wails/v3/pkg/application/application_android_nocgo.go
Lea Anthony 4dce80d887
fix(v3): revert goccy/go-json to stdlib encoding/json to fix Windows panic (#4859)
* fix(v3): warm up dialog types in go-json cache to prevent Windows panic

Add FileFilter, OpenFileDialogOptions, SaveFileDialogOptions, and
MessageDialogOptions to the init() warmup to prevent index out of bounds
panic on Windows when these types are first unmarshaled.

Fixes goccy/go-json#474 for Wails internal dialog types.

* fix(v3): revert goccy/go-json to stdlib encoding/json to fix Windows panic

goccy/go-json has a type address calculation bug on Windows that causes
index out of bounds panic when decoding user-defined types for the first time.

This reverts all runtime usages of goccy/go-json back to stdlib encoding/json.
Test and benchmark files are left unchanged.

Partially reverts PR #4843.
2026-01-05 08:26:35 +11:00

225 lines
5.1 KiB
Go

//go:build android && !cgo
package application
import (
"fmt"
"sync"
"unsafe"
"encoding/json"
)
var (
// Global reference to the app for JNI callbacks
globalApp *App
globalAppLock sync.RWMutex
// JNI environment and class references
javaVM unsafe.Pointer
bridgeObject unsafe.Pointer
)
func init() {
androidLogf("info", "🤖 [application_android.go] init() called")
}
func androidLogf(level string, format string, a ...interface{}) {
msg := fmt.Sprintf(format, a...)
// For now, just use println - we'll connect to Android's Log.* later
println(fmt.Sprintf("[Android/%s] %s", level, msg))
}
func (a *App) platformRun() {
androidLogf("info", "🤖 [application_android.go] platformRun() called")
// Store global reference for JNI callbacks
globalAppLock.Lock()
globalApp = a
globalAppLock.Unlock()
androidLogf("info", "🤖 [application_android.go] Waiting for Android lifecycle...")
// Block forever - Android manages the app lifecycle via JNI callbacks
select {}
}
func (a *App) platformQuit() {
androidLogf("info", "🤖 [application_android.go] platformQuit() called")
// Android will handle app termination
}
func (a *App) isDarkMode() bool {
// TODO: Query Android for dark mode status
return false
}
func (a *App) isWindows() bool {
return false
}
// Platform-specific app implementation for Android
type androidApp struct {
parent *App
}
func newPlatformApp(app *App) *androidApp {
androidLogf("info", "🤖 [application_android.go] newPlatformApp() called")
return &androidApp{
parent: app,
}
}
func (a *androidApp) run() error {
androidLogf("info", "🤖 [application_android.go] androidApp.run() called")
// Wire common events
a.setupCommonEvents()
// Emit application started event
a.parent.Event.Emit("ApplicationStarted")
a.parent.platformRun()
return nil
}
func (a *androidApp) destroy() {
androidLogf("info", "🤖 [application_android.go] androidApp.destroy() called")
}
func (a *androidApp) setIcon(_ []byte) {
// Android app icon is set through AndroidManifest.xml
}
func (a *androidApp) name() string {
return a.parent.options.Name
}
func (a *androidApp) GetFlags(options Options) map[string]any {
return nil
}
func (a *androidApp) getAccentColor() string {
return ""
}
func (a *androidApp) getCurrentWindowID() uint {
return 0
}
func (a *androidApp) hide() {
// Android manages app visibility
}
func (a *androidApp) isDarkMode() bool {
return a.parent.isDarkMode()
}
func (a *androidApp) on(_ uint) {
// Android event handling
}
func (a *androidApp) setApplicationMenu(_ *Menu) {
// Android doesn't have application menus in the same way
}
func (a *androidApp) show() {
// Android manages app visibility
}
func (a *androidApp) showAboutDialog(_ string, _ string, _ []byte) {
// TODO: Implement Android about dialog
}
func (a *androidApp) getPrimaryScreen() (*Screen, error) {
screens, err := getScreens()
if err != nil || len(screens) == 0 {
return nil, err
}
return screens[0], nil
}
func (a *androidApp) getScreens() ([]*Screen, error) {
return getScreens()
}
func (a *App) logPlatformInfo() {
// Log Android platform info
androidLogf("info", "Platform: Android")
}
func (a *App) platformEnvironment() map[string]any {
return map[string]any{
"platform": "android",
}
}
func fatalHandler(errFunc func(error)) {
// Android fatal handler
}
// Helper functions
func serveAssetForAndroid(app *App, path string) ([]byte, error) {
// Normalize path
if path == "" || path == "/" {
path = "/index.html"
}
// TODO: Use the actual asset server to serve the file
// For now, return a placeholder
return nil, fmt.Errorf("asset serving not yet implemented: %s", path)
}
func handleMessageForAndroid(app *App, message string) string {
// Parse the message
var msg map[string]interface{}
if err := json.Unmarshal([]byte(message), &msg); err != nil {
return fmt.Sprintf(`{"error":"%s"}`, err.Error())
}
// TODO: Route to appropriate handler based on message type
// For now, return success
return `{"success":true}`
}
func getMimeTypeForPath(path string) string {
// Simple MIME type detection based on extension
switch {
case endsWith(path, ".html"), endsWith(path, ".htm"):
return "text/html"
case endsWith(path, ".js"), endsWith(path, ".mjs"):
return "application/javascript"
case endsWith(path, ".css"):
return "text/css"
case endsWith(path, ".json"):
return "application/json"
case endsWith(path, ".png"):
return "image/png"
case endsWith(path, ".jpg"), endsWith(path, ".jpeg"):
return "image/jpeg"
case endsWith(path, ".gif"):
return "image/gif"
case endsWith(path, ".svg"):
return "image/svg+xml"
case endsWith(path, ".ico"):
return "image/x-icon"
case endsWith(path, ".woff"):
return "font/woff"
case endsWith(path, ".woff2"):
return "font/woff2"
case endsWith(path, ".ttf"):
return "font/ttf"
default:
return "application/octet-stream"
}
}
func endsWith(s, suffix string) bool {
return len(s) >= len(suffix) && s[len(s)-len(suffix):] == suffix
}
// executeJavaScript is a stub for non-cgo builds
func executeJavaScript(js string) {
androidLogf("warn", "executeJavaScript called but cgo is not enabled")
}