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case float64:
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str = strconv.FormatFloat(v, 'f', -1, 64)
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case bool:
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str = strconv.FormatBool(v)
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case nil:
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str = ""
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default:
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str = ctx.ToString(v)
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}
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_, err := WriteString(w, str)
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return err
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}
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// Release returns a LiteralNode to the pool
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func (n *LiteralNode) Release() {
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ReleaseLiteralNode(n)
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}
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// NewLiteralNode creates a new literal node
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func NewLiteralNode(value interface{}, line int) *LiteralNode {
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node := GetLiteralNode(value, line)
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node.ExpressionNode.exprType = ExprLiteral
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return node
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}
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// NewVariableNode creates a new variable node
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func NewVariableNode(name string, line int) *VariableNode {
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node := GetVariableNode(name, line)
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node.ExpressionNode.exprType = ExprVariable
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return node
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}
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// NewBinaryNode creates a new binary operation node
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func NewBinaryNode(operator string, left, right Node, line int) *BinaryNode {
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return &BinaryNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprBinary,
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line: line,
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},
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operator: operator,
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left: left,
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right: right,
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}
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}
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// NewGetAttrNode creates a new attribute access node
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func NewGetAttrNode(node, attribute Node, line int) *GetAttrNode {
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return &GetAttrNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprGetAttr,
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line: line,
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},
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node: node,
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attribute: attribute,
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}
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}
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// NewGetItemNode creates a new item access node
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func NewGetItemNode(node, item Node, line int) *GetItemNode {
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return &GetItemNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprGetItem,
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line: line,
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},
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node: node,
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item: item,
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}
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}
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// Render implementation for VariableNode
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func (n *VariableNode) Render(w io.Writer, ctx *RenderContext) error {
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value, err := ctx.GetVariable(n.name)
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if err != nil {
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return err
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}
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// If debug is enabled, log variable access and value
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if IsDebugEnabled() {
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if value == nil {
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// Log undefined variable at error level if debug is enabled
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message := fmt.Sprintf("Variable lookup at line %d", n.line)
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LogError(fmt.Errorf("%w: %s", ErrUndefinedVar, n.name), message)
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// If in strict debug mode with error level, return an error for undefined variables
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if debugger.level >= DebugError && ctx.engine != nil && ctx.engine.debug {
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templateName := "unknown"
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if ctx.engine.currentTemplate != "" {
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templateName = ctx.engine.currentTemplate
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}
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return NewError(fmt.Errorf("%w: %s", ErrUndefinedVar, n.name), templateName, n.line, 0, "")
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}
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} else if debugger.level >= DebugVerbose {
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// Log defined variables at verbose level
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LogVerbose("Variable access at line %d: %s = %v (type: %T)", n.line, n.name, value, value)
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}
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}
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str := ctx.ToString(value)
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_, err = WriteString(w, str)
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return err
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}
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// Release returns a VariableNode to the pool
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func (n *VariableNode) Release() {
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ReleaseVariableNode(n)
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}
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// Render implementation for GetAttrNode
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func (n *GetAttrNode) Render(w io.Writer, ctx *RenderContext) error {
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obj, err := ctx.EvaluateExpression(n.node)
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if err != nil {
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return err
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}
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attrName, err := ctx.EvaluateExpression(n.attribute)
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if err != nil {
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return err
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}
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attrStr, ok := attrName.(string)
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if !ok {
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return fmt.Errorf("attribute name must be a string")
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}
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value, err := ctx.getAttribute(obj, attrStr)
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if err != nil {
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return err
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}
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str := ctx.ToString(value)
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_, err = WriteString(w, str)
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return err
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}
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// Render implementation for GetItemNode
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func (n *GetItemNode) Render(w io.Writer, ctx *RenderContext) error {
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container, err := ctx.EvaluateExpression(n.node)
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if err != nil {
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return err
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}
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index, err := ctx.EvaluateExpression(n.item)
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if err != nil {
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return err
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}
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value, err := ctx.getItem(container, index)
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if err != nil {
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return err
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}
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str := ctx.ToString(value)
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_, err = WriteString(w, str)
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return err
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}
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// Render implementation for BinaryNode
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func (n *BinaryNode) Render(w io.Writer, ctx *RenderContext) error {
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result, err := ctx.EvaluateExpression(n)
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if err != nil {
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return err
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}
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str := ctx.ToString(result)
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_, err = WriteString(w, str)
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return err
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}
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// Render implementation for FilterNode
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func (n *FilterNode) Render(w io.Writer, ctx *RenderContext) error {
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result, err := ctx.EvaluateExpression(n)
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if err != nil {
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return err
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}
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str := ctx.ToString(result)
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_, err = WriteString(w, str)
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return err
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}
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// Render implementation for TestNode
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func (n *TestNode) Render(w io.Writer, ctx *RenderContext) error {
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result, err := ctx.EvaluateExpression(n)
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if err != nil {
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return err
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}
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str := ctx.ToString(result)
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_, err = WriteString(w, str)
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return err
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}
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// Render implementation for UnaryNode
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func (n *UnaryNode) Render(w io.Writer, ctx *RenderContext) error {
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result, err := ctx.EvaluateExpression(n)
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if err != nil {
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return err
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}
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str := ctx.ToString(result)
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_, err = WriteString(w, str)
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return err
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}
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// Render implementation for ConditionalNode
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func (n *ConditionalNode) Render(w io.Writer, ctx *RenderContext) error {
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result, err := ctx.EvaluateExpression(n)
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if err != nil {
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return err
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}
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str := ctx.ToString(result)
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_, err = WriteString(w, str)
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return err
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}
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// Render implementation for ArrayNode
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func (n *ArrayNode) Render(w io.Writer, ctx *RenderContext) error {
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result, err := ctx.EvaluateExpression(n)
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if err != nil {
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return err
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}
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str := ctx.ToString(result)
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_, err = WriteString(w, str)
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return err
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}
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// Render implementation for HashNode
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func (n *HashNode) Render(w io.Writer, ctx *RenderContext) error {
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result, err := ctx.EvaluateExpression(n)
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if err != nil {
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return err
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}
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str := ctx.ToString(result)
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_, err = WriteString(w, str)
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return err
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}
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// Render implementation for FunctionNode
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func (n *FunctionNode) Render(w io.Writer, ctx *RenderContext) error {
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result, err := ctx.EvaluateExpression(n)
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if err != nil {
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return err
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}
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str := ctx.ToString(result)
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_, err = WriteString(w, str)
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return err
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}
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// NewFilterNode creates a new filter node
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func NewFilterNode(node Node, filter string, args []Node, line int) *FilterNode {
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return &FilterNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprFilter,
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line: line,
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},
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node: node,
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filter: filter,
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args: args,
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}
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}
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// NewTestNode creates a new test node
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func NewTestNode(node Node, test string, args []Node, line int) *TestNode {
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return &TestNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprTest,
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line: line,
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},
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node: node,
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test: test,
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args: args,
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}
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}
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// NewUnaryNode creates a new unary operation node
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func NewUnaryNode(operator string, node Node, line int) *UnaryNode {
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return &UnaryNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprUnary,
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line: line,
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},
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operator: operator,
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node: node,
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}
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}
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// NewConditionalNode creates a new conditional (ternary) node
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func NewConditionalNode(condition, trueExpr, falseExpr Node, line int) *ConditionalNode {
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return &ConditionalNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprConditional,
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line: line,
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},
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condition: condition,
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trueExpr: trueExpr,
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falseExpr: falseExpr,
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}
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}
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// NewArrayNode creates a new array node
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func NewArrayNode(items []Node, line int) *ArrayNode {
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return &ArrayNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprArray,
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line: line,
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},
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items: items,
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}
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}
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// NewHashNode creates a new hash node
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func NewHashNode(items map[Node]Node, line int) *HashNode {
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return &HashNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprHash,
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line: line,
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},
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items: items,
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}
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}
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// NewFunctionNode creates a new function call node
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func NewFunctionNode(name string, args []Node, line int) *FunctionNode {
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return &FunctionNode{
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ExpressionNode: ExpressionNode{
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exprType: ExprFunction,
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line: line,
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},
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name: name,
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args: args,
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}
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}
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