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Update asset-server Documentation to Reflect Current Implementation (#4802)
* Refactor asset-server documentation for clarity Updated references from 'frontend/Taskfile.yml' to 'build/Taskfile.yml' and adjusted environment variable names for clarity. Enhanced the explanation of how the dev proxy works and clarified the roles of the tasks in the templates. * Update changelog * Apply suggestion from @coderabbitai[bot] Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> --------- Co-authored-by: Lea Anthony <lea.anthony@gmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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2 changed files with 10 additions and 10 deletions
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@ -41,9 +41,9 @@ ringqueue.go # Tiny LRU for mime cache
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1. `wails3 dev` boots and **spawns your frontend dev server**
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(Vite, SvelteKit, React-SWC …) by running the task defined in
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`frontend/Taskfile.yml` (usually `npm run dev`).
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`build/Taskfile.yml` (usually `npm run dev`).
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2. Wails starts the **Dev Asset Server** listening on `localhost:<random>` and
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tells the Go runtime to load `http://<host>:<port>` as the window URL.
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tells the Go runtime to load `http://<host>:<VITE_PORT>` as the window URL.
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3. Incoming requests are handled by `assetserver_dev.go`:
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```
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@ -77,8 +77,8 @@ ringqueue.go # Tiny LRU for mime cache
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The dev proxy is **framework-agnostic**:
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* The `wails.json` template injects two env vars:
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`FRONTEND_DEV_HOST` & `FRONTEND_DEV_PORT`.
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* The root `Taskfile.yml` task file injects two env vars:
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`APP_NAME` & `WAILS_VITE_PORT`.
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* Taskfiles for each template emit those vars before running their dev servers.
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* `assetserver_dev.go` simply proxies to that target.
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@ -143,18 +143,17 @@ type AssetServer interface {
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Each official template (React, Vue, Svelte, Solid…) contains:
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* `frontend/Taskfile.yml`
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* `build/Taskfile.yml`
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* `frontend/vite.config.ts` (or equivalent)
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They export two tasks:
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They export several tasks including:
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| Task | Purpose |
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|------|---------|
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| `dev` | Starts the framework dev server on a **random free port** and prints it to stdout (`PORT=5173`). |
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| `build` | Produces static assets into `dist/` + manifest for cache-busting. |
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| `dev:frontend` | Starts the framework dev server on a **random free port** and prints it to stdout (`PORT=5173`). |
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| `build:frontend` | Produces static assets into `dist/` + manifest for cache-busting. |
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`internal/commands/dev.go` parses that stdout, sets `FRONTEND_DEV_*` env vars
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and launches the **Dev Asset Server**.
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`internal/commands/dev.go` sets the `FRONTEND_DEVSERVER_URL` env var using the hard-coded `localhost` as the `host` and the emitted `VITE_PORT` env var as the `port` and launches the **Dev Asset Server**.
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Frameworks remain fully decoupled from Go:
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@ -21,6 +21,7 @@ After processing, the content will be moved to the main changelog and this file
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## Changed
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<!-- Changes in existing functionality -->
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- Update the documentation page for Wails v3 Asset Server by @ndianabasi
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- **BREAKING**: Remove package-level dialog functions (`application.InfoDialog()`, `application.QuestionDialog()`, etc.). Use the `app.Dialog` manager instead: `app.Dialog.Info()`, `app.Dialog.Question()`, `app.Dialog.Warning()`, `app.Dialog.Error()`, `app.Dialog.OpenFile()`, `app.Dialog.SaveFile()`
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- Update dialogs documentation to match actual API: use `app.Dialog.*`, `AddButton()` with callbacks (not `SetButtons()`), `SetDefaultButton(*Button)` (not string), `AddFilter()` (not `SetFilters()`), `SetFilename()` (not `SetDefaultFilename()`), and `app.Dialog.OpenFile().CanChooseDirectories(true)` for folder selection
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