embed assets internally using mewn

This commit is contained in:
konez2k 2020-02-18 12:46:25 +01:00 committed by Lea Anthony
commit 58761ccff4

View file

@ -11,6 +11,7 @@ import (
"time"
"github.com/leaanthony/mewn"
"github.com/leaanthony/mewn/lib"
"github.com/leaanthony/slicer"
"github.com/leaanthony/spinner"
)
@ -56,6 +57,30 @@ func InstallGoDependencies(verbose bool) error {
return nil
}
// EmbedAssets will embed the built frontend assets via mewn.
func EmbedAssets() ([]string, error) {
mewnFiles := lib.GetMewnFiles([]string{}, false)
referencedAssets, err := lib.GetReferencedAssets(mewnFiles)
if err != nil {
return []string{}, err
}
targetFiles := []string{}
for _, referencedAsset := range referencedAssets {
packfileData, err := lib.GeneratePackFileString(referencedAsset, false)
if err != nil {
return []string{}, err
}
targetFile := filepath.Join(referencedAsset.BaseDir, referencedAsset.PackageName+"-mewn.go")
targetFiles = append(targetFiles, targetFile)
ioutil.WriteFile(targetFile, []byte(packfileData), 0644)
}
return targetFiles, nil
}
// BuildApplication will attempt to build the project based on the given inputs
func BuildApplication(binaryName string, forceRebuild bool, buildMode string, packageApp bool, projectOptions *ProjectOptions) error {
@ -89,8 +114,23 @@ func BuildApplication(binaryName string, forceRebuild bool, buildMode string, pa
println(compileMessage)
}
// embed resources
targetFiles, err := EmbedAssets()
if err != nil {
return err
}
// cleanup temporary embedded assets
defer func() {
for _, filename := range targetFiles {
if err := os.Remove(filename); err != nil {
fmt.Println(err)
}
}
}()
buildCommand := slicer.String()
buildCommand.Add("mewn")
buildCommand.Add("go")
if buildMode == BuildModeBridge {
// Ignore errors