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458 lines
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458 lines
13 KiB
Text
---
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sidebar_position: 20
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---
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# How does it work?
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A Wails application is a standard Go application, with a webkit frontend. The Go
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part of the application consists of the application code and a runtime library
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that provides a number of useful operations, like controlling the application
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window. The frontend is a webkit window that will display the frontend assets.
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Also available to the frontend is a JavaScript version of the runtime library.
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Finally, it is possible to bind Go methods to the frontend, and these will
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appear as JavaScript methods that can be called, just as if they were local
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JavaScript methods.
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```mdx-code-block
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<div className="text--center">
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<img src={require("@site/static/img/architecture.webp").default} style={{"width":"75%", "max-width":"800px"}} />
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</div>
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```
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## The Main Application
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### Overview
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The main application consists of a single call to `wails.Run()`. It accepts the
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application configuration which describes the size of the application window,
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the window title, what assets to use, etc. A basic application might look like
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this:
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```go title="main.go"
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package main
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import (
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"embed"
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"log"
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"github.com/wailsapp/wails/v2"
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"github.com/wailsapp/wails/v2/pkg/options"
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"github.com/wailsapp/wails/v2/pkg/options/assetserver"
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)
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//go:embed all:frontend/dist
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var assets embed.FS
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func main() {
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app := &App{}
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err := wails.Run(&options.App{
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Title: "Basic Demo",
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Width: 1024,
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Height: 768,
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AssetServer: &assetserver.Options{
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Assets: assets,
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},
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OnStartup: app.startup,
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OnShutdown: app.shutdown,
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Bind: []interface{}{
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app,
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},
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})
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if err != nil {
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log.Fatal(err)
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}
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}
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type App struct {
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ctx context.Context
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}
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func (b *App) startup(ctx context.Context) {
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b.ctx = ctx
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}
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func (b *App) shutdown(ctx context.Context) {}
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func (b *App) Greet(name string) string {
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return fmt.Sprintf("Hello %s!", name)
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}
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```
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### Options rundown
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This example has the following options set:
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- `Title` - The text that should appear in the window's title bar
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- `Width` & `Height` - The dimensions of the window
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- `Assets` - The application's frontend assets
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- `OnStartup` - A callback for when the window is created and is about to start
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loading the frontend assets
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- `OnShutdown` - A callback for when the application is about to quit
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- `Bind` - A slice of struct instances that we wish to expose to the frontend
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A full list of application options can be found in the
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[Options Reference](reference/options).
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#### Assets
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The `Assets` option is mandatory as you can't have a Wails application without
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frontend assets. Those assets can be any files you would expect to find in a web
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application - html, js, css, svg, png, etc. **There is no requirement to
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generate asset bundles** - plain files will do. When the application starts, it
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will attempt to load `index.html` from your assets and the frontend will
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essentially work as a browser from that point on. It is worth noting that there
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is no requirement on where in the `embed.FS` the files live. It is likely that
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the embed path uses a nested directory relative to your main application code,
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such as `frontend/dist`:
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```go title="main.go"
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//go:embed all:frontend/dist
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var assets embed.FS
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```
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At startup, Wails will iterate the embedded files looking for the directory
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containing `index.html`. All other assets will be loaded relative to this
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directory.
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As production binaries use the files contained in `embed.FS`, there are no
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external files required to be shipped with the application.
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When running in development mode using the `wails dev` command, the assets are
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loaded off disk, and any changes result in a "live reload". The location of the
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assets will be inferred from the `embed.FS`.
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More details can be found in the
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[Application Development Guide](guides/application-development.mdx).
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#### Application Lifecycle Callbacks
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Just before the frontend is about to load `index.html`, a callback is made to
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the function provided in [OnStartup](reference/options.mdx#onstartup). A
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standard Go context is passed to this method. This context is required when
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calling the runtime so a standard pattern is to save a reference to in this
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method. Just before the application shuts down, the
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[OnShutdown](reference/options.mdx#onshutdown) callback is called in the same
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way, again with the context. There is also an
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[OnDomReady](reference/options.mdx#ondomready) callback for when the frontend
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has completed loading all assets in `index.html` and is equivalent of the
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[`body onload`](https://www.w3schools.com/jsref/event_onload.asp) event in
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JavaScript. It is also possible to hook into the window close (or application
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quit) event by setting the option
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[OnBeforeClose](reference/options.mdx#onbeforeclose).
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#### Method Binding
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The `Bind` option is one of the most important options in a Wails application.
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It specifies which struct methods to expose to the frontend. Think of structs
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like "controllers" in a traditional web application. When the application
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starts, it examines the struct instances listed in the `Bind` field in the
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options, determines which methods are public (starts with an uppercase letter)
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and will generate JavaScript versions of those methods that can be called by the
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frontend code.
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:::info Note
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Wails requires that you pass in an _instance_ of the struct for it to bind it
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correctly
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:::
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In this example, we create a new `App` instance and then add this instance to
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the `Bind` option in `wails.Run`:
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```go {17,27} title="main.go"
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package main
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import (
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"embed"
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"log"
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"github.com/wailsapp/wails/v2"
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"github.com/wailsapp/wails/v2/pkg/options"
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"github.com/wailsapp/wails/v2/pkg/options/assetserver"
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)
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//go:embed all:frontend/dist
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var assets embed.FS
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func main() {
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app := &App{}
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err := wails.Run(&options.App{
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Title: "Basic Demo",
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Width: 1024,
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Height: 768,
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AssetServer: &assetserver.Options{
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Assets: assets,
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},
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Bind: []interface{}{
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app,
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},
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})
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if err != nil {
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log.Fatal(err)
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}
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}
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type App struct {
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ctx context.Context
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}
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func (a *App) Greet(name string) string {
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return fmt.Sprintf("Hello %s!", name)
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}
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```
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You may bind as many structs as you like. Just make sure you create an instance
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of it and pass it in `Bind`:
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```go {10-12}
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//...
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err := wails.Run(&options.App{
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Title: "Basic Demo",
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Width: 1024,
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Height: 768,
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AssetServer: &assetserver.Options{
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Assets: assets,
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},
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Bind: []interface{}{
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app,
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&mystruct1{},
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&mystruct2{},
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},
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})
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```
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When you run `wails dev` (or `wails generate module`), a frontend module will be
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generated containing the following:
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- JavaScript bindings for all bound methods
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- TypeScript declarations for all bound methods
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- TypeScript definitions for all Go structs used as inputs or outputs by the
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bound methods
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This makes it incredibly simple to call Go code from the frontend, using the
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same strongly typed datastructures.
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## The Frontend
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### Overview
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The frontend is a collection of files rendered by webkit. It's like a browser
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and webserver in one. There is virtually[^1] no limit to which frameworks or
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libraries you can use. The main points of interaction between the frontend and
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your Go code are:
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- Calling bound Go methods
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- Calling runtime methods
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[^1]:
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There is a very small subset of libraries that use features unsupported in
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WebViews. There are often alternatives and workarounds for such cases.
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### Calling bound Go methods
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When you run your application with `wails dev`, it will automatically generate
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JavaScript bindings for your structs in a directory called `wailsjs/go` (You can
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also do this by running `wails generate module`). The generated files mirror the
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package names in your application. In the example above, we bind `app`, which
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has one public method `Greet`. This will lead to the generation of the following
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files:
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```bash
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wailsjs
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└─go
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└─main
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├─App.d.ts
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└─App.js
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```
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Here we can see that there is a `main` package that contains the JavaScript
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bindings for the bound `App` struct, as well as the TypeScript declaration file
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for those methods. To call `Greet` from our frontend, we simply import the
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method and call it like a regular JavaScript function:
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```javascript
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// ...
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import { Greet } from "../wailsjs/go/main/App";
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function doGreeting(name) {
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Greet(name).then((result) => {
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// Do something with result
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});
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}
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```
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The TypeScript declaration file gives you the correct types for the bound
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methods:
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```ts
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export function Greet(arg1: string): Promise<string>;
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```
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The generated methods return a Promise. A successful call will result in the
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first return value from the Go call to be passed to the `resolve` handler. An
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unsuccessful call is when a Go method that has an error type as it's second
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return value, passes an error instance back to the caller. This is passed back
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via the `reject` handler. In the example above, `Greet` only returns a `string`
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so the JavaScript call will never reject - unless invalid data is passed to it.
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All data types are correctly translated between Go and JavaScript. Even structs.
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If you return a struct from a Go call, it will be returned to your frontend as a
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JavaScript class.
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:::info Note
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Struct fields _must_ have a valid `json` tag to be included in the generated
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TypeScript.
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Anonymous nested structs are not supported at this time.
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:::
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It is possible to send structs back to Go. Any JavaScript map/class passed as an
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argument that is expecting a struct, will be converted to that struct type. To
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make this process a lot easier, in `dev` mode, a TypeScript module is generated,
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defining all the struct types used in bound methods. Using this module, it's
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possible to construct and send native JavaScript objects to the Go code.
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There is also support for Go methods that use structs in their signature. All Go
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structs specified by a bound method (either as parameters or return types) will
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have TypeScript versions auto generated as part of the Go code wrapper module.
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Using these, it's possible to share the same data model between Go and
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JavaScript.
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Example: We update our `Greet` method to accept a `Person` instead of a string:
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```go title="main.go"
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type Person struct {
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Name string `json:"name"`
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Age uint8 `json:"age"`
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Address *Address `json:"address"`
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}
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type Address struct {
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Street string `json:"street"`
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Postcode string `json:"postcode"`
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}
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func (a *App) Greet(p Person) string {
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return fmt.Sprintf("Hello %s (Age: %d)!", p.Name, p.Age)
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}
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```
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The `wailsjs/go/main/App.js` file will still have the following code:
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```js title="App.js"
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export function Greet(arg1) {
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return window["go"]["main"]["App"]["Greet"](arg1);
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}
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```
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But the `wailsjs/go/main/App.d.ts` file will be updated with the following code:
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```ts title="App.d.ts"
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import { main } from "../models";
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export function Greet(arg1: main.Person): Promise<string>;
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```
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As we can see, the "main" namespace is imported from a new "models.ts" file.
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This file contains all the struct definitions used by our bound methods. In this
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example, this is a `Person` struct. If we look at `models.ts`, we can see how
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the models are defined:
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```ts title="models.ts"
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export namespace main {
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export class Address {
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street: string;
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postcode: string;
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static createFrom(source: any = {}) {
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return new Address(source);
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}
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constructor(source: any = {}) {
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if ("string" === typeof source) source = JSON.parse(source);
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this.street = source["street"];
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this.postcode = source["postcode"];
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}
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}
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export class Person {
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name: string;
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age: number;
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address?: Address;
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static createFrom(source: any = {}) {
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return new Person(source);
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}
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constructor(source: any = {}) {
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if ("string" === typeof source) source = JSON.parse(source);
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this.name = source["name"];
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this.age = source["age"];
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this.address = this.convertValues(source["address"], Address);
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}
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convertValues(a: any, classs: any, asMap: boolean = false): any {
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if (!a) {
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return a;
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}
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if (a.slice) {
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return (a as any[]).map((elem) => this.convertValues(elem, classs));
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} else if ("object" === typeof a) {
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if (asMap) {
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for (const key of Object.keys(a)) {
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a[key] = new classs(a[key]);
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}
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return a;
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}
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return new classs(a);
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}
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return a;
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}
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}
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}
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```
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So long as you have TypeScript as part of your frontend build configuration, you
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can use these models in the following way:
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```js title="mycode.js"
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import { Greet } from "../wailsjs/go/main/App";
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import { main } from "../wailsjs/go/models";
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function generate() {
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let person = new main.Person();
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person.name = "Peter";
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person.age = 27;
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Greet(person).then((result) => {
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console.log(result);
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});
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}
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```
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The combination of generated bindings and TypeScript models makes for a powerful
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development environment.
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More information on Binding can be found in the
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[Binding Methods](guides/application-development.mdx#binding-methods) section of
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the [Application Development Guide](guides/application-development.mdx).
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### Calling runtime methods
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The JavaScript runtime is located at `window.runtime` and contains many methods
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to do various tasks such as emit an event or perform logging operations:
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```js title="mycode.js"
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window.runtime.EventsEmit("my-event", 1);
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```
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More details about the JS runtime can be found in the
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[Runtime Reference](reference/runtime/intro).
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