gum/filter/filter.go
2022-10-13 10:58:57 -04:00

293 lines
8.1 KiB
Go

// Package filter provides a fuzzy searching text input to allow filtering a
// list of options to select one option.
//
// By default it will list all the files (recursively) in the current directory
// for the user to choose one, but the script (or user) can provide different
// new-line separated options to choose from.
//
// I.e. let's pick from a list of gum flavors:
//
// $ cat flavors.text | gum filter
package filter
import (
"strings"
"github.com/charmbracelet/bubbles/textinput"
"github.com/charmbracelet/bubbles/viewport"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/mattn/go-runewidth"
"github.com/sahilm/fuzzy"
)
type model struct {
textinput textinput.Model
viewport *viewport.Model
choices []string
matches []fuzzy.Match
cursor int
selected map[string]struct{}
limit int
numSelected int
indicator string
selectedPrefix string
unselectedPrefix string
height int
aborted bool
quitting bool
matchStyle lipgloss.Style
textStyle lipgloss.Style
indicatorStyle lipgloss.Style
selectedPrefixStyle lipgloss.Style
unselectedPrefixStyle lipgloss.Style
reverse bool
fuzzy bool
}
func (m model) Init() tea.Cmd { return nil }
func (m model) View() string {
if m.quitting {
return ""
}
var s strings.Builder
// For reverse layout, if the number of matches is less than the viewport
// height, we need to offset the matches so that the first match is at the
// bottom edge of the viewport instead of in the middle.
if m.reverse && len(m.matches) < m.viewport.Height {
s.WriteString(strings.Repeat("\n", m.viewport.Height-len(m.matches)))
}
// Since there are matches, display them so that the user can see, in real
// time, what they are searching for.
last := len(m.matches) - 1
for i := range m.matches {
// For reverse layout, the matches are displayed in reverse order.
if m.reverse {
i = last - i
}
match := m.matches[i]
// If this is the current selected index, we add a small indicator to
// represent it. Otherwise, simply pad the string.
if i == m.cursor {
s.WriteString(m.indicatorStyle.Render(m.indicator))
} else {
s.WriteString(strings.Repeat(" ", runewidth.StringWidth(m.indicator)))
}
// If there are multiple selections mark them, otherwise leave an empty space
if _, ok := m.selected[match.Str]; ok {
s.WriteString(m.selectedPrefixStyle.Render(m.selectedPrefix))
} else if m.limit > 1 {
s.WriteString(m.unselectedPrefixStyle.Render(m.unselectedPrefix))
} else {
s.WriteString(" ")
}
// For this match, there are a certain number of characters that have
// caused the match. i.e. fuzzy matching.
// We should indicate to the users which characters are being matched.
mi := 0
var buf strings.Builder
for ci, c := range match.Str {
// Check if the current character index matches the current matched
// index. If so, color the character to indicate a match.
if mi < len(match.MatchedIndexes) && ci == match.MatchedIndexes[mi] {
// Flush text buffer.
s.WriteString(m.textStyle.Render(buf.String()))
buf.Reset()
s.WriteString(m.matchStyle.Render(string(c)))
// We have matched this character, so we never have to check it
// again. Move on to the next match.
mi++
} else {
// Not a match, buffer a regular character.
buf.WriteRune(c)
}
}
// Flush text buffer.
s.WriteString(m.textStyle.Render(buf.String()))
// We have finished displaying the match with all of it's matched
// characters highlighted and the rest filled in.
// Move on to the next match.
s.WriteRune('\n')
}
m.viewport.SetContent(s.String())
// View the input and the filtered choices
if m.reverse {
return m.viewport.View() + "\n" + m.textinput.View()
}
return m.textinput.View() + "\n" + m.viewport.View()
}
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
var cmd tea.Cmd
switch msg := msg.(type) {
case tea.WindowSizeMsg:
if m.height == 0 || m.height > msg.Height {
m.viewport.Height = msg.Height - lipgloss.Height(m.textinput.View())
}
m.viewport.Width = msg.Width
if m.reverse {
m.viewport.YOffset = clamp(0, len(m.matches), len(m.matches)-m.viewport.Height)
}
case tea.KeyMsg:
switch msg.String() {
case "ctrl+c", "esc":
m.aborted = true
m.quitting = true
return m, tea.Quit
case "enter":
m.quitting = true
return m, tea.Quit
case "ctrl+n", "ctrl+j", "down":
m.CursorDown()
case "ctrl+p", "ctrl+k", "up":
m.CursorUp()
case "tab":
if m.limit == 1 {
break // no op
}
m.ToggleSelection()
m.CursorDown()
case "shift+tab":
if m.limit == 1 {
break // no op
}
m.ToggleSelection()
m.CursorUp()
default:
m.textinput, cmd = m.textinput.Update(msg)
// yOffsetFromBottom is the number of lines from the bottom of the
// list to the top of the viewport. This is used to keep the viewport
// at a constant position when the number of matches are reduced
// in the reverse layout.
var yOffsetFromBottom int
if m.reverse {
yOffsetFromBottom = max(0, len(m.matches)-m.viewport.YOffset)
}
// A character was entered, this likely means that the text input has
// changed. This suggests that the matches are outdated, so update them.
if m.fuzzy {
m.matches = fuzzy.Find(m.textinput.Value(), m.choices)
} else {
m.matches = exactMatches(m.textinput.Value(), m.choices)
}
// If the search field is empty, let's not display the matches
// (none), but rather display all possible choices.
if m.textinput.Value() == "" {
m.matches = matchAll(m.choices)
}
// For reverse layout, we need to offset the viewport so that the
// it remains at a constant position relative to the cursor.
if m.reverse {
maxYOffset := max(0, len(m.matches)-m.viewport.Height)
m.viewport.YOffset = clamp(0, maxYOffset, len(m.matches)-yOffsetFromBottom)
}
}
}
// It's possible that filtering items have caused fewer matches. So, ensure
// that the selected index is within the bounds of the number of matches.
m.cursor = clamp(0, len(m.matches)-1, m.cursor)
return m, cmd
}
func (m *model) CursorUp() {
if m.reverse {
m.cursor = clamp(0, len(m.matches)-1, m.cursor+1)
if len(m.matches)-m.cursor <= m.viewport.YOffset {
m.viewport.SetYOffset(len(m.matches) - m.cursor - 1)
}
} else {
m.cursor = clamp(0, len(m.matches)-1, m.cursor-1)
if m.cursor < m.viewport.YOffset {
m.viewport.SetYOffset(m.cursor)
}
}
}
func (m *model) CursorDown() {
if m.reverse {
m.cursor = clamp(0, len(m.matches)-1, m.cursor-1)
if len(m.matches)-m.cursor > m.viewport.Height+m.viewport.YOffset {
m.viewport.LineDown(1)
}
} else {
m.cursor = clamp(0, len(m.matches)-1, m.cursor+1)
if m.cursor >= m.viewport.YOffset+m.viewport.Height {
m.viewport.LineDown(1)
}
}
}
func (m *model) ToggleSelection() {
if _, ok := m.selected[m.matches[m.cursor].Str]; ok {
delete(m.selected, m.matches[m.cursor].Str)
m.numSelected--
} else if m.numSelected < m.limit {
m.selected[m.matches[m.cursor].Str] = struct{}{}
m.numSelected++
}
}
func matchAll(options []string) []fuzzy.Match {
matches := make([]fuzzy.Match, len(options))
for i, option := range options {
matches[i] = fuzzy.Match{Str: option}
}
return matches
}
func exactMatches(search string, choices []string) []fuzzy.Match {
matches := fuzzy.Matches{}
for i, choice := range choices {
search = strings.ToLower(search)
matchedString := strings.ToLower(choice)
index := strings.Index(matchedString, search)
if index >= 0 {
matchedIndexes := []int{}
for s := range search {
matchedIndexes = append(matchedIndexes, index+s)
}
matches = append(matches, fuzzy.Match{
Str: choice,
Index: i,
MatchedIndexes: matchedIndexes,
})
}
}
return matches
}
//nolint:unparam
func clamp(min, max, val int) int {
if val < min {
return min
}
if val > max {
return max
}
return val
}
func max(a, b int) int {
if a > b {
return a
}
return b
}