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This commit adds comprehensive Android support for Wails v3, enabling Go applications to run as native Android apps with WebView-based UI. Key features: - Android-specific application implementation with JNI bridge - WebView integration via WebViewAssetLoader for serving assets - JavaScript runtime injection and execution via JNI callbacks - Binding call support with async result callbacks - Event system support for Android platform - Full example Android app with Gradle build system Technical details: - Uses CGO with Android NDK for cross-compilation - Implements JNI callbacks for Go <-> Java communication - Supports both ARM64 and x86_64 architectures - WebView debugging support via Chrome DevTools Protocol - Handles empty response body case in binding calls to prevent panic Files added: - v3/pkg/application/*_android.go - Android platform implementations - v3/pkg/events/events_android.go - Android event definitions - v3/internal/*/\*_android.go - Android-specific internal packages - v3/examples/android/ - Complete example Android application - v3/ANDROID_ARCHITECTURE.md - Architecture documentation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
37 lines
643 B
Go
37 lines
643 B
Go
//go:build linux && !android
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package application
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import (
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"sync"
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)
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func (a *linuxApp) getPrimaryScreen() (*Screen, error) {
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var wg sync.WaitGroup
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var screen *Screen
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var err error
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wg.Add(1)
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InvokeSync(func() {
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screen, err = getPrimaryScreen()
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wg.Done()
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})
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wg.Wait()
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return screen, err
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}
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func (a *linuxApp) getScreens() ([]*Screen, error) {
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var wg sync.WaitGroup
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var screens []*Screen
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var err error
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wg.Add(1)
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InvokeSync(func() {
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screens, err = getScreens(a.application)
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wg.Done()
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})
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wg.Wait()
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return screens, err
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}
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func getScreenForWindow(window *linuxWebviewWindow) (*Screen, error) {
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return window.getScreen()
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}
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