wails/v3/examples/android/build/darwin/Taskfile.yml
Lea Anthony 4d8ec29feb feat: Add Android support for Wails v3
This commit adds comprehensive Android support for Wails v3, enabling
Go applications to run as native Android apps with WebView-based UI.

Key features:
- Android-specific application implementation with JNI bridge
- WebView integration via WebViewAssetLoader for serving assets
- JavaScript runtime injection and execution via JNI callbacks
- Binding call support with async result callbacks
- Event system support for Android platform
- Full example Android app with Gradle build system

Technical details:
- Uses CGO with Android NDK for cross-compilation
- Implements JNI callbacks for Go <-> Java communication
- Supports both ARM64 and x86_64 architectures
- WebView debugging support via Chrome DevTools Protocol
- Handles empty response body case in binding calls to prevent panic

Files added:
- v3/pkg/application/*_android.go - Android platform implementations
- v3/pkg/events/events_android.go - Android event definitions
- v3/internal/*/\*_android.go - Android-specific internal packages
- v3/examples/android/ - Complete example Android application
- v3/ANDROID_ARCHITECTURE.md - Architecture documentation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 21:06:59 +11:00

81 lines
2.8 KiB
YAML

version: '3'
includes:
common: ../Taskfile.yml
tasks:
build:
summary: Creates a production build of the application
deps:
- task: common:go:mod:tidy
- task: common:build:frontend
vars:
BUILD_FLAGS:
ref: .BUILD_FLAGS
PRODUCTION:
ref: .PRODUCTION
- task: common:generate:icons
cmds:
- go build {{.BUILD_FLAGS}} -o {{.OUTPUT}}
vars:
BUILD_FLAGS: '{{if eq .PRODUCTION "true"}}-tags production -trimpath -buildvcs=false -ldflags="-w -s"{{else}}-buildvcs=false -gcflags=all="-l"{{end}}'
DEFAULT_OUTPUT: '{{.BIN_DIR}}/{{.APP_NAME}}'
OUTPUT: '{{ .OUTPUT | default .DEFAULT_OUTPUT }}'
env:
GOOS: darwin
CGO_ENABLED: 1
GOARCH: '{{.ARCH | default ARCH}}'
CGO_CFLAGS: "-mmacosx-version-min=10.15"
CGO_LDFLAGS: "-mmacosx-version-min=10.15"
MACOSX_DEPLOYMENT_TARGET: "10.15"
PRODUCTION: '{{.PRODUCTION | default "false"}}'
build:universal:
summary: Builds darwin universal binary (arm64 + amd64)
deps:
- task: build
vars:
ARCH: amd64
OUTPUT: "{{.BIN_DIR}}/{{.APP_NAME}}-amd64"
- task: build
vars:
ARCH: arm64
OUTPUT: "{{.BIN_DIR}}/{{.APP_NAME}}-arm64"
cmds:
- lipo -create -output "{{.BIN_DIR}}/{{.APP_NAME}}" "{{.BIN_DIR}}/{{.APP_NAME}}-amd64" "{{.BIN_DIR}}/{{.APP_NAME}}-arm64"
- rm "{{.BIN_DIR}}/{{.APP_NAME}}-amd64" "{{.BIN_DIR}}/{{.APP_NAME}}-arm64"
package:
summary: Packages a production build of the application into a `.app` bundle
deps:
- task: build
vars:
PRODUCTION: "true"
cmds:
- task: create:app:bundle
package:universal:
summary: Packages darwin universal binary (arm64 + amd64)
deps:
- task: build:universal
cmds:
- task: create:app:bundle
create:app:bundle:
summary: Creates an `.app` bundle
cmds:
- mkdir -p {{.BIN_DIR}}/{{.APP_NAME}}.app/Contents/{MacOS,Resources}
- cp build/darwin/icons.icns {{.BIN_DIR}}/{{.APP_NAME}}.app/Contents/Resources
- cp {{.BIN_DIR}}/{{.APP_NAME}} {{.BIN_DIR}}/{{.APP_NAME}}.app/Contents/MacOS
- cp build/darwin/Info.plist {{.BIN_DIR}}/{{.APP_NAME}}.app/Contents
- codesign --force --deep --sign - {{.BIN_DIR}}/{{.APP_NAME}}.app
run:
cmds:
- mkdir -p {{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/{MacOS,Resources}
- cp build/darwin/icons.icns {{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/Resources
- cp {{.BIN_DIR}}/{{.APP_NAME}} {{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/MacOS
- cp build/darwin/Info.dev.plist {{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/Info.plist
- codesign --force --deep --sign - {{.BIN_DIR}}/{{.APP_NAME}}.dev.app
- '{{.BIN_DIR}}/{{.APP_NAME}}.dev.app/Contents/MacOS/{{.APP_NAME}}'