* fix(v3): replace various debug logs from Info to Debug
* fix(v3): fixed logging on linux as well as windows
* fix(v3): add format directive for warning log argument
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* fix(v3): warm up dialog types in go-json cache to prevent Windows panic
Add FileFilter, OpenFileDialogOptions, SaveFileDialogOptions, and
MessageDialogOptions to the init() warmup to prevent index out of bounds
panic on Windows when these types are first unmarshaled.
Fixes goccy/go-json#474 for Wails internal dialog types.
* fix(v3): revert goccy/go-json to stdlib encoding/json to fix Windows panic
goccy/go-json has a type address calculation bug on Windows that causes
index out of bounds panic when decoding user-defined types for the first time.
This reverts all runtime usages of goccy/go-json back to stdlib encoding/json.
Test and benchmark files are left unchanged.
Partially reverts PR #4843.
The SaveFileDialog.SetFilename() option had no effect on Linux because
the filename was never passed to the GTK file chooser.
This adds a currentName parameter to runChooserDialog and calls
gtk_file_chooser_set_current_name() for save dialogs when a filename
is specified.
Changes:
- linux_cgo.go: Add currentName parameter and GTK call
- linux_purego.go: Add gtkFileChooserSetCurrentName binding and same fix
Fixes the Linux implementation to match the behaviour on Windows and macOS.
Co-authored-by: sas229 <sas229@cam.ac.uk>
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* fix(v3): overhaul drag-and-drop for Linux reliability and simplify Windows
This commit fixes drag-and-drop reliability on Linux and simplifies the
Windows implementation.
## Linux
- Rewrite GTK drag handlers to properly intercept external file drops
- Fix HTML5 internal drag-and-drop being broken when file drop enabled
- Add hover effects during file drag operations
- Fix multiple app instances interfering with each other
## Windows
- Remove native IDropTarget in favor of JavaScript approach (matches v2)
- File drops now handled via chrome.webview.postMessageWithAdditionalObjects
## All Platforms
- Rename EnableDragAndDrop to EnableFileDrop
- Rename data-wails-drop-target to data-file-drop-target
- Rename wails-drop-target-active to file-drop-target-active
- Add comprehensive drag-and-drop documentation
## Breaking Changes
- EnableDragAndDrop -> EnableFileDrop
- data-wails-dropzone -> data-file-drop-target
- wails-dropzone-hover -> file-drop-target-active
- DropZoneDetails -> DropTargetDetails
- Remove WindowDropZoneFilesDropped event (use WindowFilesDropped)
* feat(macos): optimize drag event performance with debouncing and caching
- Add 50ms debouncing to limit drag events to 20/sec (was 120/sec)
- Implement window implementation caching to avoid repeated lookups
- Maintain existing 5-pixel threshold for immediate response
- Keep zero-allocation path with pre-allocated buffers
- Rename linuxDragActive to nativeDragActive for clarity
- Update IMPLEMENTATION.md with optimization details and Windows guidance
Performance improvements:
- 83% reduction in event frequency
- ~6x reduction in CPU/memory usage during drag operations
- Maintains smooth visual feedback with InvokeSync for timer callbacks
* fix(windows): implement proper file drop support for Windows
- Remove incorrect AllowExternalDrag(false) call that was blocking file drops
- Fix message prefix from 'FilesDropped' to 'file:drop:' to match JS runtime
- Fix coordinate parsing for 'file:drop:x:y' format (indices 2,3 not 1,2)
- Add enableFileDrop flag injection to JS runtime during navigation
- Update JS runtime to check enableFileDrop flag before processing drops
- Always call preventDefault() to stop browser navigation on file drags
- Show 'no drop' cursor when file drops are disabled
- Update example to filter file drags from HTML drop zone handlers
- Add documentation for combining file drop with HTML drag-and-drop
* fix(v3): block file drops on Linux when EnableFileDrop is false
- Add disableDND() to intercept and reject external file drags at GTK level
- Show 'no drop' cursor when files are dragged over window
- Allow internal HTML5 drag-and-drop to work normally
- Initialize _wails.flags object in runtime core to prevent undefined errors
- Inject enableFileDrop flag on Linux and macOS (matching Windows)
- Fix bare _wails reference to use window._wails
- Update docs with info about blocked drops and combining with HTML DnD
* fix(darwin): add missing fmt import in webview_window_darwin.go
* fix(macOS): implement hover effects for file drag-and-drop with optimizations
- Added draggingUpdated: handler to track mouse movement during drag operations
- Implemented macosOnDragEnter/Exit/Over export functions for real-time hover state
- Fixed JS function call from '_wails.handlePlatformFileDrop' to correct 'wails.Window.HandlePlatformFileDrop'
- Added EnableFileDrop flag checks to prevent hover effects when file drops are disabled
- Renamed linuxDragActive to nativeDragActive for cross-platform consistency
Performance optimizations:
- Added 50ms debounce to reduce event frequency from ~120/sec to ~20/sec
- Implemented 5-pixel movement threshold for immediate response
- Added window caching with sync.Map to avoid repeated lookups
- Zero-allocation JavaScript calls with pre-allocated 128-byte buffer
- Reduced memory usage to ~18 bytes per event (6x reduction)
Build improvements:
- Updated runtime Taskfile to include documentation generation
- Added docs:build task to runtime build process
- Fixed build order: events → docs → runtime
Documentation:
- Added IMPLEMENTATION.md with optimization details
- Included guidance for Windows implementation
* chore(v3/examples): remove html-dnd-api example
The drag-n-drop example now demonstrates both external file drops
and internal HTML5 drag-and-drop, making this separate example redundant.
* docs(v3): move drag-and-drop implementation details to runtime-internals
- Add drag-and-drop section to contributing/runtime-internals.mdx
- Remove IMPLEMENTATION.md from example (content now in proper docs)
- Covers platform differences, debugging tips, and key files
* fix(v3): remove html-dnd-api from example build list
* fix(v3): remove duplicate json import in application_darwin.go
* fix(v3): address CodeRabbit review feedback
- Fix docs to use app.Window.NewWithOptions() instead of deprecated API
- Add mutex protection to dragOverJSBuffer to prevent race conditions
- Add mutex protection to dragThrottleState fields for thread safety
* docs: add coderabbit pre-push requirement to AGENTS.md
* fix(v3/test): use correct CSS class name file-drop-target-active
* chore(v3/test): remove dnd-test directory
This was a development test file that shouldn't be in the PR.
The drag-n-drop example serves as the proper test case.
* docs(v3): update Windows file drop comment to reflect implemented fix
Remove stale TODO - enableFileDrop flag is now injected in navigationCompleted
* refactor(v3): make handleDragAndDropMessage unexported
Internal method only called by application event loop, not part of public API.
* perf(v3): optimize JSON processing and reduce allocations in hot paths
- Switch to goccy/go-json for method binding, events, and HTTP transport
(21-63% faster, 40-60% less memory for method calls)
- Optimize BoundMethod struct layout to reduce padding (144 -> 136 bytes)
- Cache isVariadic flag at registration to avoid reflect call per invocation
- Use stack-allocated buffer for method arguments (<=8 args)
- Optimize result collection to avoid slice allocation for single return values
- Use sync.Map for MIME cache to improve concurrent read performance
- Use buffer pool for HTTP transport request body reading
- Lazily allocate CloseNotify channel in content type sniffer
- Remove debug CSS logging from asset server
- Add comprehensive benchmark tests (build tag: bench)
Performance improvements for BoundMethod.Call:
- SimpleCall: 1290ns -> 930ns (28% faster), 240B -> 80B (67% less memory)
- ComplexCall: 10500ns -> 3900ns (63% faster), 1192B -> 1020B (14% less)
- VariadicCall: 3460ns -> 1600ns (54% faster), 512B -> 289B (44% less)
* perf(v3): add max size limit to buffer pool to prevent memory bloat
Buffers larger than 512KB are not returned to the pool, allowing GC
to reclaim memory after large requests (e.g., base64 encoded images).
* perf(v3): remove mimetype library dependency, saving ~208KB binary size
- Replace github.com/wailsapp/mimetype with expanded extension map + stdlib
- Expand MIME type map from 16 to 50+ common web formats (fonts, audio, video, etc.)
- Add comprehensive test suite validating MIME detection for all web formats
- Use http.DetectContentType as fallback for unknown extensions
- Actual binary size reduction: 1.2MB (11MB -> 9.8MB in test app)
* perf(v3): migrate all runtime code to goccy/go-json
Migrate remaining encoding/json usages to goccy/go-json in:
- pkg/application (android, darwin, ios, single_instance, webview_window)
- pkg/services (kvstore, notifications on all platforms)
- internal/assetserver/webview (request/response handling)
- internal/runtime and internal/capabilities
Note: encoding/json (110KB) remains in binary because:
1. goccy/go-json imports it for interface compatibility (json.Marshaler, etc.)
2. log/slog (stdlib) uses it for JSON output
The performance benefit is in the hot paths which now use the faster library.
* perf(v3): replace gopkg.in/ini.v1 with minimal .desktop file parser
Replace the gopkg.in/ini.v1 dependency with a purpose-built minimal parser
for Linux .desktop files.
The new parser:
- Only extracts the Exec key from [Desktop Entry] section (all we need)
- Follows the Desktop Entry Specification
- Has comprehensive test coverage (40 tests) including:
- All major file managers (Nautilus, Dolphin, Thunar, PCManFM, Caja, Nemo)
- Edge cases (UTF-8, special chars, comments, empty files, etc.)
- Buffer limit handling
Binary size reduction: 45KB (10.22MB -> 10.18MB)
* perf(v3): remove samber/lo from runtime code, saving ~310KB binary size
Replace samber/lo with Go 1.21+ stdlib slices package and minimal internal
helpers in all runtime code paths. This removes 80 transitive dependencies
from the production binary.
Changes:
- Create internal/sliceutil package with Unique and FindMapKey helpers
- Replace lo.Without with slices.DeleteFunc in event handling
- Replace lo.Ternary with inline if/else in Windows code
- Replace lo.Uniq with sliceutil.Unique for feature flags
- Replace lo.FindKey with sliceutil.FindMapKey for method aliases
- Replace lo.Filter with slices.DeleteFunc in event listeners
- Replace lo.Must with inline panic in w32 package
Binary size: 10.18MB -> 9.87MB (~310KB / 3% reduction)
Note: CLI tools still use samber/lo since they don't affect
production binary size. The application_debug.go file also
retains lo usage as it has //go:build !production tag.
* fix: address CodeRabbit review comments
- Use application/x-typescript MIME type (not IANA-registered text/typescript)
- Fix potential panic in mimetype_stdlib_test.go for short MIME strings
- Use cached isVariadic flag in bindings_optimized_bench_test.go
* fix: initialize goccy/go-json decoder early to fix Windows test failure
On Windows, goccy/go-json's type address calculation can fail if the
decoder is first invoked during test execution rather than at init time.
Force early initialization by unmarshaling a []int during package init.
See: https://github.com/goccy/go-json/issues/474
* 📝 Add docstrings to `v3/performance-improvements` (#4844)
* fix: initialize goccy/go-json decoder early to fix Windows test failure
On Windows, goccy/go-json's type address calculation can fail if the
decoder is first invoked during test execution rather than at init time.
Force early initialization by unmarshaling a []int during package init.
See: https://github.com/goccy/go-json/issues/474
* 📝 Add docstrings to `v3/performance-improvements`
Docstrings generation was requested by @leaanthony.
* https://github.com/wailsapp/wails/pull/4843#issuecomment-3703472562
The following files were modified:
* `v3/internal/assetserver/common.go`
* `v3/internal/assetserver/content_type_sniffer.go`
* `v3/internal/assetserver/mimecache.go`
* `v3/internal/fileexplorer/desktopfile.go`
* `v3/internal/fileexplorer/fileexplorer_linux.go`
* `v3/internal/sliceutil/sliceutil.go`
* `v3/pkg/application/application_ios.go`
* `v3/pkg/application/bindings.go`
* `v3/pkg/application/ios_runtime_ios.go`
* `v3/pkg/w32/window.go`
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* feat(macos): add CollectionBehavior option to MacWindow (#4756)
Add configurable NSWindowCollectionBehavior support for macOS windows,
allowing control over window behavior across Spaces and fullscreen.
New options include:
- MacWindowCollectionBehaviorCanJoinAllSpaces
- MacWindowCollectionBehaviorFullScreenAuxiliary
- MacWindowCollectionBehaviorMoveToActiveSpace
- And more...
This enables building Spotlight-like apps that appear on all Spaces
or overlay fullscreen applications.
Closes#4756🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Potential fix for code scanning alert no. 140: Workflow does not contain permissions
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
* Potential fix for code scanning alert no. 139: Workflow does not contain permissions
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
* feat(examples): add spotlight example for CollectionBehavior
Demonstrates creating a Spotlight-like launcher window that:
- Appears on all macOS Spaces
- Floats above other windows
- Uses accessory activation policy (no Dock icon)
- Has frameless translucent design
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat(macos): support bitwise OR for CollectionBehavior options
Update CollectionBehavior to use actual NSWindowCollectionBehavior
bitmask values, allowing multiple behaviors to be combined:
```go
CollectionBehavior: application.MacWindowCollectionBehaviorCanJoinAllSpaces |
application.MacWindowCollectionBehaviorFullScreenAuxiliary,
```
Changes:
- Update Go constants to use actual bitmask values (1<<0, 1<<1, etc.)
- Simplify C function to pass through combined bitmask directly
- Add ParticipatesInCycle, IgnoresCycle, FullScreenDisallowsTiling options
- Update documentation with combined behavior examples
- Update spotlight example to demonstrate combining behaviors
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
* Clean up debug output in webView URL scheme handler
Removed debug print statements for CSS requests in web view.
* Add changelog entry for #4834
* Fix Changelog
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* test(v3): add comprehensive unit tests for pkg/application
Add 11 new test files to improve test coverage of the pkg/application
package from 13.6% to 17.7%.
New test files:
- context_test.go: Context struct operations
- services_test.go: Service management and lifecycle
- parameter_test.go: Parameter and CallError types
- dialogs_test.go: Dialog utilities and button methods
- webview_window_options_test.go: Window options and constants
- application_options_test.go: ChainMiddleware and app config
- keys_test.go: Keyboard accelerator parsing
- single_instance_test.go: Single instance management and encryption
- menuitem_internal_test.go: Menu item internal functions
- menu_internal_test.go: Menu internal functions
- screenmanager_internal_test.go: Screen geometry and transformations
The 40% target was not fully achievable because ~50% of the codebase
is platform-specific code that can only be tested on respective
platforms. Tests focus on pure Go logic, utility functions, and
data structures that can be tested cross-platform.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: address CodeRabbit review comments
- dialogs_test.go: improve ID recycling test to verify either recycled
ID (id3 == id1) or new unique ID (id3 > id2)
- keys_test.go: make accelerator String() tests platform-agnostic by
checking suffix patterns rather than exact platform-specific strings
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: normalize temp dir path for macOS compatibility in test
os.TempDir() returns a trailing slash on macOS, causing path comparison
to fail. Use filepath.Clean() to normalize both paths.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* chore: remove REVIEW.md
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* chore: simplify changelog entry
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Add guard against concurrent TrackPopupMenuEx calls using atomic.Bool
to prevent race condition when user clicks systray icon repeatedly.
Change TrackPopupMenuEx failure from fatal to debug log with early
return so the application gracefully handles failed menu display
attempts instead of crashing.
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Co-authored-by: Vibe Kanban <noreply@vibekanban.com>
Co-authored-by: Claude <noreply@anthropic.com>
* All the documentation files have been updated. Here's a summary of the changes I made:
## Summary of Documentation Updates
### Key API Corrections Made:
1. **Dialog Creation**:
- Changed `app.InfoDialog()` → `application.InfoDialog()` (package-level functions)
- Also documented `app.Dialog.Info()` via DialogManager
2. **Question Dialog Buttons**:
- Removed non-existent `SetButtons("Save", "Don't Save", "Cancel")` method
- Now uses `AddButton("label")` which returns a `*Button`
- Button callbacks via `button.OnClick(func() { ... })`
3. **Default/Cancel Buttons**:
- Changed `SetDefaultButton("Cancel")` (string) → `SetDefaultButton(cancelBtn)` (`*Button`)
- Changed `SetCancelButton("Cancel")` (string) → `SetCancelButton(cancelBtn)` (`*Button`)
- Also documented fluent `SetAsDefault()` and `SetAsCancel()` methods on Button
4. **File Dialog Filters**:
- Changed `SetFilters([]application.FileFilter{...})` → `AddFilter("Display Name", "*.ext;*.ext2")`
5. **Save Dialog Filename**:
- Changed `SetDefaultFilename()` → `SetFilename()`
6. **Folder Selection**:
- Removed non-existent `app.SelectFolderDialog()`
- Now uses `application.OpenFileDialog().CanChooseDirectories(true).CanChooseFiles(false)`
7. **Show() Return Value**:
- Removed incorrect `result, err := dialog.Show()` pattern
- `Show()` returns nothing - responses are handled via button callbacks
### Files Modified:
- `docs/src/content/docs/features/dialogs/message.mdx` - Complete rewrite of question dialog examples
- `docs/src/content/docs/features/dialogs/overview.mdx` - Updated all code examples
- `docs/src/content/docs/features/dialogs/file.mdx` - Updated file dialog examples
- `v3/UNRELEASED_CHANGELOG.md` - Added changelog entry
* All changes are complete. Here's a summary of what was updated:
## Summary
I've updated the Wails v3 dialogs documentation to match the actual API. The documentation now consistently uses:
### DialogManager Pattern (Recommended)
- `app.Dialog.Info()`, `app.Dialog.Question()`, `app.Dialog.Warning()`, `app.Dialog.Error()`
- `app.Dialog.OpenFile()`, `app.Dialog.SaveFile()`
This is consistent with other runtime features like `app.Window`, `app.Event`, etc.
### Key API Corrections
1. **Dialog Creation**: Both `app.Dialog.*()` (DialogManager) and `application.*Dialog()` (package-level) are documented
2. **Question Dialog Buttons**: Use `AddButton("label")` which returns `*Button`, then `button.OnClick(callback)`
3. **Default/Cancel Buttons**: `SetDefaultButton(button)` and `SetCancelButton(button)` take `*Button` pointers
4. **File Filters**: Use `AddFilter("Display Name", "*.ext")` instead of `SetFilters()`
5. **Save Dialog Filename**: Use `SetFilename()` instead of `SetDefaultFilename()`
6. **Folder Selection**: Use `app.Dialog.OpenFile().CanChooseDirectories(true).CanChooseFiles(false)`
### Files Modified
- `docs/src/content/docs/features/dialogs/overview.mdx`
- `docs/src/content/docs/features/dialogs/message.mdx`
- `docs/src/content/docs/features/dialogs/file.mdx`
- `v3/UNRELEASED_CHANGELOG.md`
* Audit complete! All documentation files now consistently use `app.Dialog.*` for all code examples. Here's the summary:
## Audit Complete
All dialog documentation has been updated to consistently use the `app.Dialog.*` pattern:
### Changes Made:
**message.mdx:**
- All examples now use `app.Dialog.Info()`, `app.Dialog.Question()`, `app.Dialog.Warning()`, `app.Dialog.Error()`
- Function signatures updated to accept `app *application.App` parameter
- Nested dialog calls within callbacks also updated
**file.mdx:**
- All examples now use `app.Dialog.OpenFile()`, `app.Dialog.SaveFile()`
- Function signatures updated to accept `app *application.App` parameter
- All error/info dialogs within file operations also updated
**overview.mdx:**
- Already consistent from earlier edits
### Documentation Structure:
Each file now properly documents both approaches in a dedicated section:
```go
// Via DialogManager (recommended when you have an app instance):
app.Dialog.Info()
app.Dialog.OpenFile()
// Package-level functions (useful in callbacks or when app isn't in scope):
application.InfoDialog()
application.OpenFileDialog()
```
But all code examples use the `app.Dialog.*` pattern for consistency with other runtime features like `app.Window`, `app.Event`, etc.
* docs: Fix reference/dialogs.mdx and reference/application.mdx API documentation
Updated docs to match actual Wails v3 Dialogs API:
- reference/dialogs.mdx: Complete rewrite with correct API
- Use `app.Dialog.OpenFile()` and `app.Dialog.SaveFile()` instead of `app.OpenFileDialog()`
- Use `AddFilter("name", "pattern")` instead of `SetFilters([]FileFilter{...})`
- Use `SetFilename()` instead of `SetDefaultFilename()`
- Use `SetDirectory()` instead of `SetDefaultDirectory()`
- Remove non-existent `SelectFolderDialog()` - use `OpenFile().CanChooseDirectories(true).CanChooseFiles(false)`
- Use `AddButton()` with callbacks instead of `SetButtons()`
- Use `SetDefaultButton(*Button)` instead of `SetDefaultButton(int)`
- Document that `Show()` returns nothing, use callbacks
- reference/application.mdx: Fix Dialog Methods section
- Use `app.Dialog.*` manager pattern
- Show correct Question dialog with button callbacks
- Fix file dialog examples with `AddFilter()`
- Remove `SelectFolderDialog()` reference
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: Remove package-level dialog function references
Remove all references to package-level dialog functions
(application.InfoDialog(), application.OpenFileDialog(), etc.)
from documentation. Only the app.Dialog manager pattern
should be used.
Updated files:
- reference/dialogs.mdx
- features/dialogs/overview.mdx
- features/dialogs/message.mdx
- features/dialogs/file.mdx
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: Remove package-level dialog functions in favor of app.Dialog manager
BREAKING CHANGE: Remove package-level dialog functions. Use app.Dialog manager instead.
Removed functions:
- application.InfoDialog()
- application.QuestionDialog()
- application.WarningDialog()
- application.ErrorDialog()
- application.OpenFileDialog()
- application.SaveFileDialog()
Use the Dialog manager pattern instead:
- app.Dialog.Info()
- app.Dialog.Question()
- app.Dialog.Warning()
- app.Dialog.Error()
- app.Dialog.OpenFile()
- app.Dialog.SaveFile()
This aligns dialogs with other runtime managers like app.Window and app.Event.
Updated files:
- v3/pkg/application/application.go - Remove exported dialog functions
- v3/pkg/application/dialog_manager.go - Use internal newMessageDialog/newOpenFileDialog
- v3/pkg/application/messageprocessor_dialog.go - Use internal dialog constructors
- v3/examples/* - Update all examples to use app.Dialog pattern
- v3/internal/commands/appimage_testfiles/main.go - Update test file
- v3/UNRELEASED_CHANGELOG.md - Document breaking change
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Use application.Get() in dialogs-basic example and correct filter docs
- Update dialogs-basic helper functions to use application.Get() instead
of passing app through function parameters
- Fix incorrect documentation claiming space/comma delimiters work for
filter patterns (only semicolons are supported)
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Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* ## Summary
I've verified and fixed the bug reported in GitHub issue #4389. Here's what was done:
### Root Cause Analysis
The crash occurred on macOS when using `Hide()` and `Show()` to toggle window visibility via a system tray. The sequence was:
1. `Hide()` calls `orderOut:nil` which removes the window from screen
2. With `ApplicationShouldTerminateAfterLastWindowClosed = true` (default), macOS considers the app to have no visible windows
3. macOS triggers `windowShouldClose:` which emits `EventWindowShouldClose`
4. The event mapping translates this to `Common.WindowClosing`
5. The `WindowClosing` handler destroys the window and removes it from the window map
6. When `Show()` is called later, the window doesn't exist anymore → crash
### Fix Implementation
**File: `v3/pkg/application/webview_window_close_darwin.go`**
- Added new exported function `windowIsHidden()` that checks if a window is marked as hidden via `window.options.Hidden`
**File: `v3/pkg/application/webview_window_darwin.m`**
- Added extern declaration for `windowIsHidden`
- Modified `windowShouldClose:` delegate method to return `false` early (without emitting close events) if the window is hidden
The fix ensures that when a window is intentionally hidden (not closed), the close event sequence is not triggered, preserving the window for later re-showing.
### Test Case Created
Created `v3/tests/systray-hide-show-test/` - a test application that:
- Creates a window and system tray
- Clicking the tray toggles window visibility
- Previously crashed after hide→show→hide sequence; now works correctly
### Files Modified
1. `v3/pkg/application/webview_window_close_darwin.go` - Added `windowIsHidden()` function
2. `v3/pkg/application/webview_window_darwin.m` - Check hidden state in `windowShouldClose:`
3. `v3/UNRELEASED_CHANGELOG.md` - Added fix entry
### Files Added
1. `v3/tests/systray-hide-show-test/main.go` - Test case
2. `v3/tests/systray-hide-show-test/icon.png` - Icon for test
All existing tests pass. The fix is minimal and targeted, only affecting the specific scenario where a hidden window receives a close query.
* Done. The redundant test case has been removed. The fix is covered by the existing `v3/examples/hide-window/` example.
Current staged changes:
- Deleted `v3/tests/systray-hide-show-test/` (test case, icon, and binary)
The fix itself (in `webview_window_close_darwin.go` and `webview_window_darwin.m`) and the changelog entry were already committed in the previous commit.
All tests pass. Let me provide a summary of the changes.
## Summary
This issue (#4012) is about **Dynamic Context Menu** support, labeled as a Bug affecting macOS.
### Root Cause Analysis
I identified two related issues:
1. **macOS Memory Leak**: In `webview_window_darwin.go`, the `openContextMenu` function created a **new** `macosMenu` and `NSMenu` every time a context menu was displayed, ignoring any existing `menu.impl`. This caused:
- Memory leaks (NSMenu objects never released)
- Wasted CPU cycles rebuilding the native menu each time
- Inconsistent behavior with other platforms
2. **Windows Memory Leak**: In `webview_window_windows.go`, the `openContextMenu` function created a new `Win32Menu` each time without destroying the previous one, leaking Windows menu handles.
### Fixes Applied
**1. macOS (`v3/pkg/application/webview_window_darwin.go:889-897`):**
```go
func (w *macosWebviewWindow) openContextMenu(menu *Menu, data *ContextMenuData) {
// Reuse existing impl if available, otherwise create new one
if menu.impl == nil {
menu.impl = newMenuImpl(menu)
}
thisMenu := menu.impl.(*macosMenu)
thisMenu.update()
C.windowShowMenu(w.nsWindow, thisMenu.nsMenu, C.int(data.X), C.int(data.Y))
}
```
This now:
- Reuses existing `menu.impl` if available (consistent with Linux)
- Only creates new impl on first display
- The `update()` call still rebuilds native items from current Go state for dynamic updates
**2. Windows (`v3/pkg/application/webview_window_windows.go:1174-1184`):**
```go
func (w *windowsWebviewWindow) openContextMenu(menu *Menu, _ *ContextMenuData) {
// Destroy previous context menu if it exists to prevent memory leak
if w.currentlyOpenContextMenu != nil {
w.currentlyOpenContextMenu.Destroy()
}
// Create the menu from current Go-side menu state
thisMenu := NewPopupMenu(w.hwnd, menu)
thisMenu.Update()
w.currentlyOpenContextMenu = thisMenu
thisMenu.ShowAtCursor()
}
```
This now properly destroys the old `Win32Menu` before creating a new one.
**3. Updated `v3/UNRELEASED_CHANGELOG.md`** with fix entries.
### Files Changed
- `v3/pkg/application/webview_window_darwin.go`
- `v3/pkg/application/webview_window_windows.go`
- `v3/UNRELEASED_CHANGELOG.md`
### Testing
- Build passes ✓
- All existing tests pass ✓
- Manual testing recommended using `v3/examples/contextmenus` app
When an application starts with Hidden: true, clicking the dock icon
now correctly shows the window. This matches standard macOS UX where
clicking the dock icon should bring up the app's windows.
The fix adds a default handler for ApplicationShouldHandleReopen that
automatically shows all hidden windows when there are no visible windows.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
fix(macos): fix print dialog not opening and add Window.Print() to runtime (#4290)
The print dialog was not opening on macOS because the CGO windowPrint function was passing the wrong pointer type to NSPrintOperation's runOperationModalForWindow method. It was passing the raw void* window instead of the properly cast WebviewWindow* nsWindow.
This also adds a Window.Print() method to the JavaScript runtime, allowing frontend code to trigger the print dialog directly without needing a Go binding.
Changes:
- Fix webview_window_darwin.go to use nsWindow instead of window
- Add WindowPrint constant (51) and handler to messageprocessor_window.go
- Add Print() method to window.ts in the runtime
- Rebuild bundled runtime (runtime.js and runtime.debug.js)
- Add print example in v3/examples/print to demonstrate both Go API and JS runtime methods
- Update API documentation for Window.Print() in both Go and JavaScript references
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
* All changes are complete. Here's a summary of what was implemented for issue #3896:
## Summary
Added four new WebKit2 load-change events for Linux to match WebKitGTK's documented load-change signals:
### New Events
| Event | ID | WebKit Signal | Description |
|-------|-----|---------------|-------------|
| `WindowLoadStarted` | 1059 | `WEBKIT_LOAD_STARTED` | Fired when page load begins |
| `WindowLoadRedirected` | 1060 | `WEBKIT_LOAD_REDIRECTED` | Fired when a redirect occurs |
| `WindowLoadCommitted` | 1061 | `WEBKIT_LOAD_COMMITTED` | Fired when load is committed |
| `WindowLoadFinished` | 1062 | `WEBKIT_LOAD_FINISHED` | Fired when load completes |
### Files Modified
1. **`v3/pkg/events/events.go`** - Added new event types to `linuxEvents` struct and updated all platform event IDs (Mac, Windows, iOS shifted by +4 to accommodate new Linux events)
2. **`v3/pkg/events/events_linux.h`** - Added C defines for new events
3. **`v3/pkg/application/linux_cgo.go`** - Updated `handleLoadChanged()` to dispatch all four load events
4. **`v3/UNRELEASED_CHANGELOG.md`** - Documented the new feature
### Backward Compatibility
- The existing `WindowLoadChanged` event (1058) continues to fire on `WEBKIT_LOAD_FINISHED` for backward compatibility
- `WindowLoadFinished` also fires on `WEBKIT_LOAD_FINISHED` for consistent naming with the new events
Would you like me to commit these changes?
* These are the remaining changes that need to be committed - the generator properly updated:
1. `events.txt` - source of truth for events
2. `event_types.ts` - TypeScript runtime types for JS/TS clients
3. `events_darwin.h` - Mac C header with updated event IDs
4. `events_ios.h` - iOS C header with updated event IDs
These are the final changes needed on top of the previous commit. Would you like me to commit these changes?
* chore: add new Linux WebKit2 load events to known_events.go
Add WindowLoadStarted, WindowLoadRedirected, WindowLoadCommitted,
and WindowLoadFinished to the known events registry.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: add Linux WebKit2 load events to events-reference guide
Document the new WindowLoadStarted, WindowLoadRedirected,
WindowLoadCommitted, and WindowLoadFinished events in the
Linux Events section of the events reference guide.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update UNRELEASED_CHANGELOG
* refactor(linux): remove deprecated WindowLoadChanged event
Remove the legacy WindowLoadChanged event and replace all internal
references with WindowLoadFinished. This simplifies the event system
by having granular events (LoadStarted, LoadRedirected, LoadCommitted,
LoadFinished) rather than a generic LoadChanged that fired on any state.
- Remove WindowLoadChanged from events.go and event_types.ts
- Update linux_cgo.go to only fire WindowLoadFinished
- Update webview_window_linux.go hooks to use WindowLoadFinished
- Regenerate runtime bundles and known_events
- Update events documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* docs: add breaking change note for WindowLoadChanged removal
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Fix not enough memory error when initialising drag and drop on windows
Co-authored-by: Andraz Vrhovec <andraz@koofr.net>
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* fix: prevent window menu crash on Wayland by realizing window before showing
On Wayland with GTK3, the appmenu-gtk-module tries to set DBus properties
for global menu integration before the window is fully realized, causing
a crash with the error "GDK_IS_WAYLAND_WINDOW (window) assertion failed".
The fix calls gtk_widget_realize() before gtk_widget_show_all() to ensure
the window has a valid GdkWindow when the menu system accesses it.
This fix is applied to both the CGO and purego implementations.
Fixeswailsapp/wails#4769🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add Wayland detection to wails3 doctor and test for #4769
- Add Wayland session detection row to `wails3 doctor` output on Linux
- Create test project v3/test/4769-menu to manually verify the menu fix
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: sanitize GTK application name to prevent crashes with invalid characters
Application names containing spaces, parentheses, hash symbols, or other
invalid characters would cause GTK to fail with an assertion error.
Added sanitizeAppName() function that:
- Replaces invalid characters with underscores
- Handles leading digits
- Removes consecutive underscores
- Defaults to "wailsapp" if empty
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* fix: use structured logging for debug/info methods
The debug() and info() methods were using fmt.Sprintf() which expects
printf-style format directives, but callers were using slog-style
key-value pairs. Changed to pass args directly to Logger.Debug/Info
which properly handles structured logging.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: add changelog entries for build fixes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: remove temporary debug print statements from mobile merge
Remove emoji debug logs (🔴, 🟢, 🟠, 🔵, 🔥) that were accidentally left in
from the iOS/Android mobile platform support merge. These were development
debugging statements that should not have been included in the final code.
Files cleaned:
- application.go
- application_debug.go
- init_android.go
- init_ios.go
- mainthread_android.go
- mainthread_ios.go
- webview_window.go
- webview_window_ios.go
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* docs: add changelog entries for debug cleanup and breaking change
- Add breaking change note: production builds are now default
- Add entry for debug print statement removal
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: convert remaining printf-style debug calls to slog-style
Convert three debug() calls that were still using printf-style format
strings to slog-style structured logging (key-value pairs):
- systemtray_windows.go: ShellNotifyIcon show/hide failures
- application_darwin.go: window lookup failure
This addresses CodeRabbit review feedback and ensures consistency
with the refactored debug() method.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: convert all printf-style info() calls to slog-style
Convert remaining info() calls that were using printf-style format
strings to slog-style structured logging (key-value pairs):
- application_ios.go: iOS log messages and HandleJSMessage calls
- webview_window_windows.go: WM_SYSKEYDOWN logging
- application.go: handleWindowMessage and handleWebViewRequest logging
Also removed debug fmt.Printf statements from handleWebViewRequest.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: add build tag to main.m to prevent Go from compiling it on non-iOS platforms
Go's toolchain tries to process .m (Objective-C) files when they're in a
directory with Go files. Adding a //go:build ios tag tells Go to only
process this file when building for iOS, matching how darwin .m files
handle this (e.g., //go:build darwin && !ios).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* chore: remove orphaned wails-mimetype-migration submodule reference
The iOS merge added a submodule reference without a corresponding
.gitmodules file, causing Cloudflare and other CI systems to fail
with "No url found for submodule path" errors.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: auto-disable DMA-BUF renderer on Wayland with NVIDIA to prevent crashes
WebKitGTK has a known issue with the DMA-BUF renderer on NVIDIA proprietary
drivers running Wayland, causing "Error 71 (Protocol error)" crashes.
This fix automatically detects NVIDIA GPUs (via /sys/module/nvidia) and sets
WEBKIT_DISABLE_DMABUF_RENDERER=1 when running on Wayland.
Also removes leftover debug print statements from mobile platform merge.
See: https://bugs.webkit.org/show_bug.cgi?id=262607🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add NVIDIA driver info to wails3 doctor on Linux
Shows NVIDIA driver version and srcversion in doctor output to help
diagnose Wayland/NVIDIA compatibility issues.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
The iOS service stubs were importing a non-existent package
`github.com/wailsapp/wails/v3/pkg/services` and using an incompatible
interface pattern.
This fix rewrites both files to follow the same pattern as other platforms
(Linux, Windows, Darwin):
- Implement the internal platformDock/platformNotifier interfaces
- Provide New() functions returning *DockService/*NotificationService
- Stub all required interface methods
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
The iOS branch modified events.go with debug println statements and
changed the EventProcessor.Emit signature from returning error to void.
This broke compatibility with event_manager.go and messageprocessor_events.go.
Restored the v3-alpha version which:
- Uses atomic.Bool for cancelled flags (thread-safe)
- Has EventProcessor.Emit return error for validation
- Includes decodeEventData and validateCustomEvent functions
- Removes debug println statements
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix merge conflict marker in application_options.go
- Add AGENTS.md with beads workflow documentation for AI agents
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit integrates Android platform support for Wails v3.
Key changes:
- Add Android-specific application, webview, and runtime files
- Add Android event types
- Add Android examples and build system (Gradle)
- Add JNI bridge for Go <-> Java communication
- Update application options for Android configuration
- Add Android include to common Taskfile template
Note: The Android branch was more recent than the iOS branch
and had fewer conflicts with the transport layer refactor.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit integrates iOS platform support for Wails v3, adapting the
iOS-specific code to work with the new transport layer architecture.
Key changes:
- Add iOS-specific application, webview, and runtime files
- Add iOS event types and processing
- Add iOS examples and templates
- Update messageprocessor to handle iOS requests
- Move badge_ios.go to dock package
Note: The iOS branch was based on an older v3-alpha and required
significant conflict resolution due to the transport layer refactor
(PR #4702). Some iOS-specific code may need further adaptation:
- processIOSMethod needs to be implemented with new RuntimeRequest signature
- iOS event generation in tasks/events/generate.go needs updating
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add window name header when making webview requests
* Add changelog item
* Update PR no in changelog entry
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* Add support for origin tracking in raw message handling
- Implemented origin and top origin tracking for web messages from JavaScript.
- Updated `RawMessageHandler` to include `originInfo`.
- Added cross-platform support for retrieving the origin of messages in macOS, Windows, and Linux.
* fix build
* fix build
* fix build
* fix build
* fix build
* Fix nil checks and string handling for message origins across platforms
- Ensure proper fallback to empty strings for `origin` and `topOrigin` when errors or nil values are encountered.
- Normalize handling of `message.body` to account for non-NSString values in macOS.
* add docs
* Remove unused doc
* update changelog
* fix build
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* Rename `HandleCustomProtocol` to `HandleOpenURL` and add universal link support on macOS.
* Update changelog.
* add docs
* add docs
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
This commit adds comprehensive Android support for Wails v3, enabling
Go applications to run as native Android apps with WebView-based UI.
Key features:
- Android-specific application implementation with JNI bridge
- WebView integration via WebViewAssetLoader for serving assets
- JavaScript runtime injection and execution via JNI callbacks
- Binding call support with async result callbacks
- Event system support for Android platform
- Full example Android app with Gradle build system
Technical details:
- Uses CGO with Android NDK for cross-compilation
- Implements JNI callbacks for Go <-> Java communication
- Supports both ARM64 and x86_64 architectures
- WebView debugging support via Chrome DevTools Protocol
- Handles empty response body case in binding calls to prevent panic
Files added:
- v3/pkg/application/*_android.go - Android platform implementations
- v3/pkg/events/events_android.go - Android event definitions
- v3/internal/*/\*_android.go - Android-specific internal packages
- v3/examples/android/ - Complete example Android application
- v3/ANDROID_ARCHITECTURE.md - Architecture documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Fix Windows systray icon regression (#4704)
This fixes a regression introduced in commit d58d4ba where the systray
icon no longer defaults to the application icon when no custom icon is
provided.
The issue was that the default icon loading was changed from:
defaultIcon := w32.LoadIconWithResourceID(w32.GetModuleHandle(""), w32.RT_ICON)
To:
defaultIcon := getNativeApplication().windowClass.Icon
This caused the systray to display the default Wails icon instead of
the application's custom icon.
The fix reverts the default icon loading back to using
w32.LoadIconWithResourceID with w32.RT_ICON, which correctly loads
the application's icon resource.
Fixes: #4704
* Update changelog for systray icon fix
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add strong event typings
* Make `EmitEvent` take one data argument only
* Add event registration logic
* Report event cancellation to the emitter
* Prevent registration of system events
* Add support for typed event data initialisation
* Binding generation for events
* Tests for event bindings
* Add vite plugin for typed events
* Fix dev command execution order
Co-authored-by: Fabio Massaioli <fabio.massaioli@gmail.com>
* Propagate module path to templates
* Update templates
Co-authored-by: Ian VanSchooten <ian.vanschooten@gmail.com>
* Go mod tidy for examples
* Switch to tsconfig.json for jetbrains IDE support
* Replace jsconfig in example
* Convert vite plugin to typescript
* Downgrade vite for now
The templates all use 5.x
* Remove root plugins dir from npm files
It's now '/dist/plugins'
* Include types for Create
But keep out of the docs
* Assign a type for cancelAll results
* Restore variadic argument in EmitEvent methods
* Support registered events with void data
* Test cases for void alias support
* Support strict mode
* Support custom event hooks
* Update docs
* Update changelog
* Testdata for typed events
* Test data for void alias support
* fix webview_window emit event
* Update changelog.mdx
* Update events
* Fix generator test path normalization for cross-platform compatibility
The generator tests were failing on CI because they compared absolute file paths
in warning messages. These paths differ between development machines and CI environments.
Changes:
- Normalize file paths in warnings to be relative to testcases/ directory
- Handle both Unix and Windows path separators
- Use Unix line endings consistently in test output
- Update all test expectation files to use normalized paths
This ensures tests pass consistently across different environments including
Windows, macOS, Linux, and CI systems.
* Remove stale comment
* Handle errors returned from validation
* Restore variadic argument to Emit (fix bad rebase)
* Event emitters return a boolean
* Don't use `EmitEvent` in docs
Supposedly it's for internal use, according to comment
* Fix event docs (from rebase)
* Ensure all templates specify @wailsio/runtime: "latest"
* Fix Windows test failure due to CRLF line endings
The test was failing on Windows because:
1. Hardcoded "\n" was being used instead of render.Newline when writing
warning logs, causing CRLF vs LF mismatch
2. The render package import was missing
3. .got.log files weren't being skipped when building expected file list
Changes:
- Add render package import
- Use render.Newline instead of hardcoded "\n" for cross-platform compatibility
- Skip .got.log files in test file walker
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Fix template tests by using local runtime package
The template tests were failing because they were installing @wailsio/runtime@latest from npm, which doesn't have the new vite plugin yet. This change packs the local runtime and uses it in template tests instead.
Changes:
- Pack the runtime to a tarball in test_js job
- Upload the runtime package as an artifact
- Download and install the local runtime in template tests before building
- Update cleanup job to delete the runtime package artifact
* Apply suggestion from @leaanthony
* Fix: Install local runtime in frontend directory with correct path
The previous fix wasn't working because:
1. npm install was run in the project root, not in frontend/
2. wails3 build runs npm install again, which would reinstall from npm
Fixed by:
- Using npm pkg set to modify package.json to use file:// protocol
- This ensures subsequent npm install calls use the local tarball
* Fix Vue template syntax conflicts with Go template delimiters
The Vue templates were converted to .tmpl files to support dynamic module
paths, but Vue's template syntax {{ }} conflicts with Go's template syntax.
Fixed by escaping Vue template braces:
- {{ becomes {{"{{"}}
- }} becomes {{"}}"}}
This allows the Go template engine to output the literal {{ }} for Vue to process.
* Fix Vue template escaping and Windows shell compatibility
Two issues fixed:
1. Vue template escaping: Changed from {{"{{"}} to {{ "{{" }}
- The previous syntax caused "missing value for command" error
- Correct Go template syntax uses spaces between delimiters and strings
2. Windows PowerShell compatibility: Added 'shell: bash' to template generation step
- The bash syntax (ls, head, $()) doesn't work in PowerShell
- Git Bash is available on all GitHub runners including Windows
* Fix: test_templates depends on test_js for runtime package artifact
The runtime-package artifact is created in test_js job, not test_go.
Added test_js to the needs array so the artifact is available for download.
* Fix Windows path compatibility for runtime package artifact
Changed from absolute Unix path '/tmp/wails-runtime' to relative path
'wails-runtime-temp' which works cross-platform. Using realpath to
convert to absolute path for file:// URL in npm pkg set command.
* Fix realpath issue on Windows for runtime package
realpath on Windows Git Bash was producing malformed paths with duplicate
drive letters (D:\d\a\...). Replaced with portable solution using pwd
that works correctly across all platforms.
* Use pwd -W on Windows to get native Windows paths
Git Bash's pwd returns Unix-style paths (/d/a/wails/wails) which npm
then incorrectly resolves as D:/d/a/wails/wails. Using pwd -W returns
native Windows paths (D:\a\wails\wails) that npm can handle correctly.
This is the root cause of all the Windows path issues.
* Improve typechecking for Events.Emit()
* [docs] Clarify where `Events` is imported from in each example
* Add docs for runtime Events.Emit()
* Revert to v2-style Events.Emit (name, data)
* Update changelog
---------
Co-authored-by: Fabio Massaioli <fabio.massaioli@gmail.com>
Co-authored-by: Atterpac <Capretta.Michael@gmail.com>
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
* Fix Windows build error with go-webview2 v1.0.22
Fixes#4513
The go-webview2 library changed the MessageCallback signature in v1.0.22
from `func(string)` to `func(message string, sender *ICoreWebView2, args *ICoreWebView2WebMessageReceivedEventArgs)`.
This caused a build error for users:
```
cannot use w.processMessage (value of type func(message string)) as
func(message string, sender *ICoreWebView2, args *ICoreWebView2WebMessageReceivedEventArgs)
value in assignment
```
Changes:
- Updated processMessage signature to match go-webview2 v1.0.22
- Upgraded go-webview2 dependency from v1.0.21 to v1.0.22
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Fix Windows build error with go-webview2 v1.0.22
Fixes#4513
The go-webview2 library changed the MessageCallback signature in v1.0.22
from `func(string)` to `func(message string, sender *ICoreWebView2, args *ICoreWebView2WebMessageReceivedEventArgs)`.
This caused a build error for users:
```
cannot use w.processMessage (value of type func(message string)) as
func(message string, sender *ICoreWebView2, args *ICoreWebView2WebMessageReceivedEventArgs)
value in assignment
```
Changes:
- Updated processMessage signature to match go-webview2 v1.0.22
- Upgraded go-webview2 dependency from v1.0.21 to v1.0.22
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix: Move HandlePlatformFileDrop to window._wails internal API
Fixes#4489
## Problem
The npm package @wailsio/runtime doesn't work for drag-and-drop because
Go backend calls window.wails.Window.HandlePlatformFileDrop(), but the
npm package doesn't populate window.wails (by design for encapsulation).
## Root Cause
PR #3295 (March 2024) intentionally removed window.wails assignment from
the npm package to improve encapsulation. However, this broke platform
handlers that Go backend relies on.
## Solution
Move HandlePlatformFileDrop from public API (window.wails) to internal
API (window._wails), following the existing pattern:
- window._wails.invoke
- window._wails.environment
- window._wails.flags
## Changes
- Register handlePlatformFileDrop in window._wails namespace
- Update Go backend to call window._wails.handlePlatformFileDrop()
- Use camelCase naming for consistency with other internal API methods
- Rebuild bundled runtime with changes
## Benefits
✅ npm package works without window.wails pollution
✅ Maintains encapsulation of public API
✅ Platform handlers clearly separated as internal
✅ Follows existing internal API conventions
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: Add changelog entry for drag-and-drop fix
Updates UNRELEASED_CHANGELOG.md with the fix for #4489.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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Co-authored-by: Claude <noreply@anthropic.com>
* fix: prevent white window flash when Hidden option is true
Fixes#4611
When creating a window with Hidden: true, the window was briefly
visible as a white window before disappearing. This was caused by
CreateWindowEx using WS_OVERLAPPEDWINDOW style which includes
WS_VISIBLE by default.
The fix excludes WS_VISIBLE from the window style when the Hidden
option is set to true, ensuring the window remains invisible until
explicitly shown via window.Show().
* Update Changelog
* Fixed Wayland related window maximum size issues on ultrawide monitors by adding a monitor-window search fallback.
* Fixed Wayland related window maximum size issues on ultrawide monitors by adding a monitor-window search fallback.
* Added note to UNRELEASED_CHANGELOG.md regarding Wayland ultrawide monitor fix of issue 4439.
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* feat: Binds window menu to app windows
* chore: disables tab feature & controls from menu by default
* docs: Adds title to example for it to show in the window menu item
* style: removes redundant SetBackgroundColor call
* chore: rolls back disabling tab controls for a future optional config
* docs: adds change description to unreleased notes
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
This commit introduces comprehensive iOS platform support for Wails v3, enabling
developers to build native iOS applications using Go and web technologies.
Key Features:
- Full iOS application lifecycle management with WKWebView integration
- Native iOS options configuration (scroll, bounce, navigation gestures, media playback)
- iOS-specific build system with Xcode project generation
- Support for iOS simulators and physical devices
- Native tab bar (UITabBar) integration with SF Symbols
- iOS runtime API for platform-specific functionality
- Complete example iOS application with Puppertino UI framework
- iOS template for new projects
- Build tasks and configuration for iOS development
- Support for input accessory view management
- Custom user agent configuration
- Background color support for iOS windows
Technical Implementation:
- iOS-specific message processor for event handling
- Native Objective-C bridges for iOS APIs
- WKWebView configuration and management
- iOS asset handling and bundling
- Proper build constraints for iOS platform
- Integration with existing Wails v3 architecture
This enables developers to target iOS alongside existing desktop platforms
(macOS, Windows, Linux) using a single Go + web technology codebase.
Co-Authored-By: Claude <noreply@anthropic.com>
* fix(macOS): Use visibleFrame for window centering to exclude menu bar
The windowCenter() function was using [screen frame] which includes
the menu bar and dock areas, causing windows to appear positioned
too high on the screen when centered.
This change uses [screen visibleFrame] instead, which excludes the
menu bar and dock areas, resulting in proper visual centering.
Fixes vertical centering issue on macOS in Wails v3 alpha.
* Update v3/UNRELEASED_CHANGELOG.md
* Update changelog entry format
---------
Co-authored-by: Atterpac <89053530+atterpac@users.noreply.github.com>
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* feat: Implement native Liquid Glass effect for macOS
feat: Add platform check for Liquid Glass demo
Show informative dialog on Windows/Linux explaining that the Liquid Glass
effect is a macOS-specific feature. The demo will exit gracefully on
non-macOS platforms.
docs: Add Liquid Glass feature to unreleased changelog
feat: Enhanced Liquid Glass effect with NSVisualEffectMaterial support
Major improvements to the Liquid Glass implementation for macOS:
- Added comprehensive NSVisualEffectMaterial support with 15+ material options
- Removed debug NSLog statements for cleaner production code
- Created multi-window demo showcasing 7 different glass effects:
* Light Style - Clean light appearance
* Dark Style - Dark themed glass
* Vibrant Style - Enhanced transparency
* Blue Tint - Custom RGBA tint color example
* Sheet Material - NSVisualEffectMaterialSheet
* HUD Window - Ultra-light HUD material
* Content Background - With warm tint color
- Added Material field to MacLiquidGlass struct for fine-grained control
- Improved demo design with proper Title Case and cleaner layout
- Fixed logo sizing to prevent blur
- All windows fully draggable with InvisibleTitleBarHeight
- Added comprehensive README documentation
The implementation now provides developers with complete control over the
glass effect appearance, supporting both native NSGlassEffectView (macOS 15.0+)
and NSVisualEffectView fallback for older systems.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
feat: Implement native Liquid Glass effect for macOS
- Add support for NSGlassEffectView on macOS 15.0+
- Implement runtime detection of native glass APIs
- Add fallback to enhanced NSVisualEffectView for older systems
- Update liquid glass demo with frameless windows for better visibility
- Support all NSGlassEffectView properties (cornerRadius, tintColor, style)
- Properly handle webview layering with glass effect
- Remove binary from version control
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Address CodeRabbit review feedback
- Comment out unimplemented ReduceMotion and StaticMode fields
- Remove overly broad draggable CSS properties
- Add corner radius validation
- Improve CSS with proper pointer-events and user-select
- Add clarifying comments about future features
* fix: Remove unimplemented ReduceMotion and StaticMode fields
Completely remove the commented-out performance optimization fields
as they are not implemented and have no timeline for implementation.
* fix: Update windowRemoveVisualEffects to also remove NSGlassEffectView instances
The cleanup function now properly removes both NSVisualEffectView and
NSGlassEffectView instances to prevent orphaned effect layers. Uses
NSClassFromString to avoid hard references to NSGlassEffectView which
is only available on macOS 15.0+.
* fix changelog
* Update v3/pkg/application/webview_window_darwin.m
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update v3/pkg/application/webview_window_darwin.m
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* fix: Fix compilation errors in windowSetLiquidGlass
- Add missing NSGlassEffectViewStyle enum definition
- Fix undefined tintColor variable by creating NSColor before use
- Add autorelease to prevent memory leaks for allocated views
These issues were causing CI build failures while working locally due to different compiler settings.
* Update Taskfile.yaml
* feat: Implement groupID and groupSpacing for NSGlassEffectView
- Add runtime detection for groupIdentifier/groupName selectors
- Apply groupID via performSelector if supported
- Apply groupSpacing via KVC if supported
- Parameters are now functional when NSGlassEffectView supports them
- Maintains backward compatibility by checking selector availability
* test: Add liquid-glass example to test suite
- Add liquid-glass to EXAMPLEDIRS in Taskfile.yaml
- Ensures the example is tested during CI builds
- Validates compilation on different platforms
Addresses review comment about missing test coverage
* fix: Correct NSGlassEffectView availability to macOS 26.0
- Update @available checks from macOS 15.0 to 26.0 for NSGlassEffectView
- NSGlassEffectView is a private API introduced in macOS 26.0
- Update README to reflect correct version requirement
- Keep NSVisualEffectMaterial checks at 15.0 as those are different APIs
* fix: Prevent exceptions from unsafe WebView reparenting
- Remove early WebView addition to glassView.contentView
- Consolidate all WebView reparenting in one safe location
- Always call removeFromSuperview before adding to new parent
- Set frame and autoresizing mask after safe reparenting
- Prevents NSInternalInconsistencyException from multiple parents
* fix: Make WebView reparenting more robust and thread-safe
- Always call removeFromSuperview before adding to new parent
- Remove brittle superview check, always detach and reattach
- Check both webView and glassContentView are non-nil before operations
- Ensure all UI operations run on main thread with dispatch_sync
- Set frame and autoresizing mask after safe reparenting
* Tidy up
* Update changelog
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>