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2 commits
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c4b614cb10 |
fix: use structured logging for debug/info methods (#4767)
* fix: use structured logging for debug/info methods The debug() and info() methods were using fmt.Sprintf() which expects printf-style format directives, but callers were using slog-style key-value pairs. Changed to pass args directly to Logger.Debug/Info which properly handles structured logging. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * docs: add changelog entries for build fixes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * chore: remove temporary debug print statements from mobile merge Remove emoji debug logs (🔴, 🟢, 🟠, 🔵, 🔥) that were accidentally left in from the iOS/Android mobile platform support merge. These were development debugging statements that should not have been included in the final code. Files cleaned: - application.go - application_debug.go - init_android.go - init_ios.go - mainthread_android.go - mainthread_ios.go - webview_window.go - webview_window_ios.go 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: add changelog entries for debug cleanup and breaking change - Add breaking change note: production builds are now default - Add entry for debug print statement removal 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: convert remaining printf-style debug calls to slog-style Convert three debug() calls that were still using printf-style format strings to slog-style structured logging (key-value pairs): - systemtray_windows.go: ShellNotifyIcon show/hide failures - application_darwin.go: window lookup failure This addresses CodeRabbit review feedback and ensures consistency with the refactored debug() method. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: convert all printf-style info() calls to slog-style Convert remaining info() calls that were using printf-style format strings to slog-style structured logging (key-value pairs): - application_ios.go: iOS log messages and HandleJSMessage calls - webview_window_windows.go: WM_SYSKEYDOWN logging - application.go: handleWindowMessage and handleWebViewRequest logging Also removed debug fmt.Printf statements from handleWebViewRequest. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: add build tag to main.m to prevent Go from compiling it on non-iOS platforms Go's toolchain tries to process .m (Objective-C) files when they're in a directory with Go files. Adding a //go:build ios tag tells Go to only process this file when building for iOS, matching how darwin .m files handle this (e.g., //go:build darwin && !ios). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove orphaned wails-mimetype-migration submodule reference The iOS merge added a submodule reference without a corresponding .gitmodules file, causing Cloudflare and other CI systems to fail with "No url found for submodule path" errors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: auto-disable DMA-BUF renderer on Wayland with NVIDIA to prevent crashes WebKitGTK has a known issue with the DMA-BUF renderer on NVIDIA proprietary drivers running Wayland, causing "Error 71 (Protocol error)" crashes. This fix automatically detects NVIDIA GPUs (via /sys/module/nvidia) and sets WEBKIT_DISABLE_DMABUF_RENDERER=1 when running on Wayland. Also removes leftover debug print statements from mobile platform merge. See: https://bugs.webkit.org/show_bug.cgi?id=262607 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat: add NVIDIA driver info to wails3 doctor on Linux Shows NVIDIA driver version and srcversion in doctor output to help diagnose Wayland/NVIDIA compatibility issues. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com> |
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4d8ec29feb |
feat: Add Android support for Wails v3
This commit adds comprehensive Android support for Wails v3, enabling Go applications to run as native Android apps with WebView-based UI. Key features: - Android-specific application implementation with JNI bridge - WebView integration via WebViewAssetLoader for serving assets - JavaScript runtime injection and execution via JNI callbacks - Binding call support with async result callbacks - Event system support for Android platform - Full example Android app with Gradle build system Technical details: - Uses CGO with Android NDK for cross-compilation - Implements JNI callbacks for Go <-> Java communication - Supports both ARM64 and x86_64 architectures - WebView debugging support via Chrome DevTools Protocol - Handles empty response body case in binding calls to prevent panic Files added: - v3/pkg/application/*_android.go - Android platform implementations - v3/pkg/events/events_android.go - Android event definitions - v3/internal/*/\*_android.go - Android-specific internal packages - v3/examples/android/ - Complete example Android application - v3/ANDROID_ARCHITECTURE.md - Architecture documentation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |