* fix(v3): replace various debug logs from Info to Debug
* fix(v3): fixed logging on linux as well as windows
* fix(v3): add format directive for warning log argument
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* fix(v3): warm up dialog types in go-json cache to prevent Windows panic
Add FileFilter, OpenFileDialogOptions, SaveFileDialogOptions, and
MessageDialogOptions to the init() warmup to prevent index out of bounds
panic on Windows when these types are first unmarshaled.
Fixes goccy/go-json#474 for Wails internal dialog types.
* fix(v3): revert goccy/go-json to stdlib encoding/json to fix Windows panic
goccy/go-json has a type address calculation bug on Windows that causes
index out of bounds panic when decoding user-defined types for the first time.
This reverts all runtime usages of goccy/go-json back to stdlib encoding/json.
Test and benchmark files are left unchanged.
Partially reverts PR #4843.
fix(v3): fix macOS mkdir when APP_NAME contains spaces
Replace brace expansion {MacOS,Resources} with two separate mkdir commands.
Brace expansion doesn't work inside quoted strings and is shell-dependent.
Adds integration test to verify mkdir works with spaces in paths.
* feat(linux): add libpath package for finding native library paths
Add a new internal/libpath package that locates shared libraries (.so files)
on Linux systems. Supports multiple distributions and package managers.
Features:
- Multi-tier search: pkg-config -> ldconfig -> filesystem scanning
- Parallel search using goroutines for faster lookups
- Cached dynamic path discovery for Flatpak, Snap, and Nix
- Support for Debian/Ubuntu, Fedora/RHEL, Arch, openSUSE, NixOS
- Context-aware cancellation for graceful shutdown
Performance:
- Library found: ~1.4ms (parallel search)
- Library not found: ~46ms (was 84ms sequential)
- Cached path discovery: 14ns (was 15ms uncached)
* feat(libpath): add multi-library parallel search functions
Add functions to search for multiple library candidates in parallel:
- FindFirstLibrary: Search multiple libs in parallel, return first found
- FindFirstLibraryOrdered: Search in order of preference (for version priority)
- FindAllLibraries: Find all available libraries from a list
Useful when the exact library version is unknown, e.g.:
match, _ := FindFirstLibrary("webkit2gtk-4.1", "webkit2gtk-4.0", "webkit2gtk-6.0")
Also adds findLibraryPathCtx for context-aware searching used by the
multi-library functions.
* refactor(libpath): split into separate files and fix race condition
Split libpath_linux.go into smaller, focused files:
- cache_linux.go: Path cache with thread-safe init/invalidate
- flatpak_linux.go: Flatpak runtime path discovery
- snap_linux.go: Snap package path discovery
- nix_linux.go: Nix/NixOS path discovery
- libpath_linux.go: Core search functions
Fixes:
- Fix data race between init() and invalidate() by holding mutex
during cache writes inside sync.Once.Do (CodeRabbit review)
- Fix FindLibraryPathWithOptions not searching dynamic paths
(Flatpak/Snap/Nix) - now uses GetAllLibPaths() (CodeRabbit review)
* fix(v3): overhaul drag-and-drop for Linux reliability and simplify Windows
This commit fixes drag-and-drop reliability on Linux and simplifies the
Windows implementation.
## Linux
- Rewrite GTK drag handlers to properly intercept external file drops
- Fix HTML5 internal drag-and-drop being broken when file drop enabled
- Add hover effects during file drag operations
- Fix multiple app instances interfering with each other
## Windows
- Remove native IDropTarget in favor of JavaScript approach (matches v2)
- File drops now handled via chrome.webview.postMessageWithAdditionalObjects
## All Platforms
- Rename EnableDragAndDrop to EnableFileDrop
- Rename data-wails-drop-target to data-file-drop-target
- Rename wails-drop-target-active to file-drop-target-active
- Add comprehensive drag-and-drop documentation
## Breaking Changes
- EnableDragAndDrop -> EnableFileDrop
- data-wails-dropzone -> data-file-drop-target
- wails-dropzone-hover -> file-drop-target-active
- DropZoneDetails -> DropTargetDetails
- Remove WindowDropZoneFilesDropped event (use WindowFilesDropped)
* feat(macos): optimize drag event performance with debouncing and caching
- Add 50ms debouncing to limit drag events to 20/sec (was 120/sec)
- Implement window implementation caching to avoid repeated lookups
- Maintain existing 5-pixel threshold for immediate response
- Keep zero-allocation path with pre-allocated buffers
- Rename linuxDragActive to nativeDragActive for clarity
- Update IMPLEMENTATION.md with optimization details and Windows guidance
Performance improvements:
- 83% reduction in event frequency
- ~6x reduction in CPU/memory usage during drag operations
- Maintains smooth visual feedback with InvokeSync for timer callbacks
* fix(windows): implement proper file drop support for Windows
- Remove incorrect AllowExternalDrag(false) call that was blocking file drops
- Fix message prefix from 'FilesDropped' to 'file:drop:' to match JS runtime
- Fix coordinate parsing for 'file:drop:x:y' format (indices 2,3 not 1,2)
- Add enableFileDrop flag injection to JS runtime during navigation
- Update JS runtime to check enableFileDrop flag before processing drops
- Always call preventDefault() to stop browser navigation on file drags
- Show 'no drop' cursor when file drops are disabled
- Update example to filter file drags from HTML drop zone handlers
- Add documentation for combining file drop with HTML drag-and-drop
* fix(v3): block file drops on Linux when EnableFileDrop is false
- Add disableDND() to intercept and reject external file drags at GTK level
- Show 'no drop' cursor when files are dragged over window
- Allow internal HTML5 drag-and-drop to work normally
- Initialize _wails.flags object in runtime core to prevent undefined errors
- Inject enableFileDrop flag on Linux and macOS (matching Windows)
- Fix bare _wails reference to use window._wails
- Update docs with info about blocked drops and combining with HTML DnD
* fix(darwin): add missing fmt import in webview_window_darwin.go
* fix(macOS): implement hover effects for file drag-and-drop with optimizations
- Added draggingUpdated: handler to track mouse movement during drag operations
- Implemented macosOnDragEnter/Exit/Over export functions for real-time hover state
- Fixed JS function call from '_wails.handlePlatformFileDrop' to correct 'wails.Window.HandlePlatformFileDrop'
- Added EnableFileDrop flag checks to prevent hover effects when file drops are disabled
- Renamed linuxDragActive to nativeDragActive for cross-platform consistency
Performance optimizations:
- Added 50ms debounce to reduce event frequency from ~120/sec to ~20/sec
- Implemented 5-pixel movement threshold for immediate response
- Added window caching with sync.Map to avoid repeated lookups
- Zero-allocation JavaScript calls with pre-allocated 128-byte buffer
- Reduced memory usage to ~18 bytes per event (6x reduction)
Build improvements:
- Updated runtime Taskfile to include documentation generation
- Added docs:build task to runtime build process
- Fixed build order: events → docs → runtime
Documentation:
- Added IMPLEMENTATION.md with optimization details
- Included guidance for Windows implementation
* chore(v3/examples): remove html-dnd-api example
The drag-n-drop example now demonstrates both external file drops
and internal HTML5 drag-and-drop, making this separate example redundant.
* docs(v3): move drag-and-drop implementation details to runtime-internals
- Add drag-and-drop section to contributing/runtime-internals.mdx
- Remove IMPLEMENTATION.md from example (content now in proper docs)
- Covers platform differences, debugging tips, and key files
* fix(v3): remove html-dnd-api from example build list
* fix(v3): remove duplicate json import in application_darwin.go
* fix(v3): address CodeRabbit review feedback
- Fix docs to use app.Window.NewWithOptions() instead of deprecated API
- Add mutex protection to dragOverJSBuffer to prevent race conditions
- Add mutex protection to dragThrottleState fields for thread safety
* docs: add coderabbit pre-push requirement to AGENTS.md
* fix(v3/test): use correct CSS class name file-drop-target-active
* chore(v3/test): remove dnd-test directory
This was a development test file that shouldn't be in the PR.
The drag-n-drop example serves as the proper test case.
* docs(v3): update Windows file drop comment to reflect implemented fix
Remove stale TODO - enableFileDrop flag is now injected in navigationCompleted
* refactor(v3): make handleDragAndDropMessage unexported
Internal method only called by application event loop, not part of public API.
* fix: improve darwin build commands to accommodate spaces in APP_NAME
* fix: improve android build commands to accommodate spaces in APP_NAME
* fix: improve ios build commands to accommodate spaces in APP_NAME
* fix: improve linux build commands to accommodate spaces in APP_NAME
* fix: improve windows build commands to accommodate spaces in APP_NAME
* docs: update `v3/UNRELEASED_CHANGELOG.md`
* fix(docs): correct changelog
* fix: remove quotes around GO_CACHE_MOUNT and REPLACE_MOUNTS
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* perf(v3): optimize JSON processing and reduce allocations in hot paths
- Switch to goccy/go-json for method binding, events, and HTTP transport
(21-63% faster, 40-60% less memory for method calls)
- Optimize BoundMethod struct layout to reduce padding (144 -> 136 bytes)
- Cache isVariadic flag at registration to avoid reflect call per invocation
- Use stack-allocated buffer for method arguments (<=8 args)
- Optimize result collection to avoid slice allocation for single return values
- Use sync.Map for MIME cache to improve concurrent read performance
- Use buffer pool for HTTP transport request body reading
- Lazily allocate CloseNotify channel in content type sniffer
- Remove debug CSS logging from asset server
- Add comprehensive benchmark tests (build tag: bench)
Performance improvements for BoundMethod.Call:
- SimpleCall: 1290ns -> 930ns (28% faster), 240B -> 80B (67% less memory)
- ComplexCall: 10500ns -> 3900ns (63% faster), 1192B -> 1020B (14% less)
- VariadicCall: 3460ns -> 1600ns (54% faster), 512B -> 289B (44% less)
* perf(v3): add max size limit to buffer pool to prevent memory bloat
Buffers larger than 512KB are not returned to the pool, allowing GC
to reclaim memory after large requests (e.g., base64 encoded images).
* perf(v3): remove mimetype library dependency, saving ~208KB binary size
- Replace github.com/wailsapp/mimetype with expanded extension map + stdlib
- Expand MIME type map from 16 to 50+ common web formats (fonts, audio, video, etc.)
- Add comprehensive test suite validating MIME detection for all web formats
- Use http.DetectContentType as fallback for unknown extensions
- Actual binary size reduction: 1.2MB (11MB -> 9.8MB in test app)
* perf(v3): migrate all runtime code to goccy/go-json
Migrate remaining encoding/json usages to goccy/go-json in:
- pkg/application (android, darwin, ios, single_instance, webview_window)
- pkg/services (kvstore, notifications on all platforms)
- internal/assetserver/webview (request/response handling)
- internal/runtime and internal/capabilities
Note: encoding/json (110KB) remains in binary because:
1. goccy/go-json imports it for interface compatibility (json.Marshaler, etc.)
2. log/slog (stdlib) uses it for JSON output
The performance benefit is in the hot paths which now use the faster library.
* perf(v3): replace gopkg.in/ini.v1 with minimal .desktop file parser
Replace the gopkg.in/ini.v1 dependency with a purpose-built minimal parser
for Linux .desktop files.
The new parser:
- Only extracts the Exec key from [Desktop Entry] section (all we need)
- Follows the Desktop Entry Specification
- Has comprehensive test coverage (40 tests) including:
- All major file managers (Nautilus, Dolphin, Thunar, PCManFM, Caja, Nemo)
- Edge cases (UTF-8, special chars, comments, empty files, etc.)
- Buffer limit handling
Binary size reduction: 45KB (10.22MB -> 10.18MB)
* perf(v3): remove samber/lo from runtime code, saving ~310KB binary size
Replace samber/lo with Go 1.21+ stdlib slices package and minimal internal
helpers in all runtime code paths. This removes 80 transitive dependencies
from the production binary.
Changes:
- Create internal/sliceutil package with Unique and FindMapKey helpers
- Replace lo.Without with slices.DeleteFunc in event handling
- Replace lo.Ternary with inline if/else in Windows code
- Replace lo.Uniq with sliceutil.Unique for feature flags
- Replace lo.FindKey with sliceutil.FindMapKey for method aliases
- Replace lo.Filter with slices.DeleteFunc in event listeners
- Replace lo.Must with inline panic in w32 package
Binary size: 10.18MB -> 9.87MB (~310KB / 3% reduction)
Note: CLI tools still use samber/lo since they don't affect
production binary size. The application_debug.go file also
retains lo usage as it has //go:build !production tag.
* fix: address CodeRabbit review comments
- Use application/x-typescript MIME type (not IANA-registered text/typescript)
- Fix potential panic in mimetype_stdlib_test.go for short MIME strings
- Use cached isVariadic flag in bindings_optimized_bench_test.go
* fix: initialize goccy/go-json decoder early to fix Windows test failure
On Windows, goccy/go-json's type address calculation can fail if the
decoder is first invoked during test execution rather than at init time.
Force early initialization by unmarshaling a []int during package init.
See: https://github.com/goccy/go-json/issues/474
* 📝 Add docstrings to `v3/performance-improvements` (#4844)
* fix: initialize goccy/go-json decoder early to fix Windows test failure
On Windows, goccy/go-json's type address calculation can fail if the
decoder is first invoked during test execution rather than at init time.
Force early initialization by unmarshaling a []int during package init.
See: https://github.com/goccy/go-json/issues/474
* 📝 Add docstrings to `v3/performance-improvements`
Docstrings generation was requested by @leaanthony.
* https://github.com/wailsapp/wails/pull/4843#issuecomment-3703472562
The following files were modified:
* `v3/internal/assetserver/common.go`
* `v3/internal/assetserver/content_type_sniffer.go`
* `v3/internal/assetserver/mimecache.go`
* `v3/internal/fileexplorer/desktopfile.go`
* `v3/internal/fileexplorer/fileexplorer_linux.go`
* `v3/internal/sliceutil/sliceutil.go`
* `v3/pkg/application/application_ios.go`
* `v3/pkg/application/bindings.go`
* `v3/pkg/application/ios_runtime_ios.go`
* `v3/pkg/w32/window.go`
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* docs: fix custom protocol association documentation
The documentation was incorrectly referencing `wails.json` with JSON format
when the actual configuration file is `build/config.yml` using YAML format.
Changes:
- Update config file reference from `wails.json` to `build/config.yml`
- Change format from JSON to YAML in code examples
- Fix structure: `protocols` is at root level, not nested under `info`
- Correct template variable references from `{{.Info.Protocols}}` to `{{.Protocols}}`
- Update Info.plist example to show actual generated format (`wails.com.scheme`)
- Add note about running `wails3 task common:update:build-assets` after changes
- Clean up redundant file path references in platform-specific sections
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Co-Authored-By: Claude <noreply@anthropic.com>
* docs: consolidate custom protocol docs and add Universal Links
- Remove duplicate custom-protocol-association.mdx
- Add Universal Links section to macOS tab
- Add Web-to-App Linking section to Windows tab
- Keep the more comprehensive distribution/custom-protocols.mdx
Addresses review comment about duplicate documentation.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat(windows): add custom protocol support to MSIX packaging
- Add uap3 namespace and protocol extension to MSIX template
- Protocols defined in build/config.yml are now automatically
registered when building MSIX packages
- Update docs with MSIX section and clarify Web-to-App linking
requires manual manifest configuration
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* All the documentation files have been updated. Here's a summary of the changes I made:
## Summary of Documentation Updates
### Key API Corrections Made:
1. **Dialog Creation**:
- Changed `app.InfoDialog()` → `application.InfoDialog()` (package-level functions)
- Also documented `app.Dialog.Info()` via DialogManager
2. **Question Dialog Buttons**:
- Removed non-existent `SetButtons("Save", "Don't Save", "Cancel")` method
- Now uses `AddButton("label")` which returns a `*Button`
- Button callbacks via `button.OnClick(func() { ... })`
3. **Default/Cancel Buttons**:
- Changed `SetDefaultButton("Cancel")` (string) → `SetDefaultButton(cancelBtn)` (`*Button`)
- Changed `SetCancelButton("Cancel")` (string) → `SetCancelButton(cancelBtn)` (`*Button`)
- Also documented fluent `SetAsDefault()` and `SetAsCancel()` methods on Button
4. **File Dialog Filters**:
- Changed `SetFilters([]application.FileFilter{...})` → `AddFilter("Display Name", "*.ext;*.ext2")`
5. **Save Dialog Filename**:
- Changed `SetDefaultFilename()` → `SetFilename()`
6. **Folder Selection**:
- Removed non-existent `app.SelectFolderDialog()`
- Now uses `application.OpenFileDialog().CanChooseDirectories(true).CanChooseFiles(false)`
7. **Show() Return Value**:
- Removed incorrect `result, err := dialog.Show()` pattern
- `Show()` returns nothing - responses are handled via button callbacks
### Files Modified:
- `docs/src/content/docs/features/dialogs/message.mdx` - Complete rewrite of question dialog examples
- `docs/src/content/docs/features/dialogs/overview.mdx` - Updated all code examples
- `docs/src/content/docs/features/dialogs/file.mdx` - Updated file dialog examples
- `v3/UNRELEASED_CHANGELOG.md` - Added changelog entry
* All changes are complete. Here's a summary of what was updated:
## Summary
I've updated the Wails v3 dialogs documentation to match the actual API. The documentation now consistently uses:
### DialogManager Pattern (Recommended)
- `app.Dialog.Info()`, `app.Dialog.Question()`, `app.Dialog.Warning()`, `app.Dialog.Error()`
- `app.Dialog.OpenFile()`, `app.Dialog.SaveFile()`
This is consistent with other runtime features like `app.Window`, `app.Event`, etc.
### Key API Corrections
1. **Dialog Creation**: Both `app.Dialog.*()` (DialogManager) and `application.*Dialog()` (package-level) are documented
2. **Question Dialog Buttons**: Use `AddButton("label")` which returns `*Button`, then `button.OnClick(callback)`
3. **Default/Cancel Buttons**: `SetDefaultButton(button)` and `SetCancelButton(button)` take `*Button` pointers
4. **File Filters**: Use `AddFilter("Display Name", "*.ext")` instead of `SetFilters()`
5. **Save Dialog Filename**: Use `SetFilename()` instead of `SetDefaultFilename()`
6. **Folder Selection**: Use `app.Dialog.OpenFile().CanChooseDirectories(true).CanChooseFiles(false)`
### Files Modified
- `docs/src/content/docs/features/dialogs/overview.mdx`
- `docs/src/content/docs/features/dialogs/message.mdx`
- `docs/src/content/docs/features/dialogs/file.mdx`
- `v3/UNRELEASED_CHANGELOG.md`
* Audit complete! All documentation files now consistently use `app.Dialog.*` for all code examples. Here's the summary:
## Audit Complete
All dialog documentation has been updated to consistently use the `app.Dialog.*` pattern:
### Changes Made:
**message.mdx:**
- All examples now use `app.Dialog.Info()`, `app.Dialog.Question()`, `app.Dialog.Warning()`, `app.Dialog.Error()`
- Function signatures updated to accept `app *application.App` parameter
- Nested dialog calls within callbacks also updated
**file.mdx:**
- All examples now use `app.Dialog.OpenFile()`, `app.Dialog.SaveFile()`
- Function signatures updated to accept `app *application.App` parameter
- All error/info dialogs within file operations also updated
**overview.mdx:**
- Already consistent from earlier edits
### Documentation Structure:
Each file now properly documents both approaches in a dedicated section:
```go
// Via DialogManager (recommended when you have an app instance):
app.Dialog.Info()
app.Dialog.OpenFile()
// Package-level functions (useful in callbacks or when app isn't in scope):
application.InfoDialog()
application.OpenFileDialog()
```
But all code examples use the `app.Dialog.*` pattern for consistency with other runtime features like `app.Window`, `app.Event`, etc.
* docs: Fix reference/dialogs.mdx and reference/application.mdx API documentation
Updated docs to match actual Wails v3 Dialogs API:
- reference/dialogs.mdx: Complete rewrite with correct API
- Use `app.Dialog.OpenFile()` and `app.Dialog.SaveFile()` instead of `app.OpenFileDialog()`
- Use `AddFilter("name", "pattern")` instead of `SetFilters([]FileFilter{...})`
- Use `SetFilename()` instead of `SetDefaultFilename()`
- Use `SetDirectory()` instead of `SetDefaultDirectory()`
- Remove non-existent `SelectFolderDialog()` - use `OpenFile().CanChooseDirectories(true).CanChooseFiles(false)`
- Use `AddButton()` with callbacks instead of `SetButtons()`
- Use `SetDefaultButton(*Button)` instead of `SetDefaultButton(int)`
- Document that `Show()` returns nothing, use callbacks
- reference/application.mdx: Fix Dialog Methods section
- Use `app.Dialog.*` manager pattern
- Show correct Question dialog with button callbacks
- Fix file dialog examples with `AddFilter()`
- Remove `SelectFolderDialog()` reference
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: Remove package-level dialog function references
Remove all references to package-level dialog functions
(application.InfoDialog(), application.OpenFileDialog(), etc.)
from documentation. Only the app.Dialog manager pattern
should be used.
Updated files:
- reference/dialogs.mdx
- features/dialogs/overview.mdx
- features/dialogs/message.mdx
- features/dialogs/file.mdx
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: Remove package-level dialog functions in favor of app.Dialog manager
BREAKING CHANGE: Remove package-level dialog functions. Use app.Dialog manager instead.
Removed functions:
- application.InfoDialog()
- application.QuestionDialog()
- application.WarningDialog()
- application.ErrorDialog()
- application.OpenFileDialog()
- application.SaveFileDialog()
Use the Dialog manager pattern instead:
- app.Dialog.Info()
- app.Dialog.Question()
- app.Dialog.Warning()
- app.Dialog.Error()
- app.Dialog.OpenFile()
- app.Dialog.SaveFile()
This aligns dialogs with other runtime managers like app.Window and app.Event.
Updated files:
- v3/pkg/application/application.go - Remove exported dialog functions
- v3/pkg/application/dialog_manager.go - Use internal newMessageDialog/newOpenFileDialog
- v3/pkg/application/messageprocessor_dialog.go - Use internal dialog constructors
- v3/examples/* - Update all examples to use app.Dialog pattern
- v3/internal/commands/appimage_testfiles/main.go - Update test file
- v3/UNRELEASED_CHANGELOG.md - Document breaking change
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Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Use application.Get() in dialogs-basic example and correct filter docs
- Update dialogs-basic helper functions to use application.Get() instead
of passing app through function parameters
- Fix incorrect documentation claiming space/comma delimiters work for
filter patterns (only semicolons are supported)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
fix(macos): fix print dialog not opening and add Window.Print() to runtime (#4290)
The print dialog was not opening on macOS because the CGO windowPrint function was passing the wrong pointer type to NSPrintOperation's runOperationModalForWindow method. It was passing the raw void* window instead of the properly cast WebviewWindow* nsWindow.
This also adds a Window.Print() method to the JavaScript runtime, allowing frontend code to trigger the print dialog directly without needing a Go binding.
Changes:
- Fix webview_window_darwin.go to use nsWindow instead of window
- Add WindowPrint constant (51) and handler to messageprocessor_window.go
- Add Print() method to window.ts in the runtime
- Rebuild bundled runtime (runtime.js and runtime.debug.js)
- Add print example in v3/examples/print to demonstrate both Go API and JS runtime methods
- Update API documentation for Window.Print() in both Go and JavaScript references
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
* All changes are complete. Here's a summary of what was implemented for issue #3896:
## Summary
Added four new WebKit2 load-change events for Linux to match WebKitGTK's documented load-change signals:
### New Events
| Event | ID | WebKit Signal | Description |
|-------|-----|---------------|-------------|
| `WindowLoadStarted` | 1059 | `WEBKIT_LOAD_STARTED` | Fired when page load begins |
| `WindowLoadRedirected` | 1060 | `WEBKIT_LOAD_REDIRECTED` | Fired when a redirect occurs |
| `WindowLoadCommitted` | 1061 | `WEBKIT_LOAD_COMMITTED` | Fired when load is committed |
| `WindowLoadFinished` | 1062 | `WEBKIT_LOAD_FINISHED` | Fired when load completes |
### Files Modified
1. **`v3/pkg/events/events.go`** - Added new event types to `linuxEvents` struct and updated all platform event IDs (Mac, Windows, iOS shifted by +4 to accommodate new Linux events)
2. **`v3/pkg/events/events_linux.h`** - Added C defines for new events
3. **`v3/pkg/application/linux_cgo.go`** - Updated `handleLoadChanged()` to dispatch all four load events
4. **`v3/UNRELEASED_CHANGELOG.md`** - Documented the new feature
### Backward Compatibility
- The existing `WindowLoadChanged` event (1058) continues to fire on `WEBKIT_LOAD_FINISHED` for backward compatibility
- `WindowLoadFinished` also fires on `WEBKIT_LOAD_FINISHED` for consistent naming with the new events
Would you like me to commit these changes?
* These are the remaining changes that need to be committed - the generator properly updated:
1. `events.txt` - source of truth for events
2. `event_types.ts` - TypeScript runtime types for JS/TS clients
3. `events_darwin.h` - Mac C header with updated event IDs
4. `events_ios.h` - iOS C header with updated event IDs
These are the final changes needed on top of the previous commit. Would you like me to commit these changes?
* chore: add new Linux WebKit2 load events to known_events.go
Add WindowLoadStarted, WindowLoadRedirected, WindowLoadCommitted,
and WindowLoadFinished to the known events registry.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: add Linux WebKit2 load events to events-reference guide
Document the new WindowLoadStarted, WindowLoadRedirected,
WindowLoadCommitted, and WindowLoadFinished events in the
Linux Events section of the events reference guide.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Update UNRELEASED_CHANGELOG
* refactor(linux): remove deprecated WindowLoadChanged event
Remove the legacy WindowLoadChanged event and replace all internal
references with WindowLoadFinished. This simplifies the event system
by having granular events (LoadStarted, LoadRedirected, LoadCommitted,
LoadFinished) rather than a generic LoadChanged that fired on any state.
- Remove WindowLoadChanged from events.go and event_types.ts
- Update linux_cgo.go to only fire WindowLoadFinished
- Update webview_window_linux.go hooks to use WindowLoadFinished
- Regenerate runtime bundles and known_events
- Update events documentation
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* docs: add breaking change note for WindowLoadChanged removal
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* ## Summary
I've implemented the fix for issue #4575. Here's what was changed:
### Changes Made
**File: `v3/internal/commands/build_assets/linux/Taskfile.yml`**
1. Added `generate:dotdesktop` as a dependency to `build:native` task (line 45)
2. Added `generate:dotdesktop` as a dependency to `build:docker` task (line 63)
This ensures that the `.desktop` file is generated during every Linux build (both native and Docker-based), not just during packaging operations.
### How it works
- When running `wails build` or `wails dev` on Linux, the build process now automatically generates a `.desktop` file at `build/linux/<app-name>.desktop`
- The `.desktop` file contains:
- Application name
- Executable path
- Icon reference
- Categories (defaulting to "Development")
- This allows Linux desktop environments to properly display the application icon and metadata even during development
### Testing
To test the changes:
1. Create a new Wails v3 project: `wails3 init -n testapp`
2. Build it: `cd testapp && wails3 build`
3. Verify the `.desktop` file exists: `cat build/linux/testapp.desktop`
Would you like me to run a test or make any additional changes?
* feat(linux): generate .desktop file during build (#4575)
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---------
Co-authored-by: Claude <noreply@anthropic.com>
The pathToURI function was using url.PathEscape which incorrectly
escapes forward slashes (/ -> %2F). This caused file URIs like:
/home/angaz -> file://%2Fhome%2Fangaz (broken)
File managers couldn't parse these malformed URIs correctly, causing
them to open the wrong directory (often a parent directory).
Fixed by using url.URL struct to properly construct file URIs:
/home/angaz -> file:///home/angaz (correct)
Spaces and other special characters are still properly escaped.
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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Modern Linux distributions (Arch, Fedora 39+, Ubuntu 24.04+) compile
libraries with .relr.dyn ELF sections. The bundled strip binary in
linuxdeploy cannot process these sections, causing AppImage builds to fail.
This commit:
- Adds hasRelrDynSections() to proactively detect modern toolchains
- Automatically disables stripping (NO_STRIP=1) when detected
- Fixes error output to properly display as string
- Adds documentation explaining the issue and workaround
Fixes#4642🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Modern Linux distributions (Arch, Fedora 39+, Ubuntu 24.04+) compile
libraries with .relr.dyn ELF sections. The bundled strip binary in
linuxdeploy cannot process these sections, causing AppImage builds to fail.
This commit:
- Adds hasRelrDynSections() to proactively detect modern toolchains
- Automatically disables stripping (NO_STRIP=1) when detected
- Fixes error output to properly display as string
- Adds documentation explaining the issue and workaround
Fixes#4642🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: prevent window menu crash on Wayland by realizing window before showing
On Wayland with GTK3, the appmenu-gtk-module tries to set DBus properties
for global menu integration before the window is fully realized, causing
a crash with the error "GDK_IS_WAYLAND_WINDOW (window) assertion failed".
The fix calls gtk_widget_realize() before gtk_widget_show_all() to ensure
the window has a valid GdkWindow when the menu system accesses it.
This fix is applied to both the CGO and purego implementations.
Fixeswailsapp/wails#4769🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add Wayland detection to wails3 doctor and test for #4769
- Add Wayland session detection row to `wails3 doctor` output on Linux
- Create test project v3/test/4769-menu to manually verify the menu fix
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: sanitize GTK application name to prevent crashes with invalid characters
Application names containing spaces, parentheses, hash symbols, or other
invalid characters would cause GTK to fail with an assertion error.
Added sanitizeAppName() function that:
- Replaces invalid characters with underscores
- Handles leading digits
- Removes consecutive underscores
- Defaults to "wailsapp" if empty
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---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* fix: use structured logging for debug/info methods
The debug() and info() methods were using fmt.Sprintf() which expects
printf-style format directives, but callers were using slog-style
key-value pairs. Changed to pass args directly to Logger.Debug/Info
which properly handles structured logging.
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Co-Authored-By: Claude <noreply@anthropic.com>
* docs: add changelog entries for build fixes
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Co-Authored-By: Claude <noreply@anthropic.com>
* chore: remove temporary debug print statements from mobile merge
Remove emoji debug logs (🔴, 🟢, 🟠, 🔵, 🔥) that were accidentally left in
from the iOS/Android mobile platform support merge. These were development
debugging statements that should not have been included in the final code.
Files cleaned:
- application.go
- application_debug.go
- init_android.go
- init_ios.go
- mainthread_android.go
- mainthread_ios.go
- webview_window.go
- webview_window_ios.go
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* docs: add changelog entries for debug cleanup and breaking change
- Add breaking change note: production builds are now default
- Add entry for debug print statement removal
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: convert remaining printf-style debug calls to slog-style
Convert three debug() calls that were still using printf-style format
strings to slog-style structured logging (key-value pairs):
- systemtray_windows.go: ShellNotifyIcon show/hide failures
- application_darwin.go: window lookup failure
This addresses CodeRabbit review feedback and ensures consistency
with the refactored debug() method.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: convert all printf-style info() calls to slog-style
Convert remaining info() calls that were using printf-style format
strings to slog-style structured logging (key-value pairs):
- application_ios.go: iOS log messages and HandleJSMessage calls
- webview_window_windows.go: WM_SYSKEYDOWN logging
- application.go: handleWindowMessage and handleWebViewRequest logging
Also removed debug fmt.Printf statements from handleWebViewRequest.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: add build tag to main.m to prevent Go from compiling it on non-iOS platforms
Go's toolchain tries to process .m (Objective-C) files when they're in a
directory with Go files. Adding a //go:build ios tag tells Go to only
process this file when building for iOS, matching how darwin .m files
handle this (e.g., //go:build darwin && !ios).
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* chore: remove orphaned wails-mimetype-migration submodule reference
The iOS merge added a submodule reference without a corresponding
.gitmodules file, causing Cloudflare and other CI systems to fail
with "No url found for submodule path" errors.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: auto-disable DMA-BUF renderer on Wayland with NVIDIA to prevent crashes
WebKitGTK has a known issue with the DMA-BUF renderer on NVIDIA proprietary
drivers running Wayland, causing "Error 71 (Protocol error)" crashes.
This fix automatically detects NVIDIA GPUs (via /sys/module/nvidia) and sets
WEBKIT_DISABLE_DMABUF_RENDERER=1 when running on Wayland.
Also removes leftover debug print statements from mobile platform merge.
See: https://bugs.webkit.org/show_bug.cgi?id=262607🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add NVIDIA driver info to wails3 doctor on Linux
Shows NVIDIA driver version and srcversion in doctor output to help
diagnose Wayland/NVIDIA compatibility issues.
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- Remove duplicate iOS subcommand registration in main.go (merge artifact)
- Make SDK_PATH a task-level variable in iOS Taskfile to avoid eager
evaluation that fails on non-macOS systems when running Android builds
This fixes Android builds failing with "xcrun: command not found" on
Linux systems where Xcode tools are unavailable.
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This commit integrates Android platform support for Wails v3.
Key changes:
- Add Android-specific application, webview, and runtime files
- Add Android event types
- Add Android examples and build system (Gradle)
- Add JNI bridge for Go <-> Java communication
- Update application options for Android configuration
- Add Android include to common Taskfile template
Note: The Android branch was more recent than the iOS branch
and had fewer conflicts with the transport layer refactor.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit integrates iOS platform support for Wails v3, adapting the
iOS-specific code to work with the new transport layer architecture.
Key changes:
- Add iOS-specific application, webview, and runtime files
- Add iOS event types and processing
- Add iOS examples and templates
- Update messageprocessor to handle iOS requests
- Move badge_ios.go to dock package
Note: The iOS branch was based on an older v3-alpha and required
significant conflict resolution due to the transport layer refactor
(PR #4702). Some iOS-specific code may need further adaptation:
- processIOSMethod needs to be implemented with new RuntimeRequest signature
- iOS event generation in tasks/events/generate.go needs updating
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* Add aria-label to elements in the helloworld app templates so they can be directly tested by Appium based E2E test clients
* changelog updated
* fix: restore UNRELEASED_CHANGELOG.md to correct state
Remove accidentally merged changelog entries from other PRs and
restore the base entries from v3-alpha with only this PR's changelog entry.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* fix(v3): fixed update plist, close https://github.com/wailsapp/wails/issues/4636
* chore: update changelog
* feat: add recursive merge support for nested plist dictionaries
Previously, the plist merge was shallow - nested dictionaries were
completely replaced rather than recursively merged. This caused custom
nested configurations to be lost during build asset updates.
Now nested dictionaries are recursively merged, preserving custom keys
at all levels while still allowing new keys to be added and existing
keys to be updated.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor: replace temp directory with backup-based plist merge
Instead of extracting to a temp directory and copying files over,
we now:
1. Rename existing plists to .plist.bak
2. Extract new assets directly to target
3. Merge backup content into newly extracted plists
4. Clean up backup files
This is simpler, more crash-safe (backups remain if process crashes),
and avoids the overhead of a temp directory and file copying.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>