* Fix rendering of map types in binding generator
* Add support for numeric map keys in binding generator
* Add test case for enum map keys
* Update UNRELEASED_CHANGELOG.md
* Add testdata for enum map keys
* Update binding generator testdata
* Update UNRELEASED_CHANGELOG.md
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
- Treat HTTP 204 as "not present" instead of loading empty resources
- Add Vary header for window-id to prevent cache issues across windows
- Change Cache-Control from no-cache to no-store for init assets
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add loadOptionalStylesheet function that properly loads CSS files using
<link> tags instead of <script> tags. The init.css is now loaded correctly
as a stylesheet.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat(v3): add server mode for headless HTTP deployment
Server mode allows Wails applications to run as pure HTTP servers
without native GUI dependencies. Enable with `-tags server` build tag.
Features:
- HTTP server with configurable host/port via ServerOptions
- WAILS_SERVER_HOST and WAILS_SERVER_PORT env var overrides
- WebSocket event broadcasting to connected browsers
- Browser clients represented as BrowserWindow (Window interface)
- Health check endpoint at /health
- Graceful shutdown with configurable timeout
- Docker support with Dockerfile.server template and tasks
Build and run:
wails3 task build:server
wails3 task run:server
wails3 task build:docker
wails3 task run:docker
Documentation at docs/guides/server-build.mdx
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat(v3): add server mode for headless HTTP deployment
Server mode allows Wails applications to run as pure HTTP servers
without native GUI dependencies. Enable with `-tags server` build tag.
Features:
- HTTP server with configurable host/port via ServerOptions
- WAILS_SERVER_HOST and WAILS_SERVER_PORT env var overrides
- WebSocket event broadcasting to connected browsers
- Browser clients represented as BrowserWindow (Window interface)
- Health check endpoint at /health
- Graceful shutdown with configurable timeout
- Docker support with Dockerfile.server template and tasks
Build and run:
wails3 task build:server
wails3 task run:server
wails3 task build:docker
wails3 task run:docker
Documentation at docs/guides/server-build.mdx
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: address CodeRabbit review comments
- Fix corrupted test file with embedded terminal output
- Fix module name mismatch in gin-routing (was gin-example)
- Fix replace directive version mismatch in gin-service
- Fix placeholder module name in ios example (was changeme)
- Fix Dockerfile COPY path to work from both build contexts
- Fix bare URL in README (MD034 compliance)
- Fix comment accuracy in getScreens (returns error, not empty slice)
- Remove deprecated docker-compose version field
- Add port documentation in Taskfile template
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: address CodeRabbit review comments
- Add note about healthcheck wget not being available in distroless images
- Add !server build constraint to menu_windows.go and menu_darwin.go
- Downgrade window-visibility-test go.mod from 1.25 to 1.24 to match CI
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Move window-specific JS/CSS injection from platform-specific execJS calls
to a unified approach using the runtime. The runtime now fetches
/wails/init.js and /wails/init.css from the asset server after signaling
ready, and the backend identifies which window made the request via the
existing x-wails-window-id header.
This fixes the bug where JS/CSS options were not executed when using URL
navigation (only worked with HTML option), and provides a single,
consistent implementation across all platforms.
Changes:
- Add middleware handlers for /wails/init.js and /wails/init.css
- Remove platform-specific JS/CSS injection from Windows, Linux, macOS
- Add init script loading to runtime JS (fire-and-forget)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(v3): warm up dialog types in go-json cache to prevent Windows panic
Add FileFilter, OpenFileDialogOptions, SaveFileDialogOptions, and
MessageDialogOptions to the init() warmup to prevent index out of bounds
panic on Windows when these types are first unmarshaled.
Fixes goccy/go-json#474 for Wails internal dialog types.
* fix(v3): revert goccy/go-json to stdlib encoding/json to fix Windows panic
goccy/go-json has a type address calculation bug on Windows that causes
index out of bounds panic when decoding user-defined types for the first time.
This reverts all runtime usages of goccy/go-json back to stdlib encoding/json.
Test and benchmark files are left unchanged.
Partially reverts PR #4843.
* fix(v3): overhaul drag-and-drop for Linux reliability and simplify Windows
This commit fixes drag-and-drop reliability on Linux and simplifies the
Windows implementation.
## Linux
- Rewrite GTK drag handlers to properly intercept external file drops
- Fix HTML5 internal drag-and-drop being broken when file drop enabled
- Add hover effects during file drag operations
- Fix multiple app instances interfering with each other
## Windows
- Remove native IDropTarget in favor of JavaScript approach (matches v2)
- File drops now handled via chrome.webview.postMessageWithAdditionalObjects
## All Platforms
- Rename EnableDragAndDrop to EnableFileDrop
- Rename data-wails-drop-target to data-file-drop-target
- Rename wails-drop-target-active to file-drop-target-active
- Add comprehensive drag-and-drop documentation
## Breaking Changes
- EnableDragAndDrop -> EnableFileDrop
- data-wails-dropzone -> data-file-drop-target
- wails-dropzone-hover -> file-drop-target-active
- DropZoneDetails -> DropTargetDetails
- Remove WindowDropZoneFilesDropped event (use WindowFilesDropped)
* feat(macos): optimize drag event performance with debouncing and caching
- Add 50ms debouncing to limit drag events to 20/sec (was 120/sec)
- Implement window implementation caching to avoid repeated lookups
- Maintain existing 5-pixel threshold for immediate response
- Keep zero-allocation path with pre-allocated buffers
- Rename linuxDragActive to nativeDragActive for clarity
- Update IMPLEMENTATION.md with optimization details and Windows guidance
Performance improvements:
- 83% reduction in event frequency
- ~6x reduction in CPU/memory usage during drag operations
- Maintains smooth visual feedback with InvokeSync for timer callbacks
* fix(windows): implement proper file drop support for Windows
- Remove incorrect AllowExternalDrag(false) call that was blocking file drops
- Fix message prefix from 'FilesDropped' to 'file:drop:' to match JS runtime
- Fix coordinate parsing for 'file:drop:x:y' format (indices 2,3 not 1,2)
- Add enableFileDrop flag injection to JS runtime during navigation
- Update JS runtime to check enableFileDrop flag before processing drops
- Always call preventDefault() to stop browser navigation on file drags
- Show 'no drop' cursor when file drops are disabled
- Update example to filter file drags from HTML drop zone handlers
- Add documentation for combining file drop with HTML drag-and-drop
* fix(v3): block file drops on Linux when EnableFileDrop is false
- Add disableDND() to intercept and reject external file drags at GTK level
- Show 'no drop' cursor when files are dragged over window
- Allow internal HTML5 drag-and-drop to work normally
- Initialize _wails.flags object in runtime core to prevent undefined errors
- Inject enableFileDrop flag on Linux and macOS (matching Windows)
- Fix bare _wails reference to use window._wails
- Update docs with info about blocked drops and combining with HTML DnD
* fix(darwin): add missing fmt import in webview_window_darwin.go
* fix(macOS): implement hover effects for file drag-and-drop with optimizations
- Added draggingUpdated: handler to track mouse movement during drag operations
- Implemented macosOnDragEnter/Exit/Over export functions for real-time hover state
- Fixed JS function call from '_wails.handlePlatformFileDrop' to correct 'wails.Window.HandlePlatformFileDrop'
- Added EnableFileDrop flag checks to prevent hover effects when file drops are disabled
- Renamed linuxDragActive to nativeDragActive for cross-platform consistency
Performance optimizations:
- Added 50ms debounce to reduce event frequency from ~120/sec to ~20/sec
- Implemented 5-pixel movement threshold for immediate response
- Added window caching with sync.Map to avoid repeated lookups
- Zero-allocation JavaScript calls with pre-allocated 128-byte buffer
- Reduced memory usage to ~18 bytes per event (6x reduction)
Build improvements:
- Updated runtime Taskfile to include documentation generation
- Added docs:build task to runtime build process
- Fixed build order: events → docs → runtime
Documentation:
- Added IMPLEMENTATION.md with optimization details
- Included guidance for Windows implementation
* chore(v3/examples): remove html-dnd-api example
The drag-n-drop example now demonstrates both external file drops
and internal HTML5 drag-and-drop, making this separate example redundant.
* docs(v3): move drag-and-drop implementation details to runtime-internals
- Add drag-and-drop section to contributing/runtime-internals.mdx
- Remove IMPLEMENTATION.md from example (content now in proper docs)
- Covers platform differences, debugging tips, and key files
* fix(v3): remove html-dnd-api from example build list
* fix(v3): remove duplicate json import in application_darwin.go
* fix(v3): address CodeRabbit review feedback
- Fix docs to use app.Window.NewWithOptions() instead of deprecated API
- Add mutex protection to dragOverJSBuffer to prevent race conditions
- Add mutex protection to dragThrottleState fields for thread safety
* docs: add coderabbit pre-push requirement to AGENTS.md
* fix(v3/test): use correct CSS class name file-drop-target-active
* chore(v3/test): remove dnd-test directory
This was a development test file that shouldn't be in the PR.
The drag-n-drop example serves as the proper test case.
* docs(v3): update Windows file drop comment to reflect implemented fix
Remove stale TODO - enableFileDrop flag is now injected in navigationCompleted
* refactor(v3): make handleDragAndDropMessage unexported
Internal method only called by application event loop, not part of public API.
* perf(v3): optimize JSON processing and reduce allocations in hot paths
- Switch to goccy/go-json for method binding, events, and HTTP transport
(21-63% faster, 40-60% less memory for method calls)
- Optimize BoundMethod struct layout to reduce padding (144 -> 136 bytes)
- Cache isVariadic flag at registration to avoid reflect call per invocation
- Use stack-allocated buffer for method arguments (<=8 args)
- Optimize result collection to avoid slice allocation for single return values
- Use sync.Map for MIME cache to improve concurrent read performance
- Use buffer pool for HTTP transport request body reading
- Lazily allocate CloseNotify channel in content type sniffer
- Remove debug CSS logging from asset server
- Add comprehensive benchmark tests (build tag: bench)
Performance improvements for BoundMethod.Call:
- SimpleCall: 1290ns -> 930ns (28% faster), 240B -> 80B (67% less memory)
- ComplexCall: 10500ns -> 3900ns (63% faster), 1192B -> 1020B (14% less)
- VariadicCall: 3460ns -> 1600ns (54% faster), 512B -> 289B (44% less)
* perf(v3): add max size limit to buffer pool to prevent memory bloat
Buffers larger than 512KB are not returned to the pool, allowing GC
to reclaim memory after large requests (e.g., base64 encoded images).
* perf(v3): remove mimetype library dependency, saving ~208KB binary size
- Replace github.com/wailsapp/mimetype with expanded extension map + stdlib
- Expand MIME type map from 16 to 50+ common web formats (fonts, audio, video, etc.)
- Add comprehensive test suite validating MIME detection for all web formats
- Use http.DetectContentType as fallback for unknown extensions
- Actual binary size reduction: 1.2MB (11MB -> 9.8MB in test app)
* perf(v3): migrate all runtime code to goccy/go-json
Migrate remaining encoding/json usages to goccy/go-json in:
- pkg/application (android, darwin, ios, single_instance, webview_window)
- pkg/services (kvstore, notifications on all platforms)
- internal/assetserver/webview (request/response handling)
- internal/runtime and internal/capabilities
Note: encoding/json (110KB) remains in binary because:
1. goccy/go-json imports it for interface compatibility (json.Marshaler, etc.)
2. log/slog (stdlib) uses it for JSON output
The performance benefit is in the hot paths which now use the faster library.
* perf(v3): replace gopkg.in/ini.v1 with minimal .desktop file parser
Replace the gopkg.in/ini.v1 dependency with a purpose-built minimal parser
for Linux .desktop files.
The new parser:
- Only extracts the Exec key from [Desktop Entry] section (all we need)
- Follows the Desktop Entry Specification
- Has comprehensive test coverage (40 tests) including:
- All major file managers (Nautilus, Dolphin, Thunar, PCManFM, Caja, Nemo)
- Edge cases (UTF-8, special chars, comments, empty files, etc.)
- Buffer limit handling
Binary size reduction: 45KB (10.22MB -> 10.18MB)
* perf(v3): remove samber/lo from runtime code, saving ~310KB binary size
Replace samber/lo with Go 1.21+ stdlib slices package and minimal internal
helpers in all runtime code paths. This removes 80 transitive dependencies
from the production binary.
Changes:
- Create internal/sliceutil package with Unique and FindMapKey helpers
- Replace lo.Without with slices.DeleteFunc in event handling
- Replace lo.Ternary with inline if/else in Windows code
- Replace lo.Uniq with sliceutil.Unique for feature flags
- Replace lo.FindKey with sliceutil.FindMapKey for method aliases
- Replace lo.Filter with slices.DeleteFunc in event listeners
- Replace lo.Must with inline panic in w32 package
Binary size: 10.18MB -> 9.87MB (~310KB / 3% reduction)
Note: CLI tools still use samber/lo since they don't affect
production binary size. The application_debug.go file also
retains lo usage as it has //go:build !production tag.
* fix: address CodeRabbit review comments
- Use application/x-typescript MIME type (not IANA-registered text/typescript)
- Fix potential panic in mimetype_stdlib_test.go for short MIME strings
- Use cached isVariadic flag in bindings_optimized_bench_test.go
* fix: initialize goccy/go-json decoder early to fix Windows test failure
On Windows, goccy/go-json's type address calculation can fail if the
decoder is first invoked during test execution rather than at init time.
Force early initialization by unmarshaling a []int during package init.
See: https://github.com/goccy/go-json/issues/474
* 📝 Add docstrings to `v3/performance-improvements` (#4844)
* fix: initialize goccy/go-json decoder early to fix Windows test failure
On Windows, goccy/go-json's type address calculation can fail if the
decoder is first invoked during test execution rather than at init time.
Force early initialization by unmarshaling a []int during package init.
See: https://github.com/goccy/go-json/issues/474
* 📝 Add docstrings to `v3/performance-improvements`
Docstrings generation was requested by @leaanthony.
* https://github.com/wailsapp/wails/pull/4843#issuecomment-3703472562
The following files were modified:
* `v3/internal/assetserver/common.go`
* `v3/internal/assetserver/content_type_sniffer.go`
* `v3/internal/assetserver/mimecache.go`
* `v3/internal/fileexplorer/desktopfile.go`
* `v3/internal/fileexplorer/fileexplorer_linux.go`
* `v3/internal/sliceutil/sliceutil.go`
* `v3/pkg/application/application_ios.go`
* `v3/pkg/application/bindings.go`
* `v3/pkg/application/ios_runtime_ios.go`
* `v3/pkg/w32/window.go`
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
fix(macos): fix print dialog not opening and add Window.Print() to runtime (#4290)
The print dialog was not opening on macOS because the CGO windowPrint function was passing the wrong pointer type to NSPrintOperation's runOperationModalForWindow method. It was passing the raw void* window instead of the properly cast WebviewWindow* nsWindow.
This also adds a Window.Print() method to the JavaScript runtime, allowing frontend code to trigger the print dialog directly without needing a Go binding.
Changes:
- Fix webview_window_darwin.go to use nsWindow instead of window
- Add WindowPrint constant (51) and handler to messageprocessor_window.go
- Add Print() method to window.ts in the runtime
- Rebuild bundled runtime (runtime.js and runtime.debug.js)
- Add print example in v3/examples/print to demonstrate both Go API and JS runtime methods
- Update API documentation for Window.Print() in both Go and JavaScript references
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
* All changes are complete. Here's a summary of what was implemented for issue #3896:
## Summary
Added four new WebKit2 load-change events for Linux to match WebKitGTK's documented load-change signals:
### New Events
| Event | ID | WebKit Signal | Description |
|-------|-----|---------------|-------------|
| `WindowLoadStarted` | 1059 | `WEBKIT_LOAD_STARTED` | Fired when page load begins |
| `WindowLoadRedirected` | 1060 | `WEBKIT_LOAD_REDIRECTED` | Fired when a redirect occurs |
| `WindowLoadCommitted` | 1061 | `WEBKIT_LOAD_COMMITTED` | Fired when load is committed |
| `WindowLoadFinished` | 1062 | `WEBKIT_LOAD_FINISHED` | Fired when load completes |
### Files Modified
1. **`v3/pkg/events/events.go`** - Added new event types to `linuxEvents` struct and updated all platform event IDs (Mac, Windows, iOS shifted by +4 to accommodate new Linux events)
2. **`v3/pkg/events/events_linux.h`** - Added C defines for new events
3. **`v3/pkg/application/linux_cgo.go`** - Updated `handleLoadChanged()` to dispatch all four load events
4. **`v3/UNRELEASED_CHANGELOG.md`** - Documented the new feature
### Backward Compatibility
- The existing `WindowLoadChanged` event (1058) continues to fire on `WEBKIT_LOAD_FINISHED` for backward compatibility
- `WindowLoadFinished` also fires on `WEBKIT_LOAD_FINISHED` for consistent naming with the new events
Would you like me to commit these changes?
* These are the remaining changes that need to be committed - the generator properly updated:
1. `events.txt` - source of truth for events
2. `event_types.ts` - TypeScript runtime types for JS/TS clients
3. `events_darwin.h` - Mac C header with updated event IDs
4. `events_ios.h` - iOS C header with updated event IDs
These are the final changes needed on top of the previous commit. Would you like me to commit these changes?
* chore: add new Linux WebKit2 load events to known_events.go
Add WindowLoadStarted, WindowLoadRedirected, WindowLoadCommitted,
and WindowLoadFinished to the known events registry.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: add Linux WebKit2 load events to events-reference guide
Document the new WindowLoadStarted, WindowLoadRedirected,
WindowLoadCommitted, and WindowLoadFinished events in the
Linux Events section of the events reference guide.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update UNRELEASED_CHANGELOG
* refactor(linux): remove deprecated WindowLoadChanged event
Remove the legacy WindowLoadChanged event and replace all internal
references with WindowLoadFinished. This simplifies the event system
by having granular events (LoadStarted, LoadRedirected, LoadCommitted,
LoadFinished) rather than a generic LoadChanged that fired on any state.
- Remove WindowLoadChanged from events.go and event_types.ts
- Update linux_cgo.go to only fire WindowLoadFinished
- Update webview_window_linux.go hooks to use WindowLoadFinished
- Regenerate runtime bundles and known_events
- Update events documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* docs: add breaking change note for WindowLoadChanged removal
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
This commit integrates Android platform support for Wails v3.
Key changes:
- Add Android-specific application, webview, and runtime files
- Add Android event types
- Add Android examples and build system (Gradle)
- Add JNI bridge for Go <-> Java communication
- Update application options for Android configuration
- Add Android include to common Taskfile template
Note: The Android branch was more recent than the iOS branch
and had fewer conflicts with the transport layer refactor.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit integrates iOS platform support for Wails v3, adapting the
iOS-specific code to work with the new transport layer architecture.
Key changes:
- Add iOS-specific application, webview, and runtime files
- Add iOS event types and processing
- Add iOS examples and templates
- Update messageprocessor to handle iOS requests
- Move badge_ios.go to dock package
Note: The iOS branch was based on an older v3-alpha and required
significant conflict resolution due to the transport layer refactor
(PR #4702). Some iOS-specific code may need further adaptation:
- processIOSMethod needs to be implemented with new RuntimeRequest signature
- iOS event generation in tasks/events/generate.go needs updating
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit adds comprehensive Android support for Wails v3, enabling
Go applications to run as native Android apps with WebView-based UI.
Key features:
- Android-specific application implementation with JNI bridge
- WebView integration via WebViewAssetLoader for serving assets
- JavaScript runtime injection and execution via JNI callbacks
- Binding call support with async result callbacks
- Event system support for Android platform
- Full example Android app with Gradle build system
Technical details:
- Uses CGO with Android NDK for cross-compilation
- Implements JNI callbacks for Go <-> Java communication
- Supports both ARM64 and x86_64 architectures
- WebView debugging support via Chrome DevTools Protocol
- Handles empty response body case in binding calls to prevent panic
Files added:
- v3/pkg/application/*_android.go - Android platform implementations
- v3/pkg/events/events_android.go - Android event definitions
- v3/internal/*/\*_android.go - Android-specific internal packages
- v3/examples/android/ - Complete example Android application
- v3/ANDROID_ARCHITECTURE.md - Architecture documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Add strong event typings
* Make `EmitEvent` take one data argument only
* Add event registration logic
* Report event cancellation to the emitter
* Prevent registration of system events
* Add support for typed event data initialisation
* Binding generation for events
* Tests for event bindings
* Add vite plugin for typed events
* Fix dev command execution order
Co-authored-by: Fabio Massaioli <fabio.massaioli@gmail.com>
* Propagate module path to templates
* Update templates
Co-authored-by: Ian VanSchooten <ian.vanschooten@gmail.com>
* Go mod tidy for examples
* Switch to tsconfig.json for jetbrains IDE support
* Replace jsconfig in example
* Convert vite plugin to typescript
* Downgrade vite for now
The templates all use 5.x
* Remove root plugins dir from npm files
It's now '/dist/plugins'
* Include types for Create
But keep out of the docs
* Assign a type for cancelAll results
* Restore variadic argument in EmitEvent methods
* Support registered events with void data
* Test cases for void alias support
* Support strict mode
* Support custom event hooks
* Update docs
* Update changelog
* Testdata for typed events
* Test data for void alias support
* fix webview_window emit event
* Update changelog.mdx
* Update events
* Fix generator test path normalization for cross-platform compatibility
The generator tests were failing on CI because they compared absolute file paths
in warning messages. These paths differ between development machines and CI environments.
Changes:
- Normalize file paths in warnings to be relative to testcases/ directory
- Handle both Unix and Windows path separators
- Use Unix line endings consistently in test output
- Update all test expectation files to use normalized paths
This ensures tests pass consistently across different environments including
Windows, macOS, Linux, and CI systems.
* Remove stale comment
* Handle errors returned from validation
* Restore variadic argument to Emit (fix bad rebase)
* Event emitters return a boolean
* Don't use `EmitEvent` in docs
Supposedly it's for internal use, according to comment
* Fix event docs (from rebase)
* Ensure all templates specify @wailsio/runtime: "latest"
* Fix Windows test failure due to CRLF line endings
The test was failing on Windows because:
1. Hardcoded "\n" was being used instead of render.Newline when writing
warning logs, causing CRLF vs LF mismatch
2. The render package import was missing
3. .got.log files weren't being skipped when building expected file list
Changes:
- Add render package import
- Use render.Newline instead of hardcoded "\n" for cross-platform compatibility
- Skip .got.log files in test file walker
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Fix template tests by using local runtime package
The template tests were failing because they were installing @wailsio/runtime@latest from npm, which doesn't have the new vite plugin yet. This change packs the local runtime and uses it in template tests instead.
Changes:
- Pack the runtime to a tarball in test_js job
- Upload the runtime package as an artifact
- Download and install the local runtime in template tests before building
- Update cleanup job to delete the runtime package artifact
* Apply suggestion from @leaanthony
* Fix: Install local runtime in frontend directory with correct path
The previous fix wasn't working because:
1. npm install was run in the project root, not in frontend/
2. wails3 build runs npm install again, which would reinstall from npm
Fixed by:
- Using npm pkg set to modify package.json to use file:// protocol
- This ensures subsequent npm install calls use the local tarball
* Fix Vue template syntax conflicts with Go template delimiters
The Vue templates were converted to .tmpl files to support dynamic module
paths, but Vue's template syntax {{ }} conflicts with Go's template syntax.
Fixed by escaping Vue template braces:
- {{ becomes {{"{{"}}
- }} becomes {{"}}"}}
This allows the Go template engine to output the literal {{ }} for Vue to process.
* Fix Vue template escaping and Windows shell compatibility
Two issues fixed:
1. Vue template escaping: Changed from {{"{{"}} to {{ "{{" }}
- The previous syntax caused "missing value for command" error
- Correct Go template syntax uses spaces between delimiters and strings
2. Windows PowerShell compatibility: Added 'shell: bash' to template generation step
- The bash syntax (ls, head, $()) doesn't work in PowerShell
- Git Bash is available on all GitHub runners including Windows
* Fix: test_templates depends on test_js for runtime package artifact
The runtime-package artifact is created in test_js job, not test_go.
Added test_js to the needs array so the artifact is available for download.
* Fix Windows path compatibility for runtime package artifact
Changed from absolute Unix path '/tmp/wails-runtime' to relative path
'wails-runtime-temp' which works cross-platform. Using realpath to
convert to absolute path for file:// URL in npm pkg set command.
* Fix realpath issue on Windows for runtime package
realpath on Windows Git Bash was producing malformed paths with duplicate
drive letters (D:\d\a\...). Replaced with portable solution using pwd
that works correctly across all platforms.
* Use pwd -W on Windows to get native Windows paths
Git Bash's pwd returns Unix-style paths (/d/a/wails/wails) which npm
then incorrectly resolves as D:/d/a/wails/wails. Using pwd -W returns
native Windows paths (D:\a\wails\wails) that npm can handle correctly.
This is the root cause of all the Windows path issues.
* Improve typechecking for Events.Emit()
* [docs] Clarify where `Events` is imported from in each example
* Add docs for runtime Events.Emit()
* Revert to v2-style Events.Emit (name, data)
* Update changelog
---------
Co-authored-by: Fabio Massaioli <fabio.massaioli@gmail.com>
Co-authored-by: Atterpac <Capretta.Michael@gmail.com>
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
* fix: Move HandlePlatformFileDrop to window._wails internal API
Fixes#4489
## Problem
The npm package @wailsio/runtime doesn't work for drag-and-drop because
Go backend calls window.wails.Window.HandlePlatformFileDrop(), but the
npm package doesn't populate window.wails (by design for encapsulation).
## Root Cause
PR #3295 (March 2024) intentionally removed window.wails assignment from
the npm package to improve encapsulation. However, this broke platform
handlers that Go backend relies on.
## Solution
Move HandlePlatformFileDrop from public API (window.wails) to internal
API (window._wails), following the existing pattern:
- window._wails.invoke
- window._wails.environment
- window._wails.flags
## Changes
- Register handlePlatformFileDrop in window._wails namespace
- Update Go backend to call window._wails.handlePlatformFileDrop()
- Use camelCase naming for consistency with other internal API methods
- Rebuild bundled runtime with changes
## Benefits
✅ npm package works without window.wails pollution
✅ Maintains encapsulation of public API
✅ Platform handlers clearly separated as internal
✅ Follows existing internal API conventions
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Co-Authored-By: Claude <noreply@anthropic.com>
* chore: Add changelog entry for drag-and-drop fix
Updates UNRELEASED_CHANGELOG.md with the fix for #4489.
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Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix: compilation issue when using react+next application
When building with next, I got an error during the "collecting page data" step.
Cannot find module '/home/node/application/node_modules/@wailsio/runtime/dist/utils' imported from /home/node/application/node_modules/@wailsio/runtime/dist/contextmenu.js] {
code: 'ERR_MODULE_NOT_FOUND',
* doc: added fix in the changelog
* fix: updated UNRELEASED_CHANGELOG.md
* doc: follow naming convention
* Remove v2 changelog entry
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
This commit introduces comprehensive iOS platform support for Wails v3, enabling
developers to build native iOS applications using Go and web technologies.
Key Features:
- Full iOS application lifecycle management with WKWebView integration
- Native iOS options configuration (scroll, bounce, navigation gestures, media playback)
- iOS-specific build system with Xcode project generation
- Support for iOS simulators and physical devices
- Native tab bar (UITabBar) integration with SF Symbols
- iOS runtime API for platform-specific functionality
- Complete example iOS application with Puppertino UI framework
- iOS template for new projects
- Build tasks and configuration for iOS development
- Support for input accessory view management
- Custom user agent configuration
- Background color support for iOS windows
Technical Implementation:
- iOS-specific message processor for event handling
- Native Objective-C bridges for iOS APIs
- WKWebView configuration and management
- iOS asset handling and bundling
- Proper build constraints for iOS platform
- Integration with existing Wails v3 architecture
This enables developers to target iOS alongside existing desktop platforms
(macOS, Windows, Linux) using a single Go + web technology codebase.
Co-Authored-By: Claude <noreply@anthropic.com>
* new events
* macOS dnd improvements
* wailsio adds for dropzone
* update example
* sorta working
the top 300px of the window are not dropabble for some reason i suspect it has to do with the drag enter/drag leave xy as the performOperation needed to use the ContentView for appropriate X/Y
* implement attribute detection for data-wails-dropzone
* docs
* pass x/y dnd linux
* cleanup exmample
* changelog
* pass all attributes to golang on dragdrop
* filetree example
* fix dnd build windows
* Fix windows dnd
* update docs
* remove debug log
* appease the security bot
* Fix changelog
* Fix changelog
* Revert "Fix event generation issues."
This reverts commit ae4ed4fe
* Fix events
* Fix merge conflicts. Fix events generation formatting
* Update docs
* Fix duplicate bundledassets import causing build failures
Remove duplicate import of bundledassets package that was causing
compilation errors in PR #4318. The import was declared twice in
the same import block, causing "bundledassets redeclared" errors.
Fixes build issues in GitHub Actions for drag-and-drop zones feature.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Replace fmt.Printf debug statements with globalApplication.debug
Replace all fmt.Printf debug logging statements in drag-and-drop
functionality with proper globalApplication.debug calls. This provides:
- Consistent logging with the rest of the application
- Proper key-value structured logging
- Better integration with the application's logging system
- Cleaner debug output format
Changes:
- application_darwin.go: Replace 2 fmt.Printf calls
- webview_window.go: Replace 6 fmt.Printf calls
- webview_window_windows.go: Replace 13 fmt.Printf calls
- Remove unused fmt import from application_darwin.go
All debug messages maintain the same information but now use
structured logging with key-value pairs instead of printf formatting.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Add nil checks to WindowEventContext methods
Ensure all WindowEventContext methods properly handle nil c.data
by initializing the map when it's nil. This prevents panics when
methods are called on contexts that haven't been properly initialized.
Changes:
- DroppedFiles(): Add nil check and map initialization
- setCoordinates(): Add nil check and map initialization
- setDropZoneDetails(): Add nil check and map initialization
- DropZoneDetails(): Add nil check and map initialization
All methods now follow the same pattern as setDroppedFiles()
where a nil data map is automatically initialized to prevent
runtime panics during drag-and-drop operations.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update v3/pkg/application/webview_window_darwin.m
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* reinstate events docs.
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Serve runtime from assetserver if requested.
Add gin guide, fix asset server merge, add gin example
adding http.CloseNotifier and http.Flusher interface to assetserver.contentTypeSniffer, for Gin (and other framework) compatibility.