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https://github.com/wailsapp/wails.git
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This commit integrates iOS platform support for Wails v3, adapting the iOS-specific code to work with the new transport layer architecture. Key changes: - Add iOS-specific application, webview, and runtime files - Add iOS event types and processing - Add iOS examples and templates - Update messageprocessor to handle iOS requests - Move badge_ios.go to dock package Note: The iOS branch was based on an older v3-alpha and required significant conflict resolution due to the transport layer refactor (PR #4702). Some iOS-specific code may need further adaptation: - processIOSMethod needs to be implemented with new RuntimeRequest signature - iOS event generation in tasks/events/generate.go needs updating 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
103 lines
No EOL
1.9 KiB
Go
103 lines
No EOL
1.9 KiB
Go
//go:build ios
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package application
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// iOS doesn't have system tray support
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// These are placeholder implementations
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func (t *SystemTray) update() {}
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func (t *SystemTray) setMenu(menu *Menu) {
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// iOS doesn't have system tray
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}
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func (t *SystemTray) close() {
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// iOS doesn't have system tray
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}
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func (t *SystemTray) attachWindow(window *WebviewWindow) {
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// iOS doesn't have system tray
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}
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func (t *SystemTray) detachWindow(windowID uint) {
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// iOS doesn't have system tray
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}
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type iosSystemTray struct {
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parent *SystemTray
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}
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func newSystemTrayImpl(s *SystemTray) systemTrayImpl {
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return &iosSystemTray{
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parent: s,
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}
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}
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func (s *iosSystemTray) run() {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) setLabel(_ string) {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) setMenu(_ *Menu) {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) setIcon(_ []byte) {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) setDarkModeIcon(_ []byte) {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) destroy() {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) setIconPosition(_ IconPosition) {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) positionWindow(_ Window, _ int) error {
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return nil
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}
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func (s *iosSystemTray) detachWindowPositioning(_ uint) {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) setTemplateIcon(_ []byte) {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) openMenu() {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) setTooltip(_ string) {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) bounds() (*Rect, error) {
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return nil, nil
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}
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func (s *iosSystemTray) getScreen() (*Screen, error) {
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screens, err := getScreens()
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if err != nil || len(screens) == 0 {
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return nil, err
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}
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return screens[0], nil
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}
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func (s *iosSystemTray) Show() {
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// iOS doesn't have system tray
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}
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func (s *iosSystemTray) Hide() {
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// iOS doesn't have system tray
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} |