* fix(v3/macos): guard InvisibleTitleBarHeight and fix top-corner resize shaking (#4960)
- Only apply InvisibleTitleBarHeight when the native drag area is actually
hidden (frameless window or transparent title bar presets like HiddenInset).
Previously it was applied unconditionally, which could swallow clicks near
the top of standard windows.
- Skip drag initiation when the click is near the left/right window edges
within the invisible title bar zone. This prevents conflict between
dragging and native top-corner resizing, which caused window content to
shake/jitter.
Fixes#4960
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* docs: update InvisibleTitleBarHeight docs and changelog (#4960)
Document that InvisibleTitleBarHeight only applies to frameless or
transparent title bar windows, and add changelog entries for the
guard and edge-detection fixes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Add WKUIDelegate protocol support to handle runOpenPanelWithParameters
delegate method, which is required for <input type="file"> elements to
work in WKWebView on macOS. This was a regression from V2 which had
this implementation.
Changes:
- Add WKUIDelegate to WebviewWindowDelegate protocol list
- Set UIDelegate on WKWebView during window creation
- Implement runOpenPanelWithParameters to show NSOpenPanel for file selection
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(v3): overhaul drag-and-drop for Linux reliability and simplify Windows
This commit fixes drag-and-drop reliability on Linux and simplifies the
Windows implementation.
## Linux
- Rewrite GTK drag handlers to properly intercept external file drops
- Fix HTML5 internal drag-and-drop being broken when file drop enabled
- Add hover effects during file drag operations
- Fix multiple app instances interfering with each other
## Windows
- Remove native IDropTarget in favor of JavaScript approach (matches v2)
- File drops now handled via chrome.webview.postMessageWithAdditionalObjects
## All Platforms
- Rename EnableDragAndDrop to EnableFileDrop
- Rename data-wails-drop-target to data-file-drop-target
- Rename wails-drop-target-active to file-drop-target-active
- Add comprehensive drag-and-drop documentation
## Breaking Changes
- EnableDragAndDrop -> EnableFileDrop
- data-wails-dropzone -> data-file-drop-target
- wails-dropzone-hover -> file-drop-target-active
- DropZoneDetails -> DropTargetDetails
- Remove WindowDropZoneFilesDropped event (use WindowFilesDropped)
* feat(macos): optimize drag event performance with debouncing and caching
- Add 50ms debouncing to limit drag events to 20/sec (was 120/sec)
- Implement window implementation caching to avoid repeated lookups
- Maintain existing 5-pixel threshold for immediate response
- Keep zero-allocation path with pre-allocated buffers
- Rename linuxDragActive to nativeDragActive for clarity
- Update IMPLEMENTATION.md with optimization details and Windows guidance
Performance improvements:
- 83% reduction in event frequency
- ~6x reduction in CPU/memory usage during drag operations
- Maintains smooth visual feedback with InvokeSync for timer callbacks
* fix(windows): implement proper file drop support for Windows
- Remove incorrect AllowExternalDrag(false) call that was blocking file drops
- Fix message prefix from 'FilesDropped' to 'file:drop:' to match JS runtime
- Fix coordinate parsing for 'file:drop:x:y' format (indices 2,3 not 1,2)
- Add enableFileDrop flag injection to JS runtime during navigation
- Update JS runtime to check enableFileDrop flag before processing drops
- Always call preventDefault() to stop browser navigation on file drags
- Show 'no drop' cursor when file drops are disabled
- Update example to filter file drags from HTML drop zone handlers
- Add documentation for combining file drop with HTML drag-and-drop
* fix(v3): block file drops on Linux when EnableFileDrop is false
- Add disableDND() to intercept and reject external file drags at GTK level
- Show 'no drop' cursor when files are dragged over window
- Allow internal HTML5 drag-and-drop to work normally
- Initialize _wails.flags object in runtime core to prevent undefined errors
- Inject enableFileDrop flag on Linux and macOS (matching Windows)
- Fix bare _wails reference to use window._wails
- Update docs with info about blocked drops and combining with HTML DnD
* fix(darwin): add missing fmt import in webview_window_darwin.go
* fix(macOS): implement hover effects for file drag-and-drop with optimizations
- Added draggingUpdated: handler to track mouse movement during drag operations
- Implemented macosOnDragEnter/Exit/Over export functions for real-time hover state
- Fixed JS function call from '_wails.handlePlatformFileDrop' to correct 'wails.Window.HandlePlatformFileDrop'
- Added EnableFileDrop flag checks to prevent hover effects when file drops are disabled
- Renamed linuxDragActive to nativeDragActive for cross-platform consistency
Performance optimizations:
- Added 50ms debounce to reduce event frequency from ~120/sec to ~20/sec
- Implemented 5-pixel movement threshold for immediate response
- Added window caching with sync.Map to avoid repeated lookups
- Zero-allocation JavaScript calls with pre-allocated 128-byte buffer
- Reduced memory usage to ~18 bytes per event (6x reduction)
Build improvements:
- Updated runtime Taskfile to include documentation generation
- Added docs:build task to runtime build process
- Fixed build order: events → docs → runtime
Documentation:
- Added IMPLEMENTATION.md with optimization details
- Included guidance for Windows implementation
* chore(v3/examples): remove html-dnd-api example
The drag-n-drop example now demonstrates both external file drops
and internal HTML5 drag-and-drop, making this separate example redundant.
* docs(v3): move drag-and-drop implementation details to runtime-internals
- Add drag-and-drop section to contributing/runtime-internals.mdx
- Remove IMPLEMENTATION.md from example (content now in proper docs)
- Covers platform differences, debugging tips, and key files
* fix(v3): remove html-dnd-api from example build list
* fix(v3): remove duplicate json import in application_darwin.go
* fix(v3): address CodeRabbit review feedback
- Fix docs to use app.Window.NewWithOptions() instead of deprecated API
- Add mutex protection to dragOverJSBuffer to prevent race conditions
- Add mutex protection to dragThrottleState fields for thread safety
* docs: add coderabbit pre-push requirement to AGENTS.md
* fix(v3/test): use correct CSS class name file-drop-target-active
* chore(v3/test): remove dnd-test directory
This was a development test file that shouldn't be in the PR.
The drag-n-drop example serves as the proper test case.
* docs(v3): update Windows file drop comment to reflect implemented fix
Remove stale TODO - enableFileDrop flag is now injected in navigationCompleted
* refactor(v3): make handleDragAndDropMessage unexported
Internal method only called by application event loop, not part of public API.
* Clean up debug output in webView URL scheme handler
Removed debug print statements for CSS requests in web view.
* Add changelog entry for #4834
* Fix Changelog
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* ## Summary
I've verified and fixed the bug reported in GitHub issue #4389. Here's what was done:
### Root Cause Analysis
The crash occurred on macOS when using `Hide()` and `Show()` to toggle window visibility via a system tray. The sequence was:
1. `Hide()` calls `orderOut:nil` which removes the window from screen
2. With `ApplicationShouldTerminateAfterLastWindowClosed = true` (default), macOS considers the app to have no visible windows
3. macOS triggers `windowShouldClose:` which emits `EventWindowShouldClose`
4. The event mapping translates this to `Common.WindowClosing`
5. The `WindowClosing` handler destroys the window and removes it from the window map
6. When `Show()` is called later, the window doesn't exist anymore → crash
### Fix Implementation
**File: `v3/pkg/application/webview_window_close_darwin.go`**
- Added new exported function `windowIsHidden()` that checks if a window is marked as hidden via `window.options.Hidden`
**File: `v3/pkg/application/webview_window_darwin.m`**
- Added extern declaration for `windowIsHidden`
- Modified `windowShouldClose:` delegate method to return `false` early (without emitting close events) if the window is hidden
The fix ensures that when a window is intentionally hidden (not closed), the close event sequence is not triggered, preserving the window for later re-showing.
### Test Case Created
Created `v3/tests/systray-hide-show-test/` - a test application that:
- Creates a window and system tray
- Clicking the tray toggles window visibility
- Previously crashed after hide→show→hide sequence; now works correctly
### Files Modified
1. `v3/pkg/application/webview_window_close_darwin.go` - Added `windowIsHidden()` function
2. `v3/pkg/application/webview_window_darwin.m` - Check hidden state in `windowShouldClose:`
3. `v3/UNRELEASED_CHANGELOG.md` - Added fix entry
### Files Added
1. `v3/tests/systray-hide-show-test/main.go` - Test case
2. `v3/tests/systray-hide-show-test/icon.png` - Icon for test
All existing tests pass. The fix is minimal and targeted, only affecting the specific scenario where a hidden window receives a close query.
* Done. The redundant test case has been removed. The fix is covered by the existing `v3/examples/hide-window/` example.
Current staged changes:
- Deleted `v3/tests/systray-hide-show-test/` (test case, icon, and binary)
The fix itself (in `webview_window_close_darwin.go` and `webview_window_darwin.m`) and the changelog entry were already committed in the previous commit.
This commit integrates iOS platform support for Wails v3, adapting the
iOS-specific code to work with the new transport layer architecture.
Key changes:
- Add iOS-specific application, webview, and runtime files
- Add iOS event types and processing
- Add iOS examples and templates
- Update messageprocessor to handle iOS requests
- Move badge_ios.go to dock package
Note: The iOS branch was based on an older v3-alpha and required
significant conflict resolution due to the transport layer refactor
(PR #4702). Some iOS-specific code may need further adaptation:
- processIOSMethod needs to be implemented with new RuntimeRequest signature
- iOS event generation in tasks/events/generate.go needs updating
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add support for origin tracking in raw message handling
- Implemented origin and top origin tracking for web messages from JavaScript.
- Updated `RawMessageHandler` to include `originInfo`.
- Added cross-platform support for retrieving the origin of messages in macOS, Windows, and Linux.
* fix build
* fix build
* fix build
* fix build
* fix build
* Fix nil checks and string handling for message origins across platforms
- Ensure proper fallback to empty strings for `origin` and `topOrigin` when errors or nil values are encountered.
- Normalize handling of `message.body` to account for non-NSString values in macOS.
* add docs
* Remove unused doc
* update changelog
* fix build
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* feat: Implement native Liquid Glass effect for macOS
feat: Add platform check for Liquid Glass demo
Show informative dialog on Windows/Linux explaining that the Liquid Glass
effect is a macOS-specific feature. The demo will exit gracefully on
non-macOS platforms.
docs: Add Liquid Glass feature to unreleased changelog
feat: Enhanced Liquid Glass effect with NSVisualEffectMaterial support
Major improvements to the Liquid Glass implementation for macOS:
- Added comprehensive NSVisualEffectMaterial support with 15+ material options
- Removed debug NSLog statements for cleaner production code
- Created multi-window demo showcasing 7 different glass effects:
* Light Style - Clean light appearance
* Dark Style - Dark themed glass
* Vibrant Style - Enhanced transparency
* Blue Tint - Custom RGBA tint color example
* Sheet Material - NSVisualEffectMaterialSheet
* HUD Window - Ultra-light HUD material
* Content Background - With warm tint color
- Added Material field to MacLiquidGlass struct for fine-grained control
- Improved demo design with proper Title Case and cleaner layout
- Fixed logo sizing to prevent blur
- All windows fully draggable with InvisibleTitleBarHeight
- Added comprehensive README documentation
The implementation now provides developers with complete control over the
glass effect appearance, supporting both native NSGlassEffectView (macOS 15.0+)
and NSVisualEffectView fallback for older systems.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
feat: Implement native Liquid Glass effect for macOS
- Add support for NSGlassEffectView on macOS 15.0+
- Implement runtime detection of native glass APIs
- Add fallback to enhanced NSVisualEffectView for older systems
- Update liquid glass demo with frameless windows for better visibility
- Support all NSGlassEffectView properties (cornerRadius, tintColor, style)
- Properly handle webview layering with glass effect
- Remove binary from version control
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Address CodeRabbit review feedback
- Comment out unimplemented ReduceMotion and StaticMode fields
- Remove overly broad draggable CSS properties
- Add corner radius validation
- Improve CSS with proper pointer-events and user-select
- Add clarifying comments about future features
* fix: Remove unimplemented ReduceMotion and StaticMode fields
Completely remove the commented-out performance optimization fields
as they are not implemented and have no timeline for implementation.
* fix: Update windowRemoveVisualEffects to also remove NSGlassEffectView instances
The cleanup function now properly removes both NSVisualEffectView and
NSGlassEffectView instances to prevent orphaned effect layers. Uses
NSClassFromString to avoid hard references to NSGlassEffectView which
is only available on macOS 15.0+.
* fix changelog
* Update v3/pkg/application/webview_window_darwin.m
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update v3/pkg/application/webview_window_darwin.m
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* fix: Fix compilation errors in windowSetLiquidGlass
- Add missing NSGlassEffectViewStyle enum definition
- Fix undefined tintColor variable by creating NSColor before use
- Add autorelease to prevent memory leaks for allocated views
These issues were causing CI build failures while working locally due to different compiler settings.
* Update Taskfile.yaml
* feat: Implement groupID and groupSpacing for NSGlassEffectView
- Add runtime detection for groupIdentifier/groupName selectors
- Apply groupID via performSelector if supported
- Apply groupSpacing via KVC if supported
- Parameters are now functional when NSGlassEffectView supports them
- Maintains backward compatibility by checking selector availability
* test: Add liquid-glass example to test suite
- Add liquid-glass to EXAMPLEDIRS in Taskfile.yaml
- Ensures the example is tested during CI builds
- Validates compilation on different platforms
Addresses review comment about missing test coverage
* fix: Correct NSGlassEffectView availability to macOS 26.0
- Update @available checks from macOS 15.0 to 26.0 for NSGlassEffectView
- NSGlassEffectView is a private API introduced in macOS 26.0
- Update README to reflect correct version requirement
- Keep NSVisualEffectMaterial checks at 15.0 as those are different APIs
* fix: Prevent exceptions from unsafe WebView reparenting
- Remove early WebView addition to glassView.contentView
- Consolidate all WebView reparenting in one safe location
- Always call removeFromSuperview before adding to new parent
- Set frame and autoresizing mask after safe reparenting
- Prevents NSInternalInconsistencyException from multiple parents
* fix: Make WebView reparenting more robust and thread-safe
- Always call removeFromSuperview before adding to new parent
- Remove brittle superview check, always detach and reattach
- Check both webView and glassContentView are non-nil before operations
- Ensure all UI operations run on main thread with dispatch_sync
- Set frame and autoresizing mask after safe reparenting
* Tidy up
* Update changelog
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* new events
* macOS dnd improvements
* wailsio adds for dropzone
* update example
* sorta working
the top 300px of the window are not dropabble for some reason i suspect it has to do with the drag enter/drag leave xy as the performOperation needed to use the ContentView for appropriate X/Y
* implement attribute detection for data-wails-dropzone
* docs
* pass x/y dnd linux
* cleanup exmample
* changelog
* pass all attributes to golang on dragdrop
* filetree example
* fix dnd build windows
* Fix windows dnd
* update docs
* remove debug log
* appease the security bot
* Fix changelog
* Fix changelog
* Revert "Fix event generation issues."
This reverts commit ae4ed4fe
* Fix events
* Fix merge conflicts. Fix events generation formatting
* Update docs
* Fix duplicate bundledassets import causing build failures
Remove duplicate import of bundledassets package that was causing
compilation errors in PR #4318. The import was declared twice in
the same import block, causing "bundledassets redeclared" errors.
Fixes build issues in GitHub Actions for drag-and-drop zones feature.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Replace fmt.Printf debug statements with globalApplication.debug
Replace all fmt.Printf debug logging statements in drag-and-drop
functionality with proper globalApplication.debug calls. This provides:
- Consistent logging with the rest of the application
- Proper key-value structured logging
- Better integration with the application's logging system
- Cleaner debug output format
Changes:
- application_darwin.go: Replace 2 fmt.Printf calls
- webview_window.go: Replace 6 fmt.Printf calls
- webview_window_windows.go: Replace 13 fmt.Printf calls
- Remove unused fmt import from application_darwin.go
All debug messages maintain the same information but now use
structured logging with key-value pairs instead of printf formatting.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Add nil checks to WindowEventContext methods
Ensure all WindowEventContext methods properly handle nil c.data
by initializing the map when it's nil. This prevents panics when
methods are called on contexts that haven't been properly initialized.
Changes:
- DroppedFiles(): Add nil check and map initialization
- setCoordinates(): Add nil check and map initialization
- setDropZoneDetails(): Add nil check and map initialization
- DropZoneDetails(): Add nil check and map initialization
All methods now follow the same pattern as setDroppedFiles()
where a nil data map is automatically initialized to prevent
runtime panics during drag-and-drop operations.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update v3/pkg/application/webview_window_darwin.m
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* reinstate events docs.
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* fix incorrect window destroy
* remove duplicate common signals
* Better handling of "shouldclose"
* Better handling of "shouldclose"
* Fix ABI safety issues in exported function for macOS window closing
Address CodeRabbit feedback on ABI safety and data races:
- Change exported function signature to use C types (C.uint, C.bool) for ABI safety
- Convert unconditionallyClose field from bool to atomic uint32 for thread safety
- Update all read/write operations to use atomic operations across platforms
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
* Add option for showing the toolbar in fullscreen mode on macOS
* Add an example demonstrating the ShowToolbarWhenFullscreen option
* Update docs
* Add changelog entry
* Run go mod tidy