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3 commits
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53c2275fea |
fix(v3): overhaul drag-and-drop for Linux reliability and simplify Windows implementation (#4848)
* fix(v3): overhaul drag-and-drop for Linux reliability and simplify Windows This commit fixes drag-and-drop reliability on Linux and simplifies the Windows implementation. ## Linux - Rewrite GTK drag handlers to properly intercept external file drops - Fix HTML5 internal drag-and-drop being broken when file drop enabled - Add hover effects during file drag operations - Fix multiple app instances interfering with each other ## Windows - Remove native IDropTarget in favor of JavaScript approach (matches v2) - File drops now handled via chrome.webview.postMessageWithAdditionalObjects ## All Platforms - Rename EnableDragAndDrop to EnableFileDrop - Rename data-wails-drop-target to data-file-drop-target - Rename wails-drop-target-active to file-drop-target-active - Add comprehensive drag-and-drop documentation ## Breaking Changes - EnableDragAndDrop -> EnableFileDrop - data-wails-dropzone -> data-file-drop-target - wails-dropzone-hover -> file-drop-target-active - DropZoneDetails -> DropTargetDetails - Remove WindowDropZoneFilesDropped event (use WindowFilesDropped) * feat(macos): optimize drag event performance with debouncing and caching - Add 50ms debouncing to limit drag events to 20/sec (was 120/sec) - Implement window implementation caching to avoid repeated lookups - Maintain existing 5-pixel threshold for immediate response - Keep zero-allocation path with pre-allocated buffers - Rename linuxDragActive to nativeDragActive for clarity - Update IMPLEMENTATION.md with optimization details and Windows guidance Performance improvements: - 83% reduction in event frequency - ~6x reduction in CPU/memory usage during drag operations - Maintains smooth visual feedback with InvokeSync for timer callbacks * fix(windows): implement proper file drop support for Windows - Remove incorrect AllowExternalDrag(false) call that was blocking file drops - Fix message prefix from 'FilesDropped' to 'file:drop:' to match JS runtime - Fix coordinate parsing for 'file:drop:x:y' format (indices 2,3 not 1,2) - Add enableFileDrop flag injection to JS runtime during navigation - Update JS runtime to check enableFileDrop flag before processing drops - Always call preventDefault() to stop browser navigation on file drags - Show 'no drop' cursor when file drops are disabled - Update example to filter file drags from HTML drop zone handlers - Add documentation for combining file drop with HTML drag-and-drop * fix(v3): block file drops on Linux when EnableFileDrop is false - Add disableDND() to intercept and reject external file drags at GTK level - Show 'no drop' cursor when files are dragged over window - Allow internal HTML5 drag-and-drop to work normally - Initialize _wails.flags object in runtime core to prevent undefined errors - Inject enableFileDrop flag on Linux and macOS (matching Windows) - Fix bare _wails reference to use window._wails - Update docs with info about blocked drops and combining with HTML DnD * fix(darwin): add missing fmt import in webview_window_darwin.go * fix(macOS): implement hover effects for file drag-and-drop with optimizations - Added draggingUpdated: handler to track mouse movement during drag operations - Implemented macosOnDragEnter/Exit/Over export functions for real-time hover state - Fixed JS function call from '_wails.handlePlatformFileDrop' to correct 'wails.Window.HandlePlatformFileDrop' - Added EnableFileDrop flag checks to prevent hover effects when file drops are disabled - Renamed linuxDragActive to nativeDragActive for cross-platform consistency Performance optimizations: - Added 50ms debounce to reduce event frequency from ~120/sec to ~20/sec - Implemented 5-pixel movement threshold for immediate response - Added window caching with sync.Map to avoid repeated lookups - Zero-allocation JavaScript calls with pre-allocated 128-byte buffer - Reduced memory usage to ~18 bytes per event (6x reduction) Build improvements: - Updated runtime Taskfile to include documentation generation - Added docs:build task to runtime build process - Fixed build order: events → docs → runtime Documentation: - Added IMPLEMENTATION.md with optimization details - Included guidance for Windows implementation * chore(v3/examples): remove html-dnd-api example The drag-n-drop example now demonstrates both external file drops and internal HTML5 drag-and-drop, making this separate example redundant. * docs(v3): move drag-and-drop implementation details to runtime-internals - Add drag-and-drop section to contributing/runtime-internals.mdx - Remove IMPLEMENTATION.md from example (content now in proper docs) - Covers platform differences, debugging tips, and key files * fix(v3): remove html-dnd-api from example build list * fix(v3): remove duplicate json import in application_darwin.go * fix(v3): address CodeRabbit review feedback - Fix docs to use app.Window.NewWithOptions() instead of deprecated API - Add mutex protection to dragOverJSBuffer to prevent race conditions - Add mutex protection to dragThrottleState fields for thread safety * docs: add coderabbit pre-push requirement to AGENTS.md * fix(v3/test): use correct CSS class name file-drop-target-active * chore(v3/test): remove dnd-test directory This was a development test file that shouldn't be in the PR. The drag-n-drop example serves as the proper test case. * docs(v3): update Windows file drop comment to reflect implemented fix Remove stale TODO - enableFileDrop flag is now injected in navigationCompleted * refactor(v3): make handleDragAndDropMessage unexported Internal method only called by application event loop, not part of public API. |
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84b9021ea9 |
docs: Update dialogs documentation to match actual v3 API (#4793)
* All the documentation files have been updated. Here's a summary of the changes I made:
## Summary of Documentation Updates
### Key API Corrections Made:
1. **Dialog Creation**:
- Changed `app.InfoDialog()` → `application.InfoDialog()` (package-level functions)
- Also documented `app.Dialog.Info()` via DialogManager
2. **Question Dialog Buttons**:
- Removed non-existent `SetButtons("Save", "Don't Save", "Cancel")` method
- Now uses `AddButton("label")` which returns a `*Button`
- Button callbacks via `button.OnClick(func() { ... })`
3. **Default/Cancel Buttons**:
- Changed `SetDefaultButton("Cancel")` (string) → `SetDefaultButton(cancelBtn)` (`*Button`)
- Changed `SetCancelButton("Cancel")` (string) → `SetCancelButton(cancelBtn)` (`*Button`)
- Also documented fluent `SetAsDefault()` and `SetAsCancel()` methods on Button
4. **File Dialog Filters**:
- Changed `SetFilters([]application.FileFilter{...})` → `AddFilter("Display Name", "*.ext;*.ext2")`
5. **Save Dialog Filename**:
- Changed `SetDefaultFilename()` → `SetFilename()`
6. **Folder Selection**:
- Removed non-existent `app.SelectFolderDialog()`
- Now uses `application.OpenFileDialog().CanChooseDirectories(true).CanChooseFiles(false)`
7. **Show() Return Value**:
- Removed incorrect `result, err := dialog.Show()` pattern
- `Show()` returns nothing - responses are handled via button callbacks
### Files Modified:
- `docs/src/content/docs/features/dialogs/message.mdx` - Complete rewrite of question dialog examples
- `docs/src/content/docs/features/dialogs/overview.mdx` - Updated all code examples
- `docs/src/content/docs/features/dialogs/file.mdx` - Updated file dialog examples
- `v3/UNRELEASED_CHANGELOG.md` - Added changelog entry
* All changes are complete. Here's a summary of what was updated:
## Summary
I've updated the Wails v3 dialogs documentation to match the actual API. The documentation now consistently uses:
### DialogManager Pattern (Recommended)
- `app.Dialog.Info()`, `app.Dialog.Question()`, `app.Dialog.Warning()`, `app.Dialog.Error()`
- `app.Dialog.OpenFile()`, `app.Dialog.SaveFile()`
This is consistent with other runtime features like `app.Window`, `app.Event`, etc.
### Key API Corrections
1. **Dialog Creation**: Both `app.Dialog.*()` (DialogManager) and `application.*Dialog()` (package-level) are documented
2. **Question Dialog Buttons**: Use `AddButton("label")` which returns `*Button`, then `button.OnClick(callback)`
3. **Default/Cancel Buttons**: `SetDefaultButton(button)` and `SetCancelButton(button)` take `*Button` pointers
4. **File Filters**: Use `AddFilter("Display Name", "*.ext")` instead of `SetFilters()`
5. **Save Dialog Filename**: Use `SetFilename()` instead of `SetDefaultFilename()`
6. **Folder Selection**: Use `app.Dialog.OpenFile().CanChooseDirectories(true).CanChooseFiles(false)`
### Files Modified
- `docs/src/content/docs/features/dialogs/overview.mdx`
- `docs/src/content/docs/features/dialogs/message.mdx`
- `docs/src/content/docs/features/dialogs/file.mdx`
- `v3/UNRELEASED_CHANGELOG.md`
* Audit complete! All documentation files now consistently use `app.Dialog.*` for all code examples. Here's the summary:
## Audit Complete
All dialog documentation has been updated to consistently use the `app.Dialog.*` pattern:
### Changes Made:
**message.mdx:**
- All examples now use `app.Dialog.Info()`, `app.Dialog.Question()`, `app.Dialog.Warning()`, `app.Dialog.Error()`
- Function signatures updated to accept `app *application.App` parameter
- Nested dialog calls within callbacks also updated
**file.mdx:**
- All examples now use `app.Dialog.OpenFile()`, `app.Dialog.SaveFile()`
- Function signatures updated to accept `app *application.App` parameter
- All error/info dialogs within file operations also updated
**overview.mdx:**
- Already consistent from earlier edits
### Documentation Structure:
Each file now properly documents both approaches in a dedicated section:
```go
// Via DialogManager (recommended when you have an app instance):
app.Dialog.Info()
app.Dialog.OpenFile()
// Package-level functions (useful in callbacks or when app isn't in scope):
application.InfoDialog()
application.OpenFileDialog()
```
But all code examples use the `app.Dialog.*` pattern for consistency with other runtime features like `app.Window`, `app.Event`, etc.
* docs: Fix reference/dialogs.mdx and reference/application.mdx API documentation
Updated docs to match actual Wails v3 Dialogs API:
- reference/dialogs.mdx: Complete rewrite with correct API
- Use `app.Dialog.OpenFile()` and `app.Dialog.SaveFile()` instead of `app.OpenFileDialog()`
- Use `AddFilter("name", "pattern")` instead of `SetFilters([]FileFilter{...})`
- Use `SetFilename()` instead of `SetDefaultFilename()`
- Use `SetDirectory()` instead of `SetDefaultDirectory()`
- Remove non-existent `SelectFolderDialog()` - use `OpenFile().CanChooseDirectories(true).CanChooseFiles(false)`
- Use `AddButton()` with callbacks instead of `SetButtons()`
- Use `SetDefaultButton(*Button)` instead of `SetDefaultButton(int)`
- Document that `Show()` returns nothing, use callbacks
- reference/application.mdx: Fix Dialog Methods section
- Use `app.Dialog.*` manager pattern
- Show correct Question dialog with button callbacks
- Fix file dialog examples with `AddFilter()`
- Remove `SelectFolderDialog()` reference
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: Remove package-level dialog function references
Remove all references to package-level dialog functions
(application.InfoDialog(), application.OpenFileDialog(), etc.)
from documentation. Only the app.Dialog manager pattern
should be used.
Updated files:
- reference/dialogs.mdx
- features/dialogs/overview.mdx
- features/dialogs/message.mdx
- features/dialogs/file.mdx
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: Remove package-level dialog functions in favor of app.Dialog manager
BREAKING CHANGE: Remove package-level dialog functions. Use app.Dialog manager instead.
Removed functions:
- application.InfoDialog()
- application.QuestionDialog()
- application.WarningDialog()
- application.ErrorDialog()
- application.OpenFileDialog()
- application.SaveFileDialog()
Use the Dialog manager pattern instead:
- app.Dialog.Info()
- app.Dialog.Question()
- app.Dialog.Warning()
- app.Dialog.Error()
- app.Dialog.OpenFile()
- app.Dialog.SaveFile()
This aligns dialogs with other runtime managers like app.Window and app.Event.
Updated files:
- v3/pkg/application/application.go - Remove exported dialog functions
- v3/pkg/application/dialog_manager.go - Use internal newMessageDialog/newOpenFileDialog
- v3/pkg/application/messageprocessor_dialog.go - Use internal dialog constructors
- v3/examples/* - Update all examples to use app.Dialog pattern
- v3/internal/commands/appimage_testfiles/main.go - Update test file
- v3/UNRELEASED_CHANGELOG.md - Document breaking change
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Use application.Get() in dialogs-basic example and correct filter docs
- Update dialogs-basic helper functions to use application.Get() instead
of passing app through function parameters
- Fix incorrect documentation claiming space/comma delimiters work for
filter patterns (only semicolons are supported)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
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4bfc52f0b5 |
Add native Liquid Glass effect support for macOS (#4534)
* feat: Implement native Liquid Glass effect for macOS feat: Add platform check for Liquid Glass demo Show informative dialog on Windows/Linux explaining that the Liquid Glass effect is a macOS-specific feature. The demo will exit gracefully on non-macOS platforms. docs: Add Liquid Glass feature to unreleased changelog feat: Enhanced Liquid Glass effect with NSVisualEffectMaterial support Major improvements to the Liquid Glass implementation for macOS: - Added comprehensive NSVisualEffectMaterial support with 15+ material options - Removed debug NSLog statements for cleaner production code - Created multi-window demo showcasing 7 different glass effects: * Light Style - Clean light appearance * Dark Style - Dark themed glass * Vibrant Style - Enhanced transparency * Blue Tint - Custom RGBA tint color example * Sheet Material - NSVisualEffectMaterialSheet * HUD Window - Ultra-light HUD material * Content Background - With warm tint color - Added Material field to MacLiquidGlass struct for fine-grained control - Improved demo design with proper Title Case and cleaner layout - Fixed logo sizing to prevent blur - All windows fully draggable with InvisibleTitleBarHeight - Added comprehensive README documentation The implementation now provides developers with complete control over the glass effect appearance, supporting both native NSGlassEffectView (macOS 15.0+) and NSVisualEffectView fallback for older systems. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> feat: Implement native Liquid Glass effect for macOS - Add support for NSGlassEffectView on macOS 15.0+ - Implement runtime detection of native glass APIs - Add fallback to enhanced NSVisualEffectView for older systems - Update liquid glass demo with frameless windows for better visibility - Support all NSGlassEffectView properties (cornerRadius, tintColor, style) - Properly handle webview layering with glass effect - Remove binary from version control 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: Address CodeRabbit review feedback - Comment out unimplemented ReduceMotion and StaticMode fields - Remove overly broad draggable CSS properties - Add corner radius validation - Improve CSS with proper pointer-events and user-select - Add clarifying comments about future features * fix: Remove unimplemented ReduceMotion and StaticMode fields Completely remove the commented-out performance optimization fields as they are not implemented and have no timeline for implementation. * fix: Update windowRemoveVisualEffects to also remove NSGlassEffectView instances The cleanup function now properly removes both NSVisualEffectView and NSGlassEffectView instances to prevent orphaned effect layers. Uses NSClassFromString to avoid hard references to NSGlassEffectView which is only available on macOS 15.0+. * fix changelog * Update v3/pkg/application/webview_window_darwin.m Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update v3/pkg/application/webview_window_darwin.m Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix: Fix compilation errors in windowSetLiquidGlass - Add missing NSGlassEffectViewStyle enum definition - Fix undefined tintColor variable by creating NSColor before use - Add autorelease to prevent memory leaks for allocated views These issues were causing CI build failures while working locally due to different compiler settings. * Update Taskfile.yaml * feat: Implement groupID and groupSpacing for NSGlassEffectView - Add runtime detection for groupIdentifier/groupName selectors - Apply groupID via performSelector if supported - Apply groupSpacing via KVC if supported - Parameters are now functional when NSGlassEffectView supports them - Maintains backward compatibility by checking selector availability * test: Add liquid-glass example to test suite - Add liquid-glass to EXAMPLEDIRS in Taskfile.yaml - Ensures the example is tested during CI builds - Validates compilation on different platforms Addresses review comment about missing test coverage * fix: Correct NSGlassEffectView availability to macOS 26.0 - Update @available checks from macOS 15.0 to 26.0 for NSGlassEffectView - NSGlassEffectView is a private API introduced in macOS 26.0 - Update README to reflect correct version requirement - Keep NSVisualEffectMaterial checks at 15.0 as those are different APIs * fix: Prevent exceptions from unsafe WebView reparenting - Remove early WebView addition to glassView.contentView - Consolidate all WebView reparenting in one safe location - Always call removeFromSuperview before adding to new parent - Set frame and autoresizing mask after safe reparenting - Prevents NSInternalInconsistencyException from multiple parents * fix: Make WebView reparenting more robust and thread-safe - Always call removeFromSuperview before adding to new parent - Remove brittle superview check, always detach and reattach - Check both webView and glassContentView are non-nil before operations - Ensure all UI operations run on main thread with dispatch_sync - Set frame and autoresizing mask after safe reparenting * Tidy up * Update changelog --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> |