--- sidebar_position: 1 --- # Introduction The runtime is a library that provides utility methods for your application. There is both a Go and JavaScript runtime and the aim is to try and keep them at parity where possible. It has utility methods for: - [Window](window.mdx) - [Menu](menu.mdx) - [Dialog](dialog.mdx) - [Events](events.mdx) - [Browser](browser.mdx) - [Log](log.mdx) - [Clipboard](clipboard.mdx) The Go Runtime is available through importing `github.com/wailsapp/wails/v2/pkg/runtime`. All methods in this package take a context as the first parameter. This context should be obtained from the [OnStartup](../options.mdx#onstartup) or [OnDomReady](../options.mdx#ondomready) hooks. :::info Note Whilst the context will be provided to the [OnStartup](../options.mdx#onstartup) method, there's no guarantee the runtime will work in this method as the window is initialising in a different thread. If you wish to call runtime methods at startup, use [OnDomReady](../options.mdx#ondomready). ::: The JavaScript library is available to the frontend via the `window.runtime` map. There is a runtime package generated when using `dev` mode that provides TypeScript declarations for the runtime. This should be located in the `wailsjs` directory in your frontend directory. ### Hide Go: `Hide(ctx context.Context)`
JS: `Hide()` Hides the application. :::info Note On Mac, this will hide the application in the same way as the `Hide` menu item in standard Mac applications. This is different to hiding the window, but the application still being in the foreground. For Windows and Linux, this is currently the same as `WindowHide`. ::: ### Show Shows the application. :::info Note On Mac, this will bring the application back into the foreground. For Windows and Linux, this is currently the same as `WindowShow`. ::: Go: `Show(ctx context.Context)`
JS: `Show()` ### Quit Quits the application. Go: `Quit(ctx context.Context)`
JS: `Quit()` ### Environment Returns details of the current environment. Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise` #### EnvironmentInfo Go: ```go type EnvironmentInfo struct { BuildType string Platform string Arch string } ``` JS: ```ts interface EnvironmentInfo { buildType: string; platform: string; arch: string; } ``` ### ResetSignalHandlers Resets signal handlers to allow panic recovery from nil pointer dereferences and other memory access violations. Go: `ResetSignalHandlers()` :::info Linux Only This function only has an effect on Linux. On macOS and Windows, it is a no-op. On Linux, WebKit (used for the webview) may install signal handlers without the `SA_ONSTACK` flag, which prevents Go from properly recovering from panics caused by nil pointer dereferences (SIGSEGV) or other memory access violations. Call this function immediately before code that might panic to ensure the signal handlers are properly configured for Go's panic recovery mechanism. ::: #### Example ```go go func() { defer func() { if err := recover(); err != nil { log.Printf("Recovered from panic: %v", err) } }() // Reset signal handlers right before potentially dangerous code runtime.ResetSignalHandlers() // Code that might cause a nil pointer dereference... var t *time.Time fmt.Println(t.Unix()) // This would normally crash on Linux }() ``` :::warning This function must be called in each goroutine where you want panic recovery to work, and should be called immediately before the code that might panic, as WebKit may reset the signal handlers at any time. :::