Fixing linter issues

This commit is contained in:
Dieter Eickstaedt 2022-11-23 13:39:12 +01:00
parent 40d1ab1fc7
commit f2e21b067a

View file

@ -47,14 +47,7 @@ type item struct {
func (m model) Init() tea.Cmd { return nil } func (m model) Init() tea.Cmd { return nil }
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) { func (m *model) handleSelectKeys(msg tea.KeyMsg) tea.Cmd {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
return m, nil
case tea.KeyMsg:
if m.inputModel.inputState == SELECT {
start, end := m.inputModel.paginator.GetSliceBounds(len(m.items)) start, end := m.inputModel.paginator.GetSliceBounds(len(m.items))
switch keypress := msg.String(); keypress { switch keypress := msg.String(); keypress {
case "down", "j", "ctrl+n": case "down", "j", "ctrl+n":
@ -112,7 +105,7 @@ func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
case "ctrl+c", "esc": case "ctrl+c", "esc":
m.aborted = true m.aborted = true
m.quitting = true m.quitting = true
return m, tea.Quit return tea.Quit
case " ", "tab", "x": case " ", "tab", "x":
if m.limit == 1 { if m.limit == 1 {
break // no op break // no op
@ -131,7 +124,7 @@ func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
m.inputModel.inputState = INPUT m.inputModel.inputState = INPUT
m.inputModel.input.Focus() m.inputModel.input.Focus()
m.inputModel.input.CharLimit = 30 m.inputModel.input.CharLimit = 30
return m, textinput.Blink return textinput.Blink
} }
m.quitting = true m.quitting = true
// If the user hasn't selected any items in a multi-select. // If the user hasn't selected any items in a multi-select.
@ -140,7 +133,21 @@ func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if m.numSelected < 1 { if m.numSelected < 1 {
m.items[m.index].selected = true m.items[m.index].selected = true
} }
return m, tea.Quit return tea.Quit
}
return nil
}
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
return m, nil
case tea.KeyMsg:
if m.inputModel.inputState == SELECT {
if c := m.handleSelectKeys(msg); c != nil {
return m, c
} }
} else if m.inputModel.inputState == INPUT { } else if m.inputModel.inputState == INPUT {
switch keypress := msg.String(); keypress { switch keypress := msg.String(); keypress {