//go:build linux && !android && gtk4 package application type linuxMenu struct { menu *Menu native pointer processed bool } func newMenuImpl(menu *Menu) *linuxMenu { result := &linuxMenu{ menu: menu, native: menuBarNew(), } return result } func (m *linuxMenu) run() { m.update() } func (m *linuxMenu) update() { m.processMenu(m.menu) } var radioGroupCounter uint = 0 func (m *linuxMenu) processMenu(menu *Menu) { if menu.impl == nil { menu.impl = &linuxMenu{ menu: menu, native: menuNew(), } } impl := menu.impl.(*linuxMenu) if impl.processed { // Menu already processed, skip re-processing to avoid duplicates return } impl.processed = true var currentRadioGroup uint = 0 var checkedRadioId uint = 0 hasSeparators := false for _, item := range menu.items { if item.itemType == separator { hasSeparators = true break } } // GMenu uses sections for visual separators // Only use sections if the menu has separators var currentSection pointer var hasSectionItems bool if hasSeparators { currentSection = menuNewSection() hasSectionItems = false } for _, item := range menu.items { if item.itemType != radio { currentRadioGroup = 0 checkedRadioId = 0 } switch item.itemType { case submenu: menuItem := newMenuItemImpl(item) item.impl = menuItem m.processMenu(item.submenu) m.addSubMenuToItem(item.submenu, item) if hasSeparators { m.addMenuItemToSection(currentSection, item) hasSectionItems = true } else { m.addMenuItem(menu, item) } case text: menuItem := newMenuItemImpl(item) item.impl = menuItem if hasSeparators { m.addMenuItemToSection(currentSection, item) hasSectionItems = true } else { m.addMenuItem(menu, item) } case checkbox: menuItem := newCheckMenuItemImpl(item) item.impl = menuItem if hasSeparators { m.addMenuItemToSection(currentSection, item) hasSectionItems = true } else { m.addMenuItem(menu, item) } case radio: if currentRadioGroup == 0 { radioGroupCounter++ currentRadioGroup = radioGroupCounter } if item.checked { checkedRadioId = item.id } menuItem := newRadioMenuItemImpl(item, currentRadioGroup, checkedRadioId) item.impl = menuItem if hasSeparators { m.addMenuItemToSection(currentSection, item) hasSectionItems = true } else { m.addMenuItem(menu, item) } case separator: if hasSectionItems { menuAppendSection(menu, currentSection) currentSection = menuNewSection() hasSectionItems = false } } } if hasSeparators && hasSectionItems { menuAppendSection(menu, currentSection) } for _, item := range menu.items { if item.callback != nil { m.attachHandler(item) } } } func (m *linuxMenu) attachHandler(item *MenuItem) { (item.impl).(*linuxMenuItem).handlerId = attachMenuHandler(item) } func (m *linuxMenu) addSubMenuToItem(menu *Menu, item *MenuItem) { if menu.impl == nil { menu.impl = &linuxMenu{ menu: menu, native: menuNew(), } } menuSetSubmenu(item, menu) } func (m *linuxMenu) addMenuItem(parent *Menu, item *MenuItem) { menuAppend(parent, item, item.hidden) } func (m *linuxMenu) addMenuItemToSection(section pointer, item *MenuItem) { menuAppendItemToSection(section, item) } func (m *linuxMenu) addServicesMenu(menu *Menu) { } func (l *linuxMenu) createMenu(name string, items []*MenuItem) *Menu { impl := newMenuImpl(&Menu{label: name}) menu := &Menu{ label: name, items: items, impl: impl, } impl.menu = menu return menu } func DefaultApplicationMenu() *Menu { menu := NewMenu() menu.AddRole(AppMenu) menu.AddRole(FileMenu) menu.AddRole(EditMenu) menu.AddRole(ViewMenu) menu.AddRole(WindowMenu) menu.AddRole(HelpMenu) return menu }