fix: some debug code in e2e tests. (#1009)

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Ludovic Fernandez 2019-11-15 11:45:41 +01:00 committed by GitHub
parent d2a125c759
commit e345074ff6
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@ -32,7 +32,6 @@ var load = loader.EnvLoader{
}
func TestMain(m *testing.M) {
os.Setenv("LEGO_E2E_TESTS", "LEGO_E2E_TESTS")
os.Exit(load.MainTest(m))
}