thelounge/client/js/socket-events/connection.js

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const store = require("../store").default;
const socket = require("../socket");
socket.on("disconnect", handleDisconnect);
socket.on("connect_error", handleDisconnect);
socket.on("error", handleDisconnect);
socket.on("reconnecting", function(attempt) {
store.commit("currentUserVisibleError", `Reconnecting… (attempt ${attempt})`);
updateLoadingMessage();
});
socket.on("connecting", function() {
store.commit("currentUserVisibleError", `Connecting…`);
updateLoadingMessage();
});
socket.on("connect", function() {
// Clear send buffer when reconnecting, socket.io would emit these
// immediately upon connection and it will have no effect, so we ensure
// nothing is sent to the server that might have happened.
socket.sendBuffer = [];
store.commit("currentUserVisibleError", "Finalizing connection…");
updateLoadingMessage();
});
function handleDisconnect(data) {
const message = data.message || data;
store.commit("isConnected", false);
store.commit("currentUserVisibleError", `Waiting to reconnect… (${message})`);
updateLoadingMessage();
// If the server shuts down, socket.io skips reconnection
// and we have to manually call connect to start the process
// However, do not reconnect if TL client manually closed the connection
if (socket.io.skipReconnect && message !== "io client disconnect") {
requestIdleCallback(() => socket.connect(), 2000);
}
}
function requestIdleCallback(callback, timeout) {
if (window.requestIdleCallback) {
// During an idle period the user agent will run idle callbacks in FIFO order
// until either the idle period ends or there are no more idle callbacks eligible to be run.
window.requestIdleCallback(callback, {timeout});
} else {
callback();
}
}
function updateLoadingMessage() {
const loading = document.getElementById("loading-page-message");
if (loading) {
loading.textContent = store.state.currentUserVisibleError;
}
}