feat(v2): add runtime.ResetSignalHandlers() for Linux panic recovery (#4921)

* feat(v2): add runtime.ResetSignalHandlers() for Linux panic recovery

Add a new runtime function that allows users to reset signal handlers
before code that might panic from nil pointer dereferences.

On Linux, WebKit installs signal handlers without the SA_ONSTACK flag,
which prevents Go from properly recovering from panics caused by
SIGSEGV and other signals. This function adds SA_ONSTACK to the
relevant signal handlers (SIGSEGV, SIGBUS, SIGFPE, SIGABRT).

Usage:
```go
go func() {
    defer func() {
        if err := recover(); err != nil {
            log.Printf("Recovered: %v", err)
        }
    }()
    runtime.ResetSignalHandlers()
    // Code that might panic...
}()
```

The function is a no-op on macOS and Windows.

Fixes #3965

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* test(v2): add panic-recovery-test example

Add an example that demonstrates the Linux signal handler issue (#3965)
and verifies the fix using runtime.ResetSignalHandlers().

The example includes:
- A Greet function that triggers a nil pointer dereference after a delay
- Auto-call from frontend after 5 seconds
- README with reproduction steps

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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# Panic Recovery Test
This example demonstrates the Linux signal handler issue (#3965) and verifies the fix using `runtime.ResetSignalHandlers()`.
## The Problem
On Linux, WebKit installs signal handlers without the `SA_ONSTACK` flag, which prevents Go from recovering panics caused by nil pointer dereferences (SIGSEGV). Without the fix, the application crashes with:
```
signal 11 received but handler not on signal stack
fatal error: non-Go code set up signal handler without SA_ONSTACK flag
```
## The Solution
Call `runtime.ResetSignalHandlers()` immediately before code that might panic:
```go
import "github.com/wailsapp/wails/v2/pkg/runtime"
go func() {
defer func() {
if err := recover(); err != nil {
log.Printf("Recovered: %v", err)
}
}()
runtime.ResetSignalHandlers()
// Code that might panic...
}()
```
## How to Reproduce
### Prerequisites
- Linux with WebKit2GTK 4.1 installed
- Go 1.21+
- Wails CLI
### Steps
1. Build the example:
```bash
cd v2/examples/panic-recovery-test
wails build -tags webkit2_41
```
2. Run the application:
```bash
./build/bin/panic-recovery-test
```
3. Wait ~10 seconds (the app auto-calls `Greet` after 5s, then waits another 5s before the nil pointer dereference)
### Expected Result (with fix)
The panic is recovered and you see:
```
------------------------------"invalid memory address or nil pointer dereference"
```
The application continues running.
### Without the fix
Comment out the `runtime.ResetSignalHandlers()` call in `app.go` and rebuild. The application will crash with a fatal signal 11 error.
## Files
- `app.go` - Contains the `Greet` function that demonstrates panic recovery
- `frontend/src/main.js` - Auto-calls `Greet` after 5 seconds to trigger the test
## Related
- Issue: https://github.com/wailsapp/wails/issues/3965
- Original fix PR: https://github.com/wailsapp/wails/pull/2152

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package main
import (
"context"
"fmt"
"time"
"github.com/wailsapp/wails/v2/pkg/runtime"
)
// App struct
type App struct {
ctx context.Context
}
// NewApp creates a new App application struct
func NewApp() *App {
return &App{}
}
// startup is called when the app starts. The context is saved
// so we can call the runtime methods
func (a *App) startup(ctx context.Context) {
a.ctx = ctx
}
// Greet returns a greeting for the given name
func (a *App) Greet(name string) string {
go func() {
defer func() {
if err := recover(); err != nil {
fmt.Printf("------------------------------%#v\n", err)
}
}()
time.Sleep(5 * time.Second)
// Fix signal handlers right before potential panic using the Wails runtime
runtime.ResetSignalHandlers()
// Nil pointer dereference - causes SIGSEGV
var t *time.Time
fmt.Println(t.Unix())
}()
return fmt.Sprintf("Hello %s, It's show time!", name)
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8"/>
<meta content="width=device-width, initial-scale=1.0" name="viewport"/>
<title>panic-test</title>
</head>
<body>
<div id="app"></div>
<script src="./src/main.js" type="module"></script>
</body>
</html>

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{
"name": "frontend",
"private": true,
"version": "0.0.0",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview"
},
"devDependencies": {
"vite": "^3.0.7"
}
}

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#logo {
display: block;
width: 50%;
height: 50%;
margin: auto;
padding: 10% 0 0;
background-position: center;
background-repeat: no-repeat;
background-size: 100% 100%;
background-origin: content-box;
}
.result {
height: 20px;
line-height: 20px;
margin: 1.5rem auto;
}
.input-box .btn {
width: 60px;
height: 30px;
line-height: 30px;
border-radius: 3px;
border: none;
margin: 0 0 0 20px;
padding: 0 8px;
cursor: pointer;
}
.input-box .btn:hover {
background-image: linear-gradient(to top, #cfd9df 0%, #e2ebf0 100%);
color: #333333;
}
.input-box .input {
border: none;
border-radius: 3px;
outline: none;
height: 30px;
line-height: 30px;
padding: 0 10px;
background-color: rgba(240, 240, 240, 1);
-webkit-font-smoothing: antialiased;
}
.input-box .input:hover {
border: none;
background-color: rgba(255, 255, 255, 1);
}
.input-box .input:focus {
border: none;
background-color: rgba(255, 255, 255, 1);
}

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Copyright 2016 The Nunito Project Authors (contact@sansoxygen.com),
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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import './style.css';
import './app.css';
import logo from './assets/images/logo-universal.png';
import {Greet} from '../wailsjs/go/main/App';
document.querySelector('#app').innerHTML = `
<img id="logo" class="logo">
<div class="result" id="result">Please enter your name below 👇</div>
<div class="input-box" id="input">
<input class="input" id="name" type="text" autocomplete="off" />
<button class="btn" onclick="greet()">Greet</button>
</div>
</div>
`;
document.getElementById('logo').src = logo;
let nameElement = document.getElementById("name");
nameElement.focus();
let resultElement = document.getElementById("result");
// Setup the greet function
window.greet = function () {
// Get name
let name = nameElement.value;
// Check if the input is empty
if (name === "") return;
// Call App.Greet(name)
try {
Greet(name)
.then((result) => {
// Update result with data back from App.Greet()
resultElement.innerText = result;
})
.catch((err) => {
console.error(err);
});
} catch (err) {
console.error(err);
}
};
// Auto-call Greet after 5 seconds to trigger the panic test
setTimeout(() => {
console.log("Auto-calling Greet to trigger panic test...");
Greet("PanicTest")
.then((result) => {
resultElement.innerText = result + " (auto-called - panic will occur in 5s)";
})
.catch((err) => {
console.error("Error:", err);
});
}, 5000);

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html {
background-color: rgba(27, 38, 54, 1);
text-align: center;
color: white;
}
body {
margin: 0;
color: white;
font-family: "Nunito", -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto",
"Oxygen", "Ubuntu", "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue",
sans-serif;
}
@font-face {
font-family: "Nunito";
font-style: normal;
font-weight: 400;
src: local(""),
url("assets/fonts/nunito-v16-latin-regular.woff2") format("woff2");
}
#app {
height: 100vh;
text-align: center;
}

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// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
export function Greet(arg1:string):Promise<string>;

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// @ts-check
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
export function Greet(arg1) {
return window['go']['main']['App']['Greet'](arg1);
}

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{
"name": "@wailsapp/runtime",
"version": "2.0.0",
"description": "Wails Javascript runtime library",
"main": "runtime.js",
"types": "runtime.d.ts",
"scripts": {
},
"repository": {
"type": "git",
"url": "git+https://github.com/wailsapp/wails.git"
},
"keywords": [
"Wails",
"Javascript",
"Go"
],
"author": "Lea Anthony <lea.anthony@gmail.com>",
"license": "MIT",
"bugs": {
"url": "https://github.com/wailsapp/wails/issues"
},
"homepage": "https://github.com/wailsapp/wails#readme"
}

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/*
_ __ _ __
| | / /___ _(_) /____
| | /| / / __ `/ / / ___/
| |/ |/ / /_/ / / (__ )
|__/|__/\__,_/_/_/____/
The electron alternative for Go
(c) Lea Anthony 2019-present
*/
export interface Position {
x: number;
y: number;
}
export interface Size {
w: number;
h: number;
}
export interface Screen {
isCurrent: boolean;
isPrimary: boolean;
width : number
height : number
}
// Environment information such as platform, buildtype, ...
export interface EnvironmentInfo {
buildType: string;
platform: string;
arch: string;
}
// [EventsEmit](https://wails.io/docs/reference/runtime/events#eventsemit)
// emits the given event. Optional data may be passed with the event.
// This will trigger any event listeners.
export function EventsEmit(eventName: string, ...data: any): void;
// [EventsOn](https://wails.io/docs/reference/runtime/events#eventson) sets up a listener for the given event name.
export function EventsOn(eventName: string, callback: (...data: any) => void): () => void;
// [EventsOnMultiple](https://wails.io/docs/reference/runtime/events#eventsonmultiple)
// sets up a listener for the given event name, but will only trigger a given number times.
export function EventsOnMultiple(eventName: string, callback: (...data: any) => void, maxCallbacks: number): () => void;
// [EventsOnce](https://wails.io/docs/reference/runtime/events#eventsonce)
// sets up a listener for the given event name, but will only trigger once.
export function EventsOnce(eventName: string, callback: (...data: any) => void): () => void;
// [EventsOff](https://wails.io/docs/reference/runtime/events#eventsoff)
// unregisters the listener for the given event name.
export function EventsOff(eventName: string, ...additionalEventNames: string[]): void;
// [EventsOffAll](https://wails.io/docs/reference/runtime/events#eventsoffall)
// unregisters all listeners.
export function EventsOffAll(): void;
// [LogPrint](https://wails.io/docs/reference/runtime/log#logprint)
// logs the given message as a raw message
export function LogPrint(message: string): void;
// [LogTrace](https://wails.io/docs/reference/runtime/log#logtrace)
// logs the given message at the `trace` log level.
export function LogTrace(message: string): void;
// [LogDebug](https://wails.io/docs/reference/runtime/log#logdebug)
// logs the given message at the `debug` log level.
export function LogDebug(message: string): void;
// [LogError](https://wails.io/docs/reference/runtime/log#logerror)
// logs the given message at the `error` log level.
export function LogError(message: string): void;
// [LogFatal](https://wails.io/docs/reference/runtime/log#logfatal)
// logs the given message at the `fatal` log level.
// The application will quit after calling this method.
export function LogFatal(message: string): void;
// [LogInfo](https://wails.io/docs/reference/runtime/log#loginfo)
// logs the given message at the `info` log level.
export function LogInfo(message: string): void;
// [LogWarning](https://wails.io/docs/reference/runtime/log#logwarning)
// logs the given message at the `warning` log level.
export function LogWarning(message: string): void;
// [WindowReload](https://wails.io/docs/reference/runtime/window#windowreload)
// Forces a reload by the main application as well as connected browsers.
export function WindowReload(): void;
// [WindowReloadApp](https://wails.io/docs/reference/runtime/window#windowreloadapp)
// Reloads the application frontend.
export function WindowReloadApp(): void;
// [WindowSetAlwaysOnTop](https://wails.io/docs/reference/runtime/window#windowsetalwaysontop)
// Sets the window AlwaysOnTop or not on top.
export function WindowSetAlwaysOnTop(b: boolean): void;
// [WindowSetSystemDefaultTheme](https://wails.io/docs/next/reference/runtime/window#windowsetsystemdefaulttheme)
// *Windows only*
// Sets window theme to system default (dark/light).
export function WindowSetSystemDefaultTheme(): void;
// [WindowSetLightTheme](https://wails.io/docs/next/reference/runtime/window#windowsetlighttheme)
// *Windows only*
// Sets window to light theme.
export function WindowSetLightTheme(): void;
// [WindowSetDarkTheme](https://wails.io/docs/next/reference/runtime/window#windowsetdarktheme)
// *Windows only*
// Sets window to dark theme.
export function WindowSetDarkTheme(): void;
// [WindowCenter](https://wails.io/docs/reference/runtime/window#windowcenter)
// Centers the window on the monitor the window is currently on.
export function WindowCenter(): void;
// [WindowSetTitle](https://wails.io/docs/reference/runtime/window#windowsettitle)
// Sets the text in the window title bar.
export function WindowSetTitle(title: string): void;
// [WindowFullscreen](https://wails.io/docs/reference/runtime/window#windowfullscreen)
// Makes the window full screen.
export function WindowFullscreen(): void;
// [WindowUnfullscreen](https://wails.io/docs/reference/runtime/window#windowunfullscreen)
// Restores the previous window dimensions and position prior to full screen.
export function WindowUnfullscreen(): void;
// [WindowIsFullscreen](https://wails.io/docs/reference/runtime/window#windowisfullscreen)
// Returns the state of the window, i.e. whether the window is in full screen mode or not.
export function WindowIsFullscreen(): Promise<boolean>;
// [WindowSetSize](https://wails.io/docs/reference/runtime/window#windowsetsize)
// Sets the width and height of the window.
export function WindowSetSize(width: number, height: number): void;
// [WindowGetSize](https://wails.io/docs/reference/runtime/window#windowgetsize)
// Gets the width and height of the window.
export function WindowGetSize(): Promise<Size>;
// [WindowSetMaxSize](https://wails.io/docs/reference/runtime/window#windowsetmaxsize)
// Sets the maximum window size. Will resize the window if the window is currently larger than the given dimensions.
// Setting a size of 0,0 will disable this constraint.
export function WindowSetMaxSize(width: number, height: number): void;
// [WindowSetMinSize](https://wails.io/docs/reference/runtime/window#windowsetminsize)
// Sets the minimum window size. Will resize the window if the window is currently smaller than the given dimensions.
// Setting a size of 0,0 will disable this constraint.
export function WindowSetMinSize(width: number, height: number): void;
// [WindowSetPosition](https://wails.io/docs/reference/runtime/window#windowsetposition)
// Sets the window position relative to the monitor the window is currently on.
export function WindowSetPosition(x: number, y: number): void;
// [WindowGetPosition](https://wails.io/docs/reference/runtime/window#windowgetposition)
// Gets the window position relative to the monitor the window is currently on.
export function WindowGetPosition(): Promise<Position>;
// [WindowHide](https://wails.io/docs/reference/runtime/window#windowhide)
// Hides the window.
export function WindowHide(): void;
// [WindowShow](https://wails.io/docs/reference/runtime/window#windowshow)
// Shows the window, if it is currently hidden.
export function WindowShow(): void;
// [WindowMaximise](https://wails.io/docs/reference/runtime/window#windowmaximise)
// Maximises the window to fill the screen.
export function WindowMaximise(): void;
// [WindowToggleMaximise](https://wails.io/docs/reference/runtime/window#windowtogglemaximise)
// Toggles between Maximised and UnMaximised.
export function WindowToggleMaximise(): void;
// [WindowUnmaximise](https://wails.io/docs/reference/runtime/window#windowunmaximise)
// Restores the window to the dimensions and position prior to maximising.
export function WindowUnmaximise(): void;
// [WindowIsMaximised](https://wails.io/docs/reference/runtime/window#windowismaximised)
// Returns the state of the window, i.e. whether the window is maximised or not.
export function WindowIsMaximised(): Promise<boolean>;
// [WindowMinimise](https://wails.io/docs/reference/runtime/window#windowminimise)
// Minimises the window.
export function WindowMinimise(): void;
// [WindowUnminimise](https://wails.io/docs/reference/runtime/window#windowunminimise)
// Restores the window to the dimensions and position prior to minimising.
export function WindowUnminimise(): void;
// [WindowIsMinimised](https://wails.io/docs/reference/runtime/window#windowisminimised)
// Returns the state of the window, i.e. whether the window is minimised or not.
export function WindowIsMinimised(): Promise<boolean>;
// [WindowIsNormal](https://wails.io/docs/reference/runtime/window#windowisnormal)
// Returns the state of the window, i.e. whether the window is normal or not.
export function WindowIsNormal(): Promise<boolean>;
// [WindowSetBackgroundColour](https://wails.io/docs/reference/runtime/window#windowsetbackgroundcolour)
// Sets the background colour of the window to the given RGBA colour definition. This colour will show through for all transparent pixels.
export function WindowSetBackgroundColour(R: number, G: number, B: number, A: number): void;
// [ScreenGetAll](https://wails.io/docs/reference/runtime/window#screengetall)
// Gets the all screens. Call this anew each time you want to refresh data from the underlying windowing system.
export function ScreenGetAll(): Promise<Screen[]>;
// [BrowserOpenURL](https://wails.io/docs/reference/runtime/browser#browseropenurl)
// Opens the given URL in the system browser.
export function BrowserOpenURL(url: string): void;
// [Environment](https://wails.io/docs/reference/runtime/intro#environment)
// Returns information about the environment
export function Environment(): Promise<EnvironmentInfo>;
// [Quit](https://wails.io/docs/reference/runtime/intro#quit)
// Quits the application.
export function Quit(): void;
// [Hide](https://wails.io/docs/reference/runtime/intro#hide)
// Hides the application.
export function Hide(): void;
// [Show](https://wails.io/docs/reference/runtime/intro#show)
// Shows the application.
export function Show(): void;
// [ClipboardGetText](https://wails.io/docs/reference/runtime/clipboard#clipboardgettext)
// Returns the current text stored on clipboard
export function ClipboardGetText(): Promise<string>;
// [ClipboardSetText](https://wails.io/docs/reference/runtime/clipboard#clipboardsettext)
// Sets a text on the clipboard
export function ClipboardSetText(text: string): Promise<boolean>;
// [OnFileDrop](https://wails.io/docs/reference/runtime/draganddrop#onfiledrop)
// OnFileDrop listens to drag and drop events and calls the callback with the coordinates of the drop and an array of path strings.
export function OnFileDrop(callback: (x: number, y: number ,paths: string[]) => void, useDropTarget: boolean) :void
// [OnFileDropOff](https://wails.io/docs/reference/runtime/draganddrop#dragandddropoff)
// OnFileDropOff removes the drag and drop listeners and handlers.
export function OnFileDropOff() :void
// Check if the file path resolver is available
export function CanResolveFilePaths(): boolean;
// Resolves file paths for an array of files
export function ResolveFilePaths(files: File[]): void

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/*
_ __ _ __
| | / /___ _(_) /____
| | /| / / __ `/ / / ___/
| |/ |/ / /_/ / / (__ )
|__/|__/\__,_/_/_/____/
The electron alternative for Go
(c) Lea Anthony 2019-present
*/
export function LogPrint(message) {
window.runtime.LogPrint(message);
}
export function LogTrace(message) {
window.runtime.LogTrace(message);
}
export function LogDebug(message) {
window.runtime.LogDebug(message);
}
export function LogInfo(message) {
window.runtime.LogInfo(message);
}
export function LogWarning(message) {
window.runtime.LogWarning(message);
}
export function LogError(message) {
window.runtime.LogError(message);
}
export function LogFatal(message) {
window.runtime.LogFatal(message);
}
export function EventsOnMultiple(eventName, callback, maxCallbacks) {
return window.runtime.EventsOnMultiple(eventName, callback, maxCallbacks);
}
export function EventsOn(eventName, callback) {
return EventsOnMultiple(eventName, callback, -1);
}
export function EventsOff(eventName, ...additionalEventNames) {
return window.runtime.EventsOff(eventName, ...additionalEventNames);
}
export function EventsOffAll() {
return window.runtime.EventsOffAll();
}
export function EventsOnce(eventName, callback) {
return EventsOnMultiple(eventName, callback, 1);
}
export function EventsEmit(eventName) {
let args = [eventName].slice.call(arguments);
return window.runtime.EventsEmit.apply(null, args);
}
export function WindowReload() {
window.runtime.WindowReload();
}
export function WindowReloadApp() {
window.runtime.WindowReloadApp();
}
export function WindowSetAlwaysOnTop(b) {
window.runtime.WindowSetAlwaysOnTop(b);
}
export function WindowSetSystemDefaultTheme() {
window.runtime.WindowSetSystemDefaultTheme();
}
export function WindowSetLightTheme() {
window.runtime.WindowSetLightTheme();
}
export function WindowSetDarkTheme() {
window.runtime.WindowSetDarkTheme();
}
export function WindowCenter() {
window.runtime.WindowCenter();
}
export function WindowSetTitle(title) {
window.runtime.WindowSetTitle(title);
}
export function WindowFullscreen() {
window.runtime.WindowFullscreen();
}
export function WindowUnfullscreen() {
window.runtime.WindowUnfullscreen();
}
export function WindowIsFullscreen() {
return window.runtime.WindowIsFullscreen();
}
export function WindowGetSize() {
return window.runtime.WindowGetSize();
}
export function WindowSetSize(width, height) {
window.runtime.WindowSetSize(width, height);
}
export function WindowSetMaxSize(width, height) {
window.runtime.WindowSetMaxSize(width, height);
}
export function WindowSetMinSize(width, height) {
window.runtime.WindowSetMinSize(width, height);
}
export function WindowSetPosition(x, y) {
window.runtime.WindowSetPosition(x, y);
}
export function WindowGetPosition() {
return window.runtime.WindowGetPosition();
}
export function WindowHide() {
window.runtime.WindowHide();
}
export function WindowShow() {
window.runtime.WindowShow();
}
export function WindowMaximise() {
window.runtime.WindowMaximise();
}
export function WindowToggleMaximise() {
window.runtime.WindowToggleMaximise();
}
export function WindowUnmaximise() {
window.runtime.WindowUnmaximise();
}
export function WindowIsMaximised() {
return window.runtime.WindowIsMaximised();
}
export function WindowMinimise() {
window.runtime.WindowMinimise();
}
export function WindowUnminimise() {
window.runtime.WindowUnminimise();
}
export function WindowSetBackgroundColour(R, G, B, A) {
window.runtime.WindowSetBackgroundColour(R, G, B, A);
}
export function ScreenGetAll() {
return window.runtime.ScreenGetAll();
}
export function WindowIsMinimised() {
return window.runtime.WindowIsMinimised();
}
export function WindowIsNormal() {
return window.runtime.WindowIsNormal();
}
export function BrowserOpenURL(url) {
window.runtime.BrowserOpenURL(url);
}
export function Environment() {
return window.runtime.Environment();
}
export function Quit() {
window.runtime.Quit();
}
export function Hide() {
window.runtime.Hide();
}
export function Show() {
window.runtime.Show();
}
export function ClipboardGetText() {
return window.runtime.ClipboardGetText();
}
export function ClipboardSetText(text) {
return window.runtime.ClipboardSetText(text);
}
/**
* Callback for OnFileDrop returns a slice of file path strings when a drop is finished.
*
* @export
* @callback OnFileDropCallback
* @param {number} x - x coordinate of the drop
* @param {number} y - y coordinate of the drop
* @param {string[]} paths - A list of file paths.
*/
/**
* OnFileDrop listens to drag and drop events and calls the callback with the coordinates of the drop and an array of path strings.
*
* @export
* @param {OnFileDropCallback} callback - Callback for OnFileDrop returns a slice of file path strings when a drop is finished.
* @param {boolean} [useDropTarget=true] - Only call the callback when the drop finished on an element that has the drop target style. (--wails-drop-target)
*/
export function OnFileDrop(callback, useDropTarget) {
return window.runtime.OnFileDrop(callback, useDropTarget);
}
/**
* OnFileDropOff removes the drag and drop listeners and handlers.
*/
export function OnFileDropOff() {
return window.runtime.OnFileDropOff();
}
export function CanResolveFilePaths() {
return window.runtime.CanResolveFilePaths();
}
export function ResolveFilePaths(files) {
return window.runtime.ResolveFilePaths(files);
}

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@ -0,0 +1,5 @@
module panic-recovery-test
go 1.21
require github.com/wailsapp/wails/v2 v2.11.0

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@ -0,0 +1,36 @@
package main
import (
"embed"
"github.com/wailsapp/wails/v2"
"github.com/wailsapp/wails/v2/pkg/options"
"github.com/wailsapp/wails/v2/pkg/options/assetserver"
)
//go:embed all:frontend/dist
var assets embed.FS
func main() {
// Create an instance of the app structure
app := NewApp()
// Create application with options
err := wails.Run(&options.App{
Title: "panic-test",
Width: 1024,
Height: 768,
AssetServer: &assetserver.Options{
Assets: assets,
},
BackgroundColour: &options.RGBA{R: 27, G: 38, B: 54, A: 1},
OnStartup: app.startup,
Bind: []interface{}{
app,
},
})
if err != nil {
println("Error:", err.Error())
}
}

View file

@ -0,0 +1,13 @@
{
"$schema": "https://wails.io/schemas/config.v2.json",
"name": "panic-recovery-test",
"outputfilename": "panic-recovery-test",
"frontend:install": "npm install",
"frontend:build": "npm run build",
"frontend:dev:watcher": "npm run dev",
"frontend:dev:serverUrl": "auto",
"author": {
"name": "Lea Anthony",
"email": "lea.anthony@gmail.com"
}
}

View file

@ -0,0 +1,65 @@
//go:build linux
package runtime
/*
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <string.h>
static void fix_signal(int signum)
{
struct sigaction st;
if (sigaction(signum, NULL, &st) < 0) {
return;
}
st.sa_flags |= SA_ONSTACK;
sigaction(signum, &st, NULL);
}
static void fix_all_signals()
{
#if defined(SIGSEGV)
fix_signal(SIGSEGV);
#endif
#if defined(SIGBUS)
fix_signal(SIGBUS);
#endif
#if defined(SIGFPE)
fix_signal(SIGFPE);
#endif
#if defined(SIGABRT)
fix_signal(SIGABRT);
#endif
}
*/
import "C"
// ResetSignalHandlers resets signal handlers to allow panic recovery.
//
// On Linux, WebKit (used for the webview) may install signal handlers without
// the SA_ONSTACK flag, which prevents Go from properly recovering from panics
// caused by nil pointer dereferences or other memory access violations.
//
// Call this function immediately before code that might panic to ensure
// the signal handlers are properly configured for Go's panic recovery mechanism.
//
// Example usage:
//
// go func() {
// defer func() {
// if err := recover(); err != nil {
// log.Printf("Recovered from panic: %v", err)
// }
// }()
// runtime.ResetSignalHandlers()
// // Code that might panic...
// }()
//
// Note: This function only has an effect on Linux. On other platforms,
// it is a no-op.
func ResetSignalHandlers() {
C.fix_all_signals()
}

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@ -0,0 +1,18 @@
//go:build !linux
package runtime
// ResetSignalHandlers resets signal handlers to allow panic recovery.
//
// On Linux, WebKit (used for the webview) may install signal handlers without
// the SA_ONSTACK flag, which prevents Go from properly recovering from panics
// caused by nil pointer dereferences or other memory access violations.
//
// Call this function immediately before code that might panic to ensure
// the signal handlers are properly configured for Go's panic recovery mechanism.
//
// Note: This function only has an effect on Linux. On other platforms,
// it is a no-op.
func ResetSignalHandlers() {
// No-op on non-Linux platforms
}

View file

@ -70,3 +70,57 @@ If the added package does not resolve the issue, additional GStreamer dependenci
- This issue impacts [Tauri apps](https://tauri.app/).
Source: [developomp](https://github.com/developomp) on the [Tauri discussion board](https://github.com/tauri-apps/tauri/issues/4642#issuecomment-1643229562).
## Panic Recovery / Signal Handling Issues
### App crashes with "non-Go code set up signal handler without SA_ONSTACK flag"
On Linux, if your application crashes with an error like:
```
signal 11 received but handler not on signal stack
fatal error: non-Go code set up signal handler without SA_ONSTACK flag
```
This occurs because WebKit (used for the webview) installs signal handlers that interfere with Go's panic recovery mechanism.
Normally, Go can convert signals like SIGSEGV (from nil pointer dereferences) into recoverable panics, but WebKit's signal
handlers prevent this.
### Solution
Use the `runtime.ResetSignalHandlers()` function immediately before code that might panic:
```go
import "github.com/wailsapp/wails/v2/pkg/runtime"
go func() {
defer func() {
if err := recover(); err != nil {
log.Printf("Recovered from panic: %v", err)
}
}()
// Reset signal handlers right before potentially dangerous code
runtime.ResetSignalHandlers()
// Your code that might panic...
}()
```
:::warning Important
- Call `ResetSignalHandlers()` in each goroutine where you need panic recovery
- Call it immediately before the code that might panic, as WebKit may reset the handlers at any time
- This is only necessary on Linux - the function is a no-op on other platforms
:::
### Why This Happens
WebKit installs its own signal handlers for garbage collection and other internal processes. These handlers don't include
the `SA_ONSTACK` flag that Go requires to properly handle signals on the correct stack. When a signal like SIGSEGV occurs,
Go's runtime can't recover because the signal is being handled on the wrong stack.
The `ResetSignalHandlers()` function adds the `SA_ONSTACK` flag to the signal handlers for SIGSEGV, SIGBUS, SIGFPE, and
SIGABRT, allowing Go's panic recovery to work correctly.
Source: [GitHub Issue #3965](https://github.com/wailsapp/wails/issues/3965)

View file

@ -98,3 +98,46 @@ interface EnvironmentInfo {
arch: string;
}
```
### ResetSignalHandlers
Resets signal handlers to allow panic recovery from nil pointer dereferences and other memory access violations.
Go: `ResetSignalHandlers()`
:::info Linux Only
This function only has an effect on Linux. On macOS and Windows, it is a no-op.
On Linux, WebKit (used for the webview) may install signal handlers without the `SA_ONSTACK` flag, which prevents
Go from properly recovering from panics caused by nil pointer dereferences (SIGSEGV) or other memory access violations.
Call this function immediately before code that might panic to ensure the signal handlers are properly configured
for Go's panic recovery mechanism.
:::
#### Example
```go
go func() {
defer func() {
if err := recover(); err != nil {
log.Printf("Recovered from panic: %v", err)
}
}()
// Reset signal handlers right before potentially dangerous code
runtime.ResetSignalHandlers()
// Code that might cause a nil pointer dereference...
var t *time.Time
fmt.Println(t.Unix()) // This would normally crash on Linux
}()
```
:::warning
This function must be called in each goroutine where you want panic recovery to work, and should be called
immediately before the code that might panic, as WebKit may reset the signal handlers at any time.
:::