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This commit integrates iOS platform support for Wails v3, adapting the iOS-specific code to work with the new transport layer architecture. Key changes: - Add iOS-specific application, webview, and runtime files - Add iOS event types and processing - Add iOS examples and templates - Update messageprocessor to handle iOS requests - Move badge_ios.go to dock package Note: The iOS branch was based on an older v3-alpha and required significant conflict resolution due to the transport layer refactor (PR #4702). Some iOS-specific code may need further adaptation: - processIOSMethod needs to be implemented with new RuntimeRequest signature - iOS event generation in tasks/events/generate.go needs updating 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
27 lines
782 B
Go
27 lines
782 B
Go
//go:build !ios
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package application
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func iosHapticsImpact(style string) {
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// no-op on non-iOS
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}
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type deviceInfo struct {
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Model string `json:"model"`
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SystemName string `json:"systemName"`
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SystemVersion string `json:"systemVersion"`
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IsSimulator bool `json:"isSimulator"`
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}
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func iosDeviceInfo() deviceInfo {
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return deviceInfo{}
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}
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// Live mutation stubs
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func iosSetScrollEnabled(enabled bool) {}
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func iosSetBounceEnabled(enabled bool) {}
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func iosSetScrollIndicatorsEnabled(enabled bool) {}
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func iosSetBackForwardGesturesEnabled(enabled bool) {}
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func iosSetLinkPreviewEnabled(enabled bool) {}
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func iosSetInspectableEnabled(enabled bool) {}
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func iosSetCustomUserAgent(ua string) {}
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