gitea/vendor/github.com/asaskevich/govalidator/numerics.go
Antoine GIRARD 9fe4437bda Use vendored go-swagger (#8087)
* Use vendored go-swagger

* vendor go-swagger

* revert un wanteed change

* remove un-needed GO111MODULE

* Update Makefile

Co-Authored-By: techknowlogick <matti@mdranta.net>
2019-09-04 22:53:54 +03:00

98 lines
2.7 KiB
Go
Vendored

package govalidator
import (
"math"
"reflect"
)
// Abs returns absolute value of number
func Abs(value float64) float64 {
return math.Abs(value)
}
// Sign returns signum of number: 1 in case of value > 0, -1 in case of value < 0, 0 otherwise
func Sign(value float64) float64 {
if value > 0 {
return 1
} else if value < 0 {
return -1
} else {
return 0
}
}
// IsNegative returns true if value < 0
func IsNegative(value float64) bool {
return value < 0
}
// IsPositive returns true if value > 0
func IsPositive(value float64) bool {
return value > 0
}
// IsNonNegative returns true if value >= 0
func IsNonNegative(value float64) bool {
return value >= 0
}
// IsNonPositive returns true if value <= 0
func IsNonPositive(value float64) bool {
return value <= 0
}
// InRange returns true if value lies between left and right border
func InRangeInt(value, left, right interface{}) bool {
value64, _ := ToInt(value)
left64, _ := ToInt(left)
right64, _ := ToInt(right)
if left64 > right64 {
left64, right64 = right64, left64
}
return value64 >= left64 && value64 <= right64
}
// InRange returns true if value lies between left and right border
func InRangeFloat32(value, left, right float32) bool {
if left > right {
left, right = right, left
}
return value >= left && value <= right
}
// InRange returns true if value lies between left and right border
func InRangeFloat64(value, left, right float64) bool {
if left > right {
left, right = right, left
}
return value >= left && value <= right
}
// InRange returns true if value lies between left and right border, generic type to handle int, float32 or float64, all types must the same type
func InRange(value interface{}, left interface{}, right interface{}) bool {
reflectValue := reflect.TypeOf(value).Kind()
reflectLeft := reflect.TypeOf(left).Kind()
reflectRight := reflect.TypeOf(right).Kind()
if reflectValue == reflect.Int && reflectLeft == reflect.Int && reflectRight == reflect.Int {
return InRangeInt(value.(int), left.(int), right.(int))
} else if reflectValue == reflect.Float32 && reflectLeft == reflect.Float32 && reflectRight == reflect.Float32 {
return InRangeFloat32(value.(float32), left.(float32), right.(float32))
} else if reflectValue == reflect.Float64 && reflectLeft == reflect.Float64 && reflectRight == reflect.Float64 {
return InRangeFloat64(value.(float64), left.(float64), right.(float64))
} else {
return false
}
}
// IsWhole returns true if value is whole number
func IsWhole(value float64) bool {
return math.Remainder(value, 1) == 0
}
// IsNatural returns true if value is natural number (positive and whole)
func IsNatural(value float64) bool {
return IsWhole(value) && IsPositive(value)
}