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* feat(icons): implement Mac asset (.car) generation with actool - Check actool version >= 26 requirement - Generate asset.car from Icon Composer input - Validate compilation output and cleanup temp files * Wails Icon as Icon Composer file * a generated assets.car from the wails icon * handle absolute paths correctly in actool command - Check if paths are absolute before prepending "./" - Use filepath.Join for temp.plist path construction * add test for Assets.car generation * Skipping Asset.car generation and test on non mac-systems * add CFBundleIconName generation to plist, if Assets.car exists * also create .icns from .icon-File and use always absolut path Use absolut path, because otherwise we got strange behavior from actool. * update to use appicon as CFBundleIconName and optionally use the name from config * update the Taskfiles * remove log prints * the awesome new LiquidGlass icon files * update doc * Update UNRELEASED_CHANGELOG.md * Update UNRELEASED_CHANGELOG.md * fix security bug * Skip icon generation test with actool on CI * fix error from coderabbitai * solved the coderabbitai nitpicks * fix coderabbitai findings * Update changelog --------- Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
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2.7 KiB
YAML
78 lines
No EOL
2.7 KiB
YAML
# This file contains the configuration for this project.
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# When you update `info` or `fileAssociations`, run `wails3 task common:update:build-assets` to update the assets.
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# Note that this will overwrite any changes you have made to the assets.
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version: '3'
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# This information is used to generate the build assets.
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info:
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companyName: "My Company" # The name of the company
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productName: "My Product" # The name of the application
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productIdentifier: "com.mycompany.myproduct" # The unique product identifier
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description: "A program that does X" # The application description
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copyright: "(c) 2025, My Company" # Copyright text
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comments: "Some Product Comments" # Comments
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version: "0.0.1" # The application version
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# cfBundleIconName: "appicon" # The macOS icon name in Assets.car icon bundles (optional)
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# # Should match the name of your .icon file without the extension
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# # If not set and Assets.car exists, defaults to "appicon"
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# iOS build configuration (uncomment to customise iOS project generation)
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# Note: Keys under `ios` OVERRIDE values under `info` when set.
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# ios:
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# # The iOS bundle identifier used in the generated Xcode project (CFBundleIdentifier)
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# bundleID: "com.mycompany.myproduct"
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# # The display name shown under the app icon (CFBundleDisplayName/CFBundleName)
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# displayName: "My Product"
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# # The app version to embed in Info.plist (CFBundleShortVersionString/CFBundleVersion)
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# version: "0.0.1"
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# # The company/organisation name for templates and project settings
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# company: "My Company"
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# # Additional comments to embed in Info.plist metadata
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# comments: "Some Product Comments"
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# Dev mode configuration
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dev_mode:
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root_path: .
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log_level: warn
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debounce: 1000
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ignore:
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dir:
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- .git
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- node_modules
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- frontend
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- bin
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file:
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- .DS_Store
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- .gitignore
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- .gitkeep
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watched_extension:
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- "*.go"
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- "*.js" # Watch for changes to JS/TS files included using the //wails:include directive.
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- "*.ts" # The frontend directory will be excluded entirely by the setting above.
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git_ignore: true
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executes:
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- cmd: wails3 build DEV=true
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type: blocking
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- cmd: wails3 task common:dev:frontend
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type: background
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- cmd: wails3 task run
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type: primary
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# File Associations
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# More information at: https://v3.wails.io/noit/done/yet
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fileAssociations:
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# - ext: wails
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# name: Wails
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# description: Wails Application File
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# iconName: wailsFileIcon
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# role: Editor
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# - ext: jpg
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# name: JPEG
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# description: Image File
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# iconName: jpegFileIcon
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# role: Editor
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# mimeType: image/jpeg # (optional)
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# Other data
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other:
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- name: My Other Data |