[windows] Menu checkboxes and radio groups now fully in sync when using Go menus mutltiple times.

This commit is contained in:
Lea Anthony 2021-07-08 23:34:56 +10:00
commit 76aab2271c
6 changed files with 597 additions and 280 deletions

View file

@ -14,89 +14,25 @@ extern void DisableWindowIcon(struct Application* app);
*/
import "C"
import (
"github.com/wailsapp/wails/v2/internal/menumanager"
"github.com/wailsapp/wails/v2/pkg/menu"
"golang.org/x/sys/windows"
"log"
"strconv"
"sync"
"unsafe"
"github.com/wailsapp/wails/v2/pkg/menu"
)
var (
// DLL stuff
user32 = windows.NewLazySystemDLL("User32.dll")
win32CreateMenu = user32.NewProc("CreateMenu")
win32DestroyMenu = user32.NewProc("DestroyMenu")
win32CreatePopupMenu = user32.NewProc("CreatePopupMenu")
win32AppendMenuW = user32.NewProc("AppendMenuW")
win32SetMenu = user32.NewProc("SetMenu")
win32CheckMenuItem = user32.NewProc("CheckMenuItem")
win32GetMenuState = user32.NewProc("GetMenuState")
win32CheckMenuRadioItem = user32.NewProc("CheckMenuRadioItem")
applicationMenu *menumanager.WailsMenu
menuManager *menumanager.Manager
)
// Setup the global caches
var globalCheckboxCache = NewCheckboxCache()
var globalRadioGroupCache = NewRadioGroupCache()
var globalRadioGroupMap = NewRadioGroupMap()
var globalApplicationMenu *Menu
const MF_BITMAP uint32 = 0x00000004
const MF_CHECKED uint32 = 0x00000008
const MF_DISABLED uint32 = 0x00000002
const MF_ENABLED uint32 = 0x00000000
const MF_GRAYED uint32 = 0x00000001
const MF_MENUBARBREAK uint32 = 0x00000020
const MF_MENUBREAK uint32 = 0x00000040
const MF_OWNERDRAW uint32 = 0x00000100
const MF_POPUP uint32 = 0x00000010
const MF_SEPARATOR uint32 = 0x00000800
const MF_STRING uint32 = 0x00000000
const MF_UNCHECKED uint32 = 0x00000000
const MF_BYCOMMAND uint32 = 0x00000000
const MF_BYPOSITION uint32 = 0x00000400
type menuType int
type menuType string
const (
appMenuType menuType = iota
appMenuType menuType = "ApplicationMenu"
contextMenuType
trayMenuType
)
/**
MenuCache
---------
When windows calls back to Go (when an item is clicked), we need to
be able to retrieve information about the menu item:
- The menu that the menuitem is part of (parent)
- The original processed menu item
- The type of the menu (application, context or tray)
This cache is built up when a menu is created.
*/
type menuCacheEntry struct {
parent uintptr
menuType menuType
item *menumanager.ProcessedMenuItem
}
var menubar uintptr
var menuCache = map[uint32]menuCacheEntry{}
var menuCacheLock sync.RWMutex
func addMenuCacheEntry(id uint32, entry menuCacheEntry) {
menuCacheLock.Lock()
defer menuCacheLock.Unlock()
menuCache[id] = entry
}
func getMenuCacheEntry(id uint32) menuCacheEntry {
menuCacheLock.Lock()
defer menuCacheLock.Unlock()
return menuCache[id]
}
func (a *Application) processPlatformSettings() error {
menuManager = a.menuManager
@ -154,257 +90,89 @@ func (a *Application) processPlatformSettings() error {
func (c *Client) updateApplicationMenu() {
applicationMenu = c.app.menuManager.GetProcessedApplicationMenu()
radioGroupCache = map[uint32]*radioGroupCacheEntry{}
menuCache = map[uint32]menuCacheEntry{}
createApplicationMenu(uintptr(C.GetWindowHandle(c.app.app)))
}
func createMenu() (uintptr, error) {
res, _, err := win32CreateMenu.Call()
if res == 0 {
return 0, err
}
return res, nil
}
/* ---------------------------------------------------------------------------------
func destroyMenu(menu uintptr) error {
res, _, err := win32CreateMenu.Call(menu)
if res == 0 {
return err
}
return nil
}
func createPopupMenu() (uintptr, error) {
res, _, err := win32CreatePopupMenu.Call()
if res == 0 {
return 0, err
}
return res, nil
}
func appendMenuItem(menu uintptr, flags uintptr, id uintptr, label string) error {
menuText, err := windows.UTF16PtrFromString(label)
if err != nil {
return err
}
res, _, err := win32AppendMenuW.Call(
menu,
flags,
id,
uintptr(unsafe.Pointer(menuText)),
)
if res == 0 {
return err
}
return nil
}
/*
Radio Groups
------------
Radio groups are stored by the ProcessedMenu as a list of menu ids.
Windows only cares about the start and end ids of the group so we
preprocess the radio groups and store this data in a radioGroupCache.
When a radio button is clicked, we use the menu id to read in the
radio group data and call CheckMenuRadioItem to update the group.
*/
type radioGroupCacheEntry struct {
startID uint32
endID uint32
}
var radioGroupCache = map[uint32]*radioGroupCacheEntry{}
var radioGroupCacheLock sync.RWMutex
func addRadioGroupCacheEntry(id uint32, entry *radioGroupCacheEntry) {
radioGroupCacheLock.Lock()
defer radioGroupCacheLock.Unlock()
radioGroupCache[id] = entry
}
func getRadioGroupCacheEntry(id uint32) *radioGroupCacheEntry {
radioGroupCacheLock.Lock()
defer radioGroupCacheLock.Unlock()
return radioGroupCache[id]
}
func mustAtoi(input string) int {
result, err := strconv.Atoi(input)
if err != nil {
log.Fatal("invalid string value for mustAtoi: %s", input)
}
return result
}
/*
Application Menu
----------------
There's only 1 application menu and this is where we create it. This method
is called from C after the window is created and the WM_CREATE message has
been sent.
*/
func checkFatal(err error) {
if err != nil {
log.Fatal(err)
}
}
//export createApplicationMenu
func createApplicationMenu(hwnd uintptr) {
if applicationMenu == nil {
return
}
// Process Radio groups
for _, rg := range applicationMenu.RadioGroups {
startID := uint32(mustAtoi(rg.Members[0]))
endID := uint32(mustAtoi(rg.Members[len(rg.Members)-1]))
thisRG := &radioGroupCacheEntry{
startID: startID,
endID: endID,
}
// Set this for each member
for _, member := range rg.Members {
id := uint32(mustAtoi(member))
addRadioGroupCacheEntry(id, thisRG)
}
if globalApplicationMenu != nil {
checkFatal(globalApplicationMenu.Destroy())
}
// Delete current menu if it exists
var err error
if menubar != 0 {
err = destroyMenu(menubar)
if err != nil {
log.Fatal("destroyMenu:", err.Error())
}
}
globalApplicationMenu, err = createMenu(applicationMenu, appMenuType)
checkFatal(err)
// Create top level menu bar
menubar, err = createMenu()
if err != nil {
log.Fatal("createMenu:", err.Error())
}
// Process top level menus
for _, toplevelmenu := range applicationMenu.Menu.Items {
err = processMenuItem(menubar, toplevelmenu, appMenuType)
if err != nil {
log.Fatal(err)
}
}
res, _, err := win32SetMenu.Call(hwnd, menubar)
if res == 0 {
log.Fatal("setmenu", err)
}
}
func mustSelectRadioItem(id uint32, parent uintptr) {
rg := getRadioGroupCacheEntry(id)
res, _, err := win32CheckMenuRadioItem.Call(parent, uintptr(rg.startID), uintptr(rg.endID), uintptr(id), uintptr(MF_BYCOMMAND))
if int(res) == 0 {
log.Fatal(err)
}
err = setWindowMenu(win32Window(hwnd), globalApplicationMenu.menu)
checkFatal(err)
}
/*
This method is called by C when a menu item is pressed
*/
//export menuClicked
func menuClicked(id uint32) {
win32MenuID := win32MenuItemID(id)
//println("Got click from menu id", win32MenuID)
// Get the menu from the cache
menuitem := getMenuCacheEntry(id)
menuItemDetails := getMenuCacheEntry(win32MenuID)
wailsMenuID := wailsMenuItemID(menuItemDetails.item.ID)
switch menuitem.item.Type {
//println("Got click from menu id", win32MenuID, "- wails menu ID", wailsMenuID)
//spew.Dump(menuItemDetails)
switch menuItemDetails.item.Type {
case menu.CheckboxType:
res, _, err := win32GetMenuState.Call(menuitem.parent, uintptr(id), uintptr(MF_BYCOMMAND))
// Determine if the menu is set or not
res, _, err := win32GetMenuState.Call(uintptr(menuItemDetails.parent), uintptr(id), uintptr(MF_BYCOMMAND))
if int(res) == -1 {
log.Fatal(err)
}
flag := MF_CHECKED
if uint32(res) == MF_CHECKED {
res, _, err = win32CheckMenuItem.Call(menuitem.parent, uintptr(id), uintptr(MF_UNCHECKED))
} else {
res, _, err = win32CheckMenuItem.Call(menuitem.parent, uintptr(id), uintptr(MF_CHECKED))
flag = MF_UNCHECKED
}
if int(res) == -1 {
log.Fatal(err)
for _, menuid := range globalCheckboxCache.win32MenuIDsForWailsMenuID(wailsMenuID) {
//println("setting menuid", menuid, "with flag", flag)
menuItemDetails := getMenuCacheEntry(menuid)
res, _, err = win32CheckMenuItem.Call(uintptr(menuItemDetails.parent), uintptr(menuid), uintptr(flag))
if int(res) == -1 {
log.Fatal(err)
}
}
case menu.RadioType:
mustSelectRadioItem(id, menuitem.parent)
selectRadioItemFromWailsMenuID(wailsMenuID, win32MenuID)
}
// Print the click error - it's not fatal
err := menuManager.ProcessClick(menuitem.item.ID, "", "ApplicationMenu", "")
err := menuManager.ProcessClick(menuItemDetails.item.ID, "", string(menuItemDetails.menuType), "")
if err != nil {
println(err.Error())
}
}
var flagMap = map[menu.Type]uint32{
menu.TextType: MF_STRING,
menu.SeparatorType: MF_SEPARATOR,
menu.SubmenuType: MF_STRING | MF_POPUP,
menu.CheckboxType: MF_STRING,
menu.RadioType: MF_STRING,
}
func calculateFlags(menuItem *menumanager.ProcessedMenuItem) uint32 {
result := flagMap[menuItem.Type]
if menuItem.Disabled {
result |= MF_DISABLED
}
if menuItem.Type == menu.CheckboxType && menuItem.Checked {
result |= MF_CHECKED
}
return result
}
func processMenuItem(parent uintptr, menuItem *menumanager.ProcessedMenuItem, menuType menuType) error {
// Ignore hidden items
if menuItem.Hidden {
return nil
}
// Calculate the flags for this menu item
flags := uintptr(calculateFlags(menuItem))
switch menuItem.Type {
case menu.SubmenuType:
submenu, err := createPopupMenu()
if err != nil {
return err
}
for _, submenuItem := range menuItem.SubMenu.Items {
err = processMenuItem(submenu, submenuItem, menuType)
if err != nil {
return err
}
}
err = appendMenuItem(parent, flags, submenu, menuItem.Label)
if err != nil {
return err
}
case menu.TextType, menu.CheckboxType, menu.RadioType:
ID := uint32(mustAtoi(menuItem.ID))
err := appendMenuItem(parent, flags, uintptr(ID), menuItem.Label)
if err != nil {
return err
}
menuCacheItem := menuCacheEntry{
parent: parent,
menuType: menuType,
item: menuItem,
}
addMenuCacheEntry(ID, menuCacheItem)
if menuItem.Type == menu.RadioType && menuItem.Checked {
mustSelectRadioItem(ID, parent)
}
case menu.SeparatorType:
err := appendMenuItem(parent, flags, 0, "")
if err != nil {
return err
}
}
return nil
}

View file

@ -0,0 +1,69 @@
//+build windows
package ffenestri
import (
"github.com/wailsapp/wails/v2/internal/menumanager"
"sync"
)
/* ---------------------------------------------------------------------------------
Checkbox Cache
--------------
The checkbox cache keeps a list of IDs that are associated with the same checkbox menu item.
This can happen when a checkbox is used in an application menu and a tray menu, eg "start at login".
The cache is used to bulk toggle the menu items when one is clicked.
*/
type CheckboxCache struct {
cache map[*menumanager.ProcessedMenu]map[wailsMenuItemID][]win32MenuItemID
mutex sync.RWMutex
}
func NewCheckboxCache() *CheckboxCache {
return &CheckboxCache{
cache: make(map[*menumanager.ProcessedMenu]map[wailsMenuItemID][]win32MenuItemID),
}
}
func (c *CheckboxCache) addToCheckboxCache(menu *menumanager.ProcessedMenu, item wailsMenuItemID, menuID win32MenuItemID) {
// Get map for menu
if c.cache[menu] == nil {
c.cache[menu] = make(map[wailsMenuItemID][]win32MenuItemID)
}
menuMap := c.cache[menu]
// Ensure we have a slice
if menuMap[item] == nil {
menuMap[item] = []win32MenuItemID{}
}
c.mutex.Lock()
menuMap[item] = append(menuMap[item], menuID)
c.mutex.Unlock()
}
func (c *CheckboxCache) removeMenuFromChechboxCache(menu *menumanager.ProcessedMenu) {
c.mutex.Lock()
delete(c.cache, menu)
c.mutex.Unlock()
}
// win32MenuIDsForWailsMenuID returns all win32menuids that are used for a wails menu item id across
// all menus
func (c *CheckboxCache) win32MenuIDsForWailsMenuID(item wailsMenuItemID) []win32MenuItemID {
c.mutex.Lock()
result := []win32MenuItemID{}
for _, menu := range c.cache {
ids := menu[item]
if ids != nil {
result = append(result, ids...)
}
}
c.mutex.Unlock()
return result
}

View file

@ -0,0 +1,183 @@
//+build windows
package ffenestri
import (
"github.com/wailsapp/wails/v2/internal/menumanager"
"github.com/wailsapp/wails/v2/pkg/menu"
)
//-------------------- Types ------------------------
type win32MenuItemID uint32
type win32Menu uintptr
type win32Window uintptr
type wailsMenuItemID string // The internal menu ID
type Menu struct {
wailsMenu *menumanager.WailsMenu
menu win32Menu
menuType menuType
// A list of all checkbox and radio menuitems we
// create for this menu
checkboxes []win32MenuItemID
radioboxes []win32MenuItemID
initiallySelectedRadioItems []win32MenuItemID
}
func createMenu(wailsMenu *menumanager.WailsMenu, menuType menuType) (*Menu, error) {
mainMenu, err := createWin32Menu()
if err != nil {
return nil, err
}
result := &Menu{
wailsMenu: wailsMenu,
menu: mainMenu,
menuType: menuType,
}
// Process top level menus
for _, toplevelmenu := range applicationMenu.Menu.Items {
err := result.processMenuItem(result.menu, toplevelmenu)
if err != nil {
return nil, err
}
}
err = result.processRadioGroups()
if err != nil {
return nil, err
}
return result, nil
}
func (m *Menu) processMenuItem(parent win32Menu, menuItem *menumanager.ProcessedMenuItem) error {
// Ignore hidden items
if menuItem.Hidden {
return nil
}
// Calculate the flags for this menu item
flags := uintptr(calculateFlags(menuItem))
switch menuItem.Type {
case menu.SubmenuType:
submenu, err := createWin32PopupMenu()
if err != nil {
return err
}
for _, submenuItem := range menuItem.SubMenu.Items {
err = m.processMenuItem(submenu, submenuItem)
if err != nil {
return err
}
}
err = appendWin32MenuItem(parent, flags, uintptr(submenu), menuItem.Label)
if err != nil {
return err
}
case menu.TextType, menu.CheckboxType, menu.RadioType:
win32ID := addMenuCacheEntry(parent, m.menuType, menuItem, m.wailsMenu.Menu)
//label := fmt.Sprintf("%s (%d)", menuItem.Label, win32ID)
label := menuItem.Label
err := appendWin32MenuItem(parent, flags, uintptr(win32ID), label)
if err != nil {
return err
}
if menuItem.Type == menu.CheckboxType {
// We need to maintain a list of this menu's checkboxes
m.checkboxes = append(m.checkboxes, win32ID)
globalCheckboxCache.addToCheckboxCache(m.wailsMenu.Menu, wailsMenuItemID(menuItem.ID), win32ID)
}
if menuItem.Type == menu.RadioType {
// We need to maintain a list of this menu's radioitems
m.radioboxes = append(m.radioboxes, win32ID)
globalRadioGroupMap.addRadioGroupMapping(m.wailsMenu.Menu, wailsMenuItemID(menuItem.ID), win32ID)
if menuItem.Checked {
m.initiallySelectedRadioItems = append(m.initiallySelectedRadioItems, win32ID)
}
}
case menu.SeparatorType:
err := appendWin32MenuItem(parent, flags, 0, "")
if err != nil {
return err
}
}
return nil
}
func (m *Menu) processRadioGroups() error {
for _, rg := range applicationMenu.RadioGroups {
startWailsMenuID := wailsMenuItemID(rg.Members[0])
endWailsMenuID := wailsMenuItemID(rg.Members[len(rg.Members)-1])
startIDs := globalRadioGroupMap.getRadioGroupMapping(startWailsMenuID)
endIDs := globalRadioGroupMap.getRadioGroupMapping(endWailsMenuID)
var radioGroupMaps = []*radioGroupStartEnd{}
for index := range startIDs {
startID := startIDs[index]
endID := endIDs[index]
thisRadioGroup := &radioGroupStartEnd{
startID: startID,
endID: endID,
}
radioGroupMaps = append(radioGroupMaps, thisRadioGroup)
}
// Set this for each member
for _, member := range rg.Members {
id := wailsMenuItemID(member)
globalRadioGroupCache.addToRadioGroupCache(m.wailsMenu.Menu, id, radioGroupMaps)
}
}
// Enable all initially checked radio items
for _, win32MenuID := range m.initiallySelectedRadioItems {
menuItemDetails := getMenuCacheEntry(win32MenuID)
wailsMenuID := wailsMenuItemID(menuItemDetails.item.ID)
selectRadioItemFromWailsMenuID(wailsMenuID, win32MenuID)
}
return nil
}
func (m *Menu) Destroy() error {
// Unload this menu's checkboxes from the cache
globalCheckboxCache.removeMenuFromChechboxCache(m.wailsMenu.Menu)
// Unload this menu's radio groups from the cache
globalRadioGroupCache.removeMenuFromRadioBoxCache(m.wailsMenu.Menu)
// Delete menu
return destroyWin32Menu(m.menu)
}
var flagMap = map[menu.Type]uint32{
menu.TextType: MF_STRING,
menu.SeparatorType: MF_SEPARATOR,
menu.SubmenuType: MF_STRING | MF_POPUP,
menu.CheckboxType: MF_STRING,
menu.RadioType: MF_STRING,
}
func calculateFlags(menuItem *menumanager.ProcessedMenuItem) uint32 {
result := flagMap[menuItem.Type]
if menuItem.Disabled {
result |= MF_DISABLED
}
if menuItem.Type == menu.CheckboxType && menuItem.Checked {
result |= MF_CHECKED
}
return result
}

View file

@ -0,0 +1,61 @@
//+build windows
package ffenestri
import (
"github.com/wailsapp/wails/v2/internal/menumanager"
"sync"
)
/**
MenuCache
---------
When windows calls back to Go (when an item is clicked), we need to
be able to retrieve information about the menu item:
- The menu that the menuitem is part of (parent)
- The original processed menu item
- The type of the menu (application, context or tray)
This cache is built up when a menu is created.
*/
// TODO: Make this like the other caches
type menuCacheEntry struct {
parent win32Menu
menuType menuType
item *menumanager.ProcessedMenuItem
processedMenu *menumanager.ProcessedMenu
}
// windowsMenuIDCounter keeps track of the unique windows menu IDs
var windowsMenuIDCounter uint32
var menuCache = map[win32MenuItemID]*menuCacheEntry{}
var menuCacheLock sync.RWMutex
var wailsMenuIDtoWin32IDMap = map[wailsMenuItemID]win32MenuItemID{}
func addMenuCacheEntry(parent win32Menu, typ menuType, wailsMenuItem *menumanager.ProcessedMenuItem, processedMenu *menumanager.ProcessedMenu) win32MenuItemID {
menuCacheLock.Lock()
defer menuCacheLock.Unlock()
menuID := win32MenuItemID(windowsMenuIDCounter)
windowsMenuIDCounter++
menuCache[menuID] = &menuCacheEntry{
parent: parent,
menuType: typ,
item: wailsMenuItem,
processedMenu: processedMenu,
}
// save the mapping
wailsMenuIDtoWin32IDMap[wailsMenuItemID(wailsMenuItem.ID)] = menuID
return menuID
}
func getMenuCacheEntry(id win32MenuItemID) *menuCacheEntry {
menuCacheLock.Lock()
defer menuCacheLock.Unlock()
return menuCache[id]
}

View file

@ -0,0 +1,137 @@
//+build windows
package ffenestri
import (
"sync"
"github.com/wailsapp/wails/v2/internal/menumanager"
)
/* ---------------------------------------------------------------------------------
Radio Groups
------------
Radio groups are stored by the ProcessedMenu as a list of menu ids.
Windows only cares about the start and end ids of the group so we
preprocess the radio groups and store this data in a radioGroupMap.
When a radio button is clicked, we use the menu id to read in the
radio group data and call CheckMenuRadioItem to update the group.
*/
type radioGroupStartEnd struct {
startID win32MenuItemID
endID win32MenuItemID
}
type RadioGroupCache struct {
cache map[*menumanager.ProcessedMenu]map[wailsMenuItemID][]*radioGroupStartEnd
mutex sync.RWMutex
}
func NewRadioGroupCache() *RadioGroupCache {
return &RadioGroupCache{
cache: make(map[*menumanager.ProcessedMenu]map[wailsMenuItemID][]*radioGroupStartEnd),
}
}
func (c *RadioGroupCache) addToRadioGroupCache(menu *menumanager.ProcessedMenu, item wailsMenuItemID, radioGroupMaps []*radioGroupStartEnd) {
c.mutex.Lock()
// Get map for menu
if c.cache[menu] == nil {
c.cache[menu] = make(map[wailsMenuItemID][]*radioGroupStartEnd)
}
menuMap := c.cache[menu]
// Ensure we have a slice
if menuMap[item] == nil {
menuMap[item] = []*radioGroupStartEnd{}
}
menuMap[item] = radioGroupMaps
c.mutex.Unlock()
}
func (c *RadioGroupCache) removeMenuFromRadioBoxCache(menu *menumanager.ProcessedMenu) {
c.mutex.Lock()
delete(c.cache, menu)
c.mutex.Unlock()
}
func (c *RadioGroupCache) getRadioGroupMappings(wailsMenuID wailsMenuItemID) []*radioGroupStartEnd {
c.mutex.Lock()
result := []*radioGroupStartEnd{}
for _, menugroups := range c.cache {
groups := menugroups[wailsMenuID]
if groups != nil {
result = append(result, groups...)
}
}
c.mutex.Unlock()
return result
}
type RadioGroupMap struct {
cache map[*menumanager.ProcessedMenu]map[wailsMenuItemID][]win32MenuItemID
mutex sync.RWMutex
}
func NewRadioGroupMap() *RadioGroupMap {
return &RadioGroupMap{
cache: make(map[*menumanager.ProcessedMenu]map[wailsMenuItemID][]win32MenuItemID),
}
}
func (m *RadioGroupMap) addRadioGroupMapping(menu *menumanager.ProcessedMenu, item wailsMenuItemID, win32ID win32MenuItemID) {
m.mutex.Lock()
// Get map for menu
if m.cache[menu] == nil {
m.cache[menu] = make(map[wailsMenuItemID][]win32MenuItemID)
}
menuMap := m.cache[menu]
// Ensure we have a slice
if menuMap[item] == nil {
menuMap[item] = []win32MenuItemID{}
}
menuMap[item] = append(menuMap[item], win32ID)
m.mutex.Unlock()
}
func (m *RadioGroupMap) getRadioGroupMapping(wailsMenuID wailsMenuItemID) []win32MenuItemID {
m.mutex.Lock()
result := []win32MenuItemID{}
for _, menuids := range m.cache {
ids := menuids[wailsMenuID]
if ids != nil {
result = append(result, ids...)
}
}
m.mutex.Unlock()
return result
}
func selectRadioItemFromWailsMenuID(wailsMenuID wailsMenuItemID, win32MenuID win32MenuItemID) {
radioItemGroups := globalRadioGroupCache.getRadioGroupMappings(wailsMenuID)
// Figure out offset into group
var offset win32MenuItemID = 0
for _, radioItemGroup := range radioItemGroups {
if win32MenuID >= radioItemGroup.startID && win32MenuID <= radioItemGroup.endID {
offset = win32MenuID - radioItemGroup.startID
break
}
}
for _, radioItemGroup := range radioItemGroups {
selectedMenuID := radioItemGroup.startID + offset
menuItemDetails := getMenuCacheEntry(selectedMenuID)
selectRadioItem(selectedMenuID, radioItemGroup.startID, radioItemGroup.endID, menuItemDetails.parent)
}
}

View file

@ -0,0 +1,99 @@
//+build windows
package ffenestri
import (
"log"
"unsafe"
"github.com/wailsapp/wails/v2/internal/menumanager"
"golang.org/x/sys/windows"
)
var (
// DLL stuff
user32 = windows.NewLazySystemDLL("User32.dll")
win32CreateMenu = user32.NewProc("CreateMenu")
win32DestroyMenu = user32.NewProc("DestroyMenu")
win32CreatePopupMenu = user32.NewProc("CreatePopupMenu")
win32AppendMenuW = user32.NewProc("AppendMenuW")
win32SetMenu = user32.NewProc("SetMenu")
win32CheckMenuItem = user32.NewProc("CheckMenuItem")
win32GetMenuState = user32.NewProc("GetMenuState")
win32CheckMenuRadioItem = user32.NewProc("CheckMenuRadioItem")
applicationMenu *menumanager.WailsMenu
menuManager *menumanager.Manager
)
const MF_BITMAP uint32 = 0x00000004
const MF_CHECKED uint32 = 0x00000008
const MF_DISABLED uint32 = 0x00000002
const MF_ENABLED uint32 = 0x00000000
const MF_GRAYED uint32 = 0x00000001
const MF_MENUBARBREAK uint32 = 0x00000020
const MF_MENUBREAK uint32 = 0x00000040
const MF_OWNERDRAW uint32 = 0x00000100
const MF_POPUP uint32 = 0x00000010
const MF_SEPARATOR uint32 = 0x00000800
const MF_STRING uint32 = 0x00000000
const MF_UNCHECKED uint32 = 0x00000000
const MF_BYCOMMAND uint32 = 0x00000000
const MF_BYPOSITION uint32 = 0x00000400
// ------------------- win32 calls -----------------------
func createWin32Menu() (win32Menu, error) {
res, _, err := win32CreateMenu.Call()
if res == 0 {
return 0, err
}
return win32Menu(res), nil
}
func destroyWin32Menu(menu win32Menu) error {
res, _, err := win32CreateMenu.Call(uintptr(menu))
if res == 0 {
return err
}
return nil
}
func createWin32PopupMenu() (win32Menu, error) {
res, _, err := win32CreatePopupMenu.Call()
if res == 0 {
return 0, err
}
return win32Menu(res), nil
}
func appendWin32MenuItem(menu win32Menu, flags uintptr, submenuOrID uintptr, label string) error {
menuText, err := windows.UTF16PtrFromString(label)
if err != nil {
return err
}
res, _, err := win32AppendMenuW.Call(
uintptr(menu),
flags,
submenuOrID,
uintptr(unsafe.Pointer(menuText)),
)
if res == 0 {
return err
}
return nil
}
func setWindowMenu(window win32Window, menu win32Menu) error {
res, _, err := win32SetMenu.Call(uintptr(window), uintptr(menu))
if res == 0 {
return err
}
return nil
}
func selectRadioItem(selectedMenuID, startMenuItemID, endMenuItemID win32MenuItemID, parent win32Menu) {
res, _, err := win32CheckMenuRadioItem.Call(uintptr(parent), uintptr(startMenuItemID), uintptr(endMenuItemID), uintptr(selectedMenuID), uintptr(MF_BYCOMMAND))
if int(res) == 0 {
log.Fatal(err)
}
}