package runtime import ( "encoding/json" "fmt" ) var runtimeInit = `window._wails=window._wails||{};window.wails=window.wails||{};` func Core(flags map[string]any) string { flagsStr := "" if len(flags) > 0 { f, err := json.Marshal(flags) if err == nil { flagsStr += fmt.Sprintf("window._wails.flags=%s;", f) } } return runtimeInit + flagsStr + invoke + environment }