thelounge/lib/server.js
Mattias Erming dc0add0fef Remove code
2014-03-24 14:44:41 +01:00

71 lines
1.3 KiB
JavaScript

var connect = require("connect");
var _ = require("lodash");
var io = require("socket.io");
// Local library
var models = require("./models");
var sockets;
var networks = new models.Networks;
module.exports = function server(options) {
var app = connect().use(connect.static("client")).listen(9000);
sockets = io.listen(app, {log: 0}).sockets;
sockets.on("connection", function(s) {
init(s);
});
networks.on("all", function(e) {
sockets.emit("networks", networks);
});
};
function init(socket) {
socket.on("input", function(json) { clientInput(json); });
sockets.emit("networks", networks);
}
function clientInput(json) {
var target = networks.find(json.id);
if (!target) {
return;
}
var network = target.network;
var channel = target.channel;
var id = json.id;
var text = json.text;
var args = text.replace(/^\//, '').split(" ");
var cmd = text.charAt(0) == "/" ? args[0].toLowerCase() : "";
switch (cmd) {
case "":
args.unshift(
"msg",
channel.get("name")
);
case "msg":
var m = new models.Message({text: _.tail(args, 2)});
channel.get("messages").add(m);
break;
case "server":
case "connect":
if (!args[1]) {
break;
}
var n = new models.Network({host: args[1]});
networks.add(n);
break;
case "quit":
case "disconnect":
networks.remove(network);
break;
}
}